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August Version Update
Topic Started: Jul 31 2007, 08:07 AM (842 Views)
Achika
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Daanciiiiiinnnnnnng FORCE!
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Quote:
 
New Assault Missions and Mercenary Rank (08/07/2007)
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In the upcoming version update, we will be adding a new promotion quest to unlock the next mercenary rank, as well as a series of exciting assault missions.

Click here for details.


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New Assault Missions and Mercenary Rank (08/07/2007)

In the upcoming version update, we will be adding a new promotion quest to unlock the next mercenary rank, as well as a series of exciting assault missions.

New Mercenary Rank

The mercenary rank of "First Lieutenant" will be awarded to players who survive the grueling trials put forth by the hard-nosed drill sergeant, Rongelouts. Do you have what it takes, maggot?

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New Assault Missions

Five new missions await players who have achieved the rank of First Lieutenant.
Here's a sneak preview of what lies in store:

Bloody Rondo

Mission Orders: After years of quietly defying Imperial rule, the recluse Count Dracula has recently begun preparations for an assault on Al Zahbi. Infiltrate the Leujoam Sanctum, locate the count, and slay him before he can execute his plans.

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The Susanoo Shuffle

Mission Orders: In an attempt to strengthen their bonds with the Mamool Ja, an eastern nation has provided the beastmen with a new biologically engineered hydra hybrid known as Orochi. You are to infiltrate the training grounds and eliminate the new threat.

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Blutig
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Galka Teddy Bear
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Sweet now if only i could move up from Lance corporal
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Veloxe
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Not an LS leader...but I play one in game!
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<Superior Private> <Can I have it?>

Also, lol at SE discorvering PhotoShop and its image effects XD
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Gundam 00 Caramelldansen > All
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Achika
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Daanciiiiiinnnnnnng FORCE!
[ *  *  *  *  *  *  *  *  * ]
Quote:
 
New Items (08/09/2007)
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In this month's version update, players will find a plethora of new items and synthesis recipes, including weapons and items with all-new graphics!

Click here for details.


Quote:
 
August's version update is set to introduce an assortment of both new items and synthesis recipes to Vana'diel. We've also created all-new graphics for some of the new weapons and gear!

In anticipation of the version update, we'd like to give you a sneak peek at some of the new equipment crafted by the savage beastmen you've come to know and love from the Treasures of Aht Urhgan expansion.

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Vorloxu
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Lip Monster Grade 42
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More beastmen hats, bleh useless.
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Fishing 91 +5 , Cooking 95 + 2 , Other stuff... less
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Veloxe
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Not an LS leader...but I play one in game!
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*tosses vor into ocean*

Qiqirin Hat > TaruTaru

Anyone else think the Lamia hat makes him look like an armadillo?
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Blutig
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Galka Teddy Bear
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SWEET MORE GRAPHIC UPDATES ON ITEMS. **** UPGRADES FIX BST!!!
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Clumsy
Needs more HP.
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Blutig
Aug 9 2007, 02:12 PM
UPGRADES FIX BST!!!

Did i miss this part? :o
75:ThfWarBluNinSamBrd
Second Lieutenant
CoP|ZM|ToAU:Complete
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Blutig
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Galka Teddy Bear
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I give up, im so lost i have no option but to play NIN. :ph43r:
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Gamina
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Deadly Drk
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you just read it wrong Clumsy it says

"F*&% the upgrades! Fix BST!"

essentually.
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Selophane
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Extremely Discerning Individual
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pfftt... What is NIN?
\_________________________________________________/
| |PLD-75.RDM-75.THF-75.BRD-75.RNG-75.BLM-75| |
/ŻŻŻŻŻDNC-60.NIN-57.BST-40.ClothCraft 90.2+3ŻŻŻŻŻ\
Total EXP 7,596k - 109/402 Merits - 3,436k to Maats cap
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Blutig
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Galka Teddy Bear
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I think nin is that stuff you put under table legs to fix the wobble.
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Selophane
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Does the table break when the shadows go down?
\_________________________________________________/
| |PLD-75.RDM-75.THF-75.BRD-75.RNG-75.BLM-75| |
/ŻŻŻŻŻDNC-60.NIN-57.BST-40.ClothCraft 90.2+3ŻŻŻŻŻ\
Total EXP 7,596k - 109/402 Merits - 3,436k to Maats cap
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Blutig
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Galka Teddy Bear
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I think at that time, just have to get a new nin.
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Achika
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Daanciiiiiinnnnnnng FORCE!
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Quote:
 
Battle System Adjustments (08/14/2007)
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The August version update will bring revisions to the use of two-handed weapons, as well as a number of modifications to several jobs.
In this edition of Topics, we would like to elaborate on the changes that will be made to the two-handed weapon system. Job changes will be described in length in a future Topics article.

Click here for details.


Quote:
 
The August version update will bring revisions to the use of two-handed weapons, as well as a number of modifications to several jobs.
In this edition of Topics, we would like to elaborate on the changes that will be made to the two-handed weapon system. Job changes will be described in length in a future Topics article.

Two-handed weapons

Up until now, there have been instances in which the attack frequency and speed generated by dual wielding would greatly surpass those of two-handed weapons. We have since examined this issue from every conceivable angle, and as a result have decided to reconsider the frequency and delay calculation methods for two-handed weapons.

This month's version update will see the introduction of a new type of gear called "grips," which players can equip in their offhand weapon slot when using a two-handed weapon. We are also planning to apply changes to associated weapon skills as well.

Attacking with two-handed weapons

The new modifications will be set up so that a character's attribute scores will enhance attack benefits to a greater extent when wielding a two-handed weapon than when using a single-handed weapon. Further, when attacking high-level opponents or enemies with high defense, two-handed weapons will deal more damage than they have in the past.

A word on grips

While not designed to bring about radical improvements, grips are a new lineup of items which can be used in tandem with two-handed weapons as a means of wielding them more effectively. They accomplish this by enhancing a weapon's benefits while compensating for shortcomings. Grips will not be limited to offensive weapons, as some will be tailored to mages and their indispensable staves.
Different grips will allow players to adapt to specific situations depending on the type of two-handed weapon they are using, as well as the type of enemy they are fighting. Players should be advised, however, that changing grips mid-combat will result in a loss of TP. Therefore, no grip's benefits will be restricted to the execution of weapon skills.

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Rethinking weapon skills

The majority of two-handed weapon skills already stand to see a vast improvement based on the changes described above. However, we will also be retooling the characteristics of several particular weapon skills in order to enhance their usability.


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