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June Version Update
Topic Started: Apr 27 2007, 08:13 AM (924 Views)
Veloxe
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Not an LS leader...but I play one in game!
[ *  *  *  *  *  * ]
red vs blue!


hahaha
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Gundam 00 Caramelldansen > All
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Ultimage
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Even Match
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Yay, we're on the team with Caboose and Tucker (a complete idiot and a super pervert, for those of you that don't know).
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RDM 75, PLD 62, BST 70
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Achika
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Daanciiiiiinnnnnnng FORCE!
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Quote:
 
Einherjar (05/28/2007)
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A new, massively multiplayer battlefield is in the works for the upcoming version update. Click here to learn all about Einherjar!


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A new, massively multiplayer battlefield is in the works for the upcoming version update.
The following is a brief outline on the new, multi-faceted feature:

Concept
Einherjar is an ever-changing multiplayer battlefield based in the Hazhalm Training Grounds. Because the monsters appearing in the dungeons will differ with each visit, a balanced party consisting of skilled, high-level players is recommended to clear these challenging missions.

Participation
6 to 36 players, level 60 and above, can enter each chamber of the Hazhalm Testing Grounds. An item similar to the hourglass used for Dynamis will allow parties to reserve one of the multiple areas, and will be required for entry. No previous Aht Urhgan missions need to be completed before participating.

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Battles
After a party chooses a room, they will have 30 minutes to wipe out all the enemies before being teleported back out of the area. This time limit cannot be extended. Each area consists of a large room filled with several weak monsters, and one powerful boss monster. Parties must eliminate all the monsters in the area for the mission to be considered complete. Clearing all the chambers will grant players access to the final area where they will finally learn the secrets that lie deep in the bowels of Hazhalm.

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Rewards
An Assault-like system is planned, where points earned in the Training Grounds can be used to purchase various items. The monsters lurking within Hazhalm will also drop rare items that cannot be obtained anywhere else in Vana'diel.


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Veloxe
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Not an LS leader...but I play one in game!
[ *  *  *  *  *  * ]
*sigh*

Just another end game area I won't end up being able to do for 8 months after it's release.
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Blutig
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Galka Teddy Bear
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I would say you got a good shot Vel, look at the pup in the picture, if a pup can do it you will be fine.
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Achika
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Daanciiiiiinnnnnnng FORCE!
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There's no base requirements for it. I don't see why we couldn't do it as an LS. It's short too, so we could feasably do it before another event.
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Veloxe
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Not an LS leader...but I play one in game!
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Blutig
May 28 2007, 11:37 AM
I would say you got a good shot Vel, look at the pup in the picture, if a pup can do it you will be fine.

He's most likely sub NIN anyways.
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Jordache
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Hopefully there won't be a ghey cooldown timer on this so you can do many, many runs in a row. Also, I hope this won't cost 1 Mil gil like the hourglasses do. 'Prolly won't but I wouldn't put it past them.
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Gamina
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Deadly Drk
[ *  *  *  *  * ]
Perhaps we can set 2 days a week and do this and Limbus on those days.

Aparently you can take 2 Full alliances into this though, that seems wierd to me.
how does it know your two alliances are together.

Like what if another LS of one alliances is trying to go in, and then we come along with one alliance.... would it put us together. and if we show up with 2 alliances how does it know to let the other alliance in.

I'm interested to see if this means that Alliances can now join together. Maybey they increasing the size of allainces.
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Veloxe
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Or they are just going to do something like dynamis where the item you use to get in can be duplicated in a different form and given to all the people who are going into the event.
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Achika
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Daanciiiiiinnnnnnng FORCE!
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Gamina
May 29 2007, 02:20 PM
Perhaps we can set 2 days a week and do this and Limbus on those days.

Aparently you can take 2 Full alliances into this though, that seems wierd to me.
how does it know your two alliances are together.

Like what if another LS of one alliances is trying to go in, and then we come along with one alliance.... would it put us together. and if we show up with 2 alliances how does it know to let the other alliance in.

I'm interested to see if this means that Alliances can now join together. Maybey they increasing the size of allainces.

Never been to Dynamis, have you? =p

Essentially in Dynamis, one person registers the zone. They then make items to give to people. That allows up to 64 people in the original zones, 36 in outland Dreamworld, and 18 in Tavnazia, to enter the zones. The way they say it is that it will be like a Dynamis hourglass system.
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Achika
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Daanciiiiiinnnnnnng FORCE!
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Quote:
 
At the following time, we will be performing maintenance on all Worlds. During this period, FINAL FANTASY XI will be unavailable.

Thank you for your patience.

* The client software will also be updated at this time. Once this maintenance is completed, the client update will start automatically after logging back into FINAL FANTASY XI. Please follow the instructions that appear on your screen.

* You may receive errors such as "POL-1160" or "POL-0010" during the download process due to heavy server traffic. If you are unable to access the update, we ask that you please wait a while and then try again. Thank you for your cooperation and understanding in making this a smooth version update.

* The update details will be announced on Jun. 4, 2007.

[Date & Time]
Jun. 4, 2007 from 10:00 to 15:30 (PDT)
* Maintenance completion time may be subject to change.

[Affected Services]
FINAL FANTASY XI


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Achika
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Daanciiiiiinnnnnnng FORCE!
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Quote:
 
Merit Point Adjustments (05/30/2007)

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In the soon-to-be released version update, we plan to introduce "Group 2" abilities for the blue mage, corsair, and puppetmaster jobs. We will also be increasing the maximum limit for point allocation in the "Combat Skills" and "Magic Skills" merit point categories for all jobs.

Click here for details.


Quote:
 
In the soon-to-be released version update, we plan to introduce "Group 2" abilities for the blue mage, corsair, and puppetmaster jobs. We will also be increasing the maximum limit for point allocation in the "Combat Skills" and "Magic Skills" merit point categories for all jobs.

New Merit Point Category for Blue Mage, Corsair, and Puppetmaster

In the upcoming version update, we will be adding the "Group 2" merit point category for blue mages, corsairs, and puppetmasters.
Each of these jobs will gain access to four new job abilities and traits that should prove invaluable in a variety of situations. See the tables below for a description of each ability.

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*Convergence will also increase the power of blue magic spells that are originally single target effects.


Maximum Point Allocation for Combat Skills and Magic Skills

The maximum limit for point allocation in the "Combat Skills" and "Magic Skills" merit point categories will be increased for all jobs.

"Combat Skills" maximum total ability increases:
12 > 20

"Magic Skills" maximum total ability increases:
8 > 16

*The maximum limit for each of the abilities within these categories will remain unchanged.

Further adjustments will be announced on the day of the version update.


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Jordache
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Must.... merit.... FASTER!!!
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Achika
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Daanciiiiiinnnnnnng FORCE!
[ *  *  *  *  *  *  *  *  * ]
Hmm, I just realized, this means two things.

1. I can cap hand-to-hand AND sword now, as well as either evasion or shield (Not sure which. =o).

2. Typing my favorite word just got a whole lot easier (Assimilation).
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