Welcome Guest [Log In] [Register]
Welcome to Way of the Shinobi. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Minna Nara
Topic Started: Jun 30 2012, 12:45 PM (94 Views)
narafan

Name: Minna Nara
Alias: Min
Clan: Nara
Bloodline: Nara
Gender: M
Age: 11
Birthday: 7/15
Sexuality: straight

Village: mist
Rank: Genin
Element(s): water
Chakra Speciality: Ninjutsu
Weapons: None
Items: None

Height: 4' 9"
Weight: 78 ibs
Hair: Brown
Eyes: Brown
Others: 3 scars on face from a wolf attack when child
General Appearance: (Pic, or can leave blank)

Personality: Loves life and being with people
Likes: being with friends and family, helping others
Dislikes: others hurt, failing
Motivations: "to help others more than myself"
Fears: friends and/or family hurt, failing


History: It all started when minna was 5 years old. He was with his friend at his house. They were playing with toys for hours. They both then went outside without anyone knowing and went into the forest because they wanted to play hide and seek. Minna was hiding while his friend was counting. Minna ran far away and hid behind a tree. Not to his knowledge, there was a wolf watching him. Minna heard something but he didnt know what it was. He thought it was his friend so he started to run away. Then he found another tree then hid. Then he heard the sound again. He looked back but didnt see anything. But when he turned from looking around the tree he saw a giant wolf. He was frozen with fear. He just watched while the wolf was circling him. He they screamed and started to run the way he came towards home. The wolf chased him. Minna didnt know what to do he was so scared. Then he tripped over a root from a tree and turned in tears to see the wolf stop behind him and started to swing his claw. Minna moved back to try avoid it but couldnt in time and got cut in the face. He started to bleed and cry. He got up and started to run away but the wolf was quicker and knocked Minna down. Minna saw the wolf take a lunge at him and closed his eyes. When he opened them he saw the wolf was laying dead infront of him. He looked over and saw his father. He ran to his father in pain and scared. They both went back home and after time the pain went away. There are scars now and everytime he looks in the mirror, Minna is reminded of that day. When he turned 8 he asked his dad to train and help him be stronger just like him(Minna's dad). Minna's dad agreed to teach him some little stuff to protect himself and others. Minna practiced for hours each day. THen when he was 10 he went into the academy and failed the first time but the second time when he was 11 he passed with flying colors. He is now a Genin and is waiting to see where his life will take him.
Offline Profile Quote Post Goto Top
 
narafan

Kage Mane no Jutsu - Shadow Imitation Technique
BLC 1
Kage Mane no Jutsu is a Ninjutsu technique developed by the Nara clan. It's original purpose was as a skill to help delay any pursuers. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow. Once the clan members shadow reaches the target shadow, it will attach itself. While attached the target will be frozen, only able to replicate in mirror form the actions of the clan member. If the clan member is low on chakra, the Kage Mane will falter and the shadow will return to its normal form.


Kage Shirudo no jutsu - Shadow Shield
BLC 1
It causes the shadow of the Nara to swirl under their feet and when a taijutsu attack comes at them the shadow rises creating a wall. If the enemy is caught in the wall it is similar to Kagemane. It can only bind taijutsu weaker then the current Stage of the Nara.


Kage Musha no jutsu - Shadow Warrior
BLC 2
This is an alternate version to Kage Bunshin no jutsu. This causes the shadows around the Nara to arise taking his or her shape but remaining all black. There is a limitation to how many can be made. Chuunin can typically make 2 without a problem and Jounin 4.
r

Kage Shoki no jutsu - Shadow Weave
BLC 3
A variation of the Kagemane, the Nara infuses chakra onto a weapon and throws it. If it hits the shadow of an enemy, the enemy is bound to the floor unable to move.


Kage Nui - Shadow Sewing
BLC 3
Ninpou: Kage Nui is a Ninjutsu technique developed by the Nara clan. To perform the technique Shikamaru will first form the needed handseal to extend his shadow. Shikamaru will then change the handseal to cause the shadow to emerge from the ground in tendrils. The tendrils can extend and whip about and are strong enough to pierce nearby targets.


Kage Kubi Shibari no Jutsu - Shadow Neck Bind Technique
BLC 4
Kage Kubi Shibari no Jutsu is a Ninjutsu technique developed by the Nara clan. To perform the technique the clan member will first bind their target using the Kage Mane no Jutsu technique. Once the target can no longer move, they form the needed hand seal to initiate this technique. The clan member uses their shadow to form a hand which will creep up their opponents body to their neck. Once the hand reaches the neck, it will constrict in such a manner so as to strangle the opponent. However, the clan member will need to be careful. If their target has a lot of chakra, they can turn back the shadow hand and prevent it from binding their neck.


Kage Genkotsu no jutsu - Shadow Fist
BLC 4
After successfully using the Kagemane and binding your enemy to your movement. This jutsu makes the shadow of the enemy rise up and punch him or her. The power of this attack is equal to the strength of the user.

Kage Dansu no jutsu - Shadow Dance
BLC 5
This defensive jutsu allows the Nara to make silhouettes of him or herself making their movements clouded. This jutsu makes 2 silhouettes per rank of ninja.


Name: Kage Oomata (Shadow Stride)
BLC 5
This rather versatile jutsu acts much like a normal ninja’s sunshin would. Unlike a sunshin however, the user requires a shadow at least large enough to step into completely to perform this technique and likewise requires the user to be able to see a shadow large enough to completely cover his body to step out of again, and the user cannot move until he has completely exited the shadow. Unlike a regular sunshin however this technique can be used in combat to full effectives and makes an effective assault jutus. This move may only be performed twice per thread.


Name: Kage Migawari (Shadow Substitute)
BLC 6
Migawari is a term used in folk law to describe a doll which receives the misfortunes of its owner, and the Kage Migawari could be said to have been named after that particular myth. The user manipulates his shadow and causes it to rise from the ground and “stand up” as if it were another person (though it is still obviously the user’s shadow). The user is capable of directing the shadow to move about as if it was a bunshin, and the technique’s primary use is as a solid defence. Essentially, the Substitute gets in the way of an attack and blocks it for better or worse. It has the user’s “stamina” when it comes to taijutsu and when dealing with ninjutsu any attack will subtract its stage from the Substitute’s stage and should it reach 0 in that manner the Substitute disappears (even if the stage is higher it will block that one attack).


Usually employed as part of a decoy or a diversionary strategy, the Kage Migawari is nevertheless a useful delaying tactic should the Nara be caught unawares. Of course, it goes without saying that as long as the Migawari is active the user’s shadow is unavailable for use in other Nara techniques.

Kage Wana no jutsu - Shadow Trap
BLC 6
A much more advanced version of Kage Shoki no jutsu, this is done similar to an exploding tag but it is put in a shadowed area. When an enemy crosses it, it makes the shadow’s come alive binding anyone within a 10-foot radius in Kage mane. This Kage Mane can be broken much more easily and it doesn’t last near as long as the real one. But it is a great diversionary tactic.


Kage Urasenshi no jutsu - Shadow Back Stab
BLC 7
An assassination technique of the Nara. Using the same concept at Kage Kubishibari no jutsu. After successfully using Kagemane, the Nara can make that same hand arise from behind the enemy wielding some sort of weapon. The hand will then go and backstab the enemy usually getting a fatal shot unless the Nara is distracted.


Name: Kage Kurinuku (Shadow Drill)
BLC 7
This technique can be as useful as its name in itself. The users shadow slides up someone while in kagemane as if going into neckbind, but instead a more typical swirling motion begins on the target. Once finalized, the shadow will literally drill into the person to the users liking, and pull out, the remains of what it dug into plopping against the ground as the shadow reverts to normal. This can be used to drill through bone, or even drill into a bank and steal the money inside, or even dig it out with the hole created.


Name: Kage Anouen (Shadow Un-rooting)
BLC 8
Continuer: This technique is relatively simple, and almost exactly like shadow film, only on a much larger setting. What it does is slide under any object, and then creates a separate path for the object to slide down, no matter how steep the area their standing on is. It literally pulls the object as if on a treadmill. The shadow is traction-less and when on a separate shadow, the user can bind someone first, slide under any object, and send it rolling at frightening speeds.


Name: Kage Jishaku (Shadow Magnet)
BLC 9
This technique first requires shadow bind. The next step is to send small tendrils onto the enemy, as is miniature shadows attempting to bind. What they do is go after each and every small shadow on the enemy, folds of clothes, shoulder blades, anything. Then, they attempt to connect to the enemy’s shadow. Literally everything starts to be pulled down until the pure pressure begins to snap inside them. First, their front is brought down, then their back attempts to attach to their shadow, and begins to snap forward. This can work for anything to bring it down, trees can begin to bend or snap, doors being rips off their hinges to slam down. Though this is just an added thing, almost never used for that purpose.


Kage Seken no jutsu - Shadow World
BLC 10
Very few Nara have ever had the sheer chakra capacity to wield this technique.
This technique veils a 15 foot area in dense shadow, such that the sun cannot shine through. In this area the enemies are stuck in total darkness unable to do anything to stop it. The Nara only has to alter his or her chakra to do jutsu. If the enemy can run out of the area he or she is free and able to do something against it, but the Nara won’t let that happen. After the jutsu is done however the Nara is exhausted and will only be able to run from battle.


Name: Kage Hanketsu (Shadow Sentence)
BLC 10
Essentially, this is the Nara’s ultimate finishing move. As its name suggests, it is a death sentence to all those who are condemned to it. With an enemy trapped by the Kage Mane, the Nara uses this technique in an attempt to leave almost nothing left. Acting almost like a Continuer version of the Kage Nui, this jutsu inserts dozens upon dozens of razor sharp tendrils into the captured enemy – consuming him in shadow – before explosively ripping them apart from the inside out. It would take a man of great stamina to resist these probing tentacles but there is no doubt that the most sure defence against this technique is to avoid the Kage Mane to begin with.
Offline Profile Quote Post Goto Top
 
narafan

Academy

Artificial Thin Mist Skill [Jinkouteki Ruikiri no Jutsu]
The user uses this jutsu around water to create a very thin mist. This mist is too thin to be used as any sort of cover but it can be used as a source for mist based jutsu.

Morning Dew [Asastsuyu]
The user creates mist again but instead of placing it in the air they place it on the ground. This makes the ground very slick and slippery for the opponent. Now while this is useless on dirt, sand, or dry ground it is very effective on grass and rocks. It can effect the user aswell, but the user does have the advantage of suprise.

Gathering Water Supply Skill [Saishuu Kyuusui no Jutsu]
Naturally a ninja that utilizes jutsu that involve the use of water need water, naturally. As a way to combat lack of resources, this technique was developed in order to gather what is neccesary. A practictioner of this jutsu uses chakra to gather percipitation from the air, from condensation on objects, from plants into an area nearby. As the user’s skill progresses, the area from where the user collects the water and how much they can gather increases.

Underwater Breathing Technique [Suichuu Ikidzukai no Jutsu]
A basic jutsu whereby one uses chackra to force a large amount of air into the lungs. After which, the user then holds his or her breath and uses chackra to artificially recycle the air in their lungs to make the most of it. The end regovita is that the user is able to hold his or her breath for up to five minutes longer.


Genin

Carp Rapid-Fire Gun [Koi Sokushahou]
A simple jutsu that causes a person to gradually produce water in their mouth that can be spit out at an opponent. It can hit with enough force to stun your opponent if it is done properly. It can be done 5 times in succession, or one jet can be shot per post.

Mist Blade [Kiri no Yaiba]
Using this technique the user can create an extended sharpened edge made of mist from their hands or an already existing weapon.

Mist Clone Skill [Oboro Bunshin no Jutsu]
A technique that creates false clones of the user. The clones are used as a diversion while the user attacks. The clones are incapable of attacking, but any attacks made on them pass right through.

Water Armor [Mizu no Yoroi]
A thin layer of water covers the user’s whole body. It gives him/her a small protection by dampening the effects from (genin-level) fire techniques by cutting the damage done by them in half and does stand up against taijutsu. While the armor is on, it constantly draws out small amounts of the user’s chakra until its HP runs out.

Water Clone Skill [Mizu Bunshin no Jutsu]
A skill which creates clones composed of water. The water clones are significantly weaker than the user but are still capable of inflicting damage on the opponent. A clone will have one fourth of the user's hp and stats, but no chakra.

Water Element: Water Shuriken Technique [Suiton: Mizu Shuriken no Jutsu]
By using their chakra an opponent manipulates water to form shuriken from it. Once the shuriken cut, hit, or fall to the ground they return to water with no form. The water can be re-used.

Water Shield Technique [Mizu Tate no Jutsu]
A shield of water is formed around the user as a cylindrical barrier that reaches just above the user's head. The shield lasts for 4 posts, and after the initial creation that user can manipulate the water. This allows for water spikes, tentacles, hands and the like, though these appendages are not dexterous enough to handle a weapon. The bad thing is that the shield isn't that reliable, stronger (Chuunin Level) techniques can get through it but it is a good defense against simple taijutsu techniques.

Waterfang Projectile [Suigadan]
The user sends his chackra into a nearby body of water and from it makes spikes of water that spin and can pierce an opponent.


Chuunin

Water Reflection Clone Technique [Mizukaisou Bunshin no Jutsu]
A Jutsu that makes the user's reflection in the water able to step out and attack on its own. This type of Water Clone is just as powerful as the user is though the clone is unable to use any form of Ninjutsu or Genjutsu. A single hit destroys this clone.

Choking Fog [Ikigurushii Enmu]
The user super condenses the mist near the opponent making it hard to breathe. Although this isn’t enough to kill someone or to do any real damage, it is enough to slow down their movements and place them into a panic-stricken state of mind. This altered state of mind helps the user in pulling off plans or just in simply finding them.

Hidden Mist Skill [Kirigakure no Jutsu]
A highly effective cover technique which blankets an area in a thick fog, confusing the senses of the enemy. Unless the user is trained to fight without the use of his eyes this jutsu does not provide a significant combat advantage. This can also be used as a source for Mist based techniques.

Water Sword [Mizu no Yaiba]
Creates a sharp sword made of solid water in the user’s hand. The user can freely decide what shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. However, this sword is weak and can only do minor slashes to human flesh, and can easily beaten by fire or high-pressure winds.

Water Prison Skill [Suirou no Jutsu]
A skill used to trap the victim inside a prison of water; it is very difficult to escape. The only downside to this technique is that the user must keep one arm inside the bubble at all times in order for the victim to remain imprisoned.

Water Protection [Mizu Shugo no Jutsu]
An advanced version of the Water Armor. A thin layer of water covers the user’s whole body. It gives him/her a small protection by dampening the effects from fire techniques by cutting their damage in half. It also protects from Taijutsu attacks. While the armor is on, it constantly draws out small amounts of both the user’s chakra.

Tornado of Water [Mizu no Tatsumaki]
A technique in which the user summons up a large spiraling vortex around him or herself. It can be used as both a defensive and offensive tool. Good at blocking long range attacks and fire jutsu.

Bombarding Hail [Hougeki Arare]
Using this jutsu requires great chakra control, performing hand seals and sending chakra into the clouds. After a bit of development, a ninja will form the precipitation of the cloud into hail. This hail will fall for a brief time from the clouds and by chakra control be targeted at the opponent.


Jounin

Sword of Draining [Mizukuri no Yaiba]
An advanced form of the Mizu no Yaiba. Instead of just making a sword made of stagnant water, the user instead makes the water move quickly giving it a higher tension level. Thus making it harder to bust up and giving it a sharper edge.

Frozen Water Shield Technique [Touketsu Mizu Tate no Jutsu]
A shield of water is formed around the user that freezes partially when struck. The shield lasts for 4 posts, and after its initial creation the user can manipulate the water. This allows for water spikes, tentacles, hands and the like to come out. Any attacking appendage freezes momentarily before striking, increasing the amount of potential damage dealt. The bad thing is that the shield isn't that reliable, stronger techniques can get through it but it is a good defense against simple and intermediate taijutsu attacks.

Mist Instantaneous Body Skill [Kiri Shunshin no Jutsu]
A technique which allows the user to transport from one place to another in a veil of mist.

Poison Mist [Doku Kiri]
The user spews forth a giant cloud of poisonous mist from his or her mouth that blankets an area of a 30 ft radius in a dark green mist. This mist is comprised of a weak poison that irritates the opponents’ throat and lungs causing them to go into long and painful coughing fits.

Water Chains Technique [Suikusari no Jutsu]
Creates chains made of water and binds an enemies ankles and wrists. The strength and power of these chains depends on how skilled the user is with ninjutsu. The enemy can still perform seals if his arms are strong enough to move.

Water Element: Water Cannon Technique [Suiton: Suihou no Jutsu]
A skill that lets the user spit a powerful beam of boiling water, strong enough to push down to cause physical damage. The user can spit three such beams consecutively, or fire them off one per post. After three posts, if any of the shots remain unfired, they are lost.

Name:Daibakufu no Jutsu -
"Grand Waterfall"
After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the opponent. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.

Water Instantaneous Body Skill [Mizu Shunshin no Jutsu]
A technique which allows the user to transport from one place to another through puddles of water.

Water Collision Destruction [Suishouha]
After creating a large tornado of water the user can make it bear down on their opponent and move it at their will. Purely offensive and lacks any defensive capabilities.

Silent Killing Method
The Demon of the Mist, Zabuza Momochi was famous for has now been learned by the rest of the Mist Ninja.This technique allows the user to feel out their opponent without the use of their eyes, with increditable accuracy.The user is so silent that they can take down three squads of ninjas without any sounds being made.The user is very hard to find this This is one of the Mists most deadly Taijutsu Stances. The user is no longer visible in mist unless at a very close distance. The user can see the opponent clear. A mist attack must be activate to use this technique.

Silent Execution
This attack is one of the Ulitamate attacks that can be learned in the Silent Killing Method. This attack hits the opponent in the back of the head causing major damage and sending them face first, possibly knocking them out for a little while making them unable to fight. This attack is silent until the hit.

Crushing Strike
This is used with a heavy sword. This attack is an advanced form of the Silent Strike. This attack hits the opponent with such force that it with make a huge dent the ground under their opponents feet. This attack is silent until the hit.

Silent Strike
While using the Silent Killing Method, the user silently strikes the opponent with a sword. Usually hitting them in the back. The user then disappears as though they were never there.

Bakusui Shoha
(Exploding Water Shockwave)
One can literally create water out of nothing. Kisame was able to cover a significant portion of desert while engaging Guy and his subordinates.

Goshokuzame
(Five Eating Sharks)
Once an opponent is knocked into water, the user press his hand against the water as five sharks can be created out of chakra and used to attack the opponent.


Sannin and kage

Water Trap of Restraint [Mizuwana no Yokuseiryoku]
Creates a large body tourniquet out of nearby water to wrap around an opponent or an unruly prisoner restraining their legs and arms. This can also be set up like a trap, for if someone steps on a puddle the trap will go off and attempt to restrain them.

Snow Blindness [Setsumou]
Used in conjunction with the Hidden Mist skill this makes things even more difficult to see. If used without the Hidden Mist skill, it is far less effective.The user makes snow begin to fall from the sky as thick as possible. This, of course, effects both the user and the opponent's vision.

Water Element: Water Barrier [Suiton: Suijinheki]
An ultimate defense of the Mist Shinobi, Suiton Suijinheki requires a great deal of water to work. Upon completing the technique, a large, swirling barrier of water surrounds the user and any nearby allies. This protects against any fire technique, as well as any Ninjutsu that are projectiles by nature. Attempting to breach the barrier with Taijutsu is self-defeating, the opponent who attempts to do so will find himself being whirled around the barrier and slammed into the ground several times throughout the duration of the technique as he is caught in its strong current.

Water Element: Water Dragon Blast Skill [Suiton: Suiryuudan no Jutsu]
A powerful attack that creates a huge current of water in the shape of a dragon, which is then sent towards the opponent. Essentially a devastating single target attack.

Grand Water Explosion Technique [Daibakufu no Jutsu]
After performing a long string of handseals the user creates a spiraling column of water that will circle the user and afterwards the user can force it to erupt into the opponent. Due to the immense force of the attack the opponent will be under the mercy of the water as it drags them away from the user.
Effect: 5,300 Damage
Cost: 4000 Chakra

Water Element: Water Shark Blast Technique [Suiton: Suikoudan no Jutsu]
A powerful attack that requires its target to be on or near the water, this technique creates a large shark comprised of water that can be used to attack in one of two ways. Primarily, the shark is sent towards the opponent at a charge, attempting to strike the opponent with extreme bashing force as well as trying to rend him with its teeth. The second, more devious use involves the shark attempting to swallow the opponent. In this case, the shark is hidden under the water until it attacks. If it manages to swallow an opponent, he is trapped within a sphere of water for 2 posts as the shark itself dissolves. After an attack, successful or not, it vanishes.

Suikodan no Jutsu
(Water Shark Missile Technique)
This jutsu utilizes water to attack the enemy with a powerful water burst that's in the form of a shark. The user must know Goshokuzame (Five Eating Sharks) first
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Mist Citizens · Next Topic »
Add Reply


Run and HIDE!!! Oh shit, not you again!!!
Etavarium Theme created by Zeus00 and converted by Wolt of the ZetaBoards Theme Zone