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August Version Update
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Topic Started: Jul 31 2007, 08:07 AM (840 Views)
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Achika
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Aug 21 2007, 08:28 AM
Post #46
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Daanciiiiiinnnnnnng FORCE!
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The Chocobo Circuit (08/21/2007)  One of the many new features packed into this month's version update will be the introduction of an all-new racing system known as the Chocobo Circuit. Players can look forward to not only pitting their chocobos against one another in head-to-head racing events, but will also be able to place "chocobets" on the birds they think will win races (and make some fast gil while they're at it!). Click here to find out more.
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For months now, the denizens of Vana'diel have been racing the chocobos they have lovingly reared. Starting this month, the new Chocobo Circuit will allow adventurers to join teams and vie in direct competition for points, bragging rights, and items. Players will also get the chance to put their money where their mouth is with the introduction of chocobets. What is the Chocobo Circuit?By popular demand of breeders from all corners of the world wishing to prove the superiority of their birds, the Chocobo Circuit has opened at last. By now, many adventurers have gotten a taste of how fun and challenging chocobo racing can be. This will be the last major update to chocobo racing. Any future changes will only be minor modifications. After painstakingly raising chocobos from the shell to the stables, breeders can now enter them in races against other adventurers from around Vana'diel. In addition, both breeders and common spectators alike can now enjoy a day at the races, complete with chocobets which allow you to lay down gil on the birds of your choice! These features will make the Circuit an enjoyable pastime not only for those already hooked on chocobo racing, but also for those who have yet to try their hand at it. Adventurer RacesAdventurer Races will follow the same basic format as current chocobo races. The main difference is that players may now compete against other players. Players will be able to earn gil, as well as accumulate points that will unlock other races and items. Below is an explanation of some of the points of difference between current chocobo racing and the new Adventurer Races: - Race Participation Unlike current NPC races, Adventurer Races will allow a large number of PC participants to compete against one another, much like Ballista. After participating in a race, players will be required to undergo a waiting period before being eligible to race again. This is to prevent some players from monopolizing the race system (and to give chocobos their much-needed rest!). - Victory Points In addition to being awarded gil and chocobucks, players can also amass Victory Points for their triumphs at the races. The winner of a race will receive a certain number of Solo Victory Points, and the team with which they are affiliated at the time will be granted Team Victory Points as well. - Solo Victory Points Accumulating a certain number of Solo Victory Points will give players access to higher-grade races. In such races the stakes are much greater, as participants will be fighting for more prestigious titles, larger purses, and better prizes. - Team Victory Points The three officially recognized racing teams of San d'Oria, Bastok, and Windurst will acquire Team Victory Points every time one of their members wins a race. These points will be tallied in the same manner as Conquest Points to determine weekly standings. The first place team will have unique items available for chocobuck purchase, as well as offer its members other benefits at the track. ChocobetsA chocobet is a gil wager made on an Adventurer Race. When placed, a player picks the two chocobos that they believe will finish in first and second place. Winning bets will pay back an amount determined by the size of the bet and the odds for that race. The details of chocobetting are described below. - Placing a chocobet All racetracks have a Chocobet Center where players can purchase Chocobet Tickets. The value of the ticket is determined by the number of quills the player would like to buy (1 quill = 100 gil). A single Chocobet Ticket can contain up to 999 quills. Because of the nature of the betting system, direct control in races will be prohibited to prevent any misappropriation of gil. - Odds Odds determine how much gil a player can win per quill. They may be different for any given race, and for any two-chocobo pairing you select. The final amount of a player's winnings is calculated based on the number of quills on the Chocobet Ticket and the odds. When a chocobo pairing is not favored to win, and consequently has few bets placed on it, the odds for that pairing will be relatively high. Players stand to win more money, should they bet on such a pairing and win. Conversely, well-known chocobos with a good chance of finishing in the top two will generally be the pick of many Chocobet Tickets. These pairings will therefore have relatively lower odds, resulting in less gil per quill. Of course, should a player lose, they will receive no gil, regardless of any odds. While we hope that players will enjoy the new racing and betting system, we also ask that they understand the risks involved and act responsibly.
PlayOnline
This are not job update. This are sadness.
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Achika
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Aug 22 2007, 08:16 AM
Post #47
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Daanciiiiiinnnnnnng FORCE!
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At the following time, we will be performing FINAL FANTASY XI maintenance on all worlds. During this period, FINAL FANTASY XI will be unavailable. Also starting from 8:30 PDT on Aug. 27, application for World Transfer Service will be unavailable.
Thank you for your patience.
* The client software will also be updated at this time. Once this maintenance is completed, the client update will start automatically after logging back into FINAL FANTASY XI. Please follow the instructions that appear on your screen.
* You may receive errors such as "POL-1160" or "POL-0010" during the download process due to heavy server traffic. If you are unable to access the update, we ask that you please wait a while and then try again. Thank you for your cooperation and understanding in making this a smooth version update.
* For the update details, please refer to "Topics" on the official PlayOnline.com web site or PlayOnline Viewer which will be available on Monday, Aug. 27, 2007.
[Date & Time] Aug. 27, 2007 from 9:00 to 17:30 (PDT) * Maintenance completion time may be subject to change.
[Affected Services] FINAL FANTASY XI
PlayOnline
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Veloxe
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Aug 22 2007, 04:42 PM
Post #48
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Not an LS leader...but I play one in game!
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Hmmmm...if I work monday that will mean the server will come back up right as I finish work (assuming I get the shift I usually seem to get (5-10).
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 Gundam 00 Caramelldansen > All
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Biddinger
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Aug 22 2007, 07:47 PM
Post #49
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ffxi is still alive?
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75 sam 75 cor 75 war cor > brd
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Veloxe
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Aug 22 2007, 07:56 PM
Post #50
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Not an LS leader...but I play one in game!
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Just cause you went MIA doesn't mean FFXI died newb.
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 Gundam 00 Caramelldansen > All
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Blutig
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Aug 23 2007, 01:58 AM
Post #51
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Hmm guess they are saving job updates for last minute eh... eh.... maybe?
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Veloxe
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Aug 23 2007, 02:26 AM
Post #52
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Not an LS leader...but I play one in game!
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/comfort blutig
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Vir Subligar Fund: 3,492/8,000,000 ------ Please Donate Today!

 Gundam 00 Caramelldansen > All
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Achika
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Aug 23 2007, 08:17 AM
Post #53
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Daanciiiiiinnnnnnng FORCE!
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Battle Adjustments (08/23/2007)  This month's version update will usher in alterations to the two-handed weapon system, as well as a score of power-ups to several jobs. As details concerning two-handed weapons were already outlined in a previous Topics session, this update will elaborate on upcoming job changes. Click here for details.
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August will see adjustments to two-handed weapon wielding and several jobs. If you missed our description of grips and two-handed weapons, be sure to check it out in the August 14th edition of Topics. In this edition, we will be covering job enhancements. BeastmasterThe duration for which a beastmaster can maintain a pet invoked with the "Call Beast" ability will be extended. The new length of time, though varying depending on the type of pet brought forth, may be up to 90 minutes. Additionally, when not engaged in combat, pet healing will be possible through use of the "Stay" ability. Finally, the experience penalty previously incurred by a beastmaster while using a charmed monster will be done away with. CorsairAfter the version update, corsairs across Vana'diel will be the happy recipients of several job enhancements. For starters, the effect of Phantom Roll will be augmented so that the effects can be felt even when neither a large nor Lucky Roll is made. To make a comparison, the efficacy of a corsair's roll will generally exceed that of a bard's song. Should a corsair roll an 11, the efficacy will, for the most part, exceed that of two bard's songs. The length of immobility a corsair suffers during their rolls has also been shortened. In addition, the merit point-accessible ability "Fold" will function to reduce the likelihood of busting, as well as modifying the effect of rolls. We will also be adding new gear that will further increase the range of Phantom Roll. When using the roll and this gear in tandem, even players engaged in combat at some distance from the corsair will fall within the area of effect. And as if that weren't enough, players can even expect new ammunition with rather enticing damage ratings. PuppetmasterThe update also brings with it two all-new heads to supplement the puppetmaster's arsenal of automaton accoutrements. The primary purpose of both heads is to grant magic bonuses: one for healing, and the other, elemental. For example, equipping the "healing" head will cause an automaton to undergo a healing magic power enhancement. As a result, subsequent cure spells will encompass all party members, rather than the puppetmaster alone. Careful reconsideration has led us to raise the current skill limits for automatons as well. With these increases, puppetmasters can expect to see improved performance from their automata in such areas as attack power and accuracy, magic accuracy, and more! Look forward to the release of even more details on the day of the update! 
PlayOnline
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Should a corsair roll an 11, the efficacy will, for the most part, exceed that of two bard's songs.
No Vel, you can't party with my COR.
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Biddinger
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Aug 23 2007, 09:42 AM
Post #54
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/comes back to ffxi
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75 sam 75 cor 75 war cor > brd
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Drakmar
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Aug 23 2007, 10:55 AM
Post #55
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Decently Incredible Challenge of Prey
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Con{Grand Palace of Hu'Xzoi}ulations Blu!!!! and Vor.. and any other BST
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 75DRK/SAM/MNK
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Gamina
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Aug 23 2007, 11:37 AM
Post #56
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And anyone who plays COR, since now your rolls are apparently better than Bard songs.
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Vorloxu
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Aug 23 2007, 11:43 AM
Post #57
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I almost cried when I saw this update OMFG , no exp penalty while using charmed monsters O.O!!! <33333333333333333333333333333333333333333333333333
AND FREE PET HEALING AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
AND LONGER PET JUGS AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
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Fishing 91 +5 , Cooking 95 + 2 , Other stuff... less
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Veloxe
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Aug 23 2007, 12:27 PM
Post #58
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Not an LS leader...but I play one in game!
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Nice to see that COR is getting some loving that puts them closer to BRDs. Also, yay healing puppet. And although I'm sure it's not exactly what Blu wants it will help him when he actually manages to charm a mob ><
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 Gundam 00 Caramelldansen > All
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Jordache
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Aug 23 2007, 12:27 PM
Post #59
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Unregistered
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We all knew bst/pup was due for a disgustingly overdue buff, but WhereTF did the COR stuff come from lol
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Biddinger
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Aug 23 2007, 12:41 PM
Post #60
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- Jordache
- Aug 23 2007, 11:27 AM
We all knew bst/pup was due for a disgustingly overdue buff, but WhereTF did the COR stuff come from lol
they saw that i was disheartened by the game and was about to quit so they're trying to bring me back
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75 sam 75 cor 75 war cor > brd
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