General Item List
These are the general item categories which can only be purchased at any location except while traveling. You can sell an item back to the Item Exchange for 25% of the purchase price or value by requesting a sell/refund in the Item Service board located in Item Exchange.
Account Upgrades - Click to View Selection Below is the list of Account Upgrades your fighter can purchase. These upgrades essentially improve your fighter that is associated with the account to provide them with unique bonuses and special techniques.
The maximum amount of Account Upgrades a single fighter can have is FIVE. -Remove an Account Upgrade at the cost of 5,000 Zeni.
Combat Artist Description: Increase the allocated Signature Techniques you can create by +1. Race Requirement: All Cost: 25 Training Points Power Concealment Description: This account unlock will move your fighter's profile to the Power Concealment section. This ultimately hides your profile from the public and you can only view it. Make sure to save your profiles link for future viewing. Race Requirement: All Cost: 10 Training Points Improved Zeni Income Description: This account unlock improves the Zeni obtain on all topics. -A 10% bonus to Zeni obtained in any topic. Cost: 25 Training Points Telekinetic: A psychic ability allowing a fighter to influence objects or targets without physical interaction. -You can now perform techniques with the sub-classification [Telekinesis]. Race Requirement: All Cost: 25 Training Points Magician: An ability allowing a fighter to perform fantastic techniques by harnessing magical energy. -Choose to perform techniques with the sub-classification [Magic] Race Requirement: Earthling, Majin, Other World Entity, Demon Cost: 25 Training Points Witchcraft: A magic art able to utilize special talismans for offensive and defensive purposes. -Choose to perform techniques with the sub-classification [Witchcraft] Race Requirement: Earthling, Alien, Demon Cost: 25 Training Points Cybernetics-Obtain Artifical Creation Technique slots to be able to utilize Artifical Creation Techniques. Obtain 1 Artifical Creation Technique Slot upon purchasing this Account Upgrade. +1 Slot: 100 Exp. +2 Slots: 300 Exp Race Requirement: All Cost: 10 Training Points  Ki Sense Description: Ki sensing is the ability to sense the location of the life force of anyone; the stronger and closer the enemy, the more powerful the sensation. Purchase this to be able to perform the following actions in a roleplay as well as an advantage in battle. -When used in battle while afflicted by Blind it alters the Blind condition Action Dice roll input... (Coming soon) -Some techniques are altered when a fighter has learned Ki Sense. -Increase your chance to encounter NPC's for Completed Topics. -Infinite Energy Androids (Artifical Creation Race subclass) are immune to this account upgrade's effects. Race Requirement: All Cost: 25 Training Points  Item Materialization Description: Item Materialization is a unique ability used to create physical matter out of thin air. This can also be used to role-play your character creating clothing and other objects. In battle, however, it is only used to create a weapon of your choice to allow the use of their unique techniques. The Weapon Item created by this technique is Tier 5 item quality with no weapon inscription. -Only one weapon can be used at a time and requires performing this to change the weapon. -If you equip a specific weapon type in your inventory when performing this technique that weapon appears as your weapon with an improved tier quality of +1 instead. Race Requirement: Namekian, Alien, Majin, Other World Entity, Demon Cost: 10 Training Points
Training Items - Click to View Selection
Weighted Stone: Training Item Type: Training Add 500 Power Level Zeni: 1,000
Warrior Stone: Training Item Type: Experience Add 0.25 Battle Experience Zeni: 1,000
Wisdom Stone: Training Item Type: Technique Add 0.5 Training Points Zeni: 1,000
Supportive Items - Click to View Selection Firearms Ammunition
By purchasing ammunition box, they will apply their effect to your Fire Arm techniques to increase their effectiveness. To apply them in battle, simply consume them during a turn which will use up the ammunition box. The ammunition lasts until all number of bullets are used. Each bullet is used in one successful Firearms Technique.
Box of Shrapnel Ammunition: Effect: Adds [3] Vulnerability to your next Firearms Technique when successful. Type: Combat Item; Consumable Combat Slot Size: 0.5 Bullet Count: 24 Price: $5,000
Box of Rubber Ammunition: Effect: Adds [3] Debilitate to your next Firearms Technique when successful. Type: Combat Item; Consumable Combat Slot Size: 0.5 Bullet Count: 24 Price: $5,000
Box of Incendiary Ammunition: Effect: Adds [3] Burn to your next Firearms Technique when successful. Type: Combat Item; Consumable Combat Slot Size: 0.5 Bullet Count: 24 Price: $5,000
Box of Ice Ammunition: Effect: Adds [3] Freeze to your next Firearms Technique when successful. Type: Combat Item; Consumable Combat Slot Size: 0.5 Bullet Count: 24 Price: $5,000
Box of Armor Piercing Ammunition: Effect: Apply 5% TAD to your next Firearms Technique when successful. Type: Combat Item; Consumable Combat Slot Size: 0.5 Bullet Count: 24 Price: $5,000
Box of Energy Ammunition: Effect: Converts Physical Damage to Energy Damage on your next Firearms Technique. Type: Combat Item; Consumable Combat Slot Size: 0.5 Bullet Count: 24 Price: $10,000
Box of Super Energy Ammunition: Effect: Converts Physical Damage to Energy Damage on your next Firearms Technique. Adds 5% AD. Type: Combat Item; Consumable Combat Slot Size: 0.5 Bullet Count: 12 Price: $15,000
Box of Hyper Energy Ammunition: Effect: Converts Physical Damage to Energy Damage on your next Firearms Technique. Adds 10% AD. Type: Combat Item; Consumable Combat Slot Size: 0.5 Bullet Count: 6 Price: $25,000
Crafting Materials - Click to View Selection -This is the list of materials that you can purchase to upgrade an item. These materials have a higher price tag than their true value. The intention is to have these available on demand but at the cost of paying a bit more for them. It is recommended you salvage loot or trade with others to obtain the bulk of your materials needed for item crafting.
Common Weapon Scrap Description: This is the common crafting material for creating weapons. Item Type: Crafting Material Price: $120
Common Cloth Scrap Description: This is the common crafting material for creating clothing. Item Type: Crafting Material Price: $60
Uncommon Weapon Scrap Description: This is the uncommon crafting material for creating weapons. Item Type: Crafting Material Price: $480
Uncommon Cloth Scrap Description: This is the uncommon crafting material for creating clothing. Item Type: Crafting Material Price: $120
Rare Weapon Scrap Description: This is the rare crafting material for creating weapons. Item Type: Crafting Material Price: $960
Rare Cloth Scrap Description: This is the rare crafting material for creating clothing. Item Type: Crafting Material Price: $240
Upgrade Components - Click to View Selection Weapon Inscription Heavy Attribute Bonus: Power Level bonus when Battling. 25 Power Level for every 100 words in a Battle topic Price: $2,500
Strength Attribute Bonus: 10% to Attack Power Price: $2,500
Devotion Attribute Bonus: 10% to Defense Price: $2,500
Persistence Attribute Bonus: 10% to Resistance Price: $2,500
Accuracy Attribute Bonus: 5% to Attack Power Attribute Bonus: 5% to Defense Price: $2,500
Clarity Attribute Bonus: 5% to Attack Power Attribute Bonus: 5% to Resistance Price: $2,500
Valiance Attribute Bonus: 5% to Defense Attribute Bonus: 5% to Resistance Price: $2,500
Kanji Emblem These are Kanji Emblems represented for Chest Armor. Other clothing pieces will have different values depending on the item they're placed in. -These are Kanji Emblems of the Common rarity.
Weighted Attribute Bonus: Power Level bonus when Training, Sparring and Battling. Price: $1,250
Discipline Attribute Bonus: 25% to Attack Power Price: $1,250
Desire Attribute Bonus: 25% to Destructive Power Price: $1,250
Dignity Attribute Bonus: 25% to Defense Price: $1,250
Endure Attribute Bonus: 25% to Resistance Price: $1,250
Tenacity Attribute Bonus: 12.5% to Attack Power Attribute Bonus: 12.5% to Destructive Power Price: $1,250
Defiance Attribute Bonus: 12.5% to Defense Attribute Bonus: 12.5% to Resistance Price: $1,250
Salvage Service - Click to View Selection Salvage Item
- This service will salvage an item for crafting materials. The Admin will reply with a number of materials obtained by the item. The chances are completely random, decided by an RNG application.
- You have a chance to obtain Common, Uncommon, Rare, and
Legendary crafting materials depending on the Tier quality. If an item has a Weapon Inscription or Kanji Emblem, those will be included in the chance of being salvaged.
- Fighter Bound Items cannot be salvaged for any materials. However, they can be for their Item component and have a modified salvage price listed below.
- Salvage rates are undisclosed.
Price: $ 250; Destroys Item for Scraps and Upgrade Component. Price to remove only the Upgrade Component from item; Kanji Emblem [$1,250] or Weapon Inscription [$2,500]
Multiverse Travel Service Raicilla the Grand Transporter A former Angel who had once survived a God of Destruction from one of the universes destroyed by Zeno when he was blinded by anger. Raicilla managed to survive the destruction of her universe thanks to her expert use of the transportation Cube. This remarkable display of control impressed Zeno so much he forgot about what he was angry about and spared her. With her God dead and universe erased however Raicilla had little to do other than work alongside her father the Grand priest in lesser mundane tasks, never interacting with Zeno directly. Eventually, she grew tired of this simple position and was given the role of transporting the Kai and other deities around the many universes and planes of existence. In the many centuries that followed, however, Raicilla has grown bored of this too and has begun to transport what she describes as “interesting mortals” across the many universes and watch them while they are away from their native realms. The grand transporter is driven purely by her curiosity and wishes to see the weird and interesting things that will happen when interesting mortals go to new places, she will even go so far as to blab to the allies and enemies of her passengers if she thinks it will create drama or unique situations. Essentially she is the sort of person who would love to watch tourism-themed reality television. Travel to another Universe instantly to arrive on the designated landing zone on the specific Universe. Universe 6: Planet Sadala Universe 7: Planet Earth Price: $25,000 Time to Travel: 24 hours
Edited by Vegeta, Jun 25 2018, 02:31 PM.
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