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June Version Update
Topic Started: Apr 27 2007, 08:13 AM (921 Views)
Achika
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Daanciiiiiinnnnnnng FORCE!
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June Version Update (04/27/2007)

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The next version update for FINAL FANTASY XI is scheduled to take place in early June. Players can look forward to a new, large-scale battle system, as well as additional Assault Missions, Aht Urhgan missions, quests, monsters, merit point abilities, and more!

Keep on eye on Topics for the latest details!


PlayOnline
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Haxxor
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Achika
Apr 27 2007, 07:13 AM
Quote:
 
June Version Update (04/27/2007)

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Players can look forward to a new, large-scale battle system, as well as additional Assault Missions, Aht Urhgan missions, quests, monsters, merit point abilities, and more!

Keep on eye on Topics for the latest details!


PlayOnline

I bet their finally going to do something with "The Colosseum" area that is on the Whitegate map? Mebbe? When the update arrives, who wants to do the new missions with me? Currently I'm on ToUA mision 33, I know many of joos are too. I bet blu/cor/pup get group 2 merit abilitys with this update. Mebbe?
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Jordache
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what's wrong w that guys face?
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Clumsy
Needs more HP.
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Anyone else excited about the "New merit abilities" that thing mentions? Group 2 Blue Mage merits <Can i have it?>
75:ThfWarBluNinSamBrd
Second Lieutenant
CoP|ZM|ToAU:Complete
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Drakmar
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Decently Incredible Challenge of Prey
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what's wrong w that guys face?


Hades in the underworld? or so i agree with from hearing that on other boards..
he is wearing armor that looks like Cerberus, who is kinda underworldy himself :P
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75DRK/SAM/MNK
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Veloxe
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Not an LS leader...but I play one in game!
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Where have a seen that face before...oh ya!

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SE is trying to pull a fast one on us!
Vir Subligar Fund: 3,492/8,000,000 ------ Please Donate Today!
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Gundam 00 Caramelldansen > All
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Achika
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Daanciiiiiinnnnnnng FORCE!
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Version Update Coming! (05/16/2007)
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From new Aht Urhgan missions to teleportation services, as well as several system-related adjustments, the upcoming version update has a little something for everyone!

Click here for a hint at what is in store!


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The following is just a handful of the additions and adjustments planned for the next version update:

New Missions

The next episode in the Treasures of Aht Urhgan mystery is about to unfold. What role does the "mystery knight" play in this epic tale?

Chocobo Raising & Racing

Issues with text display during chocobo races will be addressed. In addition, players will now be able to receive condensed updates from trainers, as well as give multiple servings of feed to their chocobos at once.

Transportation

- Aht Urhgan
New NPCs have been stationed in Bastok, San d'Oria, and Windurst offering teleportation to Aht Urhgan Whitegate. A small fee is planned for the service.

- Choco-gals
Choco-gals will now offer chocobo rentals from the teleport crystals in the Eastern Altepa desert and the Yhoator Jungle, as well as from the leypoint in the Wajoam Woodlands

- Outpost Teleportation
The level restriction on players allowed to use the outpost teleportation services located in Bastok, Windurst, and San d'Oria will be lowered. In conjunction with this change, a fee adjustment is also being considered.


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Jordache
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Achika
May 16 2007, 08:01 AM
...as well as give multiple servings of feed to their chocobos at once.

New NPCs have been stationed in Bastok, San d'Oria, and Windurst offering teleportation to Aht Urhgan Whitegate.

Choco-gals will now offer chocobo rentals from the teleport crystals in the Eastern Altepa desert and the Yhoator Jungle, as well as from the leypoint in the Wajoam Woodlands

- Outpost Teleportation
The level restriction on players allowed to use the outpost teleportation services located in Bastok, Windurst, and San d'Oria will be lowered. In conjunction with this change, a fee adjustment is also being considered.

Hoorayx4
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Clumsy
Needs more HP.
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Can i finally OP warp to Valkurm Dunes at level 10? o.O And hurray for the choco-gals! Can finally save charges on my chocobo whistle ><
75:ThfWarBluNinSamBrd
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CoP|ZM|ToAU:Complete
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Achika
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Chains of Promathia Battlefield Adjustments (05/18/2007)
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In response to many player requests, we are planning to adjust the difficulty of the Chains of Promathia missions in the upcoming version update, as well as introduce a new experience point reward upon the completion of a mission battlefield.

Click here for details.


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In response to many player requests, we are planning to adjust the difficulty of the Chains of Promathia missions in the upcoming version update, as well as introduce a new experience point reward upon the completion of a mission battlefield.

Adjustments to Difficulty

Particularly challenging Chains of Promathia battlefields, such as those that appear in the Promyvion areas (Holla, Dem, Mea, Vahzl), and the missions "Flames for the Dead" and "The Warrior's Path", will have their difficulty level toned down. These adjustments will include changes to monster level and placement.
We also hope that the following changes to items used specifically against Chains of Promathia enemies will encourage players to brave the dangers found in the mission battlefields.

-Rare/Ex Properties
The special items introduced for use against enemies found within the Chains of Promathia battlefields will have their "Ex" properties removed, allowing these items, such as psychoanima and mistmelt, to be put up for auction. Certain items will also have the "Rare" property removed, allowing players to carry multiples of the same item.

Experience Point Rewards

After changes made in the March 8 version update, players no longer lose experience when being KO'd within a Chains of Promathia mission battlefield. In the upcoming version update, players will also be rewarded with experience points (or limit points) upon the successful completion of a battlefield. The experience point reward will be slightly less than the amount received for ENM quests, but it will be possible for players to obtain this new reward once every Earth day.
These changes will provide a tangible benefit for those who have completed a Chains of Promathia battlefield and wish to aid other players with their first attempts.


PlayOnline

Yes, wait until AFTER I finish the CoP static.
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Jordache
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Now everyone and their mother is gonna finish CoP ; ;
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Achika
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Daanciiiiiinnnnnnng FORCE!
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About the only one I really agree with toning down is Flames for the Dead (Snoll Tzar). That one is just friggin ridiculous. All the other ones are easy enough.

Though being able to buy mistmelts and hopefully Shu'meyo salt will be nice. If they remove the rare tag from CCB Polymer though, the only thing you'll have to worry about at U/O is the Mammets.
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Haxxor
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Nice, the nerf comes after I finished cop x.x I expect to see all you dudes in limbus with us in no time now. Since cop will no longer be as difficult, the hard part is gathering people for missions up. I bet if we bitched hard enough SE would nerf that part too.
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Vorloxu
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Lip Monster Grade 42
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It's cool that they toned things down more and are giving an exp bonus to get more people sea access and stuff. Honestly I would like to get one of those rings, but I couldn't possibly do limbus at the time you do it now ^^:.
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Fishing 91 +5 , Cooking 95 + 2 , Other stuff... less
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Achika
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Daanciiiiiinnnnnnng FORCE!
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New Assault Missions and Mercenary Rank! (05/24/2007)
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In the upcoming version update, we will be adding a new promotion quest to unlock the next mercenary rank, as well as a series of new assault missions.

Click here for details.


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A new mercenary officer rank will be awarded to players that complete the new promotion quest to be added in the upcoming version update.

What unusual trials await as you strive to enter the upper hierarchy of Salaheem's Sentinels?

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New Assault Missions

We plan to introduce five new missions to challenge players who have entered the mercenary officer ranks.
Here's a sneak preview of what lies in store:

- Wake the Puppet
During a previous mission to eliminate the Undead Swarm presence from Periqia, the Imperial forces were forced to abandon a valuable automaton upon their retreat. You are to infiltrate the area, locate the machine, and return it to Al Zahbi.

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- Red Versus Blue
Joint battle exercises are to be carried out between the Immortals (blue) and the Inexorables (red). You have been assigned to assist the blue team. The first side to defeat the leader of the other will be declared victor.

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These new Assault missions will provide an interesting and difficult challenge for even the most experienced mercenary!

Report to the Commissions Agency for duty!


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