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December Version Update
Topic Started: Nov 20 2006, 09:27 AM (586 Views)
Veloxe
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Not an LS leader...but I play one in game!
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The day you get refresh II is the day Nin's get Uts: Ni and is the day PLD gets a 2nd provoke XD
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Jordache
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Nin's alreayd have Ust: Ni, theyve had it for a very long time... XD (I know you mean San :P)
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Achika
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Chocobo Raising Changes and Additions (12/07/2006)
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Two big new additions are being planned for the coming version update--Kamp Kweh and the Chocobo Hot and Cold Game! Also, several features such as new abilities and changes in chocobo behavior all guarantee to take chocobo raising to a higher level of excitement!

Click here for more details.


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Several new additions are in the works for December's version update. Here is a sample of what is in store:


Kamp Kweh

Kamp Kweh is a place where adventurers can bring their chocobos to interact with others, as well as view the conditions of the other participants' animals.

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Chocobo Hot and Cold Game

Now, treasure-hungry adventurers from around Vana'diel can use their very own chocobos to hunt for buried loot in the Chocobo Hot and Cold Game. From chocobo digging pros to newcomers, this exciting new event has something for everyone!

How to Participate
First speak to one of the VCS representatives stationed in Bastok, San d'Oria, or Windurst. After an explanation of the rules, the representative will give you a chocograph with the name of several areas on it, as well as a clump of Tandjana wildgrass, used to call your chocobo in the field.
*Your chocobo must be registered before participating.
*You must possess the maps of the areas listed on the chocographs.
*After using a clump of Tandjana wildgrass, you must let your chocobo rest 24 hours before receiving a new one.

How to Play
1. Use the Tandjana wildgrass in one of the areas designated on your chocograph.
2. Once your chocobo arrives, your map will open and a marker (???) will indicate the general location of a hidden treasure coffer.
3. Ride your chocobo to the vicinity of the marker and dig. Depending on the relative distance you are from the coffer, your chocobo will react differently.
4. Your chocobo will tire after a certain number of digs. The game is over when you find the treasure or if your animal becomes too fatigued to dig anymore.


Chocobo Status

Several new chocobo statuses will be added in the next version update. Also, any status condition affecting your chocobo will be cured when it achieves its next state of growth.

New Statuses
Two new beneficial statuses being added are "bursting with vitality" and "sparkling with intelligence." During these times, not only will training programs yield better results, but your chocobo will also be more receptive to physical and mental stimulation.

Chocobos in Love
Previously, a chocobo being in love would only negatively affect the success rate of its training. However, with the next version update, this certain status will now sometimes benefit the chocobo.


Other Changes and Adjustments

Taking your Chocobo for a Walk
When you take your chocobo for a walk, it may now find items for you.

New Abilities
When obtained through a certain quest, the new ability known as "treasure finder" will improve your chocobo's chances of locating hidden coffers when playing the new Chocobo Hot and Cold Game.


PlayOnline
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Binmaru
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PLD doesnt have provoke =P

and sorry S.E. but 1 choco is enough for me, i dont care how many times they run improvements on crap...

/starting to feel more and more like a guinea pig for S.E.... =/
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Veloxe
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I'm just working on creating the ultimate ridding choco with max endurance and strength. Currently working on 2nd generation. Last was 'a bit deficient' but I hope to atleast be going faster then the craig choco's by the end of this one.
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Piotyr
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Veloxe
Dec 9 2006, 01:47 PM
I'm just working on creating the ultimate ridding choco with max endurance and strength. Currently working on 2nd generation. Last was 'a bit deficient' but I hope to atleast be going faster then the craig choco's by the end of this one.

Even at the best stats bred chocos only run at ~97% the speed of the rented chocos.

Go SE making a tedious process expensive and not worth it. Hurray.
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Binmaru
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you must be joking pio, they STILL will be slower than them?? @.@
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Piotyr
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Binmaru
Dec 10 2006, 10:02 AM
you must be joking pio, they STILL will be slower than them?? @.@

In my search for choco info I found a few people that said they have raced the rented chocos with the highest str + endurance birds and they slowly fall behind...

So obviously I've never done it myself but I saw the same thing a few times so I figured it has to be true...

and it fits SE.
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Binmaru
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lol man.. that is so sad XD
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Achika
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New Items Galore! (12/13/2006)
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The December version update will introduce a plethora of new seasonal recipes, as well as several new lines of armor and weapons. Click here for a look at what is in store!


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The following is a sample of some of the new items scheduled for release in this month's version update:

New Cooking Recipes

1. Starlight Celebration cakes that affect the statuses of all nearby party members.
2. A piping-hot Far Eastern soup traditionally eaten during New Year's celebrations.

New Equipment

Here is a sneak peek at some of the new equipment that will be available:

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PlayOnline

Hmm, I might wear what that Mithra is wearing. =O
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Veloxe
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Drk, mnk, and brd/cor?
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Jordache
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Just great, more friggin' melee gear... How about some mage gear that isn't a pile of crap? But most likely this'll be for Salvage or more assault prizes that in theory looks good but actually suck total ballz *cough*Yigitgearrefresh*cough*

PS the mithra has a firebox...
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Veloxe
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Well, it does say that thse are just some of the gear that's coming out. Hopefully we will see more mage or paladin (doubt it they gave/give us tons on the job abilities side of things already) gear.
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Achika
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All Worlds Maintenance (Dec. 18)

At the following time, we will be performing FINAL FANTASY XI maintenance on all worlds. During this period, FINAL FANTASY XI will be unavailable.

Thank you for your patience.

* The client software will also be updated at this time. Once this maintenance is completed, the client update will start automatically after logging back into FINAL FANTASY XI. Please follow the instructions that appear on your screen.

* You may receive errors such as "POL-1160" or "POL-0010" during the download process due to heavy server traffic. If you are unable to access the update, we ask that you please wait a while and then try again. Thank you for your cooperation and understanding in making this a smooth version update.

* For the update details, please refer to "Topics" on the official PlayOnline.com web site or PlayOnline Viewer which will be available on Monday, Dec. 18, 2006.

[Date & Time]
Dec. 18, 2006 from 9:00 to 14:00 (PST)
* Maintenance completion time may be subject to change.

[Affected Services]
FINAL FANTASY XI


PlayOnline
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Achika
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New Multiplayer Battlefields: Salvage (12/15/2006)
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A whole new type of multiplayer battle is in the works for the next version update! For more information on Salvage, click here!


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Concept
The Aht Urhgan expansion pack has introduced a myriad of new battles--from the quick, SWAT-style Assault missions to the citywide skirmishes experienced in Besieged. Salvage continues in this tradition by offering several new exploratory missions designed for alliances. While similar to Limbus battles in that up to 18 adventurers can participate, Salvage battles are more than a relentless assault on a seemingly never-ending wave of enemies—they will require precise teamwork and impeccable strategy to complete.
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Objective
The main objective of Salvage missions is the exploration of the archaeological remains of four newly opened areas (Zhayolm Remnants, Arrapago Remnants, Bhaflau Remnants, Silver Sea Remnants) and the eradication the demonic beasts that rule their deepest depths. However, this will not be as easy as it sounds. A powerful force known only as the Pathos of Alzadaal limits the abilities of all who enter, making them easy prey for the hordes of fiends waiting in the shadows.
To complete these missions, alliances must work as one, or the treasure that slumbers in the remnants' bowels will remain lost for eternity.
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Participation
Adventurers must be level 65 or above, and be in a party/alliance of between 6 to 18 players. There are no mission rank or mercenary rank requirements.
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Remnants Permits
In addition to meeting the aforementioned criteria, adventurers also must possess a "remnants permit." This key item can be obtained in exchange for Assault points (2000) and will grant entry to any one of the four remnants. Please note that a permit can only be used once, and adventurers must wait until midnight (Earth time) before they will be allowed to purchase another.

Area Reservation
Unlike Dynamis or Limbus, Salvage uses a battle system similar to Assault, meaning that area reservations are not required.
Also, Salvage mission time limits are all set at 100 minutes, and there are no items or monsters that can extend that limit.

The Pathos of Alzadaal
When adventurers begin a Salvage mission, they may have as many as 20 different limits hampering their abilities, equipment, attributes, and more. The only way to reach the guardian of the area and retrieve its treasure is to remove these limits. However, removing these limits requires the defeat of the other monsters roaming the remnants.
The following is a list of the various types of Pathos:
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Imbued Items
Imbued Items
The Pathos of Alzadaal can only be neutralized with special potions and medicines known as "imbued items." Most of these items are pathos-specific and will only cure one ailment. They can be found on monsters or within treasure coffers hidden throughout the remains.
One of the keys for success in the Salvage missions is determining in which order members of the alliance receive the imbued items.

*Players must dispose of any imbued items they bring back from the remains before they will be allowed to enter again.


PlayOnline

This...sounds screwed up enough to be really interesting.
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