Welcome Guest [Log In] [Register]
Welcome to WindShire. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
December Version Update
Topic Started: Nov 20 2006, 09:27 AM (585 Views)
Veloxe
Member Avatar
Not an LS leader...but I play one in game!
[ *  *  *  *  *  * ]
I know a bunch of players who have some of those aliments 24/7....

But ya, it could be interesting, I say we form an investigative alliance and give it a shot!
Vir Subligar Fund: 3,492/8,000,000 ------ Please Donate Today!
Posted Image
Posted Image
Gundam 00 Caramelldansen > All
Offline Profile Quote Post Goto Top
 
Jordache
Unregistered

it's like Dynamis bubu on crack, e, dope, rope, meth, ice, pcp, lsd, icp, xyz, and puppy all rolled into one... lol battles of 18 retarded players
Quote Post Goto Top
 
Binmaru
Unregistered

omg that sounds awful just awful! sounds like one of the game developers got wasted and woke up in the middle of still being drunk with these stupid ideas to make things so rediculously hard...
Quote Post Goto Top
 
Achika
Member Avatar
Daanciiiiiinnnnnnng FORCE!
[ *  *  *  *  *  *  *  *  * ]
Quote:
 
The Version Update Is Here! (12/19/2006)
Posted Image
New chocobo raising features such as Kamp Kweh and the Chocobo Hot and Cold Game, job adjustments, new multiplayer battlefields, and more are all now available with the December version update!

Click here for more details about what's been added!


Quote:
 
[Event-Related]

Multiplayer Battlefield: Salvage
With the introduction of this new type of battle system, four new areas in the Ruins of Alzadaal have been opened up to adventurers.
Related Information>>

Posted Image

Changes/Additions to Chocobo Raising
Related Information>>

Kamp Kweh -- A place where adventurers can bring their chocobos to interact with others, as well as view the conditions of the other participants’ animals is now open for business.

The Chocobo Hot and Cold Game -- A new treasure-hunting activity for chocobos and their owners has been introduced.
Posted Image

A new quest to obtain the new chocobo ability “treasure finder” has been introduced. This ability will increase a chocobo’s ability to locate treasure when playing the Chocobo Hot and Cold Game.

Two new beneficial statuses “bursting with vitality” and “sparkling with intelligence” have been added. When a chocobo is affected by these, not only will training programs yield better results, but the chocobo will also be more receptive to physical and mental stimulation.

Previously, a chocobo being in love would only negatively affect the success rate of its training. However, now this status will sometimes benefit the chocobo.

When taking your chocobo for a walk, it may now find items for you.

Changes to Besieged

Players can now earn limit points by participating in Besieged.

When players are transported out of Al Zahbi due to player number restrictions, all HP-draining status effects will be removed.

An issue where, under rare circumstances, players who were KO’d during a siege of Al Zahbi lost experience points has been addressed.

Mog Locker capacity has been increased to 70 items.

Several new quests originating in the Treasures of Ah Urhgan area are now available.

Players can now confirm the Ashu Talif quest offer status by speaking with the NPC who originally accepted the offer.

The timing at which several Aht Urhgan mission events become available for viewing via the event replay feature has been adjusted.

Transportation to Tu’Lia

After meeting certain requirements, players will now be able to teleport to Tu’Lia from the Hall of Transference located within the spires of Holla, Dem, and Mea.

[Battle-Related]

Monster placement has been adjusted in the following areas: Bhaflau Thickets, Alzadaal Undersea Ruins, Caedarva Mire

The following paladin abilities/traits have been adjusted:

Sentinel
The effect of Sentinel will be changed from an increase in defense to straight damage mitigation.
Also, all actions taken while Sentinel is in effect will generate additional enmity, allowing the paladin to more easily gain and maintain an enemy’s attention.

Rampart
In addition to the defense bonus granted to party members within the area of effect, Rampart will now also provide a “Magic Shield” that will absorb a certain amount of magic damage in the same manner as the spell “Stoneskin.”

Shield Mastery
In addition to granting a TP bonus, the Shield Mastery job trait will also prevent interruption to spell casting when an enemy’s attack is blocked with a shield.

The casting time for all Absorb spells has been reduced from four seconds to two.

Blue Magic

Several new spells have been added, as well as the corresponding terms for the auto translate dictionary.

The following spells have been adjusted:
*The recast time for Filamented Hold and Chaotic Eye have been reduced
*The recast/casting time for Infrasonics has been reduced
*The recast time and MP required for casting Frightful Roar has been reduced.


Corsair Adjustments

A new job trait "Rapid Shot" has been added.

Quick Draw Accuracy
A corsair’s AGI will now affect the accuracy of Quick Draw. This will make it possible to improve the accuracy of Quick Draw by increasing the relevant attributes.

Quick Draw Recast Time
The recast time for Quick Draw will be reduced from 3 minutes to 1 minute.
In accordance with this change, the Group 1 merit point ability Quick Draw Recast will now reduce recast time by 2 seconds instead of 6 seconds.

Light Shot and Dark Shot
Light Shot and Dark Shot will be changed to have the following enfeebling effects instead of inflicting damage:

Light Shot: Sleep
Dark Shot: Dispel

*The Quick Draw additional effect of increasing the potency of enfeebling effects will remain unchanged.

Puppetmaster Adjustments

New high-level automaton weapon skills have been added.

New automaton attachments have been introduced.

New automaton emote motions have been added. An automaton will use these automatically when its master does.
blush/bow/cheer/clap/dance/goodbye/hurray/joy/panic/point/salute/surprised/wave

Posted Image

[Item-Related]

Posted Image Several new pieces of equipment have been added.

The following items can now be stored with special NPCs:
bomb lantern, pumpkin lantern, mandra lantern, witch hat, coven hat

New synthesis/desynthesis recipes have been added.

The names of the following items have been changed:

sagacious cotton obi -> sagacious brocade obi
enthralling cotton obi -> enthralling brocade obi
deductive cotton obi -> deductive brocade obi

[System-Related]

Fellows will no longer disappear when changing areas or logging back in. However, a fellow cannot follow a player into an area where he/she cannot be called.

A new text command [/ignorepet] will also be introduced that will allow you to ignore the pets of others, including automatons, avatars, and charmed monsters.
The text command can be used in the following way:

/ignorepet: Displays current status when no subcommand is specified
/ignorepet on: Ignore pet targets
/ignorepet off: Allow pet targets

*While using [/ignorepet on], you will be unable to target others’ pets.
*You will always be able to target monsters’ pets, player character’s pets in PvP, and Fellows regardless of the ignorepet command.


The text command [/blockaid] will no longer turn off in the event a player has fallen in battle. Also, players will now be able to adjust the [/blockaid] settings while they are KO’d.

Posted Image The following language buttons have been added to the Language feature under Party in the main menu:

French/German/Other

In addition to J and E, F/G/? will now appear in the search window when a player is seeking a party.

*As you now can select multiple buttons, the [Bilingual] button has been removed.

The following button under the main menu option “Friend List” has been changed:
Accept & Add -> Accept

In areas where use of a support job is limited, players will no longer be able to take advantage of certain support jobs’ wide scan abilities.

An issue concerning the font color of the auction house listing of woozyshrooms has been fixed.

Several new terms have been added to the auto translation feature.

Game Terms: Salvage
Game Terms: Mog Locker
Text Commands: /ignorepet

Due to the extreme popularity of the kraken club and trouble arising as a result of a large number of players attempting to acquire the item, the monster that previously dropped the club (Lord of Onzozo) will do so no longer. A new method of obtaining the item is currently under consideration and will be implemented shortly. There are no plans on changing the drop rate of the item in question. However, the development team would like to grant players more opportunities to obtain it.

Please check back here for further updates on this issue.


PlayOnline
Posted Image
Offline Profile Quote Post Goto Top
 
Achika
Member Avatar
Daanciiiiiinnnnnnng FORCE!
[ *  *  *  *  *  *  *  *  * ]
Quote:
 
[Objective]
Posted Image

The main objective of Salvage missions is the exploration of the archaeological remains of four newly opened areas (Zhayolm Remnants, Arrapago Remnants, Bhaflau Remnants, Silver Sea Remnants) and the eradication the demonic beasts that rule their deepest depths. However, this will not be as easy as it sounds. A powerful force known only as the Pathos of Alzadaal limits the abilities of all who enter, making them easy prey for the hordes of fiends waiting in the shadows.
To complete these missions, alliances must work as one, or the treasure that slumbers in the remnants’ bowels will remain lost for eternity.

[Participation]

Posted Image

1. Though adventurers must have completed some of the Treasures of Aht Urhgan missions, there are no mercenary rank requirements.

2. Adventurers must be level 65 or above, and be in a party/alliance of between 6 to 18 players.

3. In addition to meeting the aforementioned criteria, adventurers also must possess a “remnants permit.” This key item can be obtained in exchange for Assault points (2000) and will grant entry to any one of the four remnants (free of charge). Please note that a permit can only be used once, and adventurers must wait at least 24 hours (Earth time) before they will be allowed to purchase another.

[Area Reservation]

Unlike Dynamis or Limbus, Salvage uses a battle system similar to Assault, meaning that area reservations are not required.
Also, Salvage mission time limits are all set at 100 minutes, and there are no items or monsters that can extend that limit.
*After entering one of the four areas, you will not be able to leave or move to another area on foot until your alliance’s reservation period has expired. However, you can transport out of the area using magic or temporary items, or by returning to your home point after being KO’d.

[The Pathos of Alzadaal]

When adventurers begin a Salvage mission, they may have as many as 20 different limits hampering their abilities, equipment, attributes, and more. The only way to reach the guardian of the area and retrieve its treasure is to remove these limits. However, removing these limits requires the defeat of the other monsters roaming the remnants.
Posted Image

*The encumbrance icon will not disappear until all equip slots have been reopened.

Posted Image
(1) Obliviscence
(2) Debilitation
(3) Encumbrance

[Imbued Items]

The Pathos of Alzadaal can only be neutralized with special potions and medicines known as “imbued items.” Most of these items are pathos-specific and will only cure one ailment. They can be found on monsters roaming throughout the remains.
One of the keys for success in the Salvage missions is determining in which order members of the alliance receive the imbued items.

*Players must dispose of any imbued items they bring back from the remains before they will be allowed to enter again.

Posted Image

[Steps for Salvage Success]

Posted Image

Exploration
There are several routes through the various remnants. However, once one route has been chosen, all others become locked. The moment any alliance member uses one of the teleportation devices, all members will be instantly warped to the next area. It is vital that an alliance talks over their plan of attack before delving into the uncharted depths.

Imbued Items
Upon entry to the remnants, all alliance members will be greatly affected by the Pathos of Alzadaal. It is highly recommended that players do their best to find imbued items and remove as many restrictions as possible before moving on to the deeper parts of the dungeon. One way to approach this is by talking over which alliance members should receive which items and when, and decide on a simple lot system to reduce confusion.

Posted Image

Temporary Items
Treasure coffers filled with temporary items are located all about the remnants. These items will play an important role at the beginning of an alliance’s journey when many of its members are hampered by the Pathos of Alzadaal.
*Temporary items cannot be traded, so players must decide beforehand who is to receive them.
*Treasure coffers will not disappear until all the items in it have been taken out.


PlayOnline
Posted Image
Offline Profile Quote Post Goto Top
 
Jordache
Unregistered

A reading from "Jordache's Super Sweet Salvage Diary: Run #1":
Ye stumble upon a treasure coffer. What wilst thou do?
1. Open chest
2. Walk away
Jordache: OMGZ TH!Z IZ SO (excitement)ing!
JP #483:(yawn)
Binmaru points at the Treasure Cffer.
(Ladybelle) <t >
(Ladybelle) Treasure Coffer
Ye open the chest. Inside ye see a strange flask and 3 dusty potions. What wilst thou do?
1. Get flask.
2. Get potion.
3. Close chest.
Obtained:A strange flask
Achika points at the Horrible Rape Monster.
Achika pokes the Horrible Rape Monster.
(Binmaru) <t.>
(Binmaru) Horrible Rape Monster
(Achika) (Chi Blast) '-') ~~~@ (X_x
(Vindicator) you okay ther achi?
Achika was defeated by the Horrible Rape Monster.
(Achika) ugh... oops ._.
(Linkshell) ; ;
The monk of your exploration party has't aggro'ed a feind away from the party and has't been slain by a ferocious beast which can see all and now guards the body. The fallen knight must be revived to continue forwards. What wilst thou do?
1. Prepare for battle against the feindish beast.
2. Wait and hope the creature moves away from the body.
3. /shutdown while resting to aviod being slaughtered mercilessly by the great beast wilst yon party engages for battle.

(Vindicator) C'mon guys we can do this!
(Ladybelle) omgomgomg
(Binmaru) .-')/
(Achika) afk

Shutdown will begin in 30 seconds. Please do not turn off the console or unplug the controler.
Quote Post Goto Top
 
Achika
Member Avatar
Daanciiiiiinnnnnnng FORCE!
[ *  *  *  *  *  *  *  *  * ]
Jordache
Dec 18 2006, 01:57 PM
(Achika) afk

Wait wait

I don't afk.

We all know this. =O
Posted Image
Offline Profile Quote Post Goto Top
 
Jordache
Unregistered

you did yesterday lol
Quote Post Goto Top
 
Achika
Member Avatar
Daanciiiiiinnnnnnng FORCE!
[ *  *  *  *  *  *  *  *  * ]
Jordache
Dec 18 2006, 02:04 PM
you did yesterday lol

Bite my shiny metal ass.

I was going to tell you that the following:

Wild Carrot - Level 30 - 37mp, 2.5s casting time, 6sec recast, restore hp for target party member
Excuviation - Level 75 - 40mp, 3s casting time, 1m recast, Restores HP and removes on detrimental magic effect
Zephyr Mantle - Level 65 - 31mp, 7s casting time, 1m recast, Creates shadow images
Magic Hammer - Level 74 - 40mp, 4s casting time, 52s recast, Steals MP
Mind Blast - Level 73 - 82mp, 3s casting time, 30s recast, Light Damage + Paralzye.
Blank Gaze - Level 38 - 25mp, 3s casting time, 10s recast - Remove one beneficial magic effect from an enemy.

are new BLU spells, but you're a meanie. =(

And new titles are:

Khimaira Carver
Skyserpent Aggrandizer
Posted Image
Offline Profile Quote Post Goto Top
 
Veloxe
Member Avatar
Not an LS leader...but I play one in game!
[ *  *  *  *  *  * ]
Ummm Jord...the beast aggro's through resting...

Quickly! /random and hope for a critical hit to one shot the beast!
Vir Subligar Fund: 3,492/8,000,000 ------ Please Donate Today!
Posted Image
Posted Image
Gundam 00 Caramelldansen > All
Offline Profile Quote Post Goto Top
 
Achika
Member Avatar
Daanciiiiiinnnnnnng FORCE!
[ *  *  *  *  *  *  *  *  * ]
Armor
Head

Mercenary's Turban
DEF:28 Enmity-4 Besieged: Enhances "Sharpshot" effect

Ares's Mask
DEF:28 HP+2% MP+2%
Accuracy+12 Attack+12 Evasion-12
Set: Enhances "Double Attack" effect

Phobos's Mask
DEF:11 Accuracy+1 Attack+1

Deimos's Mask
DEF:13 MP+1% Accuracy+1 Attack+1

Skadi's visor
DEF:15 DEX+4 AGI+4
Attack+6 Ranged Attack+6 Haste+3%
Set: Increases rate of critical hits

Freyr's Mask
DEF:9 AGI+1 Ranged Attack+1

Usukane Somen
DEF:20 STR+3 AGI+3
Accuracy+7 Evasion+7 Haste+3%
Set: Enhances Haste effect

Tsukikazu Jinpachi
DEF:10 AGI+1 Accuracy+1

Marduk's Tiara
DEF:17 MP+4% MND+3 CHR+3
Divine magic skill +7 Singing skill+7 Summoning magic

Ea's Tiara
DEF:8 MP+1% MND+1

Enlil's Tiara
DEF:9 MP+1% MND+1 CHR+1

Morrigan's Coronal
DEF:15 MP+20 STR+4 INT+4 MND+4
Accuracy+5 Magic Accuracy+5
Set: Enhances something

Bodb's Crown
DEF:7 MP+1 INT+1

Macha's Crown
DEF:8 MP+1 INT+1 Magic Accuracy+1

Khimaira Bonnet
DEF:26 HP+8 MP+8 Enmity-3
Reduces "Reward" recast time
Vs. beasts: "Charm" +5
Posted Image
Offline Profile Quote Post Goto Top
 
Veloxe
Member Avatar
Not an LS leader...but I play one in game!
[ *  *  *  *  *  * ]
Yep, no PLD armor. Oh well, I've have to live with our AWESOME new ability upgrades and such.

Quote:
 
Khimaira Bonnet
DEF:26 HP+8 MP+8 Enmity-3
Reduces "Reward" recast time
Vs. beasts: "Charm" +5


Don't know how that is compared to other BST gear but it certainly looks like a very sexy BST item.
Vir Subligar Fund: 3,492/8,000,000 ------ Please Donate Today!
Posted Image
Posted Image
Gundam 00 Caramelldansen > All
Offline Profile Quote Post Goto Top
 
Achika
Member Avatar
Daanciiiiiinnnnnnng FORCE!
[ *  *  *  *  *  *  *  *  * ]
Legs

Enyo's Cuisses
DEF:10 DEX+1

Phobos's Cuisses
DEF:16 STR+1 DEX+1

Deimos's Cuisses
DEF:19 MP+1% STR+1 DEX+1

Njord's Trousers
DEF:8 Ranged Accuracy+1

Freyr's Trousers
DEF:13 Attack+1 Ranged Accuracy+1

Freya's Trousers
DEF:16 Accuracy+1 Attack+1 Ranged Accuracy+1

Hoshikazu Hakama
DEF:9 STR+1

Tsukikazu Haidate
DEF:14 STR+1 DEX+1

Hikazu Hakama
DEF:17 STR+1 DEX+1 Attack+1

Anu's Brais
DEF:7 MP+1%

Ea's brais
DEF:12 MP+1% CHR+1

Enlil's Brayettes
DEF:15 MP+1% CHR+1 Enmity-1

Nemain's Slops
DEF:6 MP+1

Bodb's Slops
DEF:11 MP+1 INT+1

Macha's Slops
DEF:14 MP+1 INT+1 MND+1
Posted Image
Offline Profile Quote Post Goto Top
 
Achika
Member Avatar
Daanciiiiiinnnnnnng FORCE!
[ *  *  *  *  *  *  *  *  * ]
Feet

Ares's Sollerets
DEF:20 HP+2% MP+2% VIT+3 AGI+3
Accuracy+7 Attack+7 Evasion+?

Enyo's Leggings
DEF:4 VIT+1

Phobos's sabatons
DEF:6 VIT+1 AGI+1

Deimos's leggings
DEF:7 VIT+1 AGI+1 Accuracy+1

Skadi's jambeaux
DEF:16 STR+3 VIT+3
Accuracy+5 Ranged Accuracy+5 Evasion-5

Njord's Ledelsens
DEF:4 Accuracy+1

Freyr's Ledelsens
DEF:5 VIT+1 Accuracy+1

Freya's Ledelsens
DEF:6 STR+1 VIT+1 Accuracy+1

Usukane Sune-Ate
DEF:22 Accuracy+7 Attack+7 "Store TP"+7 Haste+2% Enmity+5

Hoshikazu Kyahan
DEF:4 Attack+1

Tsukikazu Sune-ate
DEF:5 Attack+1 Enmity+1

Hikazu Sune-Ate
DEF:6 Attack+1 Enmity+1 "Store TP"+1

Marduk's Crackows
DEF:20 MP+3% MND+10 Enfeebling magic skill +5 String instrument skill +?

Anu's Gaiters
DEF:3 MP+1%

Ea's Crackows
DEF:4 MP+1% MND+1

Enlil's Crackows
DEF:5 MP+1% MND+1 Enmity-1

Morrigan's pigaches
DEF:18 MP+20 STR+3 INT+3 MND+10
Enmity-2
Set: Enhances something

Nemain's Sabots
DEF:3 MP+1

Bodb's Pigaches
DEF:4 MP+1 STR+1

Macha's Pigaches
DEF:5 MP+1 STR+1 Enmity-1

Stout Gamashes
DEF:15 HP+8 MP+8
Accuracy+6 Attack+6 Enmity-2
Vs. vermin: "Charm"+6
Posted Image
Offline Profile Quote Post Goto Top
 
Achika
Member Avatar
Daanciiiiiinnnnnnng FORCE!
[ *  *  *  *  *  *  *  *  * ]
New text from the Hall of Transference:

You see a honeycomb-like sheet made up of tiny clear hexagonal chips arranged here. One appears to be missing...

You fit the ≺Marker: 7F8101≻≺Marker: 7F8201≻≺Item Parameter 0≻ into the missing space.≺Marker: 7F3100≻

The device has been repaired.≺Marker: 7F3100≻

The device appears to be functioning correctly.≺Marker: 7F3100≻

You have no registered data.≺Marker: 7F3100≻

Register your data in order to use the device.≺Marker: 7F3100≻

The ≺Marker: 7F8101≻≺Marker: 7F8201≻≺Item Parameter 0≻ shatters!
Posted Image
Offline Profile Quote Post Goto Top
 
Go to Next Page
« Previous Topic · PlayOnline Announcements · Next Topic »
Add Reply