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| Planetary Exclusive Techniques | |||||||||||||||||||
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| Tweet Topic Started: Apr 27 2007, 06:42 PM (3,256 Views) | |||||||||||||||||||
| Vegeta | Apr 27 2007, 06:42 PM Post #1 | ||||||||||||||||||
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Prince of Saiyans
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Planet Yardrat Techniques ![]() Instant Transmission: STA = 40 / [Movement] Instant Transmission is a technique for traveling long distances instantly and can also be used in combat. This action is usually accompanied by the user placing his index and middle fingers on his forehead to help him concentrate. Perform this technique to avoid an attack. After performing this technique the attack you perform this turn cannot be blocked. -Apply 10 Stamina to prevent this Movement Technique from being stopped. [Ex: Knockback] Limitation: -Requires Support Phase of Battle Sequence to perform. -Cannot be used vs Artificial Creations [Cyborg, Artifical Construct, and Energy Absorption] Cooldown: 2 turns. Can now Travel to Planets with Instant Transmission: Click here for details Travel ![]() ![]() This technique can be used for space travel. The only downside to the technique is that the user requires a Ki target to lock onto meaning that someone must be at the location they're traveling to. The target that is at the location must be a member of the rpg. Distance Time Reduction: 70% Required Yardrat Credits: 200 Required Training Points: 25 Classification: Supportive Technique / Travel Training Services Yardration Training Exercise: Description: This involves various activities of training with the Yardrations to increase one's power. Power Level Gained: 125 Training Points Gained: 0.05 Experience: 0.1 Required Yardrat Credits: 1 Classification: Training Planet Metamor Fusion Dance ![]() The Fusion Dance combines you and the other person into one being. It's a precise sequence of poses and movements that allows two individuals to combine their physical bodies into a single being. The fused being has a synthesis of the personalities of those involved, with sometimes unexpected results. If any of the below conditions are not performed, it has failed and will result in an obese or emaciated fusion. ::Requirements to perform the Fusion Dance::
Planet Luud ![]() ![]() Dancing Para Para: STA: 30 / [Instant] The Dancing Para Para is the hypnotic song and dance technique used by the Para Brothers. This technique is used to trap their opponents by hypnotizing them into dancing, thus making them defenseless against attacks. This technique when performed puts both fighters into a dance number which they are unable to perform their Battle Sequence this turn. Required Location to learn: Planet Luud Required Training Points: 20 // Cannot be learned by Henchmen Classification: Supportive Technique Otherworld: King Kai's Planet ![]() King Kai will only train those in the Other World who have crossed Snake Way and have done good deeds while being in Heaven. King Kai will only provide this opportunity if you have died in battle. Requirement to Train: 1) Be judged by Good deeds while alive and be sent to Heaven by King Yamma. 2) Perform Otherworld Quests while in Heaven. 3) Once you have collected 100 Otherworld Credits you will be allowed to train at King Kai's Planet. List of Redeemable Items and Techniques Kaio-ken ![]() STA = 10 ; Stamina per turn while channeling = X / [Channeled] The Kaio-Ken is a fighting technique invented by King Kai. It is a technique that multiplies the user's abilities for a "heart beat", enabling them to inflict serious damage to opponents who are considerably stronger than them. As a result of the Kaio-ken, the user's potential greatly increases for an instant. The Kaio-ken has the ability to heighten the effect of the Kaio-ken to increasingly higher multiplications. The technique, however, has its substantial flaws. If the user uses this technique too much it will severely damage their stamina and open them up to attack. - Choose which Kaio-ken level you wish to access. Those benefits and drawbacks will be applied to you. Stop using Kaio-ken by performing it again in the next Support Phase. -Cannot be used while utilizing an Awoken Technique. -God Tier Awoken Techniques are the exception. The Awoken Technique must state they utilize God Ki for it to qualify. -Super Saiyan God and Super Saiyan Blue's Evolution upgrades cannot utilize Kaio-ken and only can be used with the base versions.
Required King Kai Credits: 200 Required Training Points: 50 Classification: Channeled Technique Spirit Bomb ![]() AD: 30% / [Tier 4: Ki Sphere] Spirit Bomb is a powerful attack invented by King Kai. Users of the Spirit Bomb gather huge amounts of energy from all chosen surrounding life forms and inanimate objects to conduct that energy into a massive sphere of astounding destructive power. Energy takes the visual form of sparkling, glittering wisps when adding to the mass that are usually blue and/or white in color. The creation of the attack promotes a calm breeze away from the bomb, which turns into a strong continuous gale and expels colorful bands or radiation of Northern Lights-esque aurora. The Spirit Bomb is quite swift when used and, if the user is not careful, it can absolutely obliterate a planet.
Required King Kai Credits: 200 Required Training Points: 50 Classification: Energy Technique [Tier 4] Training Services ![]() King Kai Gravity Training: Do King Kai's special training involving various activities under his planet's gravity. This may involve Bubbles and Gregory. Power Level Gained: 250 Training Points Gained: 0.1 Experience: 0.2 Required King Kai Credit: 1 Classification: Training Service Otherworld: Sacred World of the Kais ![]() Requirements to Train: Supreme Kai will only train those in the Other World who have done good deeds while in Heaven. 1) Be judged by Good deeds while alive and be sent to Heaven by King Yamma. 3) Once you have collected N/A Otherworld Credits you will be allowed to enter Sacred World of the Kais. Training that is done there will give you Supreme Kai Credits. List of Redeemable Items and Techniques Potential Unleashed [Mystic] ![]() Potential Unleashed, also called Ultimate form, is a powerful state accessible to someone who has undergone Old Kai's Unlock Ability. As a result of this, the user enters into a state that brings out their full dormant potential and focus it to push their power well-beyond their normal limits. Benefit:
Requirement:
Required Kai Credits: 200 Required Training Points: 50 Classification: Transformation Technique Potara Earrings [Fusion] ![]() ![]() The Potara earrings are earrings which allow two fighters to perform a powerful fusion. Each individual puts an earring on the opposite ear than the other. This fusion creates a new body that combines various physical and mental characteristics from both individuals to create a completely unique individual. Unlike the Fusion Dance, identical power levels or similar physical build aren't required. Old Kai said that this is the "proper" way to fuse, implying that the Fusion Dance is inferior in its final product. If this is your first time fusing with Potara earrings you must come up with a new name for your fighter and the Admin will create a fused fighter account for your fused fighter. When the fused fighter is created, one or both fighters can take control of the Fused Fighter's account. This takes one full turn to create the fusion and can be done at any time. Results: - Fusion combines two fighter's Power levels. - This Fused Fighter obtains all statistics, items, and techniques from both combined fusees. -Combat Clothing is combined when the fusion occurs, allowing two sets of clothing gear equipped at once. - If two different races are fused together they combine all Racial Abilities but choose a dominate transformation for the created being. - A Fused Fighter can learn custom techniques of their own which will not be retained upon separation. - A Fused Fighter cannot learn any techniques from the Techniques Page. This is to prevent any confusion upon separation. - A unique profile page will be created for this new fighter that is created. - The Fused Fighter can do training as normal. When the Fused Fighter finally separates, the fighters equally split all gains while training before the separation. - The two fighters remain Fused for 10 turns from the moment of the fusion takes place. Required Kai Credits: 250 Classification: Combat Item Training Services Supreme Kai Training: Do special training involving various activities. Power Level Gained: 250 Training Points Gained: 0.1 Experience: 0.2 Required Supreme Kai Credits: 1 Classification: Training Service Otherworld: Shula's Domain ![]() Requirement to Train: Shula will only train those who have done evil deeds. You may seek out Shula in the Otherworld. Higher Infamy you have, the higher chance you will be accepted to be trained by the Makaioshin Shula himself. 1) Be judged by Bad deeds while alive and be sent to Hell by King Yamma. 2) Perform Otherworld Quests while in Hell. 3) Once you have collected 100 Otherworld Credits you will be allowed to enter Shula's Domain. 4) Pass the Judgment test which requires you to battle a Demon [NPC] at your same Power Level from his own Army. If you pass you will then being your training. List of Redeemable Items and Techniques ![]() Demon Spiral Fist: AD= 30%/ [Ki Wave] The user concentrates Ki into his arm, creating a large coil of energy that spirals around his arm. Then blasts them from a distance with the spiral beam to causes huge damage and send his opponents flying. Required Shula Tokens: 100 Required Training Points: 10 Classification: Energy Technique [Tier 4] Demon Spiral Knuckle: AD = 10% / [Charged] The user concentrates Ki into his arm, creating a large coil of energy that spirals around his arm-strengthening their punch and allows the user to negative ki techniques. Required Shula Tokens: 60 Required Training Points: 8 Friendship Level: 3 Classification: Strike Technique [Tier 4] ![]() Demon Spiral kick: AD = 6% / [Basic] The user leaps into the air and spins as they descend instantly kicking their opponent on landing. If used as an Opener in a Rush attack, this attack has +100% Attack Power. Required Shula Credits: 40 Required Training Points: 6 Classification: Strike Technique [Tier 2] ![]() Demon king Levitation: The user assumes a flying lotus position staying perfectly still only moving to evade attacks and to attack. Demon King Dance [Passive Ability]: The cost to perform “dodge” against physical techniques decreases by 1/3 you will lose 2% of your maximum Ki each turn as long as you use this ability. Demon king Burst [Activated Ability]: 5% of your maximum Ki to activate / During the battle when activated, if you have successfully evaded a martial arts technique from your opponent, you can attack again with another Tier 1 Ki technique. This active adds another Attack Phase to your Battle Sequence which can be defended against. This extra attack will have 50% reduction in its Strength and this ignores any modifications it possesses to only do attack damage. Cooldown: 1 turn Required Shula Credits: 100 Required Training Points: 10 Classification: Tactic Training Services Shula's Hellish Training: Do various training activities that require a strong constitution to survive. Power Level Gained: 250 Training Points Gained: 0.1 Required Shula Credit: 1 Classification: Training Service Beerus' Planet ![]() Requirement to Train: 1) Must bring food to Whis. The higher the quality of the food the better training you can access. 2) Food consists of Support Items which are food-themed. 3) Once you have been accepted your training with Whis will last for one month. 4) Have at least 2,500,000 Power Level to experience some type of training with Whis. Evidently, this is Beerus' mandate to increase one aspect of the Mortal Level of Universe 7 after the Tournament of Power. 5) Must wait for Whis to arrive on Planet Earth - Capsule Corporation once every two months to pick up new trainees. Present your Food offering to be judged on what level of training you will be able to access. Higher quality food rewards better training. Power Level will also play a role on what training and quests you will be able to do. 6) Must perform Whis Training Quests which involves various tasks as a requirement to stay for the duration. 7) Complete unlocking purchasable high-quality items, techniques, training, and the Godly Ki account upgrade by earning Whis Credits 8) Cooldown on doing this training: Three months - Every 100 Words in a Training gives 1 Whis Credit - Every 100 Words in a Quest gives 1 Whis Credit - Every post in a Spar gives 1.5 Whis Credit - Every 100 Words in a Battle gives 2 Whis Credits List of Redeemable Items Techniques Coming Soon Training Equipment -----: Required Whis Credits: --- Classification: Training Item Account Upgrades Godly Potential Unleashed: You may now advance to higher levels of potential rivaling the Godly realm. [Unlocks racials requiring Advanced Training] Required Power Level: 5,000,000 Required Experience: 1,000 Required Whis Credits: 200 Required Training Points: 50 Classification: Account Upgrade ![]() Mastery of God Ki: You're now able to learn transformations which use Godly Ki. [Ex: Super Saiyan Blue] Required Power Level: 5,000,000 Required Experience: 1,000 Required Whis Credits: 200 Required Training Points: 50 Classification: Account Upgrade Training Services Intermediate Whis Training: Do special training involving various activities. Power Level Gained: 250 Training Points Gained: 0.1 Experience: 0.2 Required Whis Credits: 1 Classification: Training Service Advanced Whis Training: Do special training involving various activities. Power Level Gained: 325 Training Points Gained: 0.13 Experience: 0.26 Required Whis Credits: 1 Required Power Level: 2,500,000 Classification: Training Service Whis God Training: Do special training involving various activities. Power Level Gained: 500 Training Points Gained: 0.2 Experience: 0.4 Required Whis Credits: 1 Required Power Level: 5,000,000 Classification: Training Service Demon Realm ![]() Requirement to Train: 1) - 2) - 3) --- 4) Have at least 2,500,000 Power Level to experience some type of training with Mechikabura. 5) Must wait for Mechikabura to arrive on Planet Earth - Wastelands once every two months to pick up new trainees. Take a test to prove your worth and undying loyalty to be accepted. Power Level will also play a role in what training and quests you will be able to do. 6) Must perform Mechikabura Training Quests which involves various tasks as a requirement to stay for the duration. 7) Complete unlocking purchasable high-quality items, techniques, training, and the Godly Ki account upgrade by earning Mechikabura Credits 8) Cooldown on doing this training: Three months - Every 100 Words in a Training gives 1 Mechickaboola Credit - Every 100 Words in a Quest gives 1 Mechickaboola Credit - Every post in a Spar gives 1.5 Mechickaboola Credit - Every 100 Words in a Battle gives 2 Mechickaboola Credits List of Redeemable Items Techniques Training Equipment -----: Required Mechickaboola Credits: --- Classification: Training Item Account Upgrades Godly Potential Unleashed: You may now advance to higher levels of potential rivaling the Godly realm. [Unlocks racials requiring Advanced Training] Required Power Level: 5,000,000 Required Experience: 1,000 Required Mechickaboola Credits: 200 Required Training Points: 50 Classification: Account Upgrade ![]() Mastery of God Ki: You're now able to use Awoken Techniques which require Godly Ki. [Ex: Super Saiyan Blue] Required Power Level: 5,000,000 Required Experience: 1,000 Required Mechickaboola Credits: 200 Required Training Points: 50 Classification: Account Upgrade Training Services Intermediate Mechickaboola Training: Do special training involving various activities. Power Level Gained: 250 Training Points Gained: 0.1 Experience: 0.2 Required Mechickaboola Credits: 1 Classification: Training Service Advanced Mechickaboola Training: Do special training involving various activities. Power Level Gained: 325 Training Points Gained: 0.13 Experience: 0.26 Required Mechickaboola Credits: 1 Required Power Level: 2,500,000 Classification: Training Service Mechickaboola God Training: Do special training involving various activities. Power Level Gained: 500 Training Points Gained: 0.2 Experience: 0.4 Required Mechickaboola Credits: 1 Required Power Level: 5,000,000 Classification: Training Service Edited by Vegeta, Jun 24 2018, 11:57 PM.
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4:25 AM Jul 11