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'Yarto'; Deadly, Relentless, Elite Merc/Assassin
Topic Started: Mar 29 2012, 04:13:24 PM (167 Views)
The Revolutionary
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TAKE OFF EVERY ZIIIIIIIIG

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’SOLID SNAKE’ by deviantART user ’NachoMolina’


Name: ‘Yarto’
Homeworld: n/a.
Nickname/Alias: ‘Black-Mane’, ‘The Viper’, ‘YT-2’, ‘01010-348-666-2’
Date of Birth: 28 ABY

Age: 36 standard-years old

Langauges: Basic (Dominant), Binary/Droidspeak, Huttesse,

Faction: Independent.
Rank: n/a

Role: Free-lance Infiltrator/Assassin/’War Fighter’

Species: Human (Cloned).
Height: 6’ 2”
Weight: 268 Pounds.
Hair Color: Blonde (natural), Black (dyed).
Skin Color: Caucasian.

Appearance: Intimidating, Professional and Intensive; the individual known by few as ‘Yarto’ holds a certain anonymous-but-dread-inducing aesthetic. He holds a balanced physical stance at all times; ensuring that he is able to react with minimum wasted energy and maximum capability. Across his limbs and torso are honed, lean muscles that not only provide greater strength, but also physical endurance beyond that of a normal soldier – due to the manipulation of his genes – and it is clear that he takes good care of himself in terms of exercise and nutrition. His frame is broad-shouldered but refined; with only the necessary amount of body fat held to subsist out on a mission. He has several scars that are mainly placed across his chest and abdominal area – consisting of a number of knife wounds and remnants of ballistic impacts – and some minor scars and small marks adorn his hands, feet, arms and face, usually they are too subtle and well-healed now to be noticed unless closely scrutinized.

Facially; Yarto may seem to have a face worn beyond its years. The folds and troughs around his eye sockets and mouth display a face that seems gaunt or pallid, only distinguished by flecks of facial stubble that comes through every now-and-again. His eyes are of a green-shade of colour, his ears are pinned back and his nose is prominent above a drawn mouth and solid jaw-line. Some would say he has subjectively handsome features for a man of his age, but no-one would interact with him to purvey this opinion.

Overall; Yarto is a being created for one purpose alone – the elimination of an enemy. Whether he has to cross deserts, jungles, climb buildings or fight with nothing but his physical abilities he has the conditioning and strength of body to do so.

Personality: Cold, Mirthless and Calculating; Yarto has become the embodiment of an professional killer. There is very little reasoning as to why he exists or does what he does, by neither him nor others. He is a gifted assassin, infiltrator and soldier; but he only knows that he has garnered these skills. He has no recollection of where he was born, or of whom he is drawn from. He is an A-typical individual who lacks distinguishing characteristics in personality other than his endless resolve to complete his mission.

There is no morality to life-and-death for him, no intangible worth to the lives he takes, and be they man or woman of good or ill reputation doesn’t matter to him. Humanity is absent from this man; his mind only works in solid, utilitarian reasoning. He has come to recognize the galaxy as an endless war of territory, so he merely falls into the procession as a tool to that end. There is nothing else to him other than the next mission, the next kill and the next assignment afterward. He works for those who can pay; and loyalty is only intrinsic to what they can provide him with and what task they assign him – once done serving them, he can just as easily come for them as he has their enemies. Yarto only interacts with others on an impersonal level usually, and even then he is very mentally closed-off from them. He is so shielded that his intentions usually cannot be read; because there is no-sense of cruelty or pleasure in killing for him. He simply does it.

Due to his practical, almost analytical thought-process, Yarto is a natural savant at learning about things, be they locations, names, plans, specifications for weapons and equipment or anything else. His mind works on a level above the average mans. This allows him the quick-wit and reactions necessary to dice with death as a profession.

Strengths & Weaknesses:
-Strengths

  • An Elite Combatant. Trained from a very young age and thrown into battle as a child-soldier Yarto’s very survival is a testament to his capability as a soldier; whether the enemy is many or few he is well able to overcome them in conventional warfare. Countless skirmishes, battles and pitched-sieges have honed the man into a ruthless, deadly and extremely effective killing machine. Able to utilize near-every weapon system ever made – be it a blade, blaster, vehicle or artillery – he can carry a side to victory near single-handedly.
  • *Seasoned Marksman. Trained fanatically never to waste ammunition in combat; Yarto has never been given a choice ‘other’ than to become a gifted sniper and weapons marksman. With blaster or projectile rifles he shows an amazing aptitude to judge his aim to near-machine accuracy. Given the perfect conditions and a straight-on target at up 5 kilometres down-range; he can shoot out the lungs and then score a clean headshot. On a more micro-level of confrontation, Yarto has been able to shoot many a weapon out of an attackers hand before he could even bring it to bear. His ability to mentally gauge distances in a moment is integral to this.
  • *Close-Quarters-Combat Expert. Even in this high-technology galaxy – where projectile weapons and melee arms have been produced, refined and supplanted time-and-time again – there is an immutable truth to combat: it ultimately comes down to the man. If a soldier is not versed in the physical combat aspect of war then he is an incomplete one. Yarto had no choice but to learn and learn-well various fighting disciplines – both lethal and non-lethal – in order to be a complete killing machine.
  • *Explosives Expert. The art of ambush and sudden, devastating explosions triggered from nothing go hand-in-hand; so naturally Yarto was trained extensively in the tactics, deployment and the construction of several types and yields of explosive; both machined and improvised. This knowledge also comes in helpful when seeking to disarm any perimeter ‘safe-guards’ set-up by enemy garrisons within their bases of operation. Years of experience have made him on-par with any bomb-disposal droid.
  • *Combat Surgery. In pitched conflicts or in intense battles, Yarto has been well-taught to employ on-the-spot medical aid to himself should he need it. Be it a cut, broken limb or burns he can see to it as long as he has the necessary medical tools and gear to hand. Despite having a great deal of experience helping himself when wounded; his skills could be turned to another – but he has little leave to try and ‘save’ a life when he knows how fragile lives are when in his presence.
  • Savant Intellect. Certain provisions were made in the gestation of the cloned embryos to ensure a high-rate of intelligence and multi-faceted comprehension. Yarto’s retention of information is vastly above the norm; with an IQ of 157. In practical terms this means that any data or information he learns of or utilize can be memorized and recalled without issue.
  • *Expansive tactical & strategic knowledge. Wars choose the battles; victors choose the battlefields. Trained under Imperial doctrines, Yarto – along with his pod-mates – were taught intensively of martial disciplines of strategy and tactics pioneered by some of the greatest commanders in wartime history.
  • *Memorized Physiologies of multiple species.
  • *Memorized Several Areas of multiple worlds.
  • Physical Strength, Endurance and Agility. From his early teenage years – under a programme that sought to forge a generation of super-soldiers for a new campaign-winning force – Yarto was ruthlessly trained in the most severe of military doctrines that dispensed with all consideration for pain, exhaustion or weakness. Days, months, Years of his life fell away in an endless struggle for survival that not only pitted him against the elements, enemy forces and the lash of instructors’ discipline; but also against his fellow trainees. What resulted from the ceaseless physical exertion and breaking of limits was the forging of a fighter that encompassed all necessary fundamentals when came to an elite soldier. Not only could Yarto lift and turn over a metal disk equivalent in weight to a civilian landspeeder, but he could run fully, non-stop, a twelve-mile course of varying terrain in under an hour. Coupled with the demand for poise, positioning and athletic acrobatics necessary of a infiltrator – consisting of reduced gravity training, pole-vault, barrier jumps and extension of normal degrees of flexibility and alacrity – Yarto has come to be, and has maintained, a fitness beyond proficiency necessary for even the most stringent of standard military guidelines.
  • Combat Hardened. Through experiences in battle, controlled torture tests and the overall severity of his upbringing and existence; Yarto is not someone to flinch at death, pain or personal attack. Emotion – if there is any present – rarely escapes his grasp when faced with a manipulative enemy who tries to get into his head. All they will find is a realm that holds no qualms about breaching the limits of his health to end their life. He has resolve-beyond-resolve to win-out in battle. Fatigue, stress in battle is side-lined in his consciousness in favour of ending a confrontation with extreme prejudice. No-matter the severity of the odds or the opposition; Yarto works methodically and without prejudice; he summates the threats arrayed against him statistically and works upon the stringency of playing to his strengths. His unabashed lack of apprehension or hesitation can instil fear in the less steeled of his foes; which plays into his hands in-relation to the psychological side of warfare he was always reminded to adhere to when possible.
  • *Great Pain Tolerance. Yarto can take a great deal of punishment. He always has had to; it was the only way to survive, growing beyond your own instinct to swerve from harm when injured in battle. With such an instilled doctrine of blocking pain; it made members of the programme near-unstoppable in the midst of even the most intense of combats. It has served to increase Yarto’s survivability, and making him well-advertised in the surreptitious mercenary markets as a man to entrust with operations that have claimed lesser applicants’ lives.
  • Traceless. Yarto – be virtue of not actually being born of a society – was never recorded being ‘born’. He holds neither citizenship nor recorded data on his life to date, and he always has assumed identities and documentation ready to go for the purpose of his work and the possibility of capture. This allows him to evade having a ‘paper-trail’ as one could call it and makes him a rogue element in any government system.


-Weaknesses

  • Wanted Man. Over his years of hiring out his lethal expertise to the highest bidder; Yarto has gained a great deal of enemies. From the influential associates of deceased targets to the grudge of rivals jealous of his success, he is always under the threat of death from dawn till dusk. He even has several bounties placed on his head by planetary governments that have been wounded by his many assassinations and killings. For him there is no respite or down-time for him; he is now caught in the process of killing to arm himself, and defending himself so he can continue working as a killer.
  • Value of Life. Yarto has been conditioned to kill – and has killed – enemy-after-enemy, target-after-target without hesitation, without apprehension and without remorse. Not only this but he holds a similar disregard to his own safety when pursuing kills that makes him both terrifying and flawed in his existence. Short of blowing himself up; he’d probably break several major bones and tear multiple muscle groups just to ensure he was at the throat of an enemy.
  • Cannot acclimatize to ‘normal’ life. Yarto has never lived any other way than constant readiness to kill, and the time between operations was preparing for the next; a never ceasing procession of time-ingrained routines and drills. If something should break this forged equilibrium or – somehow – remove him from the existence he knows, Yarto would quite frankly be a broken individual; a man without any investment in anything other than the Art of War and his profession as a career infiltrator. He doesn’t have friendships, a home-address, and a social, human existence for he is merely a weapon that was bred and grown-up to fulfil its purpose, and when the centre that is his purpose is taken out of his control, so too would he lose control. That is one of the few things that truly frightens him in life; an existence without purpose. Despite what some would say to convince him he can find purpose beyond his vocation, he knows it would never sate his necessity to be the way he was created.
  • Force-Sensitivity. A partial infusion of DNA of a deceased individual potent in the Force into the gene pool from which Yarto and his pod-kin were spawned, the powers-that-be believed that – after the weaker specimens were run out of the programme by death or elimination – that only the optimal candidates would be left and, resultantly, would be worthy of being covertly dispatched to learn from independent Force organizations to gain the abilities of a Jedi in their already-deadly Special Force. Sadly for their plans, though; Yarto broke away from the programme and went on the run from them, never learning of or utilizing his Force Sensitivity. This leaves him with a glaring weakness when faced with an opponent who is Force-Sensitive or – worse yet – a Jedi or Sith. He’d have near no place to hide, and would have to rely on his abilities in a straight up confrontation – something outside of his preferred tactical play-book.
  • Bouts of Amnesia & Post-Traumatic Stress. Having a past like Yarto’s is bound to incur some mental trauma. Over the years – due to a lack of parental upbringing or distinct memorisation of key events – sometimes his recollection blurs, whether it be about the past or in the current moment. This can pose a problem when confronted with a situation resultant of past actions, or when he is in a dire situation. He maintains such a high-degree of concentration all of the time that sometimes his focus completely stalls and needs time to reboot. But that is nothing compared to the living nightmares he can suffer due to the horrors of his past. Despite everything he is – a soldier, a killer completely removed from conscience – he still suffers terrible instances where he’s flung back into past battles, fights, bloodsheds he can’t remember; places where terrible war-crimes and loss of innocent life was great. Whilst his memory does not stretch far enough back to remember where the source of these terrifying recalls took place, he knows that it is a burden to bear for being what he is.
  • Person Skills. Yarto never had any form of upbringing other than regimented training and cold, brutal discipline. It moulded him into an individual who was a great killer; but far from human. His interactions with society have either been violent or disingenuous in order to get close to a target – his mind only works in the predatorily-geared sense, only seeking avenues of conversation and relationship building if it suits his ultimate goals and objectives – heartlessness and detachment being bred into his very psyche. This makes Yarto unable to share emotion or empathize with others or have any conviction over than his own survival and operations, and makes him nearly unknowable. Trusting Yarto just because you have been with him for a while is only making you easier to turn on and betray.
  • Desensitized. Having become so used to physical harm through his life, Yarto’s high threshold for pain makes able to fight through single battles and win out. However – due either to manipulation of his nervous system with nano-machines or an ingrained refusal – he rarely allows injury or wounds to stop him; even if they are severe he will fight through the pain more determinedly than any man’s will-power would allow. The threat of lasting – or even fatal – consequences is naturally disregarded by the hard-minded soldier in comparison to the objective.


Attire, Equipment & Property
Fibremesh Combat & Sneaking body-suit: – Designed originally by an R&D wing of a paramilitary group working in service with the Imperial Remnant; the suit is actually a prototype specifically created for the program Yarto was raised within. Optimised as the perfect protection and perfect aid to an infiltrator operative in situations good and bad; it holds several distinctions over the normal fare of lightweight Fibremesh body-suits.

Primarily is the material; a frictionless and hermetically-sealed combination of intricately orchestrated contact points and seams that have been specifically tooled to not only affix naturally to the wearers contours, but also allow projected body heat within to be naturally expended through-out the bodysuits microscopic ‘pores’, minimalizing signature. Conversely the suit recycles and disperses body heat around the body in low-temperatures; ensuring optimal temperature within key muscle groups. Some would equate the material to a steel fibre-rubber by-proxy hybrid, but there are no officially released blueprints recorded.

Constituently are the components that make the suit both utterly protective whilst absolutely complimenting in an infiltrator role. Both gloves and foot-soles are chemically de-stimulating; meaning that they incur no chemical reaction with surfaces they come into contact with and leave no moisture or oil residue upon touch (unless entering from an exterior exposed to weather such as snow or rain). Both are part of the same frictionless material as the suit so are also composed of complex inter-weaves and adaptive contact points, the foot-soles in particular utilising neoro-electrical webbing that is reactive to the subtle-or-conversely sudden movement of the lower leg. Breaking into a rapid movement will send an electrical impulse through the webbing and instantaneously hardens the various hold-points on the sole to grant more grip. The same is true of the gloves if balled into a fist; granting a more robust surface and harder-hitting blow. Entering the suit effectively completes a neoro-electrical circuit, so there is no-outside power source for these functions; they are as naturally reflexive as muscles are.

The central component, however, is the protective torso guard. Resistant to knives, blasters, projectile rounds and – to some-degree – explosions; the reflexive Phrikk-panelled plates allow for flexibility and protection.



Combat-Hardened Helmet & Respirator w/Air supply: – An item that completes the protective shell around the operative; the ‘HTS-C’ – or ‘Holistic Tactical Suite – Combat’ – not only provides additional safety in action but also further accentuates the wearers tactical awareness and capabilities.

The first major boon is the enhancement of senses. Sight clarity is both enhanced and expanded; the helmets eye ‘bulbs’ being able to zoom into a maximum of x8 magnification, and plus it holds the modes of Infra-red, Night-vision, X-ray and Pheromone sensory views. Smell is also enhanced and reinforced; not only can the helmet protect from chemical agents and hostile atmospheres but it can also allow ‘sample’ traces of the surrounding air in to allow the wearer to get a wider sense of his surroundings and location.

Secondary strengths of this helmet also help complete protection and utility for the wearer. Specially set ceramic surfacing and an underlay of Phrik-duraplast alloy allow the absorption of major impacts or severe pressures of weight. The helmet can sustain the weight of 270-pounds for two-minutes before suffering complete failure. The helmet is also attributed to its full application an air-supply that can last forty-minutes, and an incorporating suite for covert communications.

The only – and major – downside of this item is that it requires a large power-cell supply to operate; otherwise its uses are made null-void, rendering the helmet of no aid being worn.
’Bandanna’ and Smock: –The climes of certain terrestrial worlds can vary from tropical sauna’s to barren desert wastes and freezing tundra and all of these are environments that Yarto was trained to subsist within in order to fight his opposition to the death. These two items work in all of these environments. The Bandanna itself is of a perspiration precluding material that effectively dissipates the liquid through multi-layered pocketing that absorbs all excretions and oxidises the salt due to the dermatologically stable treated interweaves. The smock is similarly treated, but its defining characteristic is that it uses a chameleon-like retention of natural colours it is placed against for more than five seconds. The key is a clear micro-tubed webbing of a liquid that absorbs pigmentation colour and transfers itself to the material. The retention can be deactivated so as to maintain its current camouflage.

Mer-Sonn Munitions IR-5 “Intimidator” Blaster pistol – A able compromise between the range of a full blaster rifle and manoeuvrability of a blaster pistol; the ‘Intimidator’ is a great personal defence weapon that Yarto utilizes in operations where he is the aggressor and needs to fight toe-to-toe with opposing forces. Although it lacks stopping power within its shots; it is holds the ability of a Repeating blaster in-term of weight-of-fire, and an integrated targeting computer compensates for any imbalances and ensures accuracy with each shot fired. The weapons clip holds one-hundred rounds, and has the potential to accept after-market modifications.

‘Leistung’ Variable Vector Firearm: (DATA SHEET)

Optimized Material Combat Knife w/survival aids: – For a professional such as him, Yarto has ensured that he owns a back-up weapon that will never, ever, fail him as long as he has it upon his person and at his disposal. Designed for wilderness survival as much as one-on-one combat; the blade is sturdy and is made of hyper compressed, layered durasteel.

Tensile Fibre-Wire Garrotte: – Whilst the normal soldier relies on firepower and teamwork to overcome the defences stacked against them, it is an infiltrator who knows how to forgo ‘going-loud’ and get among his enemy alone to deal the deadliest of blows. When there’s a troublesome guard or patrolling sentry; out comes the Garrotte. Made with pressure-replacement material in the grips that puts maximum force onto the highly refined Fibre-Wire – of 250 psi across its total length of 24 inches in length – the weapon can smother even the choking gargles of a victim when applied correctly; usually just below the Adams apple of the throat to crush the wind-pipe closed. Foes usually die of asphyxiation after a full minute of straggling; but the Garotte can also be used non-lethally to gain tactical leverage to dispose of someone without a fatality. Yarto has a preference for utilize this weapon when infiltrating compounds guarded by human, near-human and humanoid opposition.

Covert Communicator & Comm. Interdictor: – When without his usual array of high-tech tactical equipment, Yarto ensures he has with him these two items. The first is a visually minor item – two circular contact points concealed behind the left ear’s upper-and-lower portions, connected two a neck-worn choker that contains both an electronically-hardened CPU and memory cache of inputted contacts. Reading vibration, intonation and transferring aural output in a heavily compressed and coded format, the Covert Communicator holds a relatively simple purpose; to ensure even the faintest whisper is received by a recipient.

Covert Bandoleer: – Integral to the chest-piece of sneaking suit, the bandoleer acts as any bandoleer, allowing for the convenient body carried storage space needed for equipment, ammunition and items. The only difference is that the array is stream-lined so that it does not create friction noise or obstruction to the wearer.

Lethal Grenades: – Holding carrying capacity for six grenades in total; two are lethal.

Tactical Grenades: – The remaining four grenades are for more tactical and defensive necessity. The first is a pretty mundane smoke grenade that projects a veil of near impenetrable smoke; the chemically produced vapour providing limited interference for infra-red sighting and heat vision tracking. The second is a trip-activated stun ‘betty’; a mine that projects a non-lethal neural-electrical burst at eye-level to its victim which not only renders them unconscious for up-to twenty minutes but also ensures that they are far from combat-efficient for a good while afterwards. This effect can effectively stun a number of unshielded individuals within a four meter periphery range. The last two are especially-tooled flash-bang grenades; used in room clearance and for the disorientation of hunkered down assailants in an interior space. Utilising a powerful burst of blinding light and deafening sound the grenade can leave base-line humanoids dazed for up-to thirty seconds without any conscious sense of where they are.


Force-Sensitivity?: Yes. *Unutilized*

Yarto’s abridged history
 


28 ABY: ‘Born’ aboard the Imperial Star Destroyer ’Tonis’; an vessel retrofitted as a hardened research and development facility for new weapons for the Imperials to use in the on-going Galactic Civil War.

Edited by The Revolutionary, Jun 20 2012, 08:07:54 PM.
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