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FE:H Collections
Topic Started: Sep 14 2017, 05:43 PM (812 Views)
Gryoine
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ground tamer
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In this thread, I am going to collect my wins against insanely hard fights in Fire Emblem Heroes. Most of these will be Grand Hero Battles (GHB). I may also post my new banner runs for the challenges when I do them on lunatic if people want to see them.

I will post my builds at the top of each post, as well as what is inherited and off who.

Archives
Grand Hero Battles:
F!Robin Grand Hero Battle Infernal: Delthea | Ninian | B!Lyn | Palla (Gryoine)
F!Robin Grand Hero Battle Infernal: Lachesis | Ninian | Myrrh | Grima (Dracoste)
Clarisse Grand Hero Battle Infernal: Ike | Olivia | Delthea | Sharena (Gryoine)
Clarisse Grand Hero Battle Infernal: Black Knight | Ninian | Priscilla | Reinhardt (Dracoste)
Arvis Grand Hero Battle Infernal: Reinhardt | Masked Marth | Olivia | Delthea (Gryoine)
Arvis Grand Hero Battle Infernal: B!Roy | Reinhardt | Azura | Ninian (Dracoste)
Ursula Grand Hero Battle Infernal: Black Knight | Mist | Boey | Olivia (Gryoine)
Ursula Grand Hero Battle Infernal: Black Knight | Arvis | Julia | P!Azura (Dracoste)
Michalis Grand Hero Battle Infernal: Cordelia | Elincia | H!Nowi | Minerva (Gryoine)
Michalis Grand Hero Battle: Infernal: A!Tiki | WF!Hinoka | SF!Nino | NY!Azura (Dracoste)
Berkut Grand Hero Battle Infernal: Boey | Dorcas | Delthea | B!Lyn (Gryoine)
Bekrut Grand Hero Battle Infernal: Lute | Joshua | B!Ike | Cherche (Dracoste)
Navarre Grand Hero Battle Infernal: Dorcas | B!Lyn | Sakura | Fir (Gryoine)
Navarre Grand Hero Battle Infernal: Ninian | Olivia | Cherche | Reinhardt (Dracoste)
Oliver Grand Hero Battle Infernal: Delthea | Lachesis | P!Azura | H!Nowi (Gryoine)
Oliver Grand Hero Battle Infernal: Cherche | NY!Azura | Elincia | Cordelia (Dracoste)
Lyon Grand Hero Battle: Infernal: Olwen | B!Lyn| P!Azura | Joshua (Gryoine)
Lyon Grand Hero Battle: Infernal: Reinhardt | Cherche | Elincia | NY!Azura (Dracoste)
Valter Grand Hero Battle: Infernal: Reinhardt | Ninian | NY!Azura | B!Lyn (Gryoine)
Valter Grand Hero Battle: Infernal: Myrrh | Ninian | Reinhardt | B!Lyn (Dracoste)
F!Takumi Grand Hero Battle: Infernal: B!Lyn | Olivia | Reinhardt | P!Azura (Gryoine)
F!Takumi Grand Hero Battle: Infernal: B!Lyn | P!Azura | Ninian | NY!Azura (Dracoste)
Zephiel Grand Hero Battle: Infernal: Nowi | Tharja | Sakura | P!Azura (Gryoine)
Zephiel Grand Hero Battle: Infernal: Myrrh | Nowi | P!Azura | Reinhardt (Dracoste)
Narcian Grand Hero Battle: Infernal: B!Lyn | Ayra | Reinhardt | P!Azura (Gryoine)
Narcian Grand Hero Battle: Infernal: Roy | Lute | F!Grima | NY!Azura (Dracoste)
Saias Grand Hero Battle: Infernal: WT!Olwen | P!Azura | Fjorm | B!Lyn (Gryoine)
Saias Grand Hero Battle: Infernal: Myrrh | Grima | Fjorm | F!Takumi (Dracoste)
Lloyd Grand Hero Battle: Infernal: Mist | Ayra | E!Sharena | Minerva (Gryoine)
Lloyd Grand Hero Battle: Infernal: Cherche | L!Ike | Lute | NY!Azura (Dracoste)
Legion Grand Hero Battle: Infernal: Kaze | Delthea | B!Lyn | P!Azura (Gryoine)
Legion Grand Hero Battle: Infernal: M!Eirika | B!Lyn | Reinhardt | P!Inigo (Dracoste)
Camus Grand Hero Battle: Infernal: Olwen | B!Lyn | Olivia | F!Corrin (Gryoine)
Camus Grand Hero Battle: Infernal: L!Ike | Arvis | Cherche | NY!Azura (Dracoste)
M!Kana Grand Hero Battle: Infernal: Deirdre | Dorcas | Nowi | Delthea (Gryoine)
M!Kana Grand Hero Battle: Infernal: Priscilla | Fjorm | Olivia | F!Takumi (Dracoste)
Julius Grand Hero Battle: Infernal: Kaze | B!Lyn | Olwen | P!Azura (Gryoine)
Julius Grand Hero Battle: Infernal: Ishtar | NY!Azura | WF!Hinoka | P!Azura (Dracoste)
Xander Grand Hero Battle: Infernal: Kaze | Olwen | Ayra | P!Azura (Gryoine)
Xander Grand Hero Battle: Infernal: Lute | L!Ike | Ephraim | P!Azura (Dracoste)
Linus Grand Hero Battle: Infernal: Kaze | Delthea | Fjorm | P!Azura (Gryoine)
Linus Grand Hero Battle: Infernal: Ishtar | Myrrh | Lyon | Ninian (Dracoste)

SUPER Grand Hero Battles
SUPER Navarre Grand Hero Battle Infernal:
B!Lyn | Reinhardt | Olwen | Sigurd (Gryoine)
Arden | Black Knight | W!Lissa | H!Henry (Gryoine)
Elincia | NY!Azura | Minerva | H!Nowi (Gryoine)
Delthea | Sakura | P!Azura | Ayra (Gryoine)
SUPER Navarre Grand Hero Battle Infernal:
Lyon | Kagero | P!Azura | A!Tiki (Dracoste)
S!Tiki | Myrrh | B!Ninian | F!Grima (Dracoste)
Effie | LA!Lyn | Black Knight | Grima (Dracoste)
M!Eirika | Ares | B!Roy | LA!Lyn (Dracoste)

SUPER Narcian Grand Hero Battle: Infernal:
Sigurd | B!Lyn | Reinhardt | Olwen (Gryoine)
Elincia | Cordelia | Minerva | H!Nowi (Gryoine)
Delthea | P!Azura | Ayra | Maria (Gryoine)
LA!Hector | H!Henry | Black Knight | Effie (Gryoine)
SUPER Narcian Grand Hero Battle: Infernal:
Myrrh | B!Ninian | WF!Hinoka | S!Tana (Dracoste)
Grima | LA!Lyn | Black Knight | LA!Hector (Dracoste)
Ishtar | Lyon | P!Inigo | A!Tiki (Dracoste)
M!Eirika | B!Lyn | Cecilia | B!Roy (Dracoste)

SUPER Ursula Grand Hero Battle: Infernal:
Reinhardt | B!Lyn | E!Catria | Sigurd (Gryoine)
F!Grima | Minerva | H!Nowi | NY!Azura (Gryoine)
H!Jakob | H!Henry | Black Knight | W!Lissa (Gryoine)
Boey | Dorcas | P!Azura | Lachesis (Gryoine)

SUPER Lloyd Grand Hero Battle: Infernal:
Elincia | H!Nowi | Minerva | NY!Azura (Gryoine)
Reinhardt | B!Lyn | Olwen | Sigurd (Gryoine)
Nino | Eirika | Nowi | P!Azura (Gryoine)
Black Knight | Effie | H!Henry | W!Lissa (Gryoine)
SUPER Lloyd Grand Hero Battle: Infernal:
Grima | Black Knight | LA!Lyn | LA!Hector (Dracoste)
LA!Lilina | Reinhardt | B!Roy | B!Lyn (Dracoste)
Myrrh | F!Morgan | NY!Azura | Cherche (Dracoste)
Nowi | Lute | Ninian | A!Tiki (Dracoste)

SUPER F!Robin Grand Hero Battle: Infernal:
F!Grima | Minerva | H!Nowi | NY!Azura (Gryoine)
Arden | H!Henry | Black Knight | W!Lissa (Gryoine)
Sigurd | Olwen | B!Lyn | LA!Lilina (Gryoine)
Delthea | Kaze | P!Azura | M!Morgan (Gryoine)
SUPER F!Robin Grand Hero Battle: Infernal:
Nowi | A!Tiki | Ninian | Lachesis (Dracoste)
S!Tana | SF!Nino | NY!Azura | Cherche (Dracoste)
M!Eirika | B!Roy | B!Lyn | Reinhardt (Dracoste)
Grima | LA!Lyn | Black Knight | LA!Hector (Dracoste)

SUPER Xander Grand Hero Battle: Infernal:
Sigurd | E!Catria| Olwen | B!Lyn (Gryoine)
Elincia | Minerva | F!Morgan | F!Grima (Gryoine)
Delthea | Kaze | P!Azura | Fir (Gryoine)
Black Knight | Effie | W!Lissa | LA!Lyn (Gryoine)

SUPER Michalis Grand Hero Battle: Infernal:
Sigurd | Reinhardt | Olwen | B!Lyn (Gryoine)
Elincia | Minerva | NY!Azura | H!Nowi (Gryoine)
Delthea | Klein | P!Azura | Dorcas (Gryoine)
Black Knight | Effie | W!Lissa | Arden (Gryoine)
SUPER Michalis Grand Hero Battle: Infernal:
Grima | Black Knight | LA!Hector | LA!Lyn (Dracoste)
S!Tana | NY!Azura | WF!Hinoka | SF!Nino (Dracoste)
A!Tiki | Nowi | Ninian | Ishtar (Dracoste)
LA!Lilina | B!Roy | B!Lyn | Reinhardt (Dracoste)

Bonded Hero Battles:
Ninian and Hawkeye Bonded Hero Battle Infernal: Sharena | Olivia | B!Lyn | Minerva (Gryoine)
Ninian and Hawkeye Bonded Hero Battle Infernal: Effie | Ninian | B!Lyn | Cherche (Dracoste)
Maria and Minerva Bonded Hero Battle Infernal: Delthea | B!Lyn | P!Azura | P!Shigure (Gryoine)
Maria and Minerva Bonded Hero Battle Infernal: Cherche | Elincia | Olivia | B!Lyn (Dracoste)
Alm and Celica Bonded Hero Battle Infernal: Eirika | Nino | Delthea | P!Azura (Gryoine)
Cecilia and Lilina Bonded Hero Battle Infernal: Sigurd | P!Azura | Delthea | B!Lyn (Gryoine)
Cecilia and Lilina Bonded Hero Battle Infernal: B!Lyn | Reinhardt | P!Inigo | Ninian (Dracoste)
Takumi and Hinoka Bonded Hero Battle Infernal: Ayra | P!Azura | Clarine | B!Lyn (Gryoine)
Takumi and Hinoka Bonded Hero Battle Infernal: Reinhardt | B!Lyn | Soren | Olivia (Dracoste)
Amelia and Tana Bonded Hero Battle Infernal: Elincia | Cordelia | Minerva | H!Nowi (Gryoine)
Amelia and Tana Bonded Hero Battle Infernal: Cherche | Olivia | Reinhardt | B!Lyn (Dracoste)
Raven and Lucius Bonded Hero Battle Infernal: Ayra | Fir | B!Lyn | Reinhardt (Gryoine)
Raven and Lucius Bonded Hero Battle Infernal: Reinhardt | Cherche | P!inigo | Olivia (Dracoste)
Eirika and Ephraim Bonded Hero Battle: Infernal: B!Lyn | P!Olivia | Fir | Genny (Gryoine)
Eirika and Ephraim Bonded Hero Battle: Infernal: Reinhardt | Cherche | B!Lyn | P!Azura (Dracoste)
Corrin and Azura Bonded Hero Battle: Infernal: B!Lyn | NY!Azura | Minerva | Klein (Gryoine)
Corrin and Azura Bonded Hero Battle: Infernal: A!Tiki | Nowi | Ninian | Myrrh (Dracoste)
Chrom and Lissa Bonded Hero Battle: Infernal: F!Morgan | Minerva | B!Lyn | P!Azura (Gryoine)
Chrom and Lissa Bonded Hero Battle: Infernal: Myrrh | Lute | Cherche | NY!Azura (Dracoste)
Tiki and Nowi Bonded Hero Battle: Infernal: Dorcas | P!Azura | Delthea | H!Nowi (Gryoine)
Tiki and Nowi Bonded Hero Battle: Infernal: Myrrh | Lachesis | Grima | Ninian (Dracoste)
Seliph and Julia Bonded Hero Battle: Infernal: Sigurd | Delthea | Ayra | Arvis (Gryoine)
Seliph and Julia Bonded Hero Battle: Infernal: Lyon | Myrrh | NY!Azura | Ishtar (Dracoste)
Hector and Matthew Bonded Hero Battle: Infernal: Fir | Olwen | P!Azura | Boey (Gryoine)
Hector and Matthew Bonded Hero Battle: Infernal: A!Tiki | Ninian | Lyon | Micaiah (Dracoste)

Legendary Hero Battles
F!Grima Legendary Hero Battle: Infernal: B!Lyn | Reinhardt | P!Inigo | P!Azura (Gryoine)
F!Grima Legendary Hero Battle: Infernal: B!Lyn | Olivia | P!Azura | Reinhardt (Dracoste)
L!Lyn Legendary Hero Battle: Infernal: B!Lyn | Delthea | P!Azura | Olwen (Gryoine)
L!Lyn Legendary Hero Battle: Infernal: B!Lyn | Reinhardt | Olivia | L!Ike (Dracoste)
L!Ryoma Legendary Hero Battle: Infernal: B!Lyn | Olwen | P!Azura | Ayra (Gryoine)
L!Ryoma Legendary Hero Battle: Infernal: Lyon | Reinhardt | P!Azura | Ishtar (Dracoste)
L!Hector Legendary Hero Battle: Infernal: B!Lyn | Delthea| P!Azura | Kaze (Gryoine)
L!Hector Legendary Hero Battle: Infernal: A!Tiki | Reinhardt | P!Azura | Lachesis (Dracoste)

Story Level Challenges:
Diabolical Bloodlines Levels Lunatic: Delthea | Olivia | B!Lyn | Sharena / Minerva (Gryoine)
The Flame Levels Lunatic: Ayra | Sharena | P!Azura | B!Lyn (Gryoine)
Princess of Ice Levels Lunatic: Ayra | Sharena / Delthea | P!Azura / Nino | B!Lyn (Gryoine)
Guided by a Dream Levels Lunatic: Sharena | Ayra | P!Azura | B!Lyn / Reinhardt (Gryoine)
Fiery Resolve Levels Lunatic: Soleil | Mathilda / B!Roy | P!Azura | Olwen (Gryoine)
Blood and Snow Levels Lunatic: Olivia | Catria / Fjorm | Minerva | Delthea / B!Lyn (Gryoine)
The True Quarry Levels Lunatic: Seliph | Sharena | P!Azura | Olwen (Gryoine)
Snow and Ash Levels Lunatic: Elincia | Minerva | H!Nowi | Cordelia / NY!Azura (Gryoine)
Rite of Frost Levels Lunatic: Fir | Sharena | P!Azura | F!Corrin / Boey / Anna (Gryoine)
Hellfire Levels Lunatic: Seliph | B!Lucina | P!Azura | Kaze (Gryoine)
The King's Demise Levels Lunatic: Leif / Ayra | Oscar / Fjorm | B!Marth / P!Azura | Delthea (Gryoine)

Paralogue Level Challenges:
Performance Arts Levels Lunatic: B!Lyn | P!Azura | Sharena / Ike | Boey / Delthea (Gryoine)
World of Holy War Levels Lunatic: P!Azura | B!Lyn | Sharena | Boey / Ayra / Delthea (Gryoine)
Trick or Defeat! Levels Lunatic: Sharena | Ayra | P!Azura | Boey / Delthea (Gryoine)
Farfetched Heroes Levels Lunatic: Ayra | Sharena | P!Azura | B!Lyn (Gryoine)
Winter's Envoy Levels Lunatic: Fir | B!Lucina | Minerva | Delthea (Gryoine)
Happy New Year! Levels Lunatic: Delthea | Ayra | Sharena / B!Lyn | P!Azura (Gryoine)
Love Abounds Levels Lunatic: Alphonse / Olivia | Clair / Catria | P!Azura / Dorcas | Julia / B!Lyn (Gryoine)
Hares at the Fair Levels Lunatic: Ayra | S!Robin | P!Azura | Delthea (Gryoine)
Bridal Bloom Levels Lunatic: Olivia | Florina | Dorcas | Nanna / Fir (Gryoine)
Summer's Arrival Levels Lunatic: Alphonse | Fjorm | P!Azura | Delthea (Gryoine)
A Sketchy Summer Levels Luncatic: Eldigan | Sharena | P!Azura | Delthea / WF!Hinoka (Gryoine)

Chain Challenges
Chain Challenge 11 Lunatic: Cherche | Olivia | Reinhardt | Ninian (Dracoste)
Chain Challenge 12 Lunatic: Cherche | Olivia | Reinhardt | Ninian (Dracoste)

~Gryoine
Edited by Gryoine, Yesterday, 10:01 PM.
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Gryoine
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F!Robin Grand Hero Battle: 14 September

Units Required
1 mage or ranged attacker with good resistance
1 ranged mounted unit
1 dancer
1 unit wielding a ruby sword
3 units who can pass Reposition or Draw Back to the three offensive units
1 unit who can pass Miracle, if required
1 unit who can pass a ruby sword, if required

My Team
Delthea 5* (40)
HP: 35 | Atk: 52 | Spd: 36 | Def: 19 | Res: 33
Boon: +Def | Bane: -HP
Unit Support: B!Lyn (S) | Tactician Support (A)
Dark Aura | Reposition | Miracle
Death Blow 3 | Brash Assault 2 | Drive Atk 2 | Atk Ploy 1

Ninian 5* (40)
HP: 42 | Atk: 34 | Spd: 36 | Def: 23 | Res 27
Boon: +Spd | Bane: -Atk
--- | ---
Light Breath+ | Dance | ---
--- | --- | --- | ---

B!Lyn 5* (40)
HP: 35 | Atk: 33 | Spd: 38 | Def: 18 | Res: 28
--- | ---
Unit Support: Delthea (S) | ---
Mulagir | Reposition | Draconic Aura
Swift Sparrow 2 | Bowbreaker 1 | Atk Smoke 3 | ---

Palla 4* (40)
HP: 39| Atk: 40 | Spd: 29 | Def: 22 | Res: 24
Boon: +Atk | Bane: -Def
--- | ---
Ruby Sword | Draw Back | Moonbow
--- | --- | --- | Speed +1

For this strategy you need a high movement ranged attacker, a strong mage or someone who can counter at range with good resistance, a dancer, and a ruby sword user. I chose my maxed level units of each type for this. The nice thing about this set up is that it doesn't require a lot of inheritance to pull it off. You'll just need Reposition/Draw Back on the three offensive units, and Miracle is nice to have on the mage.

Delthea and B!Lyn's support bonuses likely aren't relevent, for what it's worth. Likewise, I think a neutral of any of the units would work as well, and of course you can mix and match with your own units. Finally, the seals are also not relevant.

Delthea needs to have Miracle to pull this off. Brash Assault was inherited from a Hinata, but I don't believe it's needed either. Reposition is. It can be found on the very common Selenas and Barsts, which is who I inherited it from.

Ninian has nothing aside from dancing, and that is all she's needed for.

B!Lyn's Bowbreaker is from a Setsuna--I had a lot of them--but you also don't need it. Reposition is, again, needed, and came from another Selena. Definitely pass this one, since this is the most important ability to have for this to work.

Finally, Palla has Draw Back, which I inherited from a three star Nino I had laying around. You can also get it from Sullys. This one is also important.

Units I Used
Delthea
B!Lyn
Ninian
Palla
Nino, Selena x2

Side Notes on the Strategy
In a few of my initial attempts, I used Minerva over B!Lyn and Nino over Delthea. Unfortunately these failed runs mean I wasted some units inheriting Draw Back and Reposition onto them.

Minerva was used to attack the red mage right off the bat. Unfortunately, since she had no range she cannot reach him, proving that attempt utterly useless. I realized then I could proc the enemies off of a closer enemy, if only I could deal with the mages instead. In the next runs, she was replaced with B!Lyn, and I discovered the importance of bringing a mage to this level. You can thus, use a magical flier to take them out, such as S!Corrin, who can do the same thing that B!Lyn does in strategy, but with the possibility of taking out the red mage at the very start instead of just wounding one of the axe wielders. She also has one fewer move, so take note of that if using a flier instead of a mounted unit.

Nino was my first mage attamped. However, she came with no one to buff her, so she was too weak to even take out the blue mage, and if she had she would have contested with the red mage and been defeated anyhow. I recommend using a blue mage (Linde, Delthea, Olwen, Reinhardt) in that spot so that you do not have to contend with that. Hector may be usable here to lure in the mages to attack him from beyond the wall where Distant Counter Armads will kill them both, but he has fewer move and no way to attack at range.

The Battle

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This is the default set up. Your high resistance ranged attacker should be at the top regardless, and the ruby sword user in the bottom.

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On the first turn, the mounted ranged unit moves to the area outside the danger zone there. The dancer moves behind them. End turn.

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Enemies have not been procced yet, so the mounted unit moves in and takes some pot shots at one of the axe wielders. It doesn't matter which. I just always go to the south.

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Dancer dances on ranged mounted unit, so they can move again.

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They move back to behind the dancer. Not the extra space! That's important. Moving an extra space means that the dancer will be in range of the three mages and both axe wielders. However, the mounted unit should then activate Reposition on the dancer. This will swap them back to the space behind them, resetting the turn just as it began, with both back in the safety zone.

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The enemies move now. There are a lot. They are fast. And they are powerful. F!Robin is, in my opinion, the weakest of them, but her range can make her difficult to take down. They move this turn because they have been attacked. A ranged flier who attacks the red mage with Reposition can actually do the same thing.

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Move the mounted unit back to below your mage. Move the dancer back to above the ruby sword user. Use Draw Back or Reposition from the ruby sword user to pull the dancer back to safety. Do the same with the mage on the mounted unit. The enemies move in, clogging up the checkpoint.

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The ruby sword user moves in to beside the axe wielder and does not attack. The mounted unit moves down to OHKO the blue mage. So long as they survive this is all that is needed, since they are not important beyond this. The mage repositions them upward to keep them out of range of the red mage, who can now defeat them (at least in B!Lyn's case) and will move to the space that the blue mage had occupied. Aside from that, the axe wielder will attack the ruby sword user for some pitiful damage, and the sword user will return in turn.

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The mage comes down to attack the red mage now. Note that your mage has to be capable of taking on this guy for two rounds.

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On the enemy turn, the red mage will kill himself against your superior mage (note that he does have an ability that powers himself up when initiating an attack). The nearest axe wielder will also attack to take some more damage.

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Whichever of your non-ruby sword users that can kill the axe wielder in front of the ruby sword user now should come down and take him out. Then move the ruby sword user forward again and do not attack. Attacking invotes the lance user to kill you on the following enemy phase, so do not attack here.

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Since no units can die, we have to be cautious to keep everyone alive. Everyone should retreat, making use of Draw Back, Reposition, and dancing where necessary to have a set up similar to this.

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On enemy phase, the axe wielder will kill himself against the only unit in range. F!Robin will attack your ruby sword user, but thanks to the sword and the weapon triangle will do very little damage. Now we have to take care of the hardest unit to defeat: the lance user. Whoever of your mounted unit and mage that can do the most damage to him should come down and attack him. They should be able to kill him in two rounds, thanks to the help of dancing. The ruby sword user should move to the chokepoint.

This seems odd, since it's not protecting the dancer. My dancer here is a blue unit as well, so F!Robin will do extra damage against them thanks to the weapon triangle. So long as you aren't doubled by F!Robin, that's fine. The more important thing is that this is why the mage's magic resistance is so vital (I recommend using the mage to get that kill, rather than yrou ranged cavalry, since they may die to F!Robin going up and attacking them instead of the dancer or ruby sword user). If the resistance isn't good enough, they may have their Miracle ready, which will let them live so long as they aren't doubled. F!Robin is the slowest enemy on the map, so that's fine. Delthea in this example actually got the final charge for Miracle off killing the lance user.

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After F!Robin attacks (ideally the dancer as here), the ruby sword user can get a swing in. If they can double and kill in four attacks, dance on them and end the level. If not, follow the rest of the guide.

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Instead of dancing on the ruby sword wielder, have everyone get to a safe tile using the positioning abilities and dancing if required. Make sure none of them can be hit. If the mage still has their Miracle charged and will not be doubled, they can be left in the open. F!Robin will then just attack them instead of the ruby sword user on the following enemy phase.

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Finish off F!Robin at the next player phase. Ruby sword user first, then give the kill to whichever of your ranged units you like more, or whichever can reach if only one can. She shouldn't have much HP left, so either should be able to do it. I gave the kill to Delthea because I like her the most of my four units.

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Congrats! You did it! You net yourself a 4* F!Robin, some feathers, and some orbs!

~Gryoine
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Diabolical Bloodlines Lunatic and Challenges: 17 September

The Challenges
Diabolical Bloodlines 1 (13-1): Clear the level on lunatic with a lance user on your team. All allies must survive.
Diabolical Bloodlines 2 (13-2): Clear the level on lunatic with an axe user on your team. All allies must survive.
Diabolical Bloodlines 3 (13-3): Clear the level on lunatic with a sword user on your team. All allies must survive.
Diabolical Bloodlines 4 (13-4): Clear the level on lunatic with a lance user on your team. All allies must survive.
Diabolical Bloodlines 5 (13-5): Clear the level on lunatic with an axe user on your team. All allies must survive.

Notes on These Maps
Since these are new story chapters, all five of these are new maps for the game. As with most maps in Heroes, they are all based off of a chapter map from their respective games. In this case, all five are from Path of Radiance (FE9). I believe 13-1 is based on chapter 24, in which Ike faces off with the Black Knight with Ragnell for the first time. It is a major part of the game focusing on characters that Princess Elincia grew up with. 13-2 is based on chapter 13, which takes place on three pirate ships. 13-3 is chapter 11, Blood Runs Red. The map is literally the exact same, just smaller.

As with 13-1, the final two maps I am not entirely sure about. 13-4 I am more certain about that 13-1, however. It is chapter 26, the typical large map with a ton of enemies. This occurs near Crimea Castle. The area beside the castle has a very similar cliff as this map, which is why I lean very hard in that direction. Finally, 13-5 is probably the endgame map, inside of Crimea Castle. It may not be, but that is the only logical castle because it doesn't appear to be Castle Daein: there are two many trees, and the final map of Path of Radiance does have trees on it inside of the castle. In fact, this could be the fountain at the very front of the level where Bryce awaits. That makes a lot of sense.

The Battle: 13-1

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The team I brought for this is my arena team, but with Minerva replaced with Sharena, who is my other most used unit. The line up is aligned so that the ranged units can take out enemies early on. Sharena is only here so we have a lance user. She won't be doing much at all.

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Lyn moves over, gets danced on, then moves farther over to take out the green mage at the price of some damage. Lyn is pretty squishy so we have to be careful that she doesn't take too much damage. Delthea takes out the sword infantry unit and our turn ends with Sharena also moving forward, out of anyone's range.

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Delthea, however, is in range. Bruno comes and attack her, surviving with only a single HP.

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Delthea moves up to kill the archer, which she can do with taking no damage. Lyn takes out Bruno, but not before she is attacked thanks to his tome giving him a vantage ability when under 50% HP. That only leaves the red mage.

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Sharena probably could have gotten this kill to actually do something, but Delthea kills him instead and we win the level.

This was by far the easiest of the five levels, not requiring too much thinking. All it took was someone with range who could withstand the magic attacks of Bruno.

The Battle: 13-2 I

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Before the battle I switch Sharena out for the required axe user, the more usual Minerva.

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Since Minerva has good defence, I place her here. She can take both the hits from the axe flier and Nephenee, probably killing Nephenee in the process. Or so I thought. The axe flier survives, activates their passive to move back, and then Elincia activates her passive Flier Formation 3 to move in front of him and kill Minerva.

So we have to try this again.

The Battle: 13-2 II

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This time for the first turn I keep everyone out of the way, knowing now what Elincia can do.

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Lyn takes out Nephenee before she can do anything. The knight cannot OHKO her, so that's not a problem.

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The enemies all move forward on their turn. Minerva takes out the axe flier this time in one round thanks to the boost from Delthea, without having to worry about Elincia.

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Delthea takes out the knight. That frees up the space for Lyn to move up and shoot Elincia for the OHKO.

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One dance on Lyn later and the level is over. I am pretty sure any of them could have got the final KO, but Delthea may not have had a spot she could stand on to attack the lance flier.

The Battle: 13-3 I

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This map can either be a rout or a survive for seven turns. Remember that all units must survive for the challenges.

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The initial positioning lets Lyn and Delthea take out the nearest enemies.

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I hole up in the middle of the map, as enemies receive reinforcements.

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After I believe three turns, the Black Knight appears in front of the house in the middle. He has an ability (his seal) that prevents him from taking damage, akin to his role in FE9 chapter 11 (Blood Runs Red), which this map is based on. Due to his appearance, I retreat to the left of the map.

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The axe flier attacks Olivia, who cannot KO. The Black Knight uses his passive to warp next to him. I move Olivia out of the way, so all of the attacks will go toward the more defensive Minerva. She is also out of range of the Black Knight. Unfortunately, the axe flier has a fully charged Glacies. When he attacks at the start of enemy phase, Minerva dies. I surrender after that.

At this point I said: "Screw this level." Due to that frustration, I moved on to the next level.

The Battle: 13-3 II

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And we're back. This set-up is so we can kill both of the nearest enemies right out of the gate again, which we do successfully.

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I stay in the bottom right this time until the Black Knight appear, taking out those who get in my way btu not able to finish off the reinforcements before the unkillable enemy appears and forces me to play this level as a survive instead of a rout.

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Lyn, Delthea, and Minerva are able to take out the three enemies near us from the previous turn, with Lyn taking out Oscar. The Black Knight moves forward, as do the reinforcements.

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A couple of turns later the Black Knight is too close for comfort.

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As such, everyone runs away. His one tile of movement is really hampering him here. And that is the end of turn seven. We survived.

For all of this--doing the levels on Lunatic and completing the challenges, we gain ten orbs, which is a pretty much haul. Too bad this cost a lot of stamina and consumed a potion or two to get through all of this.

The Battle: 13-4 I

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Our units and initial positioning. The enemies move in, but can't hit us since we remained out of range.

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Lyn takes out Elincia. Delthea moves up and takes out Nephenee, taking damage somehow. Lyn is danced on and moves back out of range.

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Delthea and Lyn take out the remaining two enemies.

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Olivia lets us do some repositioning to get everyone out of the way.

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And Minerva kills Oscar for the win. Except that the challenge requires a lance for this level, not an axe. Alas, I had to do the whole level again.

The Battle: 13-4 II

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This time I have the right units, and position them the same as before.

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Lyn takes out both fliers, thanks to Olivia.

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Delthea stands behind Lyn and takes out Nephenee. This will prompt both remaining enemies forwards, but Oscar cannot reach her.

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Needless to say, he doesn't last very long. Everyone is again outside of Oscar's range.

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Oscar moves forward, then on player phase Sharena steps up and gets the kill to win the level.

The Battle: 13-5 I

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Now we're fighting all the named units.

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Delthea takes out the Black Knight before he can retaliate.

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Olivia helps Delthea get out of trouble and the other two position themselves on the right.

That doesn't work. Something happens that results in Lyn dying. I surrender immediately after.

The Battle: 13-5 II

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We start by doing the same thing.

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However, this time we position more in the center.

No screenshots, but the enemies all also go the center, barring Bruno who comes down the left. Minerva goes in to attack him, and I place her to the right instead of the bottom. This leaves her in range of the others, who promptly take her out. I surrender again.

The Battle: 13-5 III

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The turn starts the same, with Delthea taking out the Black Knight again.

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We reposition to the right again this time.

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It takes two moves, but Minerva is able to attack Bruno normally this time without me messing up my positioning. Her attack leaves him with very little HP, so Delthea finishes him. She is hit by his vantage-weapon ability again. Only Ike can attack Olivia, but between the weapon triangle and her ruby sword, she can survive easily.

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Delthea blasts Ike twice and he goes down. Lyn then swoops in and takes out Elincia again.

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Oscar can only hit Lyn, but as before she has enough speed to not be double and enough defence to easily survive.

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Lyn and Delthea finish him off to win the level. This left only the awful defend level to do.

~Gryoine
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Ninian and Hawkeye Bonded Hero Battle: Infernal: 21 September

Units Required
1 strong, defensive lance user
1 dancer
1 strong ranged attacker
1 non-armoured, strong attacker (ideally an axe user)

My Team
Sharena 5* (40)
HP: 46 | Atk: 48| Spd: 35 | Def: 29 | Res: 22
--- | ---
--- | ---
Fensalir | Rally Attack | Night Sky
Speed +3 | Seal Spd 2 | Fortify Def 3 | HP +3

B!Lyn 5* (40)
HP: 35 | Atk: 33 | Spd: 38 | Def: 18 | Res: 28
--- | ---
Unit Support: Delthea (S) | ---
Mulagir | Reposition | Draconic Aura
Swift Sparrow 2 | G Tomebreaker 2 | Atk Smoke 3 | ---

Olivia 4* (40)
HP: 34| Atk: 37| Spd: 31| Def: 24| Res 23
--- | ---
Unit Support: Minerva (B) | ---
Silver Sword | Dance | ---
--- | --- | Hone Attack 3 | ---

Minerva 5* (40)
HP: 36| Atk: 52 | Spd: 38 | Def: 27 | Res: 20
Boon: +Res | Bane: -HP
Unit Support: Olivia (B) | ---
Hauteclere | Reposition | Sacred Cowl
--- | --- | Ward Fliers | ---

For this strategy you need a defensive lance unit with good attack (preferably not armoured), a powerful ranged attacker with good speed or a brave weapon (ideally not a blue mage), a dancer, and some other unit who can take hits (preferably not an armoured unit, and also preferably an axe user with good speed). I used my near-regular arena team for this, but you can mix and match with anyone who fits here. These are just a guideline.

The supports shouldn't be needed, so the only inheritable things required I think are G Tomebreaker on your ranged attacker and potentially a fast charging offensive one as well. To be honest I don't know if G Tomebreaker did anything, but I inherited it anyway. It must be inherited off of Henry. Otherwise, this set up shouldn't be too hard to match.

Units I Used
Sharena
Olivia
B!Lyn
Minerva
Henry

Side Notes on the Strategy
In my first attempt, I blasted in. This doesn't work, since Hawkeye is out of range here and the pass cavaliers make it hard. In subsequent tries I failed on positioning and let my ranged unit die. Positioning is finicky, but abilities that work with it is not needed in this strategy.

In my second runs I attempted to lure in the green mage on one side. At first my unit ove rthere got doubled and died. When I used a faster one who could survive the four hits (from Ninian dancing), they woudl retaliate and wound the mage. This allowed Hawkeye to use his wings of mercy to fly in and finish my unit off. I realized I had to be careful then, not knowing he had wings of mercy before that. My mellee units, if they could survive the mage's onslaught, either could not kill the mage in one go the following turn, or would be killed by the triangle-advantaged Ninian. Likewise the passing cavaliers woudl ravage my other three units.

I returned to the defensive wall, but with Effie. She couldn't move enough, and the mage and axe units chipping her so that wary fighter woudl no longer work took a toll on her, and she was soon retired. She was unable to retreat the way I needed the frontliner to so that they wouldn't die. Enter Sharena (or Nephenee or a horse unit, I imagine. Oboro may also suffice). My problem on those later attempts was all positioning, so I was able to keep her safe after a few attempts.

Minerva coudd be any unit, but I liked her since she has more of a defensive backbone than the mages I was trying before. Be sure it is a melee unit you use there. Mages are too squishy and also won't make the retaliations needed from them even if they do survive that long. As for the dancer, I prefer Olivia since she has decent defences. It doesn't matter, so long as they are levelled, since they will likely have to take an attack from the blue cavalier.

All in all, I found this one easier to solve than the F!Robin GHB on Infernal. I consulted and greatly modified a guide with that one, but this one the only time I attemped that was on my failed attempts at luring in the green mage. Enjoy my strategy here.

The Battle

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This is the default set up. The set-up ultimately won't matter. It's the movemen on your first turn that matters. The lance user shoudl bait in the sword cavalier, but stay out of range of anyone else. The dancer should be positioned underneath them, and the other unit below them. The ranged unit should hide beside the dancer under the wall. The units are positioned as they are to protect them from the cavaliers with pass.

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On the enemy phase, the red cavalier attacked Sharena. Ninian danced on them, and them they killed themself on Sharena. Sharena did, however, take heavy damage. This isn't relevant, but we have to play careful so she won't die.

On player phase, the ranged unit, Lyn, starts by attacking Hawkeye from behind the wall.

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Dancer moves behind ranger unit, dances on them. Then the ranged unit takes out Hawkeye. Now there are only four more enemies to contend with, with the worst two being Ninian and the lance cavalier, who has pass. This is why we have to be careful with Sharena's positioning.

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Axe unit moves up, and then the lance unit hides behind them. This will protect them from the computer, thanks to its turn ordering.

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The ordering means that Ninian will move first. Since there is a unit in her way, she will attack and do very little damage thanks to the weapon triangle while being pounded in response. This image was taken a little later, but as can be clearly seen, Lyn attacked the sword infantry unit, and was danced on.

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To finish the offensive part of this turn, Lyn kills the sword unit and Minerva finishes off Ninian. I'm not sure how much having a high speed matters here, but you may want to have a high speed stat to avoid taking more damage in being doubled. The two units left are both very annoying to deal with.

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On the enemy phase, the green mage will attack whoever they can do the most damage to. With only two units in range, ideally it is your ranged attacker. In response he took a lot of damage. The lance cavalier passed through Minerva and attacked Olivia, who survived, but only barely. It's enough.

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Lyn finishes off the mage.

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And Minerva finishes off the cavalier. If needed, the dancer can add damage from the ranegd unit by dancing, and teh lance user if still more damage is needed can finish it off. Then, the level is over and you have won!

~Gryoine
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Ninian and Hawkeye Bonded Hero Battle: Infernal: 22 September
Dracoste's Strategy

Units Required
1 armoured unit with Wary Fighter and a brave weapon
1 dancer
1 strong axe flier with reposition
1 ranged attacker

His Team
Ninian 5* (40)
HP: 39 | Atk: 37| Spd: 36 | Def: 23 | Res: 27
Boon: +Spd | Bane: -HP
--- | ---
Light Breath+ | Dance | New Moon
Triangle Adept 2 | Wings of Mercy 3 | Hone Atk 3 | ---

Effie 5* (40+1)
HP: 51 | Atk: 52| Spd: 14 | Def: 33 | Res: 23
Boon: +Atk | Bane: -Spd
--- | ---
Brave Lance+ | Pivot | Bonfire
Death Blow 3 | Wary Fighter 3 | --- | ---

Cherche 5* (40)
HP: 51 | Atk: 52| Spd: 22 | Def: 34 | Res: 14
Boon: +Atk | Bane: -Res
--- | Summoner Support (S)
Brave Axe+ | Reposition | Bonfire
Death Blow 3 | Drag Back | Threaten Def 3 | Attack +1

B!Lyn 5* (40)
HP: 35 | Atk: 33 | Spd: 38 | Def: 18 | Res: 28
--- | ---
--- | ---
Brave Bow+ | Reposition | Draconic Aura
Swift Sparrow 2 | Sacae's Blessing | Atk Smoke 3 | Speed +1

Dracoste did this level taking in part from my startegy, but adding his own twist to it. His version involves a lot more unit inheritance and merging to create the team he used. I'm not entirely sure what of his inherited abilities is needed. Lyn's Brave Bow+ is needed. This can be inherited from 5* Klein or Gordin, although a weaker, regular Brave Bow may likewise be able to work on this. The majority of the stuff inherited onto Cherche is also needed, including the Brave Axe+ (Bartre, 5*) and Reposition (Selena). Effie's Brave Lance+ is also required. This is from 5* Cordelias.

Units He Used
---

Side Notes on the Strategy
---

The Battle
At the start, Effie moves to the choke point to bait in the sword cavalier. Ninian is behind her, Lyn in the corner, and Cherche behind them. This is akin to the startegy posted above. On enemy phase, the sword cavalier will come in and attack Effie. After Ninian dances on him, he will pass through Effie to attack Ninian, who should be able to finish him off. The rest collect themselves around the top.

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Using Lyn and the Brave Bow, Hawkeye goes down in a single round thanks to being shot four times, which in turn activiated Draconic Aura to definitely kill him.

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Effie moves up and attacks Ninian, finishign her off thanks to the Brave Lance. Our own Ninian dances on her, and then Effie kills the sword user as well

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Using Cherche's reposition, Ninian is brought out of the line of attack of the lance cavalier. On his turn, he instead attacks Effie as the green mage moves closer. On our final player phase, Effie finished the cavalier and Cherche finishes off the green mage, granting us victory.

~Gryoine
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Clarisse Grand Hero Battle: Infernal: 28 September

Units Required
1 strong, speedy lance user with drag back and an offensive skill that can charge semi-quickly
1 dancer with an attack buffer for adjacent units
1 melee unit who can counter attack at range, ideally Ike
1 strong mage, ideally with reciprocal aid

My Team
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Sharena 5* (40)
HP: 43 | Atk: 48 | Spd: 35 | Def: 29 | Res: 22
--- | ---
--- | ---
Fensalir | Rally Attack | Night Sky
Speed +3 | Drag Back | Fortify Def 3 | Atk Ploy 1

Olivia 4* (40)
HP: 34 | Atk: 37| Spd: 31 | Def: 24| Res 23
--- | ---
Unit Support: Minerva (A) | ---
Silver Sword | Dance | ---
--- | --- | Hone Attack 3 | ---

Ike 5* (40)
HP: 45 | Atk: 51 | Spd: 31 | Def: 32 | Res: 14
Boon: +HP | Bane: -Res
--- | ---
Ragnell | --- | Luna
Heavy Blade 1 | --- | --- | Distant Def 1

Delthea 5* (40)
HP: 35 | Atk: 52 | Spd: 36 | Def: 19 | Res: 33
Boon: +Def | Bane: -HP
Unit Support: B!Lyn (S) | Tactician Support (A)
Dark Aura | Reciprocal Aid | Miracle
Death Blow 3 | Brash Assault 2 | Drive Atk 2 | HP +3

For this strategy you need a defensive lance unit with good attack (preferably not armoured), a powerful sword nfantry unit who can counter at range, a dancer, and a strong mage who can do healing if needed with reciprocal aid. Swapping Ike for Minerva, this is my regular arena team. I also had to inherit reciprocal aid onto Delthea, but that wasn't a huge deal. It is, however, definitely required for this to work.

If you note, the Ike is max level but missing a lot of skills. I trained him up just for this. As such, aside form an offensive skill and Ragnell, he doesn't really need anything else, although distant defense helped him survive attacks. The lance user also definitely needs drag back, from a Donnel or something.

Units I Used
Sharena
Olivia
Ike
Delthea
Donnel x1
Nino x1

Side Notes on the Strategy
In my early attempts I tried playing it safe turtling, but those ended horrifically. I realized I can bait in the cavalier in the first turn by tearing down the wall. Hence the need for a strong mage.
He'll kill himself on my lance user, and then I can barge in being careful.

That didn't work as I wanted, since Clarisse and poison spelled trouble. I needed someone who coudl withstand the ranegd attacks and hit back, but also up close. ENter special weapon sword user:
Ike, in this case. From there it was mostly an issue of keeping him alive, and eventually in the latter stages it took some finagling to get it to work. Shareena had the skills needed over Nephenee,
but she most likely could work just as well in this instance.

This is written very much post-hoc, so I may not rememebr all of my attempts. Either way, this is how it can be done and how I came to the ideas I used.

The Battle

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This is the starting set up. The position of Sharena, Olivia, and Delthea is important here, for the roles they have coming up.

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Delthea has to break down this wall from the bottom. Olivia moves down to the corner where she dances on Delthea, who can move out of the way of any attackers. She only moves one space so she is still in range to attack on her turn.

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On the enemy phase, the sword cavalier with rush in to attack the only unit in range: Delthea. Sharena has enough speed to double, and thanks to Olivia's buff can ORKO him. The rest of the enemies move forward after that, with none of them being able to attack.

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Sharena attack Clarisse so we can kill her. She can't double or one-shot, so she activates drag back to pull Clarisse into range of your other units.

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Ike attacks from the right. Delthea kills Clarisse from the bottom.

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Olivia danced on Ike, who subsequently moves upward to the space made open by Clarisse's forces movement. From here, he can ORKO the green mage cavalier.

On the enemy turn, Ike will be attacked by both ranged units remaining. He should be able ot take those hits. On played phase, Delthea uses reciprocal aid to heal Sharena, since she'll need that health for to finish off the remaining enemies.

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Moving forward with a dance, then upward again, Sharena can OHKO the faster thief thanks to her offensive ability being fully charged. Be sure to move Ike out of range of the blue mage. The blue mage will move up and attack Sharena.

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Sharena's attack on the blue mage pulls him into Ike's range.

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Delthea moves up, is danced on, and kills the bblue mage. The sword unit is attracted toward Olivia, who he can ORKO, but no one is in range.

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Delthea can move down and hit him. Being adjacent to Olivia, she can be danced upon as well and deal the final blow. Ike and Olivia herself can also do this final blow, however. And thus the level is over, and we have won.

~Gryoine
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Clarisse Grand Hero Battle: Infernal: 28 September
Dracoste's Strategy

Units Required
1 5* Black Knight
1 dancer
1 mounted healer
1 unit with draw back

His Team
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Black Knight 5* (40)
HP: 48| Atk: 50 | Spd: 34 | Def: 35 | Res: 18
--- | ---
--- | ---
Alondite | --- | Black Luna
Steady Stance 3 | Vantage 3 | --- | ---

Ninian 5* (40)
HP: 39 | Atk: 37 | Spd: 36 | Def: 23 | Res: 27
Boon: +Spd | Bane: -HP
--- | ---
Light Breath+ | Dance | ---
Triangle Adept 2 | Wings of Mercy 3 | Hone Attack 3 | Fortify Def 1

Priscilla 4* (36)
HP: 33 | Atk: 32 | Spd: 22 | Def: 16 | Res: 31
Boon: ??? | Bane: ???
--- | ---
Panic | Rehabilitate | Imbue
--- | Wings of Mercy 1 | Spur Def 2 | ---

Reinhardt 5* (40)
HP: 38 | Atk: 38 | Spd: 21| Def: 27| Res: 25
Boon: ??? | Bane: ???
--- | ---
Dire Thunder | Draw Back | Moonbow
Death Blow 3 | Vantage 3 | Hone Cavalry | Quickened Pulse

This strategy is greta for beginners and very affordable. Looking at the units you see a lot of crazy abilities on high level units. WHat is nice, is that so long as the dancer has dance and teh healer has rehabilitate this will work. Reinhardt has a lot of abilities, but only draw back is of any use. Any unit can be used in this slot. The only required unit is the Black Knight--a 5* version of which can be won in the ongoing Tempest Trials. Him having vantage will make things easier, so inherit it off of a low star Lon'qu. Otherwise, none of the other major abilities matter on any of these units.

Units He Used
Black Knight
Ninian
Priscilla
Reinhardt
Donnel x1
Lon'qu x1

Side Notes on the Strategy
Dracoste: ---

Gryoine: The two of us actually came up with this together. Dracoste had made earlier attempts, but they were unsuccessful so we decided to try a large variation on my original attempt. The unit roles were combined and changed, allowing for some finessing. Lo and behold, we came up with something that works. I was most surprsied by how little use Reinhardt sees, which is why any unit with draw back is viable for that role. He played it while I visualized and coached along, which was really quite interesting for a change.

The Battle

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The initial position. The Black Knight must be where he is so that he can reach his target spot for the turn. Otherwise they can go anywhere.

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That is, Priscilla breaks the wall, Black Knight moves up. Ninian dances on him (moving up as well), and he moves into the choke point where the destruable wall was. Thanks to vantage and Alondite, he is about to do some serious damage. Have Reinhardt chill in the corner.

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The enemies will swamr him. The cavalier's armorslayer will do a number, but Clarisse and the thief will do next to nothing. Alondite does its thing, greatly hurting Clarisse on the counter attack.

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On player phase, the Black Knight must be healed by Priscilla. Then he can take out the cavallier. With Black Luna charged, he can actually do this in a single blow thanks to the damage from enemy phase, meaning he can attack and then Priscilla can heal. Dance on him, putting Ninian in range of the attackers. Black Knight should move up and take out Clarisse, stoppign her poinson from being used again, while Reinhardt )or whoever with draw back) should use it behind Ninian to pull her back out of range.

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On enemy phase, the Black Knight will take some damage. The mage cavalier will kill himself in attacking, while only the blue mage does any significant damage. For the next few turns, have Priscilla move up, heal the Black Knight, then get danced on and move out of the way. Thanks to the tile he is on, the defence tile, and his natural steady stance pasive ability, he will take little damage form the sword user. Off the tile, the Black Knight's defence will fall greatly. He needs to remain on it to survive the attacks. Havign him move to attack the thief opens the path to attack your other units as well, so he must continue to block this chokepoint. He will arely survive teh constant onslaught, but he will survive nevertheless.

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Eventually they will both kill themselves, leaving only the thief.

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Use the power of dancing and Alondite to move in and eliminate him in two blows. Then you win!

~Gryoine
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Performance Arts Lunatic and Challenges: 8 October

The Challenges
Performance Arts 1 (P12-1): Clear the level on lunatic with a lance user on your team. All allies must survive.
Performance Arts 2 (P12-2): Clear the level on lunatic with an axe user on your team. All allies must survive.
Performance Arts 3 (P12-3): Clear the level on lunatic with a sword user on your team. All allies must survive.

Notes on These Maps
These maps are all dancers, so it's annoying. You have to be careful with their range. These maps are also all from the same level in Conquest, and very similar in strategy.

The Battle: P12-1
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B!Lyn and dancer, in my case P!Azura, on the same side means Lyn can pick off the enemy on played phase, and then take out Inigo as well while taking very little damage.

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On the following turn Lyn can take out the rest with the help of Azura again. The other two units here are not important, since I only needed two. Just be sure they have the proper weapons to complete the challenge and get the bonus orb.

The Battle: P12-2
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Lyn has to be the one dealing the most damage, so this set up is optimal.

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Everyone retreats and the opposing cavalier is danced into being able to attack Lyn.

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Boey moves over, and Lyn can move in for the kill. Sharena moves in front of Lyn to block the pegasus knight from being able to reach her. The weapon triangle lets Sharena easily take him out.

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P!Olivia attacks Sharena. In turn, Sharena attacks her on the player phase and drags her back one space. This lets Boey pick up the kill.

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We let Shigure come forward, and take him out with a combination of the units. Having a dancer really helps to stay out of his range. And that's the level.

The Battle: P12-3
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I drop Sharena for Delthea and Boey for Ike since I need a sword user. Delthea comes along for power and healing in reciprocal aid.

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Lyn starts by going up and killing Inigo, who like Shigure does not have dance in this level. That honour falls to their mothers. Olivia will attack Lyn on her turn, and cannot kill her while dying in return. Delthea and Azura build a wall that Inigo cannot punch through.

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Azura kills Inigo, and the other units move in. Reciprocal aid, was not in fact needed. On enemy phase Azura survives her counterpart's attack. I finish this off on my turn, letting Ike get the kill, and with that these challenges are complete

~Gryoine
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Minerva and Maria Bonded Hero Battle: Infernal: 11 October

Note: enemy fliers have Iote's shield (lancers)

Units Required
1 mounted archer with high speed (B!Lyn)
1 fast and powerful blue mage who can give support buffs as well through passives and support boosts
2 dancers, who prefably also give passive buffs

My Team
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Delthea 5* (40)
HP: 35 | Atk: 52 | Spd: 36 | Def: 19 | Res: 33
Boon: +Def | Bane: -HP
Unit Support: B!Lyn (S) | Tactician Support (A)
Dark Aura | Reciprocal Aid | Miracle
Death Blow 3 | Brash Assault 2 | Drive Atk 2 | HP +3

B!Lyn 5* (40)
HP: 35 | Atk: 33 | Spd: 38 | Def: 18 | Res: 28
--- | ---
Unit Support: Delthea (S) | ---
Mulagir | Reposition | Draconic Aura
Swift Sparrow 2 | Bowbreaker 2 | Atk Smoke 3 | Attack +1

P!Azura 5* (40)
HP: 39 | Atk: 48 | Spd: 34 | Def: 17 | Res: 28
Boon: +HP | Bane: -Def
--- | ---
Uror | Sing | ---
Triangle Adept 3 | --- | --- | ---

P!Shigure 5* (40)
HP: 34 | Atk: 41 | Spd: 26 | Def: 24 | Res: 24
Boon: +Def | Bane: -Spd
--- | ---
Dancer's Score+ | Sing | ---
--- | Geyser Dance 2 | --- | ---

For this strategy, two paired very strong and fast units are required. And two dancers. I used my dancers who provided boosts, and honestly I think it is needed. Delthea's attack boosts are also needed, and miracle isn't bad to have. A lot of the other abilities aren't needed: really only death blow and draive attack 2/dark aura for the boosts. Likewise the dancers shoudl give boosts, since you have to be fast and strong to get these kills before you get overwhelmed. Attack smoke is useful and part of Lyn's base kit, but may not be entirely needed either.

Overall, I recommend B!Lyn and Delthea to do this work, but other units may be able to do it. B!Lyn is teh more essential of the two. Then two dancers to support, preferably ones that give some kind of boost, which even normal Olivia does.

Units I Used
Delthea
B!Lyn
P!Azure
P!Shigure

Side Notes on the Strategy
This one proved tricky. I started with Lyn and a bunch of fliers, but they proved to not be strong enough. As such, I turned to my fast units, since Iote's Shield was proving to be a huge problem. Instead of capitalizing on archer, I used magic. Nino required too much support, Lilina was too slow, and Reinhardt was still only 4* so he could never double and was also always too slow. That left me with Delthea doing all the work. Lyn could double some so she returned along with the dancer. I relized that I needed to kill more and have more maneuverability, so I removed my final flyer, Minerva, who also struggled to kill the enemies.

Minerva was replaced by another dancer. With this and the buffs, Lyn can double what I need her to and finish the level quickly. Delthea provided attack and support boosts, and I like her besides. The extra movement on my units was greatly needed an duseful, especially for a horseback unit. Once I had this down, this battle wasn't all that bad. I just had to be careful of the fliers with Iote's Shield and be sure I could double them and take them out--those without it were easy to kill with both offensive units.

The Battle
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This is the starting setup. The placement of Lyn and the blue mage matter, but the dancers can be either side.

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Turn one you stay in this formation. On turn two, you don't do anything. The enemies are first baited, then baited some more to enetr your range. Maria will attack the mage on the forest, but thanks to her weapon, the mage will be unable to counterattack regardless.

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Lyn's speed is increased when moving back thanks to my support with Delthea, and Swift Sparrow 2 as well, so she can double this pegasus rider and defeat them.

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We use the clsoe dancer to move Lyn then to the other side. She can double this one too, and kill them. Delthea is able to take a shot at Maria, leaving her out of range of Minerva. As a blue mage, she'll take nothing from either of the enemies who can reach her.

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The enemies just come closer on their turn.

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Lyn cannot double Minerva. Her first attack goes through Scared Cowl, but after a dancer Minerva cannot live the second hit.

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Delthea doubles the mage to kill them. We let Maria come over to initiate the attacks on her turn.

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Delthea and the power of dancers finishes this off. Lyn could have done it as well by taking Delthea's place with the power of dancers as well.

~Gryoine
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Minerva and Maria Bonded Hero Battle: Infernal: 11 October
Dracoste's Strategy

Units Required
1 sword-wielding flier with a brave sword and high speed
1 axe-wielding flier with hit and run, reposition, and a braxe axe
1 dancer
1 colourless or blue mounted unit with reposition

His Team
Cherche
Olivia
Elincia
B!Lyn

Units He Used
Cherche
Olivia
Elincia
B!Lyn
Selena x2
Bartre x1
Clair x1
+ more unclear

Side Notes on the Strategy
---

The Battle
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This placement is such that all units can move immediately into the fray. On the first turn every can move up, including Elincia to the safe space there thanks to the dancer. I am not entirely how Olivia gets to where she can be. The blue pegasus knight killed himself on Cherche during the enemy phase.

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Thanks to Olivia's dance, Cherche moves forward to kill the red mage and charge bonfire fully. After, Elincia repositions Cherche out of range.

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The enemies move towards us some more. Minerva really wants to hit Lyn.

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Lyn repositions Elincia on the bottom of the map, who kills the enarby pagasus knight thanks to her doubling and does not get hit.

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Cherche moevs over a tile and is danced on. Once she doubles and kills Maria thanks to her brave axe+, she is able to move back with her passive hit and run ability.

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The enemies come closer, letting both get killed next turn by units with weapon triangle advantages. Elincia and Minerva kill their targets, and the level is over.

~Gryoine
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Arvis Grand Hero Battle: Infernal: 19 October

Units Required
1 mounted blue mage with a strong offense skill and dire thunder
1 fast and powerful blue mage who can give strength buffs
1 dancer who can give strength buffs
1 fast attacker who can take on axe users

My Team
Reinhardt 5* (40)
HP: 38| Atk: 41 | Spd: 18 | Def: 27 | Res: 25
--- | ---
--- | ---
Dire Thunder | --- | New Moon
--- | Lancebreaker 2 | --- | Quickened Pulse

Masked Marth: 5* (40)
HP: 46 | Atk: 50 | Spd: 36 | Def: 25 | Res: 19
--- | ---
--- | ---
Falchion | Reciprocal Aid | ---
--- | Renewal 2 | Breath of Life 3 | HP +3

Delthea 5* (40)
HP: 35 | Atk: 52 | Spd: 36 | Def: 19 | Res: 33
Boon: +Def | Bane: -HP
Unit Support: B!Lyn (S) | Tactician Support (A)
Dark Aura | Reposition | Iceberg
Death Blow 3 | Brash Assault 2 | Drive Atk 2 | Attack +1

Olivia 4* (40)
HP: 34 | Atk: 37| Spd: 31 | Def: 24| Res 23
--- | ---
Unit Support: Minerva (A) | ---
Silver Sword | Dance | ---
--- | --- | Hone Attack 3 | Panic Ploy 1

You need a lot inheritance for this to work. It's a hard level if you can't do it fast, and this strategy is to survive and take them all out without dying. Masked Marth needs Reciprocal Aid to survive, while Renewal also helps with that. Delthea needs reposition and iceberg to do what needs to be done, while death blow helps her net kill she needs. Reinhardt doesn't need a lot, although lancebreaker is definitely neeeded as is New Moon. Olivia just has to have her hone attack to buff the rest of the her comrades.

Masked Marth needs HP +3 in order to survive the axe cavaliers, even with the weapon triangle advantage and to live after reciprocal aid.

Units I Used
Reinhardt
Masked Marth
Delthea
Olivia
Jakob x1
Donnel x1
Palla x1
Arthur x1
Selena x1
Shanna x1

Side Notes on the Strategy
I took a couple attempts earlier before this worked out. Most of my problems were positioning problems. I started with B!Lyn and Minerva, but they got destroyed by the magic users and couldn't double the important enemies. I also tried new dancers and different set ups, but the buffs from these two were needed the most. Other dancers may be able to be used, but magic spamming is very practial to beat this if we have a sword user as well and we need the buffs they pass.

Unfortunately this is an inheritance heavy build. It cannot be helped when we have to survive these reinforcements.

The Battle
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You have to use this set up to pass dark aura's boost to Masked Marth and Olivia's boosts to Reinhardt. They are needed to secure the kills needed on player phase.

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Masked Marth does some good damage. In this space, thanks to Delthea's boost, she will live the next turn. Reinhardt goes in and can double thanks to dire thunder, taking out that red mage. Olivia can dance on Reinhardt so he can move next to Masked Marth, out of range of anyone, and kill the blue mage thanks to dire thunder's double attack.

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Delthea then repositions Olivia to behind her to keep her safe.

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On enemy phase, the axe cavalier will rush up and die to Masked Marth, who takes good damage. A new axe cavalier will spawn in at the bottom, ith two red knights at the top and a blue mage on the right.

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Delthea can double the red knight and take him out, which is useful. Everyone else runs away, with Masked Marth hiding in front of Delthea. This is for next turn to take to out the axe cavalier before any of your units can be atatcked and die.

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Delthea can take out this axe knight thanks to Olivia's dancing.

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Masked Marth takes Olivia's health with reciprocal aid, while Reinhardt moves in.

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More knights spawn at the top. Delthea can attack to do damage on teh axe kngiht. This will activate iceberg for her next attack.

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Olivia can dance on Delthea, who then can take out the red mage. In turn, Reinhardt can elimnate the axe knight that Delthea put some chip on. Masked Marth can then move out of range of teh blue units in the corner.

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The enemy approaches. This is where it gets intense.

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Masked Marth attacks the blue mage for some damage so someone else can finish them off. That someone is Reinhardt, who activates New Moon on his attacks.

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Thanks to Olivia and lancebreaker, Reinhardt can take out the blue cavalier in four hits. Delthea then repositions Masked Marth out of the way.

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On enemy phase Arvis moves up. More enemies spawn in at the back and on the sides as well. On player phase, Reinhardt can attack the sword knight, and thanks to Olivia can kill him after.

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Everyone retreats as the enemies move forward on their turn. The red mage attacks Delthea, who cannot double. Positioning becomes very important.

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Delthea attacks Arvis, and in the process charges iceberg. Reinhardt can take out the very dead red mage. Olivia dances, and then Delthea can take out Arvis. Everyone remains out of the range of the remaining enemies, and no more reinforcement will appear now.

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The enemy moves as close as they can get.

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Delthea attacks, is danced on, and then kills the blue cavalier. Masked Marth attacks the blue mage, and then Reinhardt comes in for the kill and the win.

~Gryoine
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Arvis Grand Hero Battle: Infernal: 19 October
Dracoste's Strategy

Units Required
1 strong and fast red mounted unit with galeforce
1 powerful blue or green mage mage who can double the opposing blue mage in any regard
2 dancers

His Team
B!Roy w/Blazing Durandal and Galeforce
5* 40 Reinhardt w/Moonbow and Lancebreaker
Azura w/Dance
Ninian w/Dance

I'm not sure how much inheritance is needed, since B!Roy has in his base kit the most important things. The team is actually quite straightfoward, although depending on Reinhardt's special and damage output, he may require lancebreaker t be able to take on the lance cavalier.

Units He Used
B!Roy
Reinhardt
Ninian
Azura

Side Notes on the Strategy
In the first attempt, he went double dancer again (P!Olivia and P!Inigo) with Cherche as the second offensive unit. They got overwhelmed. Instead, he wanted it to be fast so he changed out his dancers (which didn't matter) and went for B!Roy and galeforce to do this in one turn. That is all it took.

The Battle
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This is the set up solely for the required movement for Roy. The other three can be on any of the spots and it won't make a difference.

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Roy starts by taking out the axe cavalier. Poor guy had no hope of living. Thanks to the built in heavy blade for his blazing Durandal, galferoce activaes, allowing Roy to move next to Arvis and take him down immeditaely.

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Reinhardt enters the fray with his first attack. A dance from the far dancer and a second, and a dance from the near dancer and a third. Three enemies gone in three attacks. And the battle is over in a single turn thanks to the double dancer.

~Gryoine
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Ursula Grand Hero Battle: Infernal: 27 October

Units Required
1 Black Knight with drag back (or Xander)
1 healer with rehabilitate
1 ranged attacker with daggerbreaker, likely with gronnraven and good HP or defence
1 dancer

My Team
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Black Knight5* (40)
HP: 48 | Atk: 34 | Spd: 34 | Def: 35 | Res: 18
--- | ---
--- | ---
Alondite | --- | Luna
Steady Stance 3 | Drag Back | --- | Quickened Pulse

Mist 5* (40)
HP: 39 | Atk: 37 | Spd: 28 | Def: 20 | Res: 34
--- | ---
Unit Support: Ike (C) | ---
Assault | Rehabilitate | Miracle
--- | --- | --- | ---

Boey 5* (40)
HP: 46 | Atk: 29 | Spd: 27 | Def: 33 | Res: 14
Boon: +HP | Bane: -Res
--- | ---
Gronnraven | Reposition | Ignis
Triangle Adept 2 | Daggerbreaker 2 | --- | Defense +1

Olivia 4* (40+4)
HP: 36 | Atk: 39 | Spd: 33 | Def: 25 | Res: 24
--- | ---
Unit Support: Minerva (A) | ---
Silver Sword | Dance | ---
--- | --- | Hone Attack 3 | Panic Ploy 1

Because most of this strategy is using the Black Knight to kill everyone, not much inheritance is needed. So long as he has Drag Back and the mage has daggerbreaker and gronnraven to deal with the thieves, we should be good. Of course, you also need a healer with rehabilitate, so pass that if you have to as well. The seals, as with the majority of the other abilities, do not matter. It may be a good idea for the dancer to have some kind of attack buff on adjacent units or danced on ones to make the Black Knight's job easier.

Units I Used
Black Knight
Mist
Boey
Olivia
Donnel x1
Lissa x1
Kagero x1
Cecilia x1

Side Notes on the Strategy
Initially I had this team, but Boey couldn't do his thing so he got daggerbreaked. The Black Knight was unable to kill the thief at the bottom so I tried Delthea over Olivia for the boosts, but it didn't matter. I went back to Olivia after that since I needed a dancer. I thought about trying B!Lyn or Minerva to do more damage to the squishy mages that were giving me trouble, but then I realized all I needed was one more tile of safety. That was when drag back came in.

From there, it was just a few tries to getting positioning right to do it correctly.

The Battle
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The only thing that matters about the starting setup is where the Black Knight is placed.

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That is, he has to move down one to be able to counter the thief who will attack him on the enemy phase. The non-dancer units must retreat to these two spots, with the mage at the top. This is so the enemy makes certain moves on their turn.

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For dealing liyyle damage, this thief takes a lot from the Black Knight. The rest of the turn is weird. The knight uses wings of mercy to retreat next to the thief and break the wall, as the cavaliers open the gateway and Ursula does from the other side. This is lucky for us since it means she is out of our hair for now.

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Player phase requires Olivia move to safety above and the Black Knight stays where he is.

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The thief attacks Boey and does very little thanks to gronnraven and daggerbreaker.

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The enemy phase continues, and now the Black Knight gets to work, starting with the green mage cavalier, who deals a lot of damage but dies in return. The red cavalier does little, but takes a lot in return. Not pictured is the thief who was badly wounded already killing himself against teh Black Knight for one measly damage.

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To start the next player phase, Boey kills the thief with his charged ignis.

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Then Mist runs in to heal the Black Knight thanks to rehabilitate, is danced on, and flees back to her safe spot. Of note is that Ursula is moving in now, but only the Black Knight is her her ranged.

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Thanks to drag back, the Black Knight can kill the red cavalier and then move into a tile when he can only be hit by Ursula. Unfortunately, Ursula does a lot of damage when she hits thanks to her A passive, weapon triangle advantage, and the Black Knight's low resistance.

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The Black Knight attacks Ursula, and brings her back a tile. Now everyone is out of range of the green knight. The power of dancers lets the Black Knight finish her off.

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Since we still need the Black Knight for one more attack, Mist heals him up. Boey also moves down, but it's not needed. Just my own fluorish.

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The Black Knight attacks, drags back, and Boey gets the final attack to claim victory.

~Gryoine
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Ursula Grand Hero Battle: Infernal: 28 October

Units Required
1 Black Knight
1 strong red mage
1 strong green mage
1 dancer

His Team
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Black Knight5* (40)
HP: 48 | Atk: 34 | Spd: 34 | Def: 35 | Res: 18
--- | ---
--- | ---
Alondite | Pivot | Black Luna
Steady Stance 3 | Quick Riposte 2 | Fortify Def 1 | HP +3

Arvis 5* (40)
HP: 33 | Atk: 34 | Spd: 34 | Def: 20 | Res: 36
--- | ---
Unit Support: P!Inigo (S) | ---
Valflame | Draw Back | Iceberg
Fury 3 | Recover Ring | Def Ploy 3 | Resistance +1

Julia 5* (40)
HP: 38 | Atk: 35 | Spd: 26 | Def: 20 | Res: 29
Boon: +Def | Bane: -Res
Unit Support: M!Robin (S) | ---
Naga | Draw Back | Iceberg
Resistance +3 | G Tomebreaker 2 | Breath of Life 3 | Distant Def 3

P!Azura 5*
HP: 35 | Atk: 32 | Spd: 34 | Def: 17 | Res: 31
Boon: +Res | Bane: -Def
--- | ---
Uror | Dance | ---
Triangle Adept 3 | --- | Drive Res 2 | ---

Aside from Icerbeg on Arvis and Pivot on the Black Knight, nothing seems too important abilities wise, although the three buffs on Julia to take on mages may prove very useful.

Units He Used
Black Knight
Arvis
Julia
P!Azura
Niles x1
Marth x1
More inheritance fodder that may not be necessary

Side Notes on the Strategy
---

The Battle
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The initial positioning.

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Julia moves, then is danced on and moves here. The Black Knight and Arvis move closer. On enemy phase, the thief kills himself on the Black Knight thanks to Quick Riposte, while the green horse mage takes damage from Julia, is pulled back by the sword cavalier, and Ursula attacks and hurts herself on Julia as well.

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Julia kills Ursula and the Black Knight pivots over her to face the axe knight. Arvis moves closer.

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The enemies attack on their turn, with the green mage cavalier suiciding and the other two units attack the Black Knight to take some good damage.

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Julia moves back to take out the knight, while the Black Knight follows up on that to finish off the thief.

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Arvis needs four attacks, thanks to the dancer, to activate iceberg and kill the final cavalier, ending the level in a victory.

~Gryoine
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World of Holy War Lunatic and Challenges: 28 October

The Challenges
World of Holy War 1 (P13-1): Clear the level on lunatic with a lance user on your team. All allies must survive.
World of Holy War (P13-2): Clear the level on lunatic with an sword user on your team. All allies must survive.
World of Holy War (P13-3): Clear the level on lunatic with a axe user on your team. All allies must survive.

Notes on These Maps
Geneology, by virtue of its huge maps, means it is difficult to place these maps whatsoever, although they appear to be based on the areas around Chalphy and Velthomer. The map with the lake in the middle is from chapter 1, while I think the other two are from the prologue. Considering the characters given to us, that makes sense.

The Battle: P13-1
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The starting position. We need Sharena for the lance user, and Boey is here for the mage.

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But Boey doesn't need to do that, since Lyn can kill him immediately. Boey can, however, reposition her to safety.

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My units move around and the enemy moves in. The cavaliers are a problem, but the slow Arden is not.

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I retreat to safety using reposition to get my units where they are. Only Sharena is in range of an enemy--just SIgurd--so he comes in to take a lot from the weapon triangle boosted damage.

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Sharena kilsl Sigurd, and Lyn takes out the other cavalier. This leave only Arden, who is slowing coming closer.

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Lyn hits from two sides thanks to Azura, putting him just within range of Boey or a repositioned Sharena.

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I let Boey get it to win the level.

The Battle: P13-2
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To get the sword user on the team, we swap out Boey for Ayra, who also has reposition.

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Lyn kills Tailtyu, then thanks to Azura also kills the pegasus rider up top.

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On enemy phase, the axe user is baited in by Ayra, who kills him on his own turn. This leaves only the opposing Ayra.

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Sharena thanks to a dance is able to do some damage to Ayra, then my own Ayra finishes her off to win.

The Battle: P13-3
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I drop AYra for Delthea since magic will halp against the sword users, Ayra especially.

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The top row of units reposition the bottom ones down.

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Delthea can defeat Ayra in a singl shot from there. Azura lets her move to safety from the opposing mages.

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I move out of the way but in no one's range, preparing for the forthcoming units.

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With two more shots, Delthea proves her worth in being brough here, taking out Sigurd as well.

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My other units move back as the enemies move forward.

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And Lyn is able to take out Deirdre easily.

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Lyn repositions Azura after Tailtyu came closer. That is because with one blow, Azura ends the level with a victory.

~Gryoine
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Alm and Celica Bonded Hero Battle: Infernal: 3 November

Units Required
1 buff unit
1 blade tome user, preferably a green mage
1 strong ranged attacker
1 dancer with good defence

My Team
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Eirika 5* (40)
HP: 39 | Atk: 42 | Spd: 35 | Def: 30 | Res: 28
Boon: +Def | Bane: -HP
Unit Support: Nino (B) | ---
Sieglinde | Pivot | ---
--- | --- | Hone Spd 3 | Fortify Res 1

Nino 5* (40)
HP: 33 | Atk: 43 | Spd: 39 | Def: 19 | Res: 29
Boon: +Spd | Bane: -Atk
Unit Support: Eirika (B) | ---
Gronnblade+ | Draw Back | ---
Resistance +3 | Bowbreaker 2 | Hone Atk 3

Delthea 5* (40)
HP: 35 | Atk: 52 | Spd: 36 | Def: 19 | Res: 33
Boon: +Def | Bane: -HP
Unit Support: B!Lyn (S) | Tactician Support (A)
Dark Aura | Reposition | Iceberg
Death Blow 3 | Brash Assault 2 | Drive Atk 2 | Attack +1

P!Azura 5* (40)
HP: 39 | Atk: 48 | Spd: 34 | Def: 17 | Res: 28
Boon: +HP | Bane: -Def
--- | ---
Uror | Sing | ---
Triangle Adept 3 | --- | --- | Hardy Bearing 1

Honestly nothing is needed special here except for the buffs on the blade mage. Make sure they have godo resistance and that the dancer can suvrive attacks, and you should be good. Inheritanace isn't really needed, but the more buffs passed the better, such as the seal on Eirika.

Units I Used
Eirika
Nino
Delthea
P!Azura

Side Notes on the Strategy
I did this one in two tries: the first with my arena team to see what I was facing, and the second with this line up knowing that I just had to take a different archetype. It worked: I found this easier than on hard.

The Battle
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We need the buffs on Nino for anything, so this is the best set up. It will also allow us to stay out of range and then take out some enemies before they can get to us. Specifically, Alm.

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Everyone moves to the corner bar Nino on the first turn, who instead takes down the door.

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Player phase only Nino is in range. This means she will be attacked by the mages. Be sure your mage has good resistance, in this case, since thye have to withstand this plus another likely attack next turn.

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Next player phase, Delthea's positioning is perfect. Two atatcks later and Alm is done. Azura is where she is to take on the lance cavalier when he comes down and inevitably attacks her, since without her there Delthea is instead in range.

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Thanks to the boosts from Eirika buffing Nino to such heights, she does a lot of damage and takes out the green mage on her turn as well.


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Enemies move forward, with the cavalier attackign Azura to nearly die, the blue mage cavalier attacking Eirika (Nino survives thanks to the triangle advantage), and Celica badly hurting herself off of Delthea. However, the pegasus uses reciprocal aid to heal the cavalier in exchange for its own life.

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Delathea takes out Celica, then via the power of dancing, the blue mage cavalier as well.

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Nino is then free to come across and kill the lance cavalier.

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Azura wins this on enemy phase when she survives with one HP (thanks +HP boon) and kills the axe pegasus knight. This was calculated for when I made my movements last turn.

~Gryoine
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Alm and Celica Bonded Hero Battle: Infernal: 3 November

Units Required
1 cavalier
1 dancer
1 strong ranged attacker with reposition
1 strong blue mage, ideally with a buff or support boost for the ranged attacker

My Team
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Sigurd 5* (40)
HP: 41 | Atk: 51 | Spd: 32 | Def: 37 | Res: 16
Boon: +Def | Bane: -Res
Unit Support: Deirdre (C) | ---
Divine Tyrfing | --- | Miracle
C:ose Def 3 | Crusader's Ward | Spd Smoke 3 | ---

P!Azura 5* (40)
HP: 39 | Atk: 48 | Spd: 34 | Def: 17 | Res: 28
Boon: +HP | Bane: -Def
--- | ---
Uror | Sing | ---
Triangle Adept 3 | --- | --- | Hardy Bearing 1

Delthea 5* (40)
HP: 35 | Atk: 52 | Spd: 36 | Def: 19 | Res: 33
Boon: +Def | Bane: -HP
Unit Support: B!Lyn (S) | Tactician Support (A)
Dark Aura | Swap | Iceberg
Death Blow 3 | Brash Assault 2 | Drive Atk 2 | Atk Smoke 1

B!Lyn 5* (40)
HP: 35 | Atk: 33 | Spd: 38 | Def: 18 | Res: 28
--- | ---
Unit Support: Delthea (S) | ---
Mulagir | Reposition | Draconic Aura
Swift Sparrow 2 | Bowbreaker 1 | Atk Smoke 3 | Attack +1

The attack boosts on B!Lyn are deifnitely required to get the expected kills. Luckily she comes with those. Reposition is also needed, and is easy to find fodder for. Sigurd and P!Azura both only need their base kit. Icerberg on Delthea or the mage depending on their stats (another skill would be more useful on other mages) is very helpful, but not required per se.

The support between Lyn and the nearby mage--if she doesn't have a brave bow or another form of attack boosts beynd what she is equipped with--is also required.

Units I Used
Sigurd
P!Azura
Delthea
B!Lyn
Selena x1
Shanna x1

Side Notes on the Strategy
I first attempted this using Ayra over Sigurd, but found I needed Azura more than expected. Lyn and Delthea couldn't get the kills I needed fast enough. A secodn dancer could have patched this up, but I decided my sword user was working fine. I just needed a horse, so I used Sigurd over Ayra for this. So long as you don't get caught up on taking no damage at all and watch your health, this map isn't so bad in general.

The Battle
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Nothing special to start. Just need to be able to get our positioning correct. I did it over two turns but it's possible to do in one.

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Sigurd breaks the door. From here, we need Sigurd over one, Delthea where she is, Lyn where Sigurd is, and Azura behind Lyn. This, as I mentioned, can be done on the first turn, but I position over two turns to be certain.

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Finally we get into the action on turn three. Lyn kills the pegasus knight--your strong ranegd unit must be able to do this, so I would recommend B!Lyn or another archer over others. They need not be mounted, however. A brave weapon on them would also make this easier, that's for sure. With only five units left, Azura allows Lyn to pull back, and Lyn repositions Azura back to safety.

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The enemies close in. Luckily for us, the archer stays behind the wall intending to come down. This keeps him out of the fray for a turn.

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Sigurd has a choice here: in two hits tahnks to dancing to take out Lilina or Cecilia. Cecilia cannot OHKO anyone, while Lilina can if using Azura s the dancer, so I take out Lilina. Lilina also has a charged special, which could prove dangerous if left unchecked.

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At the bottom half of the map, Delthea moves under Lyn. The reason for this is twofold. First, by being here the red mage will attack her and take a lot of damage. Second, this give Lyn the needed attack boost (from the support, but other damage increasers coudl also work), so she can double the cavalier for the kill.

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Archer comes clsoer and the red mage hurts himself. At this poitn I honestly keep forgetting Cecilia exists.

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Delthea takes down the red mage easily. This is why a blue mage works best for this.

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Sigurd and Lyn team up to take out Cecilia. Azura can still move.

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On Azura's move, she dances on Delthea. Lyn would have the same result, so long as the unit can kill the archer in a single go without dying. If teh archer can't kill anyone, it can take a second turn. I let Delthea get the kill because I like her.

~Gryoine
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Alm and Celica Bonded Hero Battle: Infernal: 3 November
Dracoste's Strategy

Units Required
2 dancers
1 strong ranged attacker with a brave weapon (and high enough speed)
1 strong cavalier with high speed or a brave weapon

My Team
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B!Lyn 5* (40)
HP: 35 | Atk: 33 | Spd: 38 | Def: 18 | Res: 28
--- | ---
Unit Support: Reinhardt (S) | ---
Brave Bow+ | Reposition | Draconic Aura
Swift Sparrow 2 | Sacae's Blessing | Hone Cavalry 3 | Attack +1

Reinhardt 5* (40+1)
HP: 35 | Atk: 32 | Spd: 18 | Def: 27 | Res: 29
Boon: +HP | Bane: -Res
Unit Support: B!Lyn (S) | ---
Dire Thunder | Draw Back | Moonbow
Death Blow 3 | Wings of Mercy 3 | Hoen Atk 2 | Quickend Pulse

P!Inigo 5* (40)
HP: 37 | Atk: 39 | Spd: 30 | Def: 35 | Res: 20
Boon: +Def | Bane: -Spd
Unit Support: Arvis (S) | ---
Gronnraven+ | Dance | Moonbow
Triangle Adept 2 | Bowbreaker 3 | Hone Atk 3 | Distance Def 2

Ninian 5* (40)
HP: 39 | Atk: 37 | Spd: 36 | Def: 23 | Res: 27
Boon: +Spd | Bane: -HP
Unit Support: ??? | ---
Light Breath+ | Dance | Moonbow
Triangel Adept 2 | Wings of Mercy 3 | Hone Atk 3 | ---

Only thing definitely needed is the boosts on Lyn and the Brave Bow+.

Units He Used
B!Lyn
Reinhardt
P!Inigo
Ninian
Gordin x1
Selena x1

Side Notes on the Strategy
---

The Battle
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The starting pod literally all moves up a space, while Reinhardt breaks down the door.

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Lyn kills the pegasus knight, making the rest easier.

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From there, we dance and reposition back into the pod.

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Our enemies move in.

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Lyn is too good for that, and easily takes out the cavalier.

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Thanks to Ninian, she takes out Lilina next.

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And Inigo lets her take out Cecilia on the same turn. Only two left.

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We have a strong backbone to kill the remainign enemies, so we need not worry as they come in. They can't even hit anyone.

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Reinhardt easily kills the mage, and with the power of dancing is able to take out the archer as well for the win. Lyn, depending on her damage output, may have also been able to kill both if she charegd her special. She would, however, have to do this without getting hit, so using yoru other unit to do this make it much easier.

~Gryoine
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World of Holy War Lunatic and Challenges: 12 November

The Challenges
Trick or Defeat! 1 (P14-1): Clear the level on lunatic with a lance user on your team. All allies must survive.
Trick or Defeat! 2 (P14-2): Clear the level on lunatic with an sword user on your team. All allies must survive.
Trick or Defeat! 3 (P14-3): Clear the level on lunatic with a axe user on your team. All allies must survive.

Notes on These Maps
They are fun and Halloween themed!

The Battle: P14-1

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The starting position.

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Boey has bowbreaker, so movement like this baits in H!Jakob to attack Boey. The sword user will attack Sharena, and H!Henry will attack Ayra, utilizing our weapon triangle boosts.

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It works as planned, and then Boey attacks Jakob again. With a dance from P!Azura, he finishes Jakob off.

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Ayra and Sharena are both able to OHKO their targets.

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Boey damages the final enemy so Azura can finish it, and this level is complete.

The Battle: P14-2

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Boey is swapped out for a stronger mage, as bowbreaker is no longer needed.

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Delthea baits them in, then retreats through the power of dance. Sharena lets Azura escape as well.

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The enemies move forward, and Ayra can kill H!Sakura in a single hit. Delthea also dispatches her target.

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This is a lot of positioning. Azura dances on Delthea, who swaps with Ayra. Now H!Nowi can hit Delthea, and not Ayra once Sharena repositions her out of the way.

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And then Nowi suicides.

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Ayra is too far to do it in one turn, but over two turns the axe flier goes down easily.

The Battle: P14-3

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These positions are based on what they are best able to take on: Ayra for Henry and Delthea for Nowi, although Sakura does a lot of damage to her, since the Kitty Paddle deals extra damage to mages.

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Everyone goes to their respective targets, with poor Sharena acting as bait and taking a lot.

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Delthea kills both thanks to Azura's dance, and Ayra does the same (unpictured) to Henry. Sharena moves to safety, so that Ayra gets show at instead.

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And Ayra finishes the level off with the support from Azura.

~Gryoine
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Takumi and Hinoka Bonded Hero Battle: Infernal: 16 November

Units Required
1 bulky sword user
1 dancer
1 mobile healer
1 strong ranged attacker

My Team
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Ayra 5* (40)
HP: 41 | Atk: 49 | Spd: 40 | Def: 28 | Res: 24
Boon: +Def | Bane: -Res
Unit Support: P!Azura (B) | ---
Ayra's Balde | Reposition | Regnal Astra
Swift Sparrow 2 | Vantage 3 | Threaten Spd 2 | Atk Smoke 1

P!Azura 5* (40)
HP: 39 | Atk: 48 | Spd: 34 | Def: 17 | Res: 28
Boon: +HP | Bane: -Def
Unit Support: Ayra (B) | ---
Uror | Sing | New Moon
Triangle Adept 3 | Wings of Mercy 2 | Drive Res 2 | Fortify Def 2

Clarine 5* (40)
HP: 32 | Atk: 35 | Spd: 36 | Def: 22 | Res: 32
Boon: +Spd | Bane: -HP
Unit Support: Klein (C) | ---
Assault | Rhebilitate | Imbue
Resistance +3 | --- | Spur Def 2 | ---

B!Lyn 5* (40)
HP: 35 | Atk: 47 | Spd: 38 | Def: 18 | Res: 28
--- | ---
Unit Support: Delthea (S) | ---
Mulagir | Reposition | Draconic Aura
Swift Sparrow 2 | Bowbreaker 3 | Atk Smoke 3 | Quickened Pulse

Only a little inheritance is needed: healing and the buffing abilitie son the healer, bowbreaker is nice, and any kind of resiatance boost on the dancer. Ayra's base kit lets her do a lot, so more may be needed if a different tank is used.

Units I Used
Ayra
P!Azura
Clarine
B!Lyn
Selena x1
Setsuna x1
Sully x1
Lissa x1

Side Notes on the Strategy
I tried this with othe rsword users or units over Ayra, but none worked as well with her high speed and being able to tank all those attacks. Othe rtsrategies ar epossible, but this one is a lot of running back and forth and tanking hits. It's really a simeple strategy, where I didn't even have to AI manipulate.

One thought is that Priscilla is probably better than Clarine, since her base kit comes with the required abilities.

The Battle

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We start. Everyone gets into formation. Lyn will bait in the pegasus riders on her side. With Ayra in front, the blue mage will attack her instead of Takumi. She was danced on to receive Azura's bonuses, and Azura behind her passes mroe stat boosts.

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Ayra barely lives on the enemy phase, despite taking only a single attack. This is the crazy part, and why she needed all the boosts. Other units may work here if they can take that hit (thinking of Ike in particular, or Sigurd perhaps), but I found Ayra worked the best for my purposes. A strong blue mage and archer counter also works here (Hector, Julia, as some examples).

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Ayra gets that mage down before she dies to him next turn.

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Ayra is healed, and then Clarine gets out of there before she gets killed. At this health, Ayra can take all hits that would come after her now. Lyn also kills Hinoka. Takumi goes after Ayra though.

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In fact, Takumi does very little. Ayra is also attacked by the mage and the axe cavalier, who she takes on handily. Vantage is not all that useful here though.

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We heal and reatreat. Azura gets hit at range, and Takumi goes after Lyn (and Azura thanks to his range).

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Ayra kills the mage, and then the pegasus knight.

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Takumi goes after Ayra, so she retreats, but Lyn stays in range.

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A turn later and Lyn takes him out, ending the level for us. Bowbreaker is nice.

~Gryoine
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Takumi and Hinoka Bonded Hero Battle: Infernal: 16 November
Dracoste's Strategy

Units Required
1 strong magical ranged attacker
1 strong physical ranged attacker
1 ruby sword dancer
1 strong green mage with good resistance

His Team
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Reinhardt 5* (40+1)
HP: 35 | Atk: 32 | Spd: 18 | Def: 27 | Res: 29
Boon: +HP | Bane: -Res
Unit Support: B!Lyn (S) | ---
Dire Thunder | Draw Back | Moonbow
Death Blow 3 | Lancebreaker 3 | Hone Caalry| Quickened Pulse

B!Lyn 5* (40)
HP: 35 | Atk: 33 | Spd: 38 | Def: 18 | Res: 28
--- | ---
Unit Support: Reinhardt (S) | ---
Brave Bow+ | Reposition | Draconic Aura
Swift Sparrow 2 | Sacae's Blessing | Hone Cavalry | Attack +2

Soren 5* (40)
HP: 33 | Atk: 46 | Spd: 36 | Def: 17 | Res: 29
Boon: +Spd | Bane: -HP
--- | ---
Gronnblade+ | Draw Back | Iceberg
Fury 3 | Desperation 3 | Forify Res 3 | ---

OliviaB!Lyn 5* (40+1)
HP: 35 | Atk: 47 | Spd: 38 | Def: 18 | Res: 28
Boon: +Spd | Bane: -Atk
Unit Support: ??? (S) | ---
Ruby Sword | Dance | New Moon
HP+3 | Wings of Mercy 1 | Hone Atk 3 | Fortify Res 1

This is a fodde rintesne build: don't try to simulate it.

Units He Used
Reinhardt
B!Lyn
Soren
Olivia
A lot of fodder

Side Notes on the Strategy
---

The Battle

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The units spread out and the enemies move in. Thanks to buffs, Soren barely survives with fury, but is only hit by Takumi. Lyn and Reinhardt are not taregted because the mage uses pivot to get to where it is. Soren is easily able to finish Takumi off on his turn.

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Soren flees, and the rest of the player phase is spent defeating all of the enemies on the right side.

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On enemy phase, they can only advance but not reach anyone. These enemies are far less scary than Takumi and Hinoka are, so its good to get them out of the way earlier. On the other hand, great care must be taken to keep Soren alive after dealing with Takumi. Reinhardt and Lyn kill off more of the enemies. Since they cannot reach now, even if danced on, Soren and Olivia must deal with the final unit.

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Even with Olivia out of the way, Soren cannot kill but with his special, which reaches just barley enough charges. Olivia could also have given the needed chip damage instead. Iceberg is a cooler way to win though.

~Gryoine
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Michalis Grand Hero Battle: Infernal: 26 November

Units Required
1 axe flier
1 ranged flier
1 sword flier
1 lance flier

My Team
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Cordelia 5* (40)
HP: 40 | Atk: 43 | Spd: 27 | Def: 22 | Res: 29
Boon: +Atk | Bane: -Def
--- | ---
Brave Lance+ | Reposition | Galeforce
Triangle Adept 1 | Drag Back | --- | Hardy Bearing

Elincia 5* (40+1)
HP: 36 | Atk: 48 | Spd: 35 | Def: 21 | Res: 27
Boon: +Atk | Bane: -Def
--- | ---
Amiti | Ardent Sacrifice | ---
Death Blow 3 | Flier Formation 3 | Goad Fliers | Savage Blow 1

H!Nowi 5* (40)
HP: 34 | Atk: 37| Spd: 31| Def: 24| Res 23
Boon: +Atk | Bane: -Spd
--- | ---
Grimoire | Reposition | New Moon
Atk/Res Bond 3 | R Tomebreaker 1 | Hone Fliers | Guidance 1

Minerva 5* (40)
HP: 36| Atk: 53 | Spd: 38 | Def: 27 | Res: 20
Boon: +Res | Bane: -HP
Unit Support: Olivia (S) | ---
Hauteclere | Reposition | Sacred Cowl
Life and Death 3 | Lancebreaker 1 | Ward Fliers | Attack +1

Aside from the guidance seal on Nowi and Reposition, none of these abilities really deviate from the base kits. The one's that do are not needed. Elincia certanly doesn't need to be merged either.

Units I Used
Minerva
Cordelia
H!Nowi
Elincia
Selena x2

Side Notes on the Strategy
My only other attempt was to use Palla over Elincia, but she was simply too weak. For flier emblem, this is the variation you want, just sticking with fliers all the way along.

On a map like this, I found fliers would make it easier. It is certainly doable with grounded units as well, clogging the right-most chokepoint with a stong unit defensively. I also hadn't yet used all my fliers.

The Battle

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At the start, Elincia moves to bait in Michalis and Minerva to bait in the lance pegasus. Elincia takes quite a bit of damage, but that is it. The other enemies move in.

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As my second turn starts, the first enemy unit to die is Michalis at Elincia's hands. Cordelia blocks off Elincia from more attacks and kills the first sword flier. Minerva repositions across Elincia to be able to take on the lance user later.

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This guy stupidly attacks Cordelia, but he at least survives.

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Until my turn, when Elincia kills him. The lance guy also falsl to Hauteclare and Minerva quite easily.

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Only one enemy remains.

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The final guy gets double teamed. This may have been the easiest grand hero battle of them all, so far.

~Gryoine
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Farfetched Heroes Lunatic and Challenges: 25 November

The Challenges
Farfetched Heroes 1 (P15-1): Clear the level on lunatic with a lance user on your team. All allies must survive.
Farfetched Heroes 2 (P15-2): Clear the level on lunatic with an axe user on your team. All allies must survive.
Farfetched Heroes 3 (P15-3): Clear the level on lunatic with a sword user on your team. All allies must survive.

Notes on These Maps
Being a mix of games, these maps are nothing in particular.

The Battle: P15-1

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I forgot the start, but Lyn went in to get this guy and Azura the guy up top. He takes a lot of damage, and Azura kills the lance wielder.

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Back on my turn, Ayra takes out Mia and Lyn finished off the mage.

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Lute comes close, but Azura can OHKO her and end the level successfully.

The Battle: P15-2

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We start in a pod. Good for utilizing lures.

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That is exactly what happens.

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Sharena finishes off Joshua, and Ayra gets the mage above them killed too. Lyn moves out of Dorcas's range.

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Ayra kills Dorcas, and Lyn comes in to protect her from the lance wielder.

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Lyn chips the final enemy, and then Ayra ends the level for us.

The Battle: P15-3

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The final of these three levels is in a line.

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Sharena, again, lures in Josh Joshua.

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Lyn chips Joshua, and then Sharena finishes him off.

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My units ar ein safety, but on the next turn once the enemies come in they can get hit. Lyn shoots Mia, and with a dance, finishes her.

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Dorcas attacks Lyn instead of Ayra. I didn't have Sharena get Ayra o Dorcas ealier since I was afraid that Dorcas and Lute together would be able to kill her. Her stats are good, but she's not a defensive behemoth.

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Ayra kills Dorcas on the next turn, when Azura can get her out of the way safely.

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Sharena can then kill Lute without trouble, ending the level.

~Gryoine
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Berkut Grand Hero Battle: Infernal: 8 December

Units Required
1 bulky unit, probably with bowbreaker
1 strong axe unit
1 stong and fast mage
1 fast ranged attacked

My Team
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Boey 5* (40)
HP: 46 | Atk: 29 | Spd: 27 | Def: 33 | Res: 14
Boon: +HP | Bane: -Res
--- | ---
Gronnraven | Reposition | Ignis
HP +4 | Bowbreaker 2 | Spur Def 1 | Close Def 3

Dorcas 5* (40)
HP: 45 | Atk: 53 | Spd: 23 | Def: 35 | Res: 24
--- | ---
--- | ---
Stout Tomohawk | --- | Draconic Aura
Fierce Stance 3 | Axebreaker 3 | Infantry Pulse 3 | Attack +2

Delthea 5* (40)
HP: 35 | Atk: 52 | Spd: 36 | Def: 19 | Res: 33
Boon: +Def | Bane: -HP
Unit Support: B!Lyn (S) | Tactician Support (S)
Dark Aura | Reposition | Iceberg
Death Blow 3 | B Tomebreaker 2 | Threaten Res 3 | Quickened Pulse

B!Lyn 5* (40)
HP: 35 | Atk: 40 | Spd: 30 | Def: 18 | Res: 28
--- | ---
Unit Support: Delthea (S) | ---
Brave Bow+ | Reposition | Luna
Death Blow 3 | Bowbreaker 2 | Atk Smoke 3 | Hone Spd 1

This was an annoying one and a lot of inheritance both on the regular builds and testing things. Don't replicate this.

Units I Used
Boey
Dorcas
Delthea
B!Lyn
Klein x2
Selena x3
Laslow x1
Shanna x1
F!Robin x1
Setsuna x2
Frederick x1
Cecilia x1

Side Notes on the Strategy
What an annoying level. I tried with Minerva over Dorcas and a dancer over Boey (and other units), but found Boey the best. The extra turn from dancing was never useful enough for me to do anything with since my fragile offensive units just got swarmed which was not what I wanted. I decided on the bulkier side of things instead.

I did also try armoured units, going very defensive. That didn't go well, since they can't move far enough. Using just the Black Knight up top resulted in him gettgin swarmed and dying to mages anyway, meaning Boey, despite his poor reistsance, still fared better. Boey needed a lot of defensive boosts to be able to live the single attack I needed him to. He never even attacks: he's just a meatshield. He does well at manipulating the enemy's movements though.

I also tried moing my units around, btu I found this configuration to start the level worked best for taking on the enemies.

The hardest part is needed Dorcas to attack at both ranges. Since he is the only axe user that can do this without special skills equipped (Hector is too slow), that means this strategy is very reliant on having Dorcas to use. I repeat, this is not one to replicate.

The Battle

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On the first turn, Dorcas stays in the enemy's range (lance guy) while Lyn and Delthea move out of it. Bey stays put: we don't really need him.

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The enemies move in. The red mage is not a threat at all. Dorcas takes on the lance guy, but without his brash assault equipped, the enemy survives.

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Berkut is in fact our first target. His special can easily prove a problem, so I eliminate him as fast as possible.

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Dorcas finally kills the lance guy to end our turn. Boey stays in his spot.

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The bow cavalier avoids Boey to attack Lyn instead. Both have bowbreaker, but his firesweep bow makes him unable to counter anyway. The red mage cavalier attacks Dorcas and gets himself killed for his effort.

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Delthea wallops the bow cavalier. A fully charged Lyn in range of her support partner takes down the axe cavalier. This was annoying, since Lyn needed her special to get this kill. It's also why its Luna of all specials, although I think most offensive specials would work, including her natural Draconic Aura, depending on how much you can get it charged by then.

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For a couple of turns we rotate units around, keepng Boey out of range of the mage. Because of Boey's placement, he never actually got attacked by the axe cavalier, but if he did he would live with 7HP. Despite his high HP and defence, that is because he gets attacked twice and one of those is coming off of moonbow.

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Finally, Boey repositions Dorcas forward for some non-retalitory damage, and Lyn comes in for the final kill.

~Gryoine
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Bekrut Grand Hero Battle: Infernal: 8 December
Dracoste's Strategy

Units Required


His Team
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Lute 5* (40)
HP: 46 | Atk: 29 | Spd: 27 | Def: 33 | Res: 14
Boon: +Atk | Bane: -Def
Unit Support: ??? (S) | ---
Weirding Tome | Rally Atk/Res | Iceberg
--- | Desperation 3 | Res Ploy 3 | Atk Ploy 2

Joshua 5* (40)
HP: 40 | Atk: 47 | Spd: 35 | Def: 30 | Res: 33
--- | ---
--- | ---
Audhulma | --- | Moonbow
Close Def 3 | --- | --- | Distant Def 3

B!Ike 5* (40)
HP: 43 | Atk: 49 | Spd: 31 | Def: 35 | Res: 20
Boon: +Spd | Bane: -Atk
--- | ---
Urvan | Swap | Ignis
Steady Breath | Quick Riposte 2 | Threaten Def 3 | Panic Ploy 2

Cherche 5* (40)
HP: 51 | Atk: 52| Spd: 22 | Def: 34 | Res: 14
Boon: +Atk | Bane: -Res
Unit Support: ??? (S) | Summoner Support (S)
Brave Axe+ | Reposition | Bonfire
Death Blow 3 | Drag Back | Threaten Def 3 | Attack +1

Units He Used
Lute
Joshua
B!Ike
Cherche
A lot of fodder

Side Notes on the Strategy
---

The Battle

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The starting position.

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Ike moves into range of Berkut and Cherche into range of the other lance user (notably out of range of the bow cavalier). Lute and Joshua each move over, so Lute is in range of the mages and Joshua is in the safe spot. On enemy phase, the green mage attacks Lute, as does the red mage, but both survive. She is now in desperation range though. Cherche and Ike are also attacked for miminal damage.

Joshua starts our turn by raking out the green mage. Ike joins in by killing Bekrut.

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Cherche does her part and kills her target, drawing back afterward which puts her out of range of the bow cavalier.

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Lute rallies Joshua. The mage can do more to him and the axe cavalier can only reach him, so now Joshua can deal with it faster.

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Ike, barely alive, kills the bow cavalier.

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Joshua with a now charged Moonbow can take out the axe cavalier he doesn't double, and Lute ends the level by killed the final cavalier.

~Gryoine
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The Flame Lunatic and Challenges: 11 December

The Challenges
The Flame 1 (2:1-1): Clear the level on lunatic with an axe user on your team. All allies must survive.
The Flame 2 (2:1-2): Clear the level on lunatic with a sword user on your team. All allies must survive.
The Flame 3 (2:1-3): Clear the level on lunatic with a lance user on your team. All allies must survive.
The Flame 4 (2:1-4): Clear the level on lunatic with an axe user on your team. All allies must survive.
The Flame 5 (2:1-5): Clear the level on lunatic with a sword user on your team. All allies must survive.

Notes on These Maps
These are new maps and new Heroes characetrs are added. Not based on their own game, since this is the game.

The Battle: 2:1-1

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This is a small map. Very easy.

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Sharena repositions Ayra up, so she can kill the axe wielder. Dance on Sharena to move Ayra nets her a second kill on enemy phase, as the cavalier suicides.

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Lyn easily ends this. Easy level.

The Battle: 2:1-2

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The pod lure in the knight, and Lyn kills the archer.

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The other two fall quickly, doing very little damage. I realize now the mage could have been killed teh same turn through Sharena or Ayra repositioning the other.

The Battle: 2:1-3

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Lyn proves her worth, speed, and mobility at the start again. The rest of my turn is spent moving and reposition units out of the way.

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This level may have been too easy.

The Battle: 2:1-4

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This is a every interesting map. I wish I had a flier of my own on this team.

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The flier died somewhere before this; I'm not sure. Sharean takes out the cleric now.

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Lyn is able to finish off the mage, and Ayra ends it without any troubles.

The Battle: 2:1-5

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Versus Loki, the boss of this chapter.

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The wyvern rider decides asking for death is the best way to end his life. We grant his wish.

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Reposition out of the way and Ayra blocks the chokepoint. The sword wielder suicides against her.

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Lyn poaches one mage. Next on her target list: Loki.

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Enemy phase then victory on my turn, and it is over. These were very easy levels, and easier orbs!

~Gryoine
Edited by Gryoine, Dec 12 2017, 08:59 PM.
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Princess of Ice Lunatic and Challenges: 11 December

The Challenges
Princess of Ice 1 (2:2-1): Clear the level on lunatic with a sword user on your team. All allies must survive.
Princess of Ice 2 (2:2-2): Clear the level on lunatic with a lance user on your team. All allies must survive.
Princess of Ice 3 (2:2-3): Clear the level on lunatic with an axe user on your team. All allies must survive.
Princess of Ice 4 (2:2-4): Clear the level on lunatic with a sword user on your team. All allies must survive.
Princess of Ice 5 (2:2-5): Clear the level on lunatic with a lance user on your team. All allies must survive.

Notes on These Maps
These are new maps, with nothing in common with Fates which this is to promote since it's still integral to the new story chapter added recently, with a focus on the fire enemies.

The Battle: 2:2-1

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The first battle is against Veronica, my second favourite Heroes character after Sharena. They did a good job with their own characters for this game. We move everyone out of range, except Sharena who baits in the sword guy.

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Lyn easily kills the manakete. Cool that we can face enemy dragons now. The blue mage falls to Ayra too.

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Down goes to Veronica to a boosted Ayra, and Sharena finally kills her target to end the level.

The Battle: 2:2-2

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Sharena acts as bait again. This time we are fighting Fates children: finally some non-Heroes units in these new chapters.

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Two turns and a lot of swapping (from Shiro) later results in Shiro dead. Lyn kills the cavalier.

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Weird unit movements, but both enemies fall shortly.

The Battle: 2:2-3

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What a classic level set up.

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Ayra is our bait this time, and racks up kills on both Soleil and the mage.

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Lyn tears through the lance cavalier.

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Sharena acts as a shield, protecting Lyn and Azura. Then Sharena finished Siegbert to end the level.

The Battle: 2:2-4

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Didn't we just fight these guys? Sharena is swapped for Delthea since I need magic power to break the knight--even Ayra can't do it well--and Sharena isn't needed this time.

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Delthea and repositioning make short work of the knight safely.

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Siegbert and his archer also quickly fall.

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Shiro does a number to Ayra, but Delthea and Ayra together do more back.

The Battle: 2:2-5

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Here is Surtr, the enemy himself. This is a survive level: six turns, with reinforcements appearing. Delthea was swapped for Nino since I needed magic, or wanted it, and she's fast. I needed Sharena back, so I decided to go without a dancer instead.

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Nino is already proving her worth.

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Flier reinforcements don't last long when Lyn is around.

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Laevatein is a pain (as is her name) so with Nino and the power of reposition I get Sharena up there to block her from coming closer. Lyn kills her on the next turn.

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Unlike Laevatein, Loki proves no problem at all. Even with the buff, enemy staff users suck. To be expected, I guess.

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I pull everyone back. Sharena is low on health, but she's alive. This was calculated. I have to stay away from Surtr because he is immune to all damage in this level. Attacking him literally just hurts your own units. Since he is armoured and this is a survive level, retreating is easy.

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And that's all we do. Running away, out of range, until the level ends in our victory.

~Gryoine
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Amelia and Tana Bonded Hero Battle: Infernal: 14 December

Units Required
3 fliers with different weapons
1 flier with magic

My Team
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Elincia 5* (40+1)
HP: 36 | Atk: 48 | Spd: 35 | Def: 21 | Res: 27
Boon: +Atk | Bane: -Def
--- | ---
Amiti | Reposition | ---
Death Blow 3 | Flier Formation 3 | Goad Fliers | Savage Blow 1

Cordelia 5* (40)
HP: 40 | Atk: 43 | Spd: 27 | Def: 22 | Res: 29
--- | ---
Boon: +Res | Bane: -Spd
Brave Lance+ | Reposition | Galeforce
Triangle Adept 1 | Drag Back | --- | |Hardy Bearing 1

Minerva 5* (40)
HP: 36 | Atk: 52 | Spd: 38 | Def: 27 | Res: 22
Boon: +Res | Bane: -HP
Unit Support: Olivia (S) | ---
Hauteclere | Reposition | Moonbow
Life and Death 3 | Lancebreaker 1 | Spur Def 2 | Resistance +2

H!Nowi 5* (40)
HP: 34 | Atk: 37| Spd: 31| Def: 24| Res 23
Boon: +Atk | Bane: -Spd
--- | ---
Grimoire | Reposition | New Moon
Atk/Res Bond 3 | R Tomebreaker 1 | Hone Fliers | Guidance 1

Units I Used
Elincia
Cordelia
Minerva
H!Nowi
Selena x3

Side Notes on the Strategy
I tried this on land with a set of strong units, but reincorcements were stong and the fliers combined with the mobile armour units were a pain. I decided to move to a water-based only run, and it wored really well. These ra emy best four fliers, but really any set of fliers will do if you can get the right weapon balance.

This map is based on the ninth chapter of Eirika's path in Sacred Stones, in which both Tana and Amelia can join her.

The Battle

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The starting position.

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Everyone is repositioned to the edge and the enemies move forward. Reinforcements pawn on this map, which is a huge pain in general. On my next turn, I throw Cordelia up to kill the sword flier, and then she bounded back to safety. Minerva removes Tana from the game quickly, and then is repositioned back thanks to Elincia.

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Elincia blocks the route an dprovides sfaety for the others against the axe flier. Cordelia ends him.

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We throw Minerva forward to get another kill. There is a lot of use of reposition to keep everyone safe.

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After a ton of safe-seeking, Cordelia blocks the sword guy and Nowi finishes him. Cordelia throws Elincia up to finish off the green mage. Everyone is still safe where they are.

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With only axe units left, we are careful not to leave anyone in range and Nowi does a lot of picking off of damage on units.

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A mage spawns in, but doesn't last long as he approaches us. Minerva throws Elincia to him and his death.

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Two more turns of Nowi pot shots results in a dead Amelia and the end of the knights's mobility.

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More potshots.

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Elincia takes out the axe armoured unit and is brought to safety as Nowi kills another one.

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Nowi shoots again as the ones at the top get ready for the kill.

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Even more potshots.

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Elincia throws Minerva to the kill, while Cordelia moves Nowi to safety. Nowi ends it the following turn.

~Gryoine
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Amelia and Tana Bonded Hero Battle: Infernal: 14 December
Dracoste's Strategy

Units Required
1 strong axe flier
1 dancer
1 strong magic cvalier
1 strong bow cavalier

His Team
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Cherche 5* (40+2)
HP: 47 | Atk: 50 | Spd: 21 | Def: 33 | Res: 12
Boon: +Atk | Bane: -Res
Unit Support: ??? (S) | ---
Brave Axe+ | Reposition | Bonfire
Death Blow 3 | --- | Threaten Def 3 | Guidance 2

Olivia 4* (40+2)
HP: 38 | Atk: 32 | Spd: 35| Def: 25| Res: 23
Boon: +Spd | Bane: -Atk
Unit Support: ??? (S) | ---
Ruby Sword | Dance | New Moon
HP+3 | Wings of Mercy 1 | Hone Atk 3 | Fortify Res 1

Reinhardt 5* (40+3)
HP: 40 | Atk: 45| Spd: 19 | Def: 24| Res: 26
Boon: +Atk | Bane: -Res
Unit Support: B!Lyn (S) | ---
Dire Thunder | Draw Back | Moonbow
Death Blow 3 | Lancebreaker 3 | Hone Cavalry| Quickened Pulse

B!Lyn 5* (40)
HP: 35 | Atk: 42 | Spd: 30 | Def: 18 | Res: 28
--- | ---
Unit Support: Reinhardt (S) | ---
Brave Bow+ | Reposition | Draconic Aura
Swift Sparrow 2 | Sacae's Blessing | Hone Cavalry | Attack +2

Units He Used
Cherche
Olivia
Reinhardt
B!Lyn
a lot of fodder

Don't replicate this.

Side Notes on the Strategy
---

The Battle

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The starting position.

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Chrerche is danced on and brought to the edge of the cliff, bringign Olivia with her. Lyn repositions Reinhardt to the defense tile, then he goes and destroys the sword knight, putting him out of range of Amelia.

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Cherche and her brave axe remove the right side of the board with ease.

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Meanwhile, Reinhardt flees.

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Lyn is attacked, and Cherche comes in to defeat him. Reinhardt takes out the knigth who pivotted up to in front of them.

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The axe flier kills himself against Olivia, and then it is the return of Cherche as she destroys the lance flier.

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Reinhardt deals some chip damage and then flees again.

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More fleeing. Reinhardt stays next to Lyn not only since it is out of range, but such that they both get their cavalry bonuses from the other.

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Lyn kills the flier, Reinhardt the sword knight, and there are only three left.

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This is a safe pod.

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The brave bow lets Lyn get this kill (Reinhardt could do it otherwise), and then retreat via dancing.

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Thanks to her ruby sword, Olivia takes very little from the axe users left. SHe makes the best wall fo all of them.

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Another one down.

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After Olivia takes another hit (that does nothing) from Amelia, Reinhardt takes four shots thanks to the dancing to end the level succesfully.

~Gryoine
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Navarre Grand Hero Battle: Infernal: 23 December

Units Required
1 unit who can retaliate at range and up close, ideally who can also easily take on axe wielders
1 healer with physic+
1 strong ranged cavalier
1 unit with reposition

My Team
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Dorcas 5* (40)
HP: 45 | Atk: 51 | Spd: 23 | Def: 35 | Res: 24
--- | ---
--- | ---
Stout Tomohawk | Reposition | Draconic Aura
Fierce Stance 3 | Axebreaker 3 | Infantry Pulse 3 | Close Def 3

B!Lyn 5* (40)
HP: 35 | Atk: 40 | Spd: 30 | Def: 18 | Res: 28
--- | ---
Unit Support: Delthea (S) | ---
Brave Bow+ | Reposition | Draconic Aura
Swift Sparrow 2 | Bowbreaker 2 | Atk Smoke 3 | Deflect Missile 2

Fir5* (40+3)
HP: 51 | Atk: 45 | Spd: 40 | Def: 25 | Res: 35
Boon: +HP | Bane: -Def
--- | ---
Slayign edge+ | Reposition | Glacies
Fury 3 | Wings of Mercy 3 | Threaten Spd 2 | Quickened Pulse

Sakura 5* (40)
HP: 36 | Atk: 36 | Spd: 30 | Def: 24 | Res: 33
Boon: +Res | Bane: -Atk
--- | ---
Fear+ | Physic+ | Imbue
--- | --- | --- | ---

Units I Used
Dorcas
B!Lyn
Fir
Sakura
Selena x2
Eliwood x1
Klein x1

A lot of the skills are not needed: these are only the needed ones.

Side Notes on the Strategy
I tried this with other units over Lyn, but the sheer power form the Brave Bow was too good. Other attempts got wrecked by that thief. Fir can literally be any unit with reposition, since I later did this with Alphonse.

The Battle

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The starting position.

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We get Dorcas into range and Lyn out of range. If using Hector or Ike or the Black Knight or Ryoma, this works the exact same amazingly.

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The thief nearly dies, but the axe guy actually does.

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Thanks to her range, Lyn takes out the problematic thief. With his high speed, he was able to double and kill many of my units, or weaken them to die, in other runs. Lyn with the bave bow+ kills him with no problems at all. The Fir gets Lyn back.

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Dorcas is healed up from range to good health and attacks but does not kill the thief.

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On enemy phase, Fir tanks Navarre's attack while the thief kills himself against Dorcas finally.

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Fir is healed now.

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Lyn damages Navarre so that Fir can end him without any damage taken.

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Fir tanks the manakete's attack and lives with 1HP after fury activiates.

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We get Fir to safety and Dorcas into the fray.

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Dorcas is healed and takes the hit.

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Then, the manakete dies.

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Finally, Lyn flings Fir forward into the forests, where she moves and deals a ton of damage to the cleric to win.

~Gryoine
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