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| The Quarry; Drakcol's Main Merchant House | |
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| Tweet Topic Started: Sep 12 2012, 09:41 AM (34 Views) | |
| ToberDam | Sep 12 2012, 09:41 AM Post #1 |
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As you walk into the store, you notice it alot cleaner than the rest of the city. The walls are lined with equipment that give you thoughts about how you could change your style up a bit Merchant Talis: Hello hello Returned! Feel free to give a swing before you buy! Inventory Expendables Healing Balm: A universally made good. Restores 5 HP upon use 25 Marks [Stackable]Healing Pill: A universally made medical pill. Restores 10 Health on use Required level: 5 40 marks Flask of Water: A flask of water to cool the nerves, restoring 5 MP 25 Marks Flask of Purified Water: An cleaner flask of water to cool the nerves. Restores 10 MP Required level: 5 40 Marks Energy Shot: Originally invented from the Southerners, This shot restores 10 Energy 15 Marks [Stackable]Energy Pill: An improved shot compressed down into a pill. Restores 20 Energy 40 Marks Weapons Novice's Blade/Crossbow: A surplus made blade/crossbow used by the common soldier Weapon: + 2 STR 50 Marks Novice's Rapier/Bow: A surplus made rapier/bow used by the common soldier Weapon: +1 ACC 50 Marks Learner's Stave: A commonly made staff used by the common soldier Weapon: +1 ACC Weapon: +1 STR Required Faction: Friendly 50 Marks Soldier's Blade/Crossbow: An uncommon blade/crossbow forged for an extra kick Weapon: +5 STR Required Level: 5 125 Marks Adapt's Rapier/Bow: An uncommon rapier/bow forged for easier manageability Weapon: +3 ACC Required Faction: Friendly Required Level: 5 125 Marks Adapt's Light Polehammer: An uncommonly made hammer used for the right balance of things Weapon: +4 STR Weapon: +2 ACC Required Faction: Noted Required Level: 5 125 Marks Main Body Armour Novice's Leather Armour: A surplus suit made for fresh soldier. Armour: +1 MDEF Armoru: +1 STA Armour: +1 AGI 100 Marks Novice's Plate Armour: A surplus suit of plate for the fresh soldier. The extra weight is noticable Armour: +2 MDEF Armour: +2 STA Armour: -2 AGI 100 marks Learner's Chain Armour: A commonly made suit of Chainmail for new members of the Collective. Armour: +2 MDEF Armour: +1 STA Required Faction: Friendly 100 Marks Adapt's Leather: A commonly made Suit of Leather for the soldier Armour: +3 MDEF Armour: +2 AGI Armour: +3 STA Required Level: 5 150 Marks Adapt's Plate Armour: A commonly made suit of plate. There is noticeable weight. Armour: +5 MDEF Armour: -4 AGI Armour: +4 STA Required Faction: Friendly Required Level: 5 150 Marks Adapt's Chain Armour: A commonly made suit of chainmail for members of the collective Armour: +5 MDEF Armour: +4 STA Required Faction: Noted Required Level: 5 150 Marks Jewelry Rusted Signet of Joy: A worn ring with a smiley face on it Armour: +2 AGI 75 Marks Rusted Signet of the Shield: A worn ring with a shield on it Armour: +2 STA 75 Marks Rusted Signet of the Ox: A worn ring with an ox on it Armour: +2 STR 75 Marks Rusted Signet of Focus: A worn ring with an eye on it Armour: +2 ACC 75 Marks Rusted Signet of Well-being: A worn ring with a figure of a man on it Armour: +3 Health 75 Marks Rusted Signet of Mental-Being: A worn ring with the figure of a woman on it Armour: +3 MP 75 Marks Signet of Joy: A ring with a smiley face on it Armour: +3 AGI 100 Marks Signet of the Shield: A ring with a shield on it Armour: +3 STA 100 Marks Signet of Ox: A ring with an ox on it Armour: +3 STR 100 Marks Signet of Focus: A ring with an eye on it Armour: +3 ACC 100 Marks Signet of Well-being: A ring with a figure of a man on it Armour: +5 Health 100 Marks Signet of Mental-Being: A ring with the figure of a woman on it Armour: +5 MP 100 Marks Sellback Rates: Strangers - 25% Friendly - 35% Noted - 45% Decorated - 55% Honoured - 65% Revered - 75% Edited by ToberDam, Sep 12 2012, 08:01 PM.
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12:56 AM Jul 11