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Attacks & Techniques
Topic Started: Jan 6 2013, 10:39 AM (42 Views)
Last Saiyan Team
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Attacks and Techniques

In the Dragonball universe, having a special attack to rely on during the heat of combat could be the deciding factor when it comes to winning. The RPG is the same way. Below we have our list of attacks that can be used during your adventures throughout the universe. Each attack has its own "INT" requirements in order to learn them. Your character must meet that requirement in order to try and learn the attack.

Your character may learn a new attack every 5,000 INT and every 10 wins in combat.


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Physical Attacks:

Physical Combos: A series of punch and kicks, knees, elbows. Basically any physical attack. This does little damage but can help when in a close battle or when low on energy. (AD=25%) Requirements: Start with this.

Grapple: This gives your fighter the ability to grab your opponent and smash them into nearby objects. (AD=30%) Requirements: None.

Double Fisted Smash: Used a lot by Vegeta. The user cups their hands together and smashes them down on the opponents neck. (AD=30%) Requirements: 100 INT.

Spinebuster: The user attempts to crush the opponents spine with a powerful strike. (AD=45%) Requirements: 500 INT.

KO Punch: A powerful punch that knocks the opponent out for 2 turns. This attack does no damage, but if successful, gives user +2 actions. Requirements: None.

Physical Barrage: Bring the opponent into a close physical battle, trading punches back and forth with your opponent. (AD=30%; hard to dodge) Requirements: 300 INT.

Drunken Headbutt: Used by Master Roshi in the World Martial Arts tournament. The user acts drunk, then smashes their opponent with their head. (AD=35%) Requirements: 100 INT.


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Techniques:


Zanzoken: The art of moving so fast that your body leaves an after image of itself. Making it very hard to hit you. Used for Dodging an attack. May only use once a fight. Requirements: 15,000 AGI & 3,000 INT.

Kiai: The user scream as loud as they can, causing a huge aura to burst from their body. This aura deflects small energy attacks and physical attacks. May only use once a fight. Requirements: None.

Solar Flare: The user places their hands in front of their face, using the suns rays to blind their opponents. Effects all players on the field. Gives user +2 turns. May only use once a battle. Requirements: None.

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