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March Version Update
Topic Started: Feb 9 2007, 09:09 AM (718 Views)
Achika
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At the following time, we will be performing maintenance on all Worlds. During this period, FINAL FANTASY XI will be unavailable.

Thank you for your patience.

* The client software will also be updated at this time. Once this maintenance is completed, the client update will start automatically after logging back into FINAL FANTASY XI. Please follow the instructions that appear on your screen.

* You may receive errors such as "POL-1160" or "POL-0010" during the download process due to heavy server traffic. If you are unable to access the update, we ask that you please wait a while and then try again. Thank you for your cooperation and understanding in making this a smooth version update.

* We will be making a change to the "World Pass" system. After the maintenance, you will be able to select the designated World for your new characters. For those of who are considering issuing a "World Pass" prior to the maintenance, we recommend  that you use the "World Pass" before the maintenance goes into effect. You will still be able to issue a "Gold  World Pass" even after the maintenance.

* For the update details, please refer to "Topics" on the official PlayOnline.com web site or PlayOnline Viewer which will be available on Mar. 7, 2007.

* Also, chocobo racing has been excluded from this version update for further testing, and is scheduled to be implemented at end of March. More details will be announced when they become available. We apologize for the inconvenience.

[Date & Time]
Mar. 7, 2007 from 9:00 to 16:00 (PST)
* Maintenance completion time may be subject to change.

[Affected Services]
FINAL FANTASY XI


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Achika
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Battle System Adjustments (03/05/2007)
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In the upcoming version update, we plan to introduce two new dark knight spells, as well as implement changes to Signet that will improve party play for smaller groups.

Click here for details.


Quote:
 

In the upcoming version update, we plan to introduce two new dark knight spells, as well as implement changes to Signet that will improve party play for smaller groups.

Signet Bonuses

The adjustments made to improve player accuracy and attack versus monsters of a higher level, as well as the measures implemented to benefit full parties and prevent unfair pulling practices, have made it difficult for smaller groups to cooperate efficiently against weaker opponents.

In order to address this issue, the following bonuses will be added to the Signet effect in the upcoming version update:
- Increased Healing HP
- No TP loss while resting
- Bonus experience earned in smaller parties
- Increased defense and evasion against attacks from your auto-attack target

- Increased Healing HP
The initial value for Healing HP (based on the character's level), as well as the incremental jumps in Healing HP (based on the character's maximum HP), will be increased.
This change will improve Healing HP in a similar fashion to the bonus granted to Healing MP by the Clear Mind job trait.

- No TP loss while resting
While this bonus is in effect, TP will not be lost while resting.
This will allow players to rest fully for their next battle while still maintaining the store of TP they had built from their previous opponent.

- Bonus experience in small groups
The amount of experience earned while in smaller parties will be increased.
This bonus will be applied on the following scale:
Posted Image
*The experience earned for defeating special monsters will remain unaffected.

- Increased defense and evasion against attacks from your auto-attack target
Players will gain a bonus to their defense and evasion against their auto-attack target.

This bonus only applies to attacks from an opponent who you are auto-attacking with a drawn weapon. There is no effect against attacks from other sources, including monsters that unexpectedly join the fray.
*This bonus will only apply to monsters that check as "even match" or weaker to the player.

The bonuses described above will only take effect when a player has received Signet, and is within the usual Signet-specific areas.
These bonuses do not apply during Ballista, or other PvP events.


New Dark Knight Spells

The following dark knight spells will be introduced in the upcoming version update.

- Drain II (Lv.62 Recast Time: 3 minutes Duration: 1 minute)
Steals an enemy's HP, potentially increasing maximum HP. Ineffective against undead.

HP drained that exceeds the amount necessary to fully heal the dark knight will temporarily boost maximum HP.
As well as healing the dark knight, this spell should prove useful in providing extra HP for abilities such as Souleater.

- Dread Spikes (Lv.71 Recast Time: 3 minutes Duration: 1 minute)
Covers you with magical darkness spikes. Steals HP from enemies that hit you. Ineffective against undead.

While Dread Spikes is in effect, the dark knight will drain an amount of HP from an enemy corresponding to the amount of damage inflicted by each of the enemy's attacks.
Dread Spikes will wear off after the dark knight has absorbed an amount of HP equal to a certain percentage of his maximum HP, regardless of the remaining duration.

*The effect of Dread Spikes will be adjusted during PvP.

The HP absorbed by the reactive effect of Dread Spikes will not generate enmity for the dark knight.
*The dark knight will still be KO'd if a single attack inflicts an amount of damage that exceeds his remaining HP.


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Achika
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New Mercenary Ranks and Assault Missions (03/07/2007)
Posted Image
New Assault missions and a quest to open up a new mercenary rank will be added in the next version update!

Click here to find out more.

There is also a special briefing concerning the "Imperial Code" to prepare potential mission participants.

Click here to receive your mission briefing.


Quote:
 
New Mercenary Rank
Posted Image
In the upcoming version update, players will gain access to a new evaluation quest for promotion to the rank of Chief Sergeant.
Head over to Salaheem's Sentinels, and find out what life-threatening mayhem lies in store for you this time around!

New Assault Missions

Five new Assault missions will be added for players with the rank of Chief Sergeant.
The new Nyzul Isle Assault area will also provide an epic challenge for mercenaries of all ranks.

Sign up at the Commissions Agency and prove your mercenary mettle!


Quote:
 
Assault Briefing Room: Imperial Code

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Good afternoon, everyone. I'm Imperial Army Special Operations Commander Rasfhul, and today I will be giving you mercenaries a detailed briefing on an extremely sensitive issue facing the Empire. Remember, all information relayed here is highly classified. If you have no intentions on participating in this mission, I suggest you leave this room immediately. Any of you caught disclosing information learned here will be severely disciplined. Understood?

Posted Image
Now, I'd like to start off by asking you all a question. Why is it that despite relentless attacks by the barbarian hordes, the star of our mighty Empire still shines brightest in the night sky?
Because our generals are the strongest?
Because our walls are the tallest?
Because our blades are the sharpest?
Correct! But that's not the answer I'm looking for. The reason we've kept the fiends at bay for so long is because of our impeccably flawless battle strategies. And what, I ask you, is the most important thing when contriving an impeccably flawless battle strategy?
Intel!
And how do we go about obtaining that intel? Not by linkshell, that's for sure. While the linkshell may be a handy tool to tell your mamma that you need some new diapers, the whole network has more holes than your underwear. You never know who may be listening in on a conversation.

And that's why the Imperial Army has spent millions of gil on developing a high-tech device to securely relay sensitive messages between headquarters here in Al Zahbi and our operatives out there behind enemy lines. That top-secret device is called the OGMA. Don't ask me what it stands for, because that's top-secret as well.
While it looks and works like a linkshell, the OGMA encrypts all speech sent via the device, making it impossible for any wiretappers to make sense of the intended message. Only a person with another OGMA to do the decrypting work will be able to crack the code. And when I say person, I mean Galka, because our scientists are still working on the technology to construct an OGMA smaller than a thundermelon.
In other words, secure intel communications made possible by the OGMA are what keep our army one step ahead of our enemies--ultimately resulting in the framework for our impeccable flawless battle strategies!


Which brings me to my point. What were to happen if an OGMA were to fall into enemy hands? That's right, all hell would break loose. And that's why the Imperial Army has called you here today.
During a recent siege on the Empire by the beastmen, a small unit of ninja spies dispatched by our Far Eastern enemies snuck past our defenses and stole an OGMA from one of our storage facilities. If they manage to successfully transport the device back to their home base, the enemy would be able to decipher our codes, thus compromising the safety of our troops on the frontlines, and in turn the safety of the Empire herself.
Your orders are to intercept the enemy unit and retrieve the OGMA using any means necessary. But proceed with extreme caution. We have received reports indicating that these ninjas wield mysterious and deadly forms of ninjutsu.

You are dismissed!


PlayOnline

Hmm, there's something odd about all this...

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HAS NAJA FINALLY DIED!? NUUUUUUUUUUUUUU
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Veloxe
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She was just starting to be likable in the last couple ToAU missions! Nuuuuuuuuu!
Vir Subligar Fund: 3,492/8,000,000 ------ Please Donate Today!
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Achika
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Don't worry Vel, maybe she'll come back from the Mothercrystal!
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Gamina
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1st thing - LoL MotherCrystal

2nd thing -
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New Dark Knight Spells

The following dark knight spells will be introduced in the upcoming version update.

- Drain II (Lv.62 Recast Time: 3 minutes Duration: 1 minute)
Steals an enemy's HP, potentially increasing maximum HP. Ineffective against undead.

HP drained that exceeds the amount necessary to fully heal the dark knight will temporarily boost maximum HP.
As well as healing the dark knight, this spell should prove useful in providing extra HP for abilities such as Souleater.

- Dread Spikes (Lv.71 Recast Time: 3 minutes Duration: 1 minute)
Covers you with magical darkness spikes. Steals HP from enemies that hit you. Ineffective against undead.

While Dread Spikes is in effect, the dark knight will drain an amount of HP from an enemy corresponding to the amount of damage inflicted by each of the enemy's attacks.
Dread Spikes will wear off after the dark knight has absorbed an amount of HP equal to a certain percentage of his maximum HP, regardless of the remaining duration.

*The effect of Dread Spikes will be adjusted during PvP.

The HP absorbed by the reactive effect of Dread Spikes will not generate enmity for the dark knight.
*The dark knight will still be KO'd if a single attack inflicts an amount of damage that exceeds his remaining HP.
[/i]


MWHAHAHAHAHA!!!!!!
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Achika
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The March Version Update is Here! (03/08/2007)
Posted Image
The FINAL FANTASY XI development team has been hard at work brewing up a batch of new content that is sure to make your mouth water! From new Aht Urhgan missions and monsters, as well as Besieged and battle adjustments, to the unlocking of a brand new Nyzul Isle Assault area, this update has a little something for everyone!

Click here for the breathtaking details.


Quote:
 
New Aht Urhgan missions have been added.
Posted Image

The following changes have been made to Besieged:

- Level 7 Besieged has now been released. Accordingly, the maximum value for enemy forces has increased to 170.

- New Notorious Monsters and Level 7 units comprised of new creatures will now appear during Besieged.
Posted Image

- The variety of temporary items distributed at the beginning of every Besieged has been expanded. The availability of these items will depend on which NPCs have been taken captive and the overall condition of the Imperial defense.

- The Serpent Generals have each received unique new combat abilities to use during Besieged.

The following changes have been made to the Chocobo Hot and Cold Game:

- There are now new chocograph areas available in which to play the Chocobo Hot and Cold Game.
*To obtain the new chocographs, players must first succeed a number of times in discovering treasure in the existing areas.
*Players will find the number of times they can dig in the new chocograph areas will be less than existing areas.

- When digging with a tired chocobo in a location where treasure is buried, there is a chance that you will “hit the jackpot.” If this happens, it will be possible to discover the treasure chest in your next digging attempt.
*After “hitting the jackpot,” the subsequent digging attempt does not count towards the maximum number allowed.

- Items obtainable in the prairie chocograph and bush chocograph areas have been adjusted.

- Your chocobo’s general digging ability will now be improved when successfully discovering treasure.
*The amount the ability improves varies with the chocograph area.
*The exact value of the ability increase will not be displayed.

The new mercenary rank “Chief Sergeant” is now attainable.
Players with the rank of Chief Sergeant will have access to new items in exchange for Imperial Standing credits.

The following changes have been made to Assault:

- Five new Assault missions have been added for players with the rank of Chief Sergeant.

Posted Image - The new Assault area “Nyzul Isle” has been released.
A reception counter for Nyzul Isle Assault missions has been opened within the Commissions Agency in Aht Urhgan Whitegate.

Mission Flow

1. Sign up at the Commissions Agency as you would for a normal Assault mission, then enter the Assault area from the Nyzul Isle staging point.
*Players cannot impose a level restriction on Nyzul Isle Assault missions.
*Players do not earn Assault Points for missions completed within the Nyzul Isle Assault area.

Posted Image
2. The Nyzul Isle Assault area will be randomly generated as a series of "floors" every time you begin a mission. After entering the area, you will be required to use the Rune of Transfer to select a floor.

3. After being transported to the destination floor, your mission objective will be relayed to you through the Rune of Transfer.

4. After completing the mission objective for a particular floor, the Rune of Transfer will be activated. You will then have the choice to proceed to the next floor, or end the mission and exit the Assault area.
Your mission will be considered a success when you exit the Assault area in this manner. At this point, you will be able to record the number of “tokens” (the equivalent of Assault Points for Nyzul Isle) you are entitled to, as well as the highest floor you have reached.
*Only the person who operates the Rune of Transfer on the starting floor will receive the recorded floor data.
*All participants will obtain tokens from a successful mission.

Recording Progress

When using the Rune of Transfer to exit the Nyzul Isle Assault area, it is possible to record the data of the highest floor you have reached (in blocks of 5 floors). Once this data has been recorded, you will be able to start again from this point.
The player with command of the mission must decide whether it is possible to record a new highest floor within the time remaining, or choose to exit the area and collect the spoils for a successful mission. Players that are forced to leave the Assault area due to an expired time limit, or leave the area using other transportation magic will not be eligible to record floor data or receive tokens.
*Starting from a recorded floor will require the use of "tokens" obtained within the Nyzul Isle Assault area. The further you progress, the more tokens you will need to begin the next block of floors.

Posted Image A new mini game called “Venture Roll” is now playable on “Game Tables” found in the areas listed below. Two to four people can play Venture Roll, with the winner walking away with the combined participation fee.

Nashmau/Southern San d’Oria/Northern San d’Oria/Port Bastok/Windurst Waters/Windurst Woods/Upper Jeuno/Lower Jeuno/Port Jeuno
*The participation fee varies from 300 gil to 10,000 gil, depending on the area.

The NPC that extends Mog Locker leases will now accept more than one Imperial bronze piece at a time.

New quests have been added to the Treasures of Aht Urhgan areas.

The following quest changes have been made:

- A job level requirement has been added to the quests listed below. The required level varies from quest to quest.

The Rumor/Intermediate Teamwork/Healing the Land/Altana's Sorrow/Making the Grade/Curses, Foiled A-Golem!?/Know One's Onions/Acting in Good Faith/ Stop Your Whining/Secret of the Damp Scroll/The Sahagin's Stash/It's Not Your Vault

-A new level requirement has been added to the quest “An Explorer's Footsteps,” and the once-a-day offer restriction has been removed.

-Supply quests can now be undertaken only once a day (Earth time).
*Players must wait until 0:00 JST before attempting to retake the quest.

It is now possible to check which item was first traded to the NPC in the quest “In the Name of Science.”

Posted Image A Chocobo Racing Association NPC has been placed in each of the three main nations.

An NPC who will mark important locations on your map can be found in the areas listed below.

Aht Urhgan Whitegate/Southern San d’Oria/Port Bastok/Windurst Waters/Ru’Lude Gardens

An NPC with airship and ferry arrival/departure times has been placed in the areas listed below.

Art Urhgan Whitegate/Nashmau/Port San d’Oria/Port Bastok/Port Windurst/Kazham

Players will no longer lose experience points when KO’d in Chain of Promathia mission battlefields.

There is now a smaller chance for the “Large Apparatus” to malfunction when traveling to Tu'Lia via the Hall of Transference.

It is now possible to seal memories and reset Promyvion missions using the “Shattered Telepoint” found at the crags.

It is now possible to speak to your Fellow and find out how many enemies you have defeated since your Fellow was summoned.
[Battle-Related]

Posted Image
New monsters have been placed in the Treasures of Aht Urhgan areas.

The location of certain monsters in the Bhaflau Thickets has been changed.

An issue where the “Aht Urhgan Attercop” in the Wajaom Woodlands would not link with other monsters of the same type in combat has been addressed.

The strength of certain monsters in the Grand Palace of Hu'Xzoi and the Garden of Ru'Hmet has been adjusted.

The following bonuses have been added to the Signet effect.

- Increased Healing HP while resting
The initial value for Healing HP (based on the character’s level), as well as the incremental jumps in Healing HP (based on the character’s maximum HP), will be increased.

- No TP loss while resting
While this bonus is in effect, TP will not be lost while resting.

- Bonus experience in small groups
The amount of experience earned while in smaller parties will be increased.
This bonus will be applied in the following manner:
Posted Image

*This bonus does not apply to select monsters, such as the Flesh Eaters in Attohwa Chasm or the Hippogryphs in Riverne - Site #A01.

- Increased defense and evasion against attacks from your auto-attack target
If an auto-attack target is an “even match” or weaker, players will gain a bonus to their defense and evasion against the monster.
This bonus only applies to attacks from an opponent who you are auto-attacking with a drawn weapon. No bonus will be obtained when attacking in a manner other than auto-attack, or when being attacked by monsters that unexpectedly join the fray.

*The bonuses described above will only take effect when a player has received Signet, and is within the usual Signet-specific areas.
*These bonuses do not apply during Ballista, or other PvP events.

The following adjustments have been made to the merit point system.

- A graphic effect visible to other players will now be displayed when a character obtains a merit point.

- It is now possible to switch from experience point mode to limit point mode outside of your Mog House.
*Players cannot switch modes while under a level restriction, or when participating in Besieged.
*It is still only possible to allocate merit points while in your Mog House or Rent-a-Room.

The following changes have been made to paladin job abilities.

- The message displayed when using “Sentinel” has been revised.

- “Rampart” will no longer overwrite other effects such as “Stoneskin.”

The following new spells have been added.
Dark Magic
Drain II  Lv.62
DRK  Steals an enemy's HP, potentially increasing maximum HP. Ineffective against undead.
Dread Spikes  Lv.71
DRK  Covers you with magical darkness spikes. Steals HP from enemies that hit you. Ineffective against undead.

*The effect of Dread Spikes will be adjusted during PvP.
*The dark knight will still be KO’d if a single attack inflicts an amount of damage that exceeds his remaining HP.

The enmity gained when using “Chocobo Mazurka” or “Raptor Mazurka” has been reduced.

A dragoon’s wyvern will now perform the following emotes along with its master:

blush/bow/cheer/clap/dance/goodbye/hurray/joy/panic/point/salute/surprised/wave

The incorrect range for the blue magic spells “Wild Carrot” and “Magic Fruit” has been adjusted.

Several new automaton attachments have been added.

The following changes have been made to Conflict (Ballista, Brenner):

- The diminishing probability for the samurai job ability “Seigan” to maintain the effect of “Third Eye” has been adjusted.

- Player resistance built up towards the continued use of spells and abilities with the “Bind” effect has been enhanced.
[Item-Related]

Posted Image New equipment has been added.

New synthesis recipes have been introduced.

The synthesis recipes listed below were temporarily removed in the February 2007 version update. These recipes will now create different items.

rusty cap/rusty greatsword/rusty pick

The equipment storage NPC will now accept sets of relic armor.

Players will now be able to obtain “Card Cases” for carrying up to 99 corsair cards as one item.

Players can now obtain a “virtue stone pouch” containing 99 virtue stones from the relevant NPC.

The conditions for certain Notorious Monsters to appear, as well as certain treasure drops, have been adjusted in the following manner:

- The method for obtaining the items listed below has been adjusted.
The monsters that dropped these items now have a chance of dropping an EX/Rare item with the exact same attributes.

Fuma Kyahan/Speed Belt/Ochiudo's Kote/Strider Boots/Healing Staff/Eurytos' Bow/Cross-Counters

- The Notorious Monsters listed below now require a certain item to be traded in a certain location in order to appear.

Big Bomb/Alkyoneus/Pallas/Sozu Rogberry/Ullikummi

- The items listed below can now be obtained through different methods.

Cassie Earring/Serket Ring/Juggernaut
*The Juggernaut will still also drop from the usual monster, but at a lower probability.

- The “Lock of Siren's Hair” will be removed from the treasure dropped by the following Notorious Monsters.

Voll the Sharkfinned/Zuug the Shoreleaper/Pahh the Gullcaller/Worr the Clawfisted
*In accordance with this change, the drop rate of this item from monsters other than the four mentioned above will be increased.

- An item to replace the “Kraken Club” has been added to the treasure dropped by the “Lord of Onzozo.”

- Certain items obtained from the Notorious Monsters holding the “Virtues” in Lumoria will now drop with 100% probability.

The message displayed with the Physical damage: "Curse" effect of the Igqira set has been revised.

The following item change has been made to mining in Halvung:

Mithril Ore → Aht Urhgan Brass
[System-Related]
Posted Image The system that required a “World Pass” to choose the world on which to create a character has been removed from the game. It is now possible to freely choose the world on which you wish to begin your adventures.
*You will also be able to choose the World in which you wish to create subsequent characters.
*World Pass NPCs in the three main nations will now only deal with Gold World Passes.
*The Gold World Passes used in the New Adventurer system will still be issued.
Related Information>>

Posted Image The following scenes have been added to the title screen:

- FINAL FANTASY XI:
Pashhow Marshlands/Beaucedine Glacier

- Rise of the Zilart:
Ru'Aun Gardens

- Treasures of Aht Urhgan:
Aydeewa Subterrane

To avoid congestion, players will now appear in a slightly different location when exiting their Mog House into Aht Urhgan Whitegate.

The probability for fishing up items other than fish has been adjusted.

The location of the “Downloading data” message in the help window has been adjusted.

Several new terms have been added to the auto-translate feature.
Category  Term
Game Terms  Support Job
Game Terms  Sanction
Game Terms  Chocobo Racing
Game Terms  Chocobucks
Game Terms  Healing Breath
Titles  Private First Class
Titles  Sergeant
Titles  Corporal
Titles  Superior Private
Titles  Sergeant Major
Titles  Chief Sergeant
Titles  Private Second Class
Titles  Mercenary
Titles  Lance Corporal
Languages  German
Languages  Can you speak German?
Languages  French
Languages  Can you speak French?
Languages  I don't speak any German.
Languages  I don't speak any French.
Spells  Dread Spikes
[Current Known Issue]

At the character creation screen, choosing Mithra face 6 may cause the
game to freeze. This issue is only present in the PlayStation®2 version.
Posted Image Currently, the top Auto-Translate Dictionary entry under Text Commands
is blank. If this entry is selected, only the red and green brackets
will be displayed. This issue is only present in the French and German versions.

The Chocobo Racing system announced on the FINAL FANTASY XI official homepage is scheduled for release towards the end of March.


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Drakmar
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Players will no longer lose experience points when KO’d in Chain of Promathia mission battlefields.


Snoll, here we come! ^.^
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Achika
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Daanciiiiiinnnnnnng FORCE!
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I now have no fear of placing myself into the mission BCNMs.
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Achika
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Daanciiiiiinnnnnnng FORCE!
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http://euphidime.com/dev/random/?p=4
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Haxxor
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Achika
Mar 7 2007, 12:35 PM
- The Notorious Monsters listed below now require a certain item to be traded in a certain location in order to appear.

Big Bomb/Alkyoneus/Pallas/Sozu Rogberry/Ullikummi


WIN!
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Jordache
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This seems to be a VERY sexy update.
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Achika
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Daanciiiiiinnnnnnng FORCE!
[ *  *  *  *  *  *  *  *  * ]
Also http://ffxi.allakhazam.com/forum.html?foru...8;num=32;page=1
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Biddinger
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Bust-A-Move!
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haidate for all!
75 sam 75 cor 75 war
cor > brd

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Belle
Wind!
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OMG thats too huge!

Yay I don't have to take the train cause Vin is killing Ulli with you guys!

I can't wait to tell him too bad he's battling 900 degree temps at the moment. <_<
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