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FFXII Battle System
Topic Started: Nov 24 2005, 02:34 PM (309 Views)
Jace
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Quote:
 
A new battle system has been created for Final Fantasy XII. Influenced by Square Enix's own Final Fantasy XI and Vagrant Story, the battles now real-time and take place on the field. No more battle transitions or victory poses. Gil and experience are gained automatically after an enemy is dispatched and some even drop items for characters to pick-up.




Features:
+ ADB (Active Dimension Battle)
+ 3D camera
+ Field encounters
+ Three party battles
+ Free movement in combat

During field exploration, all three party members in the active party will be on-screen following the lead character. Players will be able to rotate the camera freely to get a good view of the surroundings. Characters will be seen carrying their weapons in and out of battles with a new battle system called ADB (Active Dimension Battle) in real-time. Players will be able to control the actions and movement of one of three active characters at once. It's also possible to pause during the battle with the Circle button for issuing commands and switching control to the other two characters at any moment.

Available enemy targets will have an icon appear above their heads when the party moves within combat distance. When an attack is issused, an arch appears between the character and the enemy, indicating which target the character is focused on. Similar to FFX-2, commands are issused, the ATB bar begins to fill and the character will perform the action when his or her ATB bar is full. Characters will automatically keep on attacking the enemy until the battle ends or a new command is issued. Other than Black and White, Green is a new branch of Magic. Green Magic will contain buffs like Shell and status-infliciting magic like Blind. A new Gambit system will allow players to select certain strategies and tactics for the characters controlled by A.I. The new battle system also takes into account character placement that add a layer of strategy to battles. Melee characters can be pushed to the front in order to prevent the enemies from attacking the ranged characters shooting from behind.

Source from FFXII.net

Well, I thought the main influence came from the game it was based on. Oh well. The battle system is pretty nice from the Demo I played.
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Chris

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I'm not familiar with this battle system you posted up, I haven't even really seen any screens, but it sounds interesting
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Jace
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Okay. So I have had this game since it came out, only play like 15 hours of it, and so far it's awesome. I just haven't had time to play that, and then work on the forums, comic, work, etc...

So yeah. Anyways, right now, I love the system. Especially when I'm bored. i set up the Gambits on all my characters and I just walk around, they do all the dirty work. I just have to step in when I boss or a big monster comes in. :)
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