Welcome Guest [Log In] [Register]

GAMER SPOTLIGHT

This week. we are taken all the way across the country to talk to this man. Formerly known as SlipperyNutt...
Read More
Staff

Administrators:
Arvanis
Super Moderators:
None
Newest Member:
Katana555
Strastavoh'll
Welcome to the world of Strastavoh'll! You'll find the many planets and unique lifeforms that harbor within the Strastavho'll system. With worlds of power, beauty, and hope come with guidelines and rules to the board. You must read The Board Guidelines before continuing your adventure.



—The Administrative Team
Board Updates

April 21, 2017: Massive update! All of the worlds have now been transferred and categorized onto one board. There will be full sections for each planet as well as their own unique lore (and story!). More changes are soon to come, and for now the board remains offline, temporarily.
Welcome to Strastavoh'll. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
The Necromae // Soulless
Topic Started: Apr 18 2017, 07:43 PM (4 Views)
KosmicBeast
Member Avatar
Inherit the Stars
The Necromae // Soulless
The Titans of Democritus
Availability: Closed Species
Owner permission only. Not open to the public.


Biographical Information
Homeworld: Democritus
Breed Origin: Lithe
Age: Daem's birth


Physical Description
Species: Necromae, Soulless
Tiers: Generations (1st, 2nd, 3rd, etc.)
Race: Souls
Nicknames: Soulless, Ghosts, The Weeping or Weeping Souls
Name Meaning:
Name Origin:
Gender: Male, female or gender-less
Height:
Shoulder:
Forehead:

Weight:
Length:
Chemicals: N/A
Infection: Low Infectant—Little to no infection; partially pure
Attributes: Necromancy, supernatural abilities, telepathy, telekinesis, Death Echoes
Flight Capability: No


Chronological and Political
Era(s):
-Democritus' birth
-Reveille Purge
-Collapse of The Vallec
-Vaelyis' Insurgency
-Abeyance Invasion
Notable Facts:


Affiliation:

Rivalries:

Neutral:


Other Information
Personality and Traits:


Overview

Creatures with anorexic, boned bodies that look almost anemic and starved. Their skin runs pale while ruined and destroyed with a leathery, decaying touch—almost as if mummified. While they walk like decaying husks of flesh and bone they utilize their limbs for the use of mobility. Their arms being about the length of their bodies while walking on their knuckles; their hing legs are shorter and more robust to allow momentum to be carried through thick muscles within the thighs. Their “hands” are deformed, almost skeletal like, thin and barely hold any functionality/dexterity when expanded or opened. The reason behind their names comes from the source of “weeping” sound they produce when alone, among others of their kind, trapped, or content and sometimes even out of fear. A soft harmonic tone carries through the gallows and empty halls of abandoned buildings, dead lands, and desolate cities. Their cries and pleads shrieking of horrific terror send chills racing down the spine once enraged or threatened, causing instantaneous anger once approached. They’re presumed deadly when encountered and volatile due to their dormant like states when walking or moving about.

They’re also referred to as Ghosts because of their apparition-like appearance and their presence normally indicates death (or a death omen). With Daem crippled to its core some of its blossoming and garnished cities are now what they call ghost towns with ash falling from the gray skies, clouded with mist and a cold, icy touch. They’re known to walk among the dead as if they were dead themselves considering they’re entirely dead on the inside yet living as well. Their faces carve a more enlightening and terrifying touch to their features, giving away the gruesome tales each Ghost has. A skull hangs like a decoration from their head, obscuring the grotesque face behind the mask. Skin peeled from the bone, leaving exposed muscle and bone underneath their heads are composed of a reddened mess of gore and blood. Their jaws hang loosely from their maw and skull, almost hanging at a slant while a dressage of loose muscle, flesh, and sanguine-enriched blood drip from the bone and jaw. Their teeth serrated and somewhat “human-like”, their completely akin to their ghastly features.

Piercing gray, crimson, black, or pulsing white eyes illuminate from the soles of their skulls, each color representing/symbolizing a form of fate from their past. It’s said that the Ghosts were known to be the ancient leaders of the Revenants taking on the monsters they were, almost as if they had been taken over by their inner demons while being mutilated physically and taking on a demented, corrupt, and disfigured shape. They become the monsters they once were, and the virus ravaging Daem seems to work in vast, mysterious ways. While there are many tales about them, it was never sure on where they can from or their origin. Tales say they were once soldiers or mighty guardians of Democritus or even the corrupt lost souls of the Vallec twisted in ways they couldn’t explain. Either or, the Ghosts are a lot more than just walking corpses with a dreadful past—they’re also demented souls ripped away from their bodies whom spent years within the Hallows, bringing back the broken and dismantled pieces with them.

"This is what you become when you lose your soul… When they rip you to pieces and mutilate you to little or no recognition. You become this sloppy mess while slowly losing your mind. You don’t recognize yourself, you don’t feel and you don’t breathe. You’re just a wandering corpse with a demented shame tethered to you. You can’t hide from you because this—this is what you’re gonna become.”

Notable Necromae

Ryyo’vyn Vectes



Basic Information

Origin

There are various tales as to how the Soulless came to be, one of the most infamous stating they’re the lost souls from Lethe—tattered, torn, warped, dysfunctional, disfigured, and demented. Often times they speak of them as corrupted souls from those whom fought on Democritus’ soil and lost their lives within battle, or even the tainted souls that once was the Vallec. However one goes it seems that each tale points to one direct source: Lethe. The Necromae or the Soulless happen to be almost all of the above. They’re wandering corrupt souls torn from their bodies and sent to their own hell (Lethe) while being forgotten and put through years of unexplained torture while living in their own obscured hell. Whilst sources cannot be proven it is said their origin is presumed to be constructed from Lethe itself and spat out from the realm—as if they weren’t needed or lacked the space for their souls.

There are two types of Ghosts: Necromae and Soulless. Necromae are fairly different from the Soulless in various aspects and forms. Necromae are easy to point out considering they do in fact have souls, but they were jammed back into their bodies and caused a rapid mutation within their bodies due to the tainted soul being mangled and mutilated for so many years. They slowly become the monster they were molded into down in Lethe while surrendering to their inner demon, mocking its shape and monstrosity closely. They’re also known to be seen feeding on the dead or presumed to “guard” cities that reek of death. It is spoken that either Necromae or the Soulless taint their living and presence by hanging around cities composed of death or where slaughter, murder, or any form of fate had occurred, almost being a form of Death Omen perhaps. Considerably, if a Necromae or Soulless is spotted within the area (kinda of like vultures) there are one or two reasons as to why: Death is about to happen or has happened.

The Soulless range to being almost like ghosts or apparitions, but taking on their shapes while appearing to be almost tangible. The Soulless are morbid forms of tainted husks that wander aimlessly without single evidence of a soul being within their bodies, and they’re considered to be the more volatile, malicious, and grotesque of the two. No emotion or thought/mind functionality, no source of empathy or sympathy, and not even signs showing the slightest amount of dignity or fear. When abruptly taken by surprise, disturbed or touched they turn into a beast mortified by their unwilling capability to kill anything on sight. Unstable and ruled to be lethal, dangerous and savage, most denizens take extra precautions when dealing with the Soulless if spotted within the area. They may be deemed without a soul, but that doesn’t mean they have been restricted of any source of power and cannot kill the living or dead. And that’s what makes them deadly and ll of fear: they seem almost invulnerable and untouchable.

Eye Color

Eye color depicts the source of their agony, which can run along the lines of betrayal to murder. Their origin also remains cryptic and mind-bending, making them almost “alien” to Daem’s vast secrecy among its species and inhabitants. For the most part eye color is what most denizens or wanderers look out for, and some have told about mysterious visions or illusions coming from the soulless beasts such as vivid and tangible images or scenes played out like a movie through their conscience. While they still adopted the name The Weeping or Weeping Hollows they’re never more volatile and malicious than what their name stands for.

Eye color is important and a key feature to look out for, especially when in colors. They may speak with high pitched screams or a series of weeping tones, but their eye color speaks a different language and their fate. Below is a list of colors with their meanings and a few Soulless to help distinguish their fates and reasoning behind their eye color.


  • Pearl/glossy white—white could normally mean a few things but in this instance it means betrayal or deceit; could have been murdered (first, second, manslaughter, etc.) or possibly wrong place, wrong time. (example: “I was betrayed by my best friend; I was murdered by him. After I had died I simply returned the favor…”)

  • Red—the act of murder or had killed someone; red symbolizes blood or the putrefaction of causing it (i.e. bestowing in bloodshed). (example: “I murdered my entire family out of my own greed and jealousy. They disgusted me.”)

  • Gold—mutiny or treason; usually depends on their form of reprisal, but often times it’s depicted as their way of revolting against an event or group, usually ending in a tragic death afterwards. (example: “I hadn’t seen it coming. A soldier of fortune I fought against the virus, the Reveilles, only to be consumed by it and killed by my own kind out of survival.”)

  • Slate/teal-blue—suicide; could run along the lines of accidental, intentional, or assisted. With Daem’s corruption falling to the brink of mere desperation it’s likely for some to take their own lives in their ways of survival. (example: ”It was either them or me and I chose myself. It was twenty to one and I knew I wouldn’t have survived. I was wounded, cornered with one option left to my name, so I did it. Used my catalyst as a nuclear reactor and destroyed myself.”)

  • Black/ebony—aftermath of Lethe; particularly this deals with returning from Lethe after having their soul torn from their body while being a mangled, corrupt, and mutilated mess. After Lethe spits out the mess they become a soulless creature with no conscience or natural mind. (example: “Once the forgotten realm had spit me out… I turned into one of its monsters: an uncontrollable, malicious beast withering in my own decaying mess.”)


The Weeping + Sounds

Another form of difference between the two are the sounds each one produces and creates, to help alleviate confusion between either or. Necromae produce a soft toned cry when wandering any form of dead-land (i.e. such as Decessus) that has been consumed by death and reeks of it. With soft willows and echoes coming from their mangled bodies, they can be easily spotted once the tones grow louder. Seemingly they make it almost nearly impossible to find them due to their resonating weeping echoing throughout the entire area, proving for it to be difficult to find their exact location. The Soulless produce higher echoes and conclude to perform “clicking” sounds whilst mocking the same weeping echo Necromae’s produce, which seemingly is the common factor that nearly has been proven difficult to distinguish between the two. However, the Soulless also produce a high frequency like scream or shriek when startled or go into a chaotic like insanity/dementia. It’s also used to help pin point their location to other lurking Soulless within their proximity, and can also be used as a lure. Unlike Necromae the Soulless feed off the living and consume souls and/or flesh, another trait in which make them dangerous and deadly to any newcomer or wanderer(s). Soulless also tend to have a ghostly mist-like appearance while appealing to a white ethereal emitting from their bodies like a gas whilst Necromae look almost solid, mortal and a grueling mess of flesh.

There are various infamous characters that have bloomed themselves a reputation, some of them being old famous characters that have died and became these forms of mangled, disfigured monsters of the dark and nightmares. One of them being the righteous and presumed father of Aly’vyn: Ryyo’vyn. Rumor has it that after he had slaughtered his family (with the exception of Aly’vyn), he was held bent on his burden and died shortly after by a Reveille and deemed imprisoned within Lethe and spat out into the monstrosity he once was. No source of evidence declared it true, but some sources presume of seeing a figure resembling him while becoming one with his inner demon and fate, whilst his eyes a grueling mass of sanguine and enriched hues of red.

Death Echoes

Lure used in Necromae to reel in unsuspecting victims. Usually consisting of screams from those close to the victim.

Black Goo or Golden Liquid

It has been told that some Necromae have been seen hacking up a black, tar like goo from their maw, which could be parts of their mangled souls turning into a oozing slush due to be forced down their gullets while thriving off of a decomposing matter of flesh, and after years spent in Lethe their souls can no longer be supported within their bodies, which has been characterized to being a lot similar to a parasite resembling the one seen throughout Daem. Likewise, as Necromae purge their guts out and move on they’re unaware to their damaged and tainted souls melting within their bodies, becoming a gooey slop while excavating through their own husk. Most stories say this is how Soulless can be created as well besides being torn and ripped away from their own corpse or spat from Lethe, but usually it’s unknown as to their main origin exactly. Soulless are sometimes found to have a golden or white gold like liquid run through their bodies, tracing vein-like striations within their misty appearance.

Source of Energy



Sizes and Structure



Tiers



Location


Biography

Note: this is a closed species. That means they’re not open to the public or anyone unless I have came to you personally or gave permission, and that’s my own written consent. So please, refrain from making them, even though I’ve never had any trouble before in the past with my species.
Offline Profile Quote Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Demons · Next Topic »

Music Player

Useful Links
Nyrvyria Wiki
Democritus (InvisionFree)
Gears of War Rp Board
Dead Space Rp Board
Drakan: The Ancients' Gates Rp Board
Resident Evil Rp Board
Dragon Booster and Fantasy Rp
Zathyus Networks