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SE News from the BG Boards
Topic Started: Feb 26 2007, 10:21 AM (271 Views)
Achika
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Several people already know that I frequent the Blue Gartr boards for info on things. They do have members on their board that have contact with SE, so I figured I can post some of the things they're getting from SE.

I will warn that this is not yet a "factual" thread, but a lot of this stuff is good and interesting if it is from SE.

"Bercus Email 1
 
First of all, I must admit that I don't have the complete answers/news yet.
I have to apologies....and I'm very very sorry :(
However, I would like to disclose some of the answers now in this e-mail, so
you know we are working on it and so you can look forward to more answers
next week :)
(I'm on a business trip till the beginning of next week, but I'm expecting
to have everything completed by mid-next week)

One of the points you mentioned at the GC interview and in your Q&A was the
possibility of adding windower system to the game.
We use to explain the reason why we didn't support windower...but, we
understand this is very important to our players, and now we are eagerly
looking in to the possibility (seriously) :)

Not only the windower, but also the world transport system.
I can't go into any details but, we believe this is something that our
community would like and, as you know, our community is very important to us
;)

Edit: If she means by world transport system the server switching 1 time to any you want.... hmm gonna ask her what she means

I would like to answer other questions in a document once I get all the
confirmation from the team.
The thing is, they were very busy with preparing the March patch.
This is "Off Record"... but some of your questions are related to this patch
;)
Therefore, it is reeeeeally difficult to find out how much we can answer at
this stage...>_<
But, as I mentioned before, there should be some good news.
One of my colleagues in the JP team was saying that your community's
viewpoint is very good ;)


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Achika
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"bercus"
 
Interview Bercus – Bahamut Server – BG Community http://www.bluegartrls.com  / Hokuten Linkshell – http://www.HokutenLS.de.vu and Square Enix Development Team

Thank you for uploading the pictures for me as jpg divisortheory
They are in high resolution because for the press media.

Original Links :
http://freenet-homepage.de/bercberc/FFXI_F...ots/battle1.psd
http://freenet-homepage.de/bercberc/FFXI_F...ots/battle2.psd

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Why we see them in the I think new Salvage gear soloing Cerberus and Khimmi... I don´t know. I will ask them ;).

Original questions are here
http://www.bluegartrls.com/forum/viewtopic...der=asc&start=0

PLEASE leave a Post in this Thread if you would like to ask something to their answers.

Ok so here is the Interview:

Red : Questions
Blue : Bercus comment
Black : Answers

Question A:
What information can you give us concerning progress of implementing ideas presented in the Interview on August 23, 2006 at the Games Convention 2006 in Leipzig/Germany?
To refresh, the following ideas were presented:
- server immigration(for a small fee like in other MMOs),
- mini games/bcnm/quests involving characters/settings from other games under
Square franchise(ex. Kingdom Hearts, previous Final Fantasy I-X), -
- inventory/storage increase using alternate methods of memory allocation).


We would like to answer each question one by one.

Server immigration
We are preparing for this now and will be announcing details with the topics of our official website, etc. once it’s confirmed.

Mini games/bcnm/quests involving characters/settings from other games under Square franchise
We have no plans to implement them because of FINAL FANTASY XI’s game concept and world design.

Inventory/storage increase using alternate methods of memory allocation).
We will continuously consider the possibilities. We don’t have any plans to make huge changes, but we will keep on expanding the Moogle locker.

Possibility of having Windower
Due of the technical issues we can’t make the changes straight away. Along with Windows Vista compatibility, we are eagerly looking into the possibility of it. Please look forward to further information.

Question 1:
Will there ever be new HNMs that drop equal or better gear than Fafnir, Nidhogg, King Behemoth, and Aspidochelone that do not have 21-24 hour repop timers or that can be popped rather than camped?

Question 2:
Will Fafnir, Nidhogg, King Behemoth, and Aspidochelone ever be altered to keep players from having to camp them for 3 hours every day?

Question 3:
Are there any other ideas under development for the powerful gear obtained from the "3 kings" 21-24 hour HNMs? What does the development team think of the graphic that was shown at the games convention?


A1, A2, A3:
We understand that many players want to fight against strong monsters such as Fafnir or Behemoth and wish to obtain special items. However, we don’t think that a lower difficulty will result in the reduction of game play stress.

It is not difficult to move NMs or HNMs to the battlefield, but it would destroy the uniqueness of each monster. We believe that because these powerful monsters dwell deep inside dungeons, players fear them more and the dropped items resulting from defeat of said monsters have added value because they are difficult to obtain.
(If every single player has a rare item, we can’t call really it “rare” can we? :-))

Considering this real pleasure in RPGs, we are not planning to make changes as you mentioned. Nevertheless, for those HNMs whose items have become “too” popular which causes unwelcome confusion, we are planning to make various changes with the next version updates. For example, the introduction of some new methods to obtain these items.

New Assault???????????

Question 4:
Are there any plans to add weapons equivilant or better than the Ridill sword dropped by the 21-24 hour NM Fafnir? Are any equivilant weapons going to be added that can be utilized by other jobs, as Ridills are primarily used only by Warriors?


A4:
It is true that the Ridill sword is a very good item since it has a high DMG rate and you have the ability to attack several times. However, it is only good for Attackers.

We believes that “What is important” or “How to take a more active part in the battle” really depends on the job. For example, Hauteclaire, which has been added with the December ’06 version update, could be a good equipment for Paladins.

Considering each job’s specificity and the general balance, we are willing to add items which might also have some unique aspects so you can enjoy FINAL FANTASY XI even more :-)

Question 5:
Can the pop conditions of the Ullikumi NM be changed so that it is a more frequent (2-3 hour) lottery spawn or similar to other Tu'lia NMs that require pop items from normal monsters(Waters from Pots, that are used to pop the NM Olla(Grande))?


A5:
We are aware that the “Ullikummi issue” is one of the hot topics amongst our community. We are currently making adjustments so we can’t go into details just yet, but we are considering this issue in a constructive manner. Please look forward to our future version updates.

Future Version Update? I hope they mean THIS Version Update>.<

Question 6:
Why are pop items for the god HNM in Tu'lia 100% drops but the pop items for jailer HNM in Al'taieu very rare?


A6:
We are planning to make adjustments in the near future.
The exact details of the drop rates is still a secret, but we believe it won’t disappoint you *g*


Question 7:
Will virtue stones (used for jailer weapons) be made quiverable like most other ammunition in the game?


A7:
This is a very good timing.
We have been thinking that perhaps we should make the change soon.

It is an important issue for those who use weapons with virtue stones, so we should be able to fulfil your request shortly. Please look forward to it.

Question 8:
Can new uncapped Beastmen Seal battlefields (BC99) be added? Can abjuration items and other "3 kings" gear be added to existing or new Kindred Seal 99 (KS99) battlefields?


A8:
Currently, we are concentrating on content which was added with the latest expansion pack ToAU, such as Besieged, Assault, Salvage and some other new battle content, so we will consider adding new battlefields by monitoring progress.
Regarding the second part of your question, as we mentioned earlier, we have no plans at the moment.

Question 9:
Can the orbs used to gain access to Beastmen Seal and Kindred Seal battlefields be made stackable to ease the amount of travel needed to use up seals?


A9:
Yes, I do understand that feeling when I’m playing the game myself...
For example when we try to challenge Under Observation to obtain Peacock Charm ;-)

However, due to the battlefield design, there is a limit to the amount of people allowed in, and if a huge number of players attend at once, it will cause a huge confusion. To avoid that situation, existing Seals are set to be Rare Ex.

Question 10:
Hydra gear is extremely difficult to acquire but many pieces are not useful, or are only used for the Fellowship NPC characters that have not been improved in many months. Why did this gear unique to Dynamis-Tavnazia turn out the way it did? How does the development team create new gear?


A10:
The main aspects we consider when we introduce a new item to the game, are both the properties of the item and the difficulty balance to obtain it. The idea is to adjust the difficulty so that you obtain a better item depending on how much effort you had to put into obtaining it.
Apart from that, there are some special cases for which the items are difficult to obtain not because of their degree of usefulness or actual strength, but because it has some kind of special property, such as WHM’s Reverend Mail or other equipment which are unique in terms of graphics.
It is the same with Dynamis-Tavnazia. We wanted to add some individuality to the item aside of its strengths. Since at that time we had just introduced the fellowship system to the game and enchant was the individuality of the items in Tavnazia, we decided to create items which highlight those features.
The situation has changed since then, so if many voices claim they are unsatisfied with them, we might make some adjustments, such as adding new items.


Question 11:
The CoP expansion brought Dynamis-Valkurm, Dynamis-Buburimu, Dynamis-Qufim, and Dynamis-Tavnazia to the game. These dynamis areas have extremely low drop rates for dynamis currency, used to upgrade relic weapons. Can the drop rate for dynamis currency ever be made higher for these difficult-to-reach areas?


A11:
With the 6th Vana’diel Census*, we disclosed the number or Relics for the very first time.
The result was almost what we expected.
In other words, from the beginning, the concept of Relics was to not be obtained by many users.

Even now, we are not planning to change the drop rates of Dynamis currency.
We understand it won’t be easy to obtain, but we wish you all the best!

* The 6th Vana’diel Census
EN)
http://www.playonline.com/ff11eu/guide/dev.../06/07item.html
DE)
http://www.playonline.com/ff11de/guide/dev.../06/07item.html
FR)
http://www.playonline.com/ff11fr/guide/dev.../06/07item.html


Question 12:
Can Limbus be made into an instanced scenario similar to Assault?

Question 13:
Why can dynamis, limbus, and some battlefields only be entered by one group at a time?


A12, A13:
Technically speaking, it is not impossible.
However, we would like to develop and introduce new systems and content for now, rather than making changes to the older system.

I think it is important to change older content, the same as adding new content

The reason we limit the amount of people that can access Dynamis or Limbus is because they are designed on the older system.
On the other hand, Assault was planned to be an instance area from the early development stages. In a way, we can say it is the result of the continuous development FINAL FANTASY XI has been going through; five years!

Question 14:
Will Beastmasters ever be able to charm any Al'Taieu monsters in order to be useful in this region?


Question 15:
Will jug pets ever have the timer for their use eliminated or increased?


A14, A15:
Monsters in Al'Taieu are designed and arranged not to be charmed, so you won’t be able to charm them even from now on. However, we are planning to allow Beastmasters to be more active even in the situation where they can’t charm any monsters, by enhancing their Call Beast ability.  So please wait and see ;-)

Question 16:
Will new gear or abjurations be added to the CoP wyrms? Will the Monarch Orb used to enter "The Wyrmking Descends" BCNM be added to the treasure dropped by these HNM? Will the pop conditions for Tiamat, Jormungand, or Vrtra ever be made into BCNM like "Ouryu Cometh?"


A16:
At the moment, we don’t have any plans to add more items.
As we mentioned above, because of the game design, moving Tiamat, Jormungand, or Vrtra to battlefields is not planned.

Question 17:
Does wearing corresponding elemental staves or synthesizing while facing certain directions have any effects on success and fail rates for synthesis? Do these actions or crafting on certain elemental days or in certain weather have ANY effect on crafting results?


A17:
We have been asked this question for the last five years *g*
However, we won’t be disclosing this information to anyone even in the future.

It makes it more exciting to have a little bit of mystery, don’t you agree? ;-)

I will talk to them again after the Version Update and call for another Q&A Interview. First we look what changed and then we can respond to what they answered and ask more. I am pretty sure they wont let us wait again over 3 months.


Edit:Also posted on http://ffxi.allakhazam.com/forum.html?forum=10
and FFXI-online.com


Source

Edit-Changed Green text to Red since our board is Green
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Achika
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Another interview of interest.
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Achika
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Daanciiiiiinnnnnnng FORCE!
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In case anyone has a question they'd like to propose for an interview with SE, there's a collection going on right now.

To see what questions have already been asked, go here.

If you wish to submit a question and don't want to sign up for BG's boards, feel free to ask me and I'll post some.
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Ultimage
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Are you going to ask the same question you asked at FanFest?
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Blutig
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Wow question 17 just pisses me off, wtf kind of crap is that, no it doesn't make it exciting it makes it a huge pain in the ass you stupid jerks!
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