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Cornerian Academy (REDUX!) : Top Flights of Future Past!
Todd wished he could get on the comm to contact the academy, to talk to his Academy, and possibly Lola.

Cornerian Academy (REDUX!) : Top Flights of Future Past!
Apr 30 2014, 07:29 AM
Posted Image

With merc guidance, Bill made his way to the bridge with Todd in tow. "General K'torr, sir!" the merc said in a military fashion, snapping off a sharp salute.

"As you were," K'torr responded. He rose from his seat and turned to face Bill and Todd. "Mmm... I was expecting someone taller. No matter. Maybe one of you can tell me what I want to know - what. In the hell. Happened back there?"

"To be honest, General, we don't know; we can't even begin to explain what it was we saw today. All we know is, Andross is back - and more powerful than he ever was before. We have to get back to Corneria to deliver our report," Bill explained.

"What were you doing on Venom in the first place?" K'torr asked. At the same time, K'torr issued a command to his Helmsman: "Helm, plot a course for Corneria, prepare to open the rift."

"The details of our op... can't be explained," Bill said.

"Classified, eh? Well, I won't argue with that," K'torr responded. "Helm, open the rift, engage engines when ready."

* * *

In orbit of Corneria, a swirling maelstrom of light and fire opened up, but nothing exited it - just a strange background radiation. After the rift closed, there was silence. Then, the comm channels would start picking up an electronic zinging as the "background radiation" began to take on a shape to sensors; shortly afterward, sensors went haywire as a massive, 8-kilometer-long warship de-cloaked in the midst of the Cornerian Defense Fleet. Her shields were up, but her weapons weren't armed.

"Commander Bill Grey to General Pepper, if you can hear me on this Channel, acknowledge this transmission," Bill's voice said over an open channel.
Todd shook his head in fear. "Back..." he muttered, staring out the window.

R.I.P. Bob Hoskins
British actor Bob Hoskins, whose varied career ranged from "Mona Lisa" to "Who Framed Roger Rabbit," has died aged 71.

A family statement released Wednesday by publicist Clair Dobbs said Hoskins died in a hospital after a bout of pneumonia.

His wife Linda and children Alex, Sarah, Rosa and Jack, said: "We are devastated by the loss of our beloved Bob."

A versatile character actor capable of menace, poignancy and Cockney charm, Hoskins appeared in some of the most acclaimed British films of the past few decades, including gangster classic "The Long Good Friday."

In 2012 Hoskins announced that he had been diagnosed with Parkinson's disease and was retiring from acting.


Worst command ending.
I hated it when they just cut to black in mid sent- *screen goes to black*

Secrets in SF-Adventures
Apr 29 2014, 12:11 PM
that or James speaking. Funny part is I never did the "cheat tokens" until my second play through XD
...that was cool when James spoke!

Yeah, same here, didn't do them until my second play through.

Here's a good Robot Chicken sketch as Fox in SF Adventures:

Creature: "Throw me 20 scarabs, and I'll give you a cheat token!"
Fox: *throws the scarabs*
Creature: *eats the scarabs, burps, and throws Fox the cheat token*
Fox: *drops his pants and takes a dump down the well*
*end of sketch*

Cornerian Academy (REDUX!) : Top Flights of Future Past!

[offtopic]Guys, wait up! *chases after the RP a`la Freddy "Rerun" Stubbs running after the truck at the start of "What's Happening Now!!"*[/offtopic]

Apr 29 2014, 04:42 PM
Posted Image

On board the DMCS Iron Regent, plans were already in progress. "Tactical, get the Marauder Drones back in the Hangar; Helm, prepare to open a rift, random coordinates," K'torr commanded. Almost simultaneously, the warships that had been spawned by the Marauder Drones shimmered and vanished, the Drones speedily making their way to the Ventral Hangar bay. While they rushed in, the Shuttle carrying Bill and Todd landed in one of the Hangars.

The hangar doors closed behind the shuttle, and at the same time, the last of the Marauder Drones were stored safely in the Ventral hangar.

"Marauder Drones are stowed, General," Tactical reported.

K'torr looked at Andross one last time and said, "We'll meet again, mudak." He nodded to his Helmsman, who opened the rift as the Asteroids got closer. The engines lit up, and the ship sailed through the aperture of light and fire, with the rift closing behind it before anything else could go through.

When the Iron Regent emerged from the other side of the rift, K'torr issued a new order: "Tactical, engage the cloaking device; let's not give any of Andross' lackeys something to shoot at." The tactical officer tapped a few commands into his console, and outside, the Iron Regent seemed to shimmer and vanish from view and from sensors.

Down in the Hangar, Bill unstrapped from his seat. "Thanks for pulling our asses out of the fire," he told the pilot.

"Don't thank me - I was just following orders. If anyone, thank the General - he's probably on the bridge," the Pilot said. Bill stood up and stepped onto the deck.

"Come on, Todd - let's see if this 'General' can take us home," he said.

Todd nodded and joined Bill...

Venom Andross -Through the Rift

"RAHHHHHHHHH!" Part of the Venom Andross had managed to make it through; A rock snake like Andross face lunged at the Iron Regent. His eyes glowed fiercely.

Todd saw Andross and he babbled frighteningly and incoherently.


The sudden appearance of another piece of Andross did not go unnoticed by the Iron Regent staff. The ship de-cloaked, her weapons still armed, and her tactical officer targeted the anomaly. The Iron Regent moved in a tight arc, bringing its starboard weapons to bear; moments later, the Gunners opened fire. All manner of Kadgeron weaponry - Disruptor cannons, Plasma Pulse Cannons, Gauss Cannons, Heavy Disruptor Cannons, Plasma Torpedoes, and even a volley of High-Explosive Short-Range (HESR) Missiles - lashed out at the Andross anomaly, striking it again and again and again, blasting chunks out of it, burning craters in it, and tearing it apart. When the whole thing was done, a small debris field sat where the anomaly had been.

K'torr scoffed. "You'll have to do much better than that, Andross," he said to no one in particular. The Iron Regent again cloaked, her weapons powering down, and the General waited for the two new passengers to make their way to the bridge.

[offtopic]Yeah that was awesome![/offtopic]

Upon seeing the Andross copy in the rift being destroyed, Todd breathed a sigh of relief.

Secrets in SF-Adventures
Lets you tweak the game, you can have black and white, or listen to the music...or get hints on what's going on in the game, like Falco returning, or Andross being behind all of the brouhaha!

Cornerian Academy (REDUX!) : Top Flights of Future Past!
Apr 27 2014, 06:16 AM

* * *

Bill looked around for any way to escape, but found none. This was it. The end. His...

Something came screaming in from above - starfighter engines. Bill looked up and saw a dozen strange-looking craft attack the anomalies. Meanwhile, a drop ship reared up and turned it's troop bay to face Bil, Todd, and the remaining soldier. A man inside proclaimed, "If you want to live, get in!"

Bill looked to Todd. He didn't speak it, but his words were clear: "Tell me I'm not seeing things."
[offtopic]I'm so sorry guys, my internet has been down all friggin' day![/offtopic]

Todd pissed in his pants involuntarily.

The command staff of the Iron Regent fought to keep the ship under control. The Iron Regent recovered, but not right away - two of the other drone warships collided with each other, but the Marauder Drones themselves were undamaged, and re-materialized as the ships they had been.

Down planetside, Bill stumbled, and made his way to the drop ship. The pilot fought to keep his craft under control. "Todd, come on!" While Bill waited for Todd, the third NCO that they'd been with inadvertently fell into the chasm; whether or not he screamed on his way down, Bill didn't know.

"We can't stay here long; you and your friend, get on board, strap in!" the pilot called out.

Todd joined them in the dropship. He looked down at the front of his pants and said "I hope this is sweat!". He strapped himself in safely.

Cornerian Academy (REDUX!) : Top Flights of Future Past!
Apr 26 2014, 08:41 PM
Venom - Andross's Supposed Lair

Running back to the ship would prove to be less fluent than the two animals would have liked as the ground began to disrupt underneath them more violently. On the right of them...a head and hands made entirely of ice turned into dirty water and laughed at them manically. It's form was no doubt that of Andross.

Without warning it blinked and a large stream of hot boiling water flashed across their path, daring them to walk forward into the deadly liquid.

Meanwhile in orbit, the voice continued speaking.

"After all this time...all these years...are you still afraid of loosing you ship to me? Because if you are hesitant to attack...this time I will-"

The finality of the voice boomed all over the Iron Regent shaking it as if thunder.

"TAKE IT." the voice concluded.

There would be a large jolt on the Battle cruiser as it slowly but surely began to make it's way to the planet forcefully. When having his men run readings on why this is happening it would show that a section of the planet was radiating a beam of gravity the multiplied the force a hundred fold. A large creak would sound...as the force was so strong that the ship was beginning to not even withstand the weight of itself!

"Ohhhh shi-!" Todd stopped just in time to avoid the water.

Cornerian Academy (REDUX!) : Top Flights of Future Past!
Todd ran behind Bill, shouting "I'm here!" as they headed closer to the escape craft. "That voice...it reminded me of someone..." he muttered as he ran faster. Todd knew he had heard someone talk like that before, perhaps to his cousin...it wasn't the voice itself that as familiar, but the WAY that it spoke.

Cornerian Academy (REDUX!) : Top Flights of Future Past!
[offtopic]Sorry guys, I got distracted with something[/offtopic]

Todd saw the huge head appear and destroy the ships above him and Bill. "What the hell is that!?" he said, rhetorically.

Castlevania: Unorthodox Measures!
Unorthodox Measures is set in the fictional universe of the Castlevania series. Set in the present day of the early 21st Century, it focuses on a new horizon of the series' premise—the conflict between the vampire-hunting Belmont clan and the the undead fiends of the world. The protagonist and primary player character of Unorthodox Measures is Julius Nachtmar, a slacker, a screw up, and an out of work night watchman. By chance and by dumb luck, Julius stumbles into a secret ongoing war waged by undead fiends all over the world, who intend to wage an all out war on the living, and the Belmont Family and their finite allies, who are the only hope for the world of the living to stop the undead from taking over.

One night, Julius was out cruising around in his car, only to run over what first appeared to be a vagrant, but it turned out to be a zombie, working as a courier to bring a talisman from a nearby cemetery, to an unknown master, an undead fiend....it could possibly a Lich, a Vampire, a Werewolf chieftain, a demon, a succubus, or even a ghost. The possibilities are unknown. When Julius steals the relic from the destroyed zombie, he attracts the wrath of the undead, who stalk and pursue him for the stolen relic.

When Julius arrives home after stealing the relic, several zombies try to break into his house. Julius grabs a pump action Winchester Defender Shotgun, along with a .38 special Smith and Wesson Bodyguard Revolver...and blasts the zombies, one by one. He attempts to reload, and then shoots at them again, one for more and more of them to converge on the spot. Suddenly, ghosts, hell hounds, wraiths, homunculi, ogres, cyclopes, flea men, giant bats, scorpion men, and other nasty creatures began to attack Julius. A Lich is seen in the distance, along with a few vampires, werewolves, mummies, a golem, a demon, a ghost, and a succubus (most likely the boss characters) are seen in the distance.

Akasha Belmont, a lady vampire and, Ironically a member of the Belmont Clan, steps in to help Julius and to confiscate the relic that he stole. Julius finds himself tangled in a secret war between the undead monsters of the world, and the Belmont Clan (along with their limited allies). The Belmont Clan is trying to stop a world revolution about to be waged by the undead to take over the world and to destroy the living...and Julius happened to get in the way of this! Now he has no choice but to aid Akasha Belmont, for his own safety from the wrath of the undead, who will stop at nothing to kill him, now that he knows what's going on, and to satisfy their revenge on Julius for meddling by stealing the relic.

She managed to cast a spell that extracts Julius from his front yard, and conjures him onto the protected grounds of the Belmont estate, in Central California. When Julius arrives, he falls in love with Akasha, who is strikingly beautiful. At first, Akasha dislikes Julius, and tolerates him only because he was able to obtain something that could help her and her allies in their war against the undead. She promises to protect Julius, in exchange for his help. Julius gives Akasha the relic, an ancient Grimoire made of golden plates, presumed lost, but merely hidden from place to place over the past centuries. The Golden Grimoire contains secret, rare, and extremely valuable instructions on how to create magical objects like talismans and amulets, how to perform magical spells, charms and divination and also how to summon or invoke supernatural entities such as angels, spirits, and demons, all of this engraved into the golden plate pages.

Akasha is happy to have the Grimoire, and after reading and studying it, decides that now is the time for her and for Julius to travel the world, stealing other talismans and relics from the undead fiends and their masters, and defeat their top leader, in order to stop them from successfully execute their plans for world devastation against the living.

Akasha shows Julius her weapon: The Belmont Family Whip and Gauntlets. The revered family heirloom is what aided the Belmonts since the Dark Ages, in their war against Dracula and many other undead enemies. Although Akasha isn't sure that the leader of the undead revolution is Dracula, she wants to find out who is behind this sudden unification and leadership of the undead armies of the night all over the world, and to destroy this leader.

She also tells Julius that ordinarily a Belmont would NEVER make themselves into an undead being, but in these desperate new times and challenges for the Belmont family, some of them resort to extreme measures. Some have become Vampires, like her. Others became Lich creatures, werewolves, reverse vampires, and some have even returned from beyond the grave as ghosts, or at least formed a connection with our world via a portal as a means of communication (Akasha's great grandmother Sifa does this by means of a Scrying Mirror in the Belmont family home).

There are some members of the Belmont family who are still human, but have trained to become witches, wizards, necromancers, or alchemists. Akasha's mother was a vampire who saved her formerly human father's life, and then after they married Akasha's mother bit her father, turning him into a vampire, and that's how Akasha was born. Akasha's mother was no ordinary vampire. When sunlight hits her, she doesn't die, but merely reverts to a human like state, and loses her supernatural powers until she can either get out of the sunlight and into a shadow or an indoor environment where no sunlight is available, or when night falls and the sun is gone. Akasha's father has the same capabilities, and so does Akasha.

The Belmont family is generally scattered to the winds, hiding in abbeys, churches, and other consecrated places such as blessed castles or manor estates, protected from the undead evil beings of the world. Julius and Akasha visit some of these places to get close to their targets. They use a talisman first used by Akasha to rescue Julius, that allows them to travel around the world via teleportation.

Akasha is armed with the Whip of Alchemy, and three more whips: the Ice, Lightning, and Fire Elemental Whips. In addition, the Gauntlets can combine one of five sub-weapons—a knife, an axe, a cross, a crystal, and holy water—with one of seven orbs to form a special attack. Over the course of the game, Akasha and Julius will learn special techniques and magic attacks as well.

Julius has his .38 special revolver, and his shotgun. He can exchange weapons with Akasha, using her whips, gauntlets, and the sub weapons and magical spells/items. Akasha can use Julius' .38 special revolver, and his shotgun. Either character can use any weapons in any combination, such as the whip and the revolver, a`la Indiana Jones, to the player's amusement.

Akasha and Julius resolve to travel the world and stop the undead evil fiends before they can coordinate any attacks.

They visit a haunted and cursed summer manor in the pacific northwest, outside of Seattle Washington "Dead Rose", where they defeat a hostile ghost and find their way through a nasty mansion that is reminiscent of Stephen King's "Rose Red". Next is an abandoned amusement park somewhere on the east coast, where a vampire and his own private army of undead fiends are mobilizing.

They also visit a cursed theater in France, outside of Paris, at a "Grand Guignol" style of theater, where a succubus haunts the place. Then they visit a lost pyramid in Egypt, and battle a disgraced Mummy Pharoah. After that they travel to a deserted botanical garden in Greece, where they battle a gorgas Medusa, Akasha puts a spell on herself and on Julius so that they can look at the Medusa without being turned to stone. Unfortunately, they can't see her very well at all, she only appears to them as crude outlines during the battle (but the cinematic cutscenes show her in fine detail). The Medusa gorgas will be a giant head again.

Julius and Akasha then follow a lead into Russia, where they battle with werewolves and their chieftain. Then they go to Greyshadow Cemetery in Scotland, and battle a nasty Lich that haunts the place and controls the ghosts and zombies there. Afterwards, the two visit Massachusetts, to visit Knoll Manor (reminiscent of "Hill House"), where they defeat the ghost of a nasty industrialist robber baron textile tycoon, Drew Lane. After that, they go to New Orleans, and rescue a HooDoo practitioner from undead fiends that attempt to attack him in the Bayou, and this HooDoo practitioner becomes a grateful friend and ally to them, he teaches them the Black Magic art of "Poppet" effigy making, and how it can be used to vanquish their lower level enemies by making effigies of them and then destroying them by destroying the effigies.

The next mission involves a haunted Haitian Plantation to battle a ghost of an evil woman who was a former slave owner and aristocrat. Then it's off to Eastern Europe to destroy a Golem creature, and then to Rome to fight a necromancer who is trying to revive dead gladiators. Finally, after defeating undead fiend bosses, and collecting talismans, they go to Transylvania itself. Dracula's Castle isn't what they expected, just a tourist destination, and nothing more. Disappointed, they start to head back home, only to find out that there ARE vampires in Transylvania, surrounding the former site of Dracula's castle. One by One, Akasha and Julius find and defeat these vampires, only to find out that a demon is behind all of this, and he is to be found on the former site of where Lucifer fell.

Julius and Akasha go there, and battle the demon Astaroth, and though they do not "destroy him", they defeat him in battle, and steal the final relic that he leaves behind. As Akasha and Julius leave the site, they return to the Belmont Estate, where Akasha takes that last relic from Julius, and then says that she will leave Julius to his own devices, now that he is no longer in any danger. But she does admit her love for Julius, and promises that she will always watch over him, and even visit him from time to time, and protect him like a Guardian Angel. Julius uses the riches that he and Akasha plundered throughout the game to enjoy a new life.


Afterwards, the player has free roam and can teleport to any level using one of the relics, and explore the now conquered area where Julius and Akasha explored and did battle. The player can also enjoy free roam of all/any Belmont homes, where progress is saved throughout the game, and occasionally the player, as Julius, runs into Akasha, or if the player switches to Akasha, can encounter Julius from time to time (even before the game ends, the player can switch from Julius to Akasha and back at certain times). The two of them can interact with each other, but it's just some typical stuff...Also, certain missions can be replayed, even with the newly acquired objects, powers, and other unlocked capabilities that the player lacked when playing that same level before.

The player battles with ghosts, hell hounds, wraiths, homunculi, ogres, cyclopes, flea men, giant bats, scorpion men, and other nasty creatures...however, the player can create creatures of their own like these, with the help of the magic endowed members of the Belmont family, to protect them.

(more to come)

Cornerian Academy (REDUX!) : Top Flights of Future Past!
"I did feel it. We oughtta get outta here!" said Todd.

Cornerian Academy (REDUX!) : Top Flights of Future Past!
"What the hell!?" Todd asked, noticing that the enemy soldiers who spotted them suddenly fled rather than fought. Hearing the chaos, the panicked screams and shouting, he turned to Bill. "Maybe we should get outta here!" he said as he felt the ground rumbling.

Cornerian Academy (REDUX!) : Top Flights of Future Past!
(Okay cool!)

Todd held up the wrench. "Here." he whispered.

Cornerian Academy (REDUX!) : Top Flights of Future Past!
Todd got back to Bill. "Hey...we'll be in soon. By the way, did you hear an explosion and creepy laughter a while ago?" he asked Bill.

Cornerian Academy (REDUX!) : Top Flights of Future Past!
Todd nodded, and crept quietly towards the valve. He waited for the guards to make their rounds to the other side of the room, then he quietly went up to the valve, used the wrench, and caused it to fall off of the pipe. The gas leaked out of the pipe steadily. Todd took cover, and an alarm went off.

Cornerian Academy (REDUX!) : Top Flights of Future Past!
Todd saw a monkey wrench laying nearby, and smiled. "I'll take the valve off of the pipe, loosen it enough to start the leak." he suggested, picking up the wrench.

Cornerian Academy (REDUX!) : Top Flights of Future Past!
"We'll need a good distraction, and a quick stealth entry." Todd said. He looked over towards an exhaust pipe and valve. "If I shoot that pipe, it'll cause a huge leak, and distract the guards long enough to let us slip past them unnoticed. what do you think?" he asked Bill.

Cornerian Academy (REDUX!) : Top Flights of Future Past!
[offtopic]*Bursts into the room out of breath* Guys I'm so sorry, I lost track of the time, I had so many errands to run today![/offtopic]

Todd held his weapon at the ready as he crept through the dark with Bill. "Not sure...situation looks pretty intense." he whispered to Bill.

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