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March Version Update
Topic Started: Feb 9 2007, 09:09 AM (716 Views)
Achika
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Daanciiiiiinnnnnnng FORCE!
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Upcoming Version Update (02/09/2007)
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The next FINAL FANTASY XI version update is scheduled to take place in early March.

We are currently working on implementing the long-awaited chocobo racing system, as well as new missions, quests, monsters, Assault areas, and more! Along with various system additions and improvements, we will also be raising the maximum level of the beastman armies in Besieged.

Further version update details will be released in an upcoming Topics article. Stay tuned!


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Drakmar
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Decently Incredible Challenge of Prey
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yay, choco racing i can't do..
yay, new missions that i haven't completed the old ones of yet...
yay, new quests that i rarely touch anymore..
yay, new monsters that i most likely won't have anything to do with..
yay, more assault missions i rarely do anymore...
yay, more.
yay, new system improvements and additions..?
yay, level 7+ besieged..

>.>;;
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75DRK/SAM/MNK
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Phoenixace
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I am looking forward to the 70+ PLDs start to get party invites again patch. Oh wait that right....
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Veloxe
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Not an LS leader...but I play one in game!
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Don't worry, once they nerf shadows things will get better...

*continues dreaming*

I really need to finish the missions up till the latest one to get back into the storyline! Gah! As for assaults, doesn't mean much because they will most likely be higher rank assaults and PLD is anti-assault so I will never get there anyways.

Maybe SE could give me a birthday present and give PLD a full armor set that is good (one piece in the ares gear doesn't count!)
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Achika
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Daanciiiiiinnnnnnng FORCE!
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Upcoming Version Update Details (02/14/2007)
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In the upcoming version update, we plan on introducing the next segment of the Treasures of Aht Urhgan missions, as well as a number of new features and improvements that will make your life in Vana'diel more enjoyable than ever before!
Check out today's Topics for a preview of some of the changes.

Click here for details.


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In the upcoming version update, we plan on introducing the next segment of the Treasures of Aht Urhgan missions, as well as a number of new features and improvements that will make your life in Vana'diel more enjoyable than ever before!
Check out today's Topics for a preview of some of the changes.

New Missions

In the next version update, we will be continuing the Treasures of Aht Urhgan missions where they left off in the October update. The next installment will include the appearance of new monsters, the four Mamool Ja overlords, the mysterious Dark Rider, and many other surprises you won't want to miss!

Merit Points

A new graphic effect will be added that will let surrounding players know when you have gained a merit point. Also, you will be able to switch between experience point mode and limit point mode in any area, not just your Mog House.
*You will not be able to switch modes while under a level restriction (such as in a battlefield or during an Assault mission), or when participating in Besieged.
*Allocation of merit points will still only be possible within your Mog House.

Item Storage and Card Cases

The NPC who stores certain equipment sets will begin accepting relic-level armor in the upcoming version update. Also, the arrow-bundling NPC has expanded her wares to include cases that allow you to carry 99 corsair cards as one item.

Map Marking

The next update will see the appearance of an NPC that will mark your magical maps to make it easier to find those special NPCs, such as the minstrel of melodies, and the item storage NPCs.


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I love you SE.
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Veloxe
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Weren't we just talking about that last night achi lol
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Achika
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I do believe we were.
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Veloxe
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SE is watching us... :huh:
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Imaguy
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Switching merrits to exp while in a pt, without having to run to MH, is the best update I've seen in awhile.

TY SE
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Achika
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Besieged Adjustments (02/20/2007)
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In the upcoming version update, we plan to make further adjustments to Besieged, including a level increase to the beastman armies, the addition of new temporary items, and new combat abilities for the Serpent Generals.

Click here for details.


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In the upcoming version update, we plan to make further adjustments to Besieged, including a level increase to the beastman armies, the addition of new temporary items, and new combat abilities for the Serpent Generals.

Beastman Army Level Increase

In addition to the maximum value for enemy forces being increased to 170, level 7 units comprised of new monster types will be introduced for each beastman army.
Be sure to participate in Besieged to discover what deadly new opponents threaten the Imperial capital!

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New Temporary Items

To coincide with the threat of powerful new enemies, the variety of temporary items distributed at the beginning of every Besieged will also be expanded.
These new items will have an offensive focus, and their availability will depend on which NPCs have been taken captive and the overall condition of the Imperial defense.

Serpent General Abilities

The Serpent Generals will each receive unique new combat abilities to use during Besieged.
Join the fight against the beastmen alongside these inspiring leaders!


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Achika
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New Assault Area (03/01/2007)
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In the upcoming version update, we will be introducing the Nyzul Isle Assault area.
The Nyzul Isle Assault area will challenge players with a dungeon that has a randomly generated layout--every floor will contain new opponents to battle, as well as new objectives to complete!

Click here for details.


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In the upcoming version update, we will be introducing the Nyzul Isle Assault area.
The Nyzul Isle Assault area will challenge players with a dungeon that has a randomly generated layout--every floor will contain new opponents to battle, as well as new objectives to complete!

Development Concept

In the spirit of the Salvage area implemented in the December version update, we will be introducing more small-group content in the form of a randomly generated Assault area. In order to reach the highest level of this new Assault area, players will have to overcome various mechanisms and monsters, and contend with all manner of astonishing challenges.
The development team is hard at work creating new content that will provide fresh, ever-changing enjoyment.

Participation

Players can sign up for the new Assault area missions at the Commissions Agency in Aht Urhgan Whitegate. Participation is restricted to the usual 3 to 6 members; however, players cannot choose to impose a level restriction for Nyzul Isle Assault missions. There are no requirements for participating in Nyzul Isle Assault missions other than being a registered mercenary.

Assault Mission Progression

The Nyzul Isle Assault area will be randomly generated as a series of "floors" every time you begin a mission. The basic progression consists of working towards the highest level of the area by completing the objective of each floor within the time limit. Objectives include goals such as the defeat of all monsters on a floor, the elimination of specific creatures, as well as various other challenges. We estimate that approximately 5 floors will be completed during a single attempt.

Recording Progress

When using the Rune of Transfer to exit the Nyzul Isle Assault area, it is possible to record the data of the highest floor you have reached (in blocks of 5 floors). Once this data has been recorded, you will be able to start again from this point, even if you have been ejected from the area due to, for example, an expired time limit.
Starting from a recorded floor will require the use of "tokens" obtained within the Nyzul Isle Assault area. The further you progress, the more tokens you will need to begin the next block of floors. Players will require a substantial number of tokens in order to reach the highest floor of Nyzul Isle.
*All participants will obtain tokens from a mission; however, only the person who operates the Rune of Transfer on the starting floor will receive the recorded data.

Rewards

Due to the special nature of Nyzul Isle, players will not receive Assault Points for missions completed in this area. However, you will have the chance to obtain items from the creatures that appear on each floor. Monsters from every corner of Vana'diel, including many powerful and ordinarily elusive Notorious Monsters, stalk the floors of Nyzul Isle. Triumph over these opponents and you may earn some truly rare and wonderful treasures!


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Monsters from every corner of Vana'diel, including many powerful and ordinarily elusive Notorious Monsters, stalk the floors of Nyzul Isle.


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ordinarily elusive Notorious Monsters


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Jordache
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This intrigues and excites me. It sounds like a mini-salvage(to which I had a dream of last night) where you can save your progress. Though I don't like the usage of "Players will require a substantial number of tokens in order to reach the highest floor of Nyzul Isle."

That pudding looks like a zit... Maybe it was supposed to be vanilla? If it was it failed... Though it could be a custard of some sort... Guess we'll wait and see.
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Veloxe
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You had me at, "In the upcoming version update"
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Drakmar
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i assume, that because it is SE we are dealing with, that will be a named behemoth like from "Horns of War" and that wyrm won't be fafhogg... if anything, the wyrm will be one of the other 2 fafnogg looking wyrms from the Ouryu CS... because there WERE 4 Fafhogg wyrms, only 2 of which you actually fight at some point, that i know of.. so no easy land god abjurations, ridills, balmungs, etc. for us.
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Achika
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It's all speculation right now, but the way they phrased it made it sound like it would be exactly the HNM version. But it's not the first time they've done that.

Though it would but funny if it was the way they made it sound.

"WOO! Ridill dropped!" "Your time in Assault is up!" "NUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU /wrists"
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