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EP-13 Raditz Vs Zukkah Battle; Stats Battle
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Topic Started: Sep 19 2016, 04:56 PM (1,065 Views)
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RaditzTetra
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Sep 19 2016, 04:56 PM
Post #1
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- Posts:
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Raditz Vs Zukkah Battle
 The Dirty 7th Squad, if the job doesn't suck, we don't do it
EP-13 Raditz Vs Zukkah Battle Saga: The Proof is in the Stars Characters: Raditz & Zukkah. Previous Episode Link: --------------------- Background Info Link: []Raditz' and Plot Information (Coming Soon)[/url][/b][/center]
Raditz Battle ProfileStats StatsStats
Base Power Level: = [689,125] -Resting Power Level you start at in a battle Power Manipulation Level 1: = [ 25,000 ] -Dormant Power Level; Obtained when you manipulate your Power Level. This is renamed depending on your race. - Maximum Power Level:= [ 714,125] -Maximum output of your Power Level; Combination of Base and Power Manipulation Power Levels-
Life Force: 50% of Max PL= [357,063]
Ki: 50% of Max PL= [357,063]
Strength: 50% of Max PL= [357,063]]
Attack Power: 10% of Max PL= [71,413]
Defense: 10% of Max PL= [71,413]
Destructive Power: 10% of Max PL= [71,413]
Guard: 10% of Max PL= [71,413]
Stamina: = [ 50 ]
Power Up Rating: = [ 0 ]
Armor Rating:= [ 0 ]
Planet you wish to start on in the RPG: Planet Vegeta
Race: Saiyan
Transformations: None
Inherent Morality: Bad
Moral Scale Ranking: -500% Villain [Perk: +10% damage to the opposing Morality, Neutrals have no effect]
[Fame and Infamy] while in the rpg.]Fame: 0
Infamy: 0
Saiyan Army Reputation Points: 152 [Private]
Saiyan Army Rank: Private --> 200 Specialist --> 400 Corporal --> 600 Sargent --> 800 Lieutenant --> 1,000 Captain
Battle Record: 0 Wins/0 Loses
Training Points: 0.39
Battle Experience: 37
[/b]
TransformationsTraits Super Saiyan When a Saiyan reaches a Power Level of 500,000 they'll be able to access the Super Saiyan Transformation. When the Saiyan first reaches this level they'll not unlock it's full potential until they have the fully mastered the transformation. [Requires 500,000 Power Level to Access] Super Saiyan[Transformation Technique] Benefits: -Attack Power is improved by 50%. -Destructive Power is improved by 50%. -Defense is improved by 50%. -Guard is improved by 50%. Consequences: -Requires 30% maximum Ki to perform -Requires 6% of maximum Ki every turn to maintain this transformation. -Lose transformation in a battle if your Ki hits zero.
Requirements to Transform: -The Planet you are currently on must have a moon. The Saiyan can utilize this transformation instantly when the moon is full with no way to resist transforming. -The Power Ball Combat Technique can be used in the battlefield if there is no moon present or the moon isn't full. -The Saiyan must have an intact tail. Great Ape [Frenzied]:[Transformation Technique] Benefits: -You obtain Giant Form boon as a Great Ape. -A Saiyan who becomes a Great Ape obtains a list of Techniques which they're bound to. Consequences: -Lose transformation in a battle when: 1) The Saiyan's tail is severed. 2) No full moon 3) No Power Ball present in the battlefield. Great Ape [Trained]: Benefits: -Attack Power is improved by 200%. -You obtain Giant Form boon as a Great Ape. Consequences: -Lose transformation in a battle when: 1) The Saiyan's tail is severed. 2) No full moon 3) No Power Ball present in the battlefield. Great Ape [Mastered]Benefits: -Attack Power is improved by 400%. -You obtain Giant Form boon as a Great Ape. Consequences: -Lose transformation in a battle when: 1) The Saiyan's tail is severed. 2) No full moon 3) No Power Ball present in the battlefield. 3] Saiyan Power Level 1: [Power Manipulation] Saiyan's have hidden reserves of power within their body which holds 100%(x1) additional Power Level from their base Power Level. -Each Level of Saiyan Power can be accessed when unlocked to control how much power output the Saiyan unleashes upon their adversaries. MovesHand Crush: AD= 20%/ [Racial Physical Attack Technique Tier 1] [Grapple] Crush your opponent in your hands. The opponent is Paralyzed if this is successful. If you choose to deplete 3 Stamina, throw them to do additional 10% AD which ends this Grapple. This can only be used once every 5 turns and ineffective if the target has Reinforcement or Giant Form. Great Ape Throw: AD= 25%/ [Racial Energy Attack Technique Tier 1] [Large Projectile] Throw a large object at your target. Great Ape Beam: AD= 25%/ [Racial Energy Attack Technique Tier 1] [Ki Wave] This is a mouth blast used by the Great Ape. Great Ape Beam Barrage: AD= 30%/ [Racial Energy Attack Technique Tier 2] [Ki Barrage] A rapid fire version of Great Ape Beam. The user charges energy in their mouth and fires energy waves three times in short bursts at the opponent. This attack has +100% Destructive Power. Great Ape Blast Barrage: AD= 30%/ [Racial Energy Attack Technique Tier 2] [Ki Barrage] A rapid fire version of Great Ape Beam. The user charges energy in their mouth and fires homing blasts three times in short bursts at the opponent. This attack has the chance of "Cannot be Dodged" if you perform a Chance% Roll of [6 or above]. Great Ape Beam Sweep: AD= 35%/ [Racial Energy Attack Technique Tier 3] [Ki Burst] A Great Ape Beam which scans from left to right, destroying anything in its path (buildings, cliffs, trees, rocks, etc.), and giving it a better attack radius than the typical Great Ape Beam. This attack strikes up to three targets. This cannot Energy Clash. Great Ape Gigantic Throw: AD= 40%/ [Racial Energy Attack Technique Tier 4] [Massive Projectile] Throw a gigantic object at your target. Fire Breathe: AD= 40%/ [Racial Energy Attack Technique Tier 4] [Ki Breathe] Blow a jet of flame from the mouth. This causes Burning on opponent for two turns if this is successful or blocked. (Cannot be Deflected) TraitsTraits
Trait Points: = 1
Ferocity: = 0 1] 2] 3]
Determination: = 0 1] 2] 3]
Discipline: = 1 1] Fighter's Spirit: While you're above 50% of your maximum Ki, you have +100% Attack Power and Destructive Power. 2] 3]
Perception: = 0 1] 2] 3]
Physical Attack TechniquesTechniques: 2
Tier 1
Punch: AD = 10% / [Hand] This attack involves a punch.
Kick: AD = 10% / [Leg] This attack involves a kick.
Rush Attack: AD = 10% / [Rush] This is an attack which involving a rush of physical attacks to assault your opponent.
Leg Sweep: AD = 10% / [Counter] You drop down low, putting all weight on one leg while sweeping the other across the ground in an attempt to knock your opponent off their feet. If they were performing a [Hand, Leg, Weapon] Martial Arts Technique Tier 1 or below on the previous turn, your next Martial Arts Technique has +100% Attack Power.
Instep Strike: AD = 15% / [Leg] You close in on your enemy and deliver a sharp stomp into the side of their leg. This attack increases in Attack Power by 50% when you have 10 PUR or higher.
Tier 2
Energy Attack TechniquesTechniques: 0
Energy Blast: AD= 20% / [Ki Sphere] An Energy Blast is a basic ball of energy created to launch at your opponent.
Energy Wave: AD= 20% / [Ki Wave] An Energy Wave is a basic wave of energy used to fire at your opponent.
Combat TechniquesTechniques: 0
Punch: AD = 10% / [Hand] This attack involves a punch.
Kick: AD = 10% / [Leg] This attack involves a kick.
Rush Attack: AD = 10% / [Rush] This is an attack which involving a rush of physical attacks to assault your opponent.
Tactic TechniquesTechniques: 0
None
Evasion TechniquesTechniques: 1
Defensive Block: STA = 4 pts/ [Block] This is an evasive maneuver used to obstruct the movement of an attack to reduce it's damage. The damage reduced by blocking is decreased for every Tier level technique above Tier 1. Every Tier level attack blocked, the damage reduction decreases by 5%. The Stamina depleted increases by +2 for each additional Tier level [max: 12 Stamina].
Defensive Dodge: STA = 4 pts/ [Dodge] This is an evasive maneuver used to completely avoid getting hit by an attack. The Stamina depleted increases by +4 for each additional Tier level [max: 20 Stamina].
Physical Deflection: STA = 4 pts/ [Parry] This is an evasive maneuver used to avoid damage by physical attacks while creating a quick opening for a small return attack. When this is used, you strike your opponent with a quick physical attack causing 2.5% PD. The Stamina depleted increases by +5 for each additional Tier level [max: 24 Stamina]
Energy Deflection: STA = 4 pts/ [Deflect] This is an evasive maneuver used to avoid taking severe damage from energy attacks by slapping or moving the energy attack away from it's indented path. You obtain 2 Power Up Rating when performed. The Stamina depleted increases by +5 for each additional Tier level [max: 24 Stamina]
Quick Reaction: STA = 8 pts/ [Combat] Whenever an opponent performs any Martial Arts techniques, you may choose to increase your Defense attribute by 500% and bracing yourself against it. This technique requires a full turn to perform. When taking damage with this technique, it is considered successful.{Requires 6 Training Points to learn}
[/b] Power Up TechniquesTechniques: 0
Basic Ki Charge: STA = 4 pts/ [Ki Charge] Restores 30% of your maximum Ki this turn. You gain 10 PUR when this is used.
Rest: STA = 0 pts/ [Comfort] Rest is the act of your fighter resting for a moments time during a battle to regain some Stamina. The amount of stamina which is recovered by using this is 8. However, you lose 15% of your maximum Ki to perform.
Passive TechniquesTechniques: 0
Basic Combat Mastery: When this passive technique is learned, you're more experienced with attacks. This technique provides you the necessary disciplines to learn Tier 2 Techniques. This technique is excluded from the maximum Techniques Limit. {Requires 5 Training Points to learn}
Advanced Combat Mastery: (Must have Basic Combat Mastery to master and use) When this passive technique is learned, you're even more experienced with using attacks. This technique provides you the necessary disciplines to learn Tier 3 Techniques. This technique is excluded from the maximum Techniques Limit. {Requires 5 Training Points to learn}
Expert Combat Mastery: (Must have Advanced Combat Mastery to master and use) When this passive technique is learned, you're even more experienced with using attacks. This technique provides you the necessary disciplines to learn Tier 4 Techniques. This technique is excluded from the maximum Techniques Limit. {Requires 5 Training Points to learn}
Racial AbilitiesRacial Abilities
Zenkai: An ability that is genetically exclusive to Saiyans. This ability is a genetic trait that allows a Saiyan's power to increase substantially after recovering from near fatal injuries. When ever they survive (not dying) in a battle, they obtain a 10% increase to their base power level. This damage cannot be self inflicted. This adds to the power level increase upon losing a battle. This can only trigger once ever 10 days upon last Zenkai boost.
Saiyan Persistence[Passive Technique] This is a passive effect which boosts a Saiyan's abilities depending on each threshold. These thresholds will stack. You must have reached each threshold of Life Force to obtain each benefit. This racial passive is removed upon entering the downed state.
75% remaining Life Force: 50% bonus to all Statistics [Attack Power, Defense, Destructive Power, Guard]
50% remaining Life Force: 50% bonus to all Statistics [Attack Power, Defense, Destructive Power, Guard]
25% remaining Life Force: 20% boost to maximum Ki.
Items and ZeniItems and Zeni Zeni: 8,984 - 6,500 = 2,484 + $10,165 - 6,500 Izaku's Space Pod = ? Dragon Balls: None Weighted Clothing: [/b] Spoiler: click to toggle
Saiyan Training Armor: Description: This is a weighted armor plate designed solely to provide additional resistance training. This weighted armor also provides minimal Armor Rating to provide some protection from attacks as well as improve your power level. Item Type: Weighted Clothing Equipment Slot: Chest Item Tier: 1 Bonus when worn: +250 Power Level for every 100 words in a Training RP +1,000 Power Level for every round of a Spar +5,000 Power Level for every round of a Battle Price: $6,000 Zeni
Saiyan Training Undersuit Description: This item is custom designed for the user to provide weighted training. Item Type: Vendor Item Equipment Slot: Shoulder Item Tier: 1 Item Attribute: Power Level Click to View
Kanji Emblem: Weighted
Attribute Bonus: 25 Power Level for every 100 words in a Training RP Attribute Bonus: 100 Power Level for every round of a Spar Attribute Bonus: 500 Power Level for every round of a Battle
Price: $1,500
Saiyan Training Bandana: Description: This item is custom designed for the user to provide weighted training. Item Type: Weighted Accessory Equipment Slot: Head Item Tier: 1 Bonus when worn: +25 Power Level for every 100 words in a Training RP +100 Power Level for every round of a Spar +500 Power Level for every round of a Battle Price: 500 Zeni
Saiyan Training Gloves: Description: This item is custom designed for the user to provide weighted training. Item Type: Weighted Accessory Equipment Slot:[/b] Hands Item Tier: 1 Bonus when worn: +25 Power Level for every 100 words in a Training RP +100 Power Level for every round of a Spar +500 Power Level for every round of a Battle Price: $500 Zeni
Saiyan Training Boots: Description: This item is custom designed for the user to provide weighted training. Item Type: Weighted Accessory Equipment Slot: Feet Item Tier: 1 Bonus when worn: +25 Power Level for every 100 words in a Training RP +100 Power Level for every round of a Spar +500 Power Level for every round of a Battle Price: $500 Zeni
Saiyan Training Pants: Description: This item is custom designed for the user to provide weighted training. Item Type: Weighted Accessory Equipment Slot: Legs Item Tier: 1 Bonus when worn: +125 Power Level for every 100 words in a Training RP +500 Power Level for every round of a Spar +2,500 Power Level for every round of a Battle Price: $3,000 Zeni
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Training Facility Cost: 5,000 Utility Type: Active Description: This Utility Item provides additional increases to your Training Roleplay increases. - The fighter receives an additional 625 Power Level and 0.025 Training Point every 100 words while doing a Training Roleplay.
Battle Armor:Low-Quality Combat GlovesCombat Items: None Utility Items: Training FacilityCost: 5,000 Utility Type: Active Description: This Utility Item provides additional increases to your Training Roleplay increases. - The fighter receives an additional 625 Power Level and 0.025 Training Point every 100 words while doing a Training Roleplay. Enhanced Defense Stimulant (Increases Defense 100% for two turns) Space Crafts: Basic Capsule Corporation Space Pod: Seats: One Distance Time Reduction: 0 Description: Passengers cannot do basic Training and Sparring. Price: $10,000 (Bought From Izaku for $6,500) Weapons: None Boosters: 0/5 Beginner Training Boosters: This booster when used with a Completed Training Topic will boost Power Level and Training Points gains with in that topic by 50%. This includes Master Training bonus. However, this excludes the Power Level given by Master Trainer activity, Battle Experience, and Zeni. This item expires 2 months after the creation of the profile page. This item is not received on an Alternate Character profile. Notes/RemindersSpoiler: click to toggle
Items
Saiyan Training Shoulderpads Description: This item is custom designed for the user to provide weighted training. Item Type: Weighted Accessory Equipment Slot: Shoulder Item Tier: 1 Bonuses: +50 Power Level for every 100 words in a Training RP +200 Power Level for every round of a Spar +1,000 Power Level for every round of a Battle Price: $1,500
Training Facility Cost: 5,000 Utility Type: Active Description: This Utility Item provides additional increases to your Training Roleplay increases. - The fighter receives an additional 625 Power Level and 0.025 Training Point every 100 words while doing a Training Roleplay.
Scouter [Green, Blue, Purple, Red]: Description: Item Type: Device [Head] Equipment Slot: Head Functions: -Scan for Power Levels in an Adventure or Training RP. You may seek out the located Power Level/s. -Power Level Maximum: 25,000,000 Price: $5,000
Saiyan Armor [ expected future heavy combat in space ]
Full Model Saiyan Headgear: Item Type: Vendor Item Equipment Slot: Head Item Tier: 1 Item Attribute: 10 Armor Rating Kanji Emblem: Defiance
◾Attribute Bonus: 1% to Defense
◾Attribute Bonus: 1% to Guard
Price: $500
Full Model Saiyan Shoulders: Item Type: Vendor Item Equipment Slot: Shoulders Item Tier: 1 Item Attribute: 70 Armor Rating Kanji Emblem: Defiance
◾Attribute Bonus: 3.25% to Defense
◾Attribute Bonus: 3.25% to Guard
Price: $1,500
Full Model Saiyan Armor: Item Type: Vendor Item Equipment Slot: Chest Item Tier: 1 Item Attribute: 720 Armor Rating Kanji Emblem: Defiance
◾Attribute Bonus: 12.5% to Defense
◾Attribute Bonus: 12.5% to Guard
Price: $6,000
Full Model Saiyan Gloves: Item Type: Vendor Item Equipment Slot: Hands Item Tier: 1 Item Attribute: 10 Armor Rating Kanji Emblem: Defiance
◾Attribute Bonus: 1% to Defense
◾Attribute Bonus: 1% to Guard
Price: $500
Full Model Saiyan Pants: Item Type: Vendor Item Equipment Slot: Legs Item Tier: 1 Item Attribute Bonus: 100 Armor Rating Kanji Emblem: Defiance
◾Attribute Bonus: 6.25% to Defense
◾Attribute Bonus: 6.25% to Guard
Price: $3,000
Full Model Saiyan Boots: Item Type: Vendor Item Equipment Slot: Feet Item Tier: 1 Item Attribute: 10 Armor Rating Kanji Emblem: Defiance
◾Attribute Bonus: 1% to Defense
◾Attribute Bonus: 1% to Guard
Price: $500
Saiyan Space Pod: Seats: One Speed: 20 Travel Units per day Description: Passengers cannot Train or Spar on this ship Price:$30,000
Sparring Facility Cost: 5,000 Utility Type: Active Description: This Utility Item provides additional increases to your Spar Training increases. - The fighter receives an additional 2,500 Power Level and 0.1 Training Point when they complete a round of a Spar.
Gravity Machine [Can holds up to 2 Fighters] Cost: $60,000 Cost to Upgrade: $----N/A Utility Type: Active Description: -This is a device invented by Dr. Brief to help the fighters train under more powerful gravity in order to become stronger and raise their power levels. When you first begin training with a Gravity Machine you must begin at 25x Gravity and gradually increase it in 25x intervals. The amount of Power Level added to your training roleplays is the % of Gravity adding on to your total power level increase upon completion. (25x Gravity = 25% added to Power Level increase total [or PL Increase x 1.25]).Your fighter goes up a Gravity level Interval every time they have done an amount of total word count while using your Gravity Chamber in Training Roleplay. So it is wise to keep track of how many times you use your Gravity Chamber and the amount of total word count you do in those training roleplays to accurately know when you will unlock a new interval of gravity.
Gravity Intervals: 25x Gravity(x1.25)- Start Point 50x Gravity(x1.50)- 8000 Total Word Count to reach 75x Gravity(x1.75)- 14,000 Total Word Count to reach 100x Gravity(x2)- 20,000 Total Word Count to reach 125x Gravity(x2.25)- 28,000 Total Word Count to reach 150x Gravity(x2.50)- 36,000 Total Word Count to reach 175x Gravity(x2.75)- 44,000 Total Word Count to reach 200x Gravity(x3)- 52,000 Total Word Count to reach
**Requires Gravity Machine Upgrade** 300x Gravity(x4)- 100,000 Total Word Count to reach 400x Gravity(x5)- 200,000 Total Word Count to reach 500x Gravity(x6)- 300,000 Total Word Count to reach
- Gravity Limit: 200x Gravity; extend to 500x with upgrade - Can be used for Training Roleplays consisting up to two fighters. - Can be used in a Spar, but only the maximum obtained Gravity from each fighter will be used. [Example: If one participant achieved 100x Gravity while the other only went up to 25x, then they will only receive up to their maximum obtained Gravity level] - Spars will not increase your level of Gravity mastered.
Raditz walked to the training battle zone near the Saiyan Army Base, the land was battle scared with craters and devastation were the Saiyan Army regular trained.
The Son of Bardock was now very interested in Zukkah, he was a match for him in skill and power and that presented opportunities for both of them.
The long haired Saiyan looked upon the battlefield, if Raditz was truly going to be the best he would need to push himself further and sharpen his skills. This was something that was beyond just training with his squad including Zukkah's brother Zucchi, he would need to take this further than just a spar, it was time for a training battle.

"I guess we will put our power and skill to the test Zukkah" Raditz said ready to push his power and skills.
"Lets fight tell we are exhausted, we should not push it further than we need to for training. Many rookies push themselves in training battles to far and get killed or injured" Raditz added warning of the more risk in this type of fighting as he smirked.
Word Count: N/A no Word Count. Total Word Count: Writers Comments: I guess post our introductions and then roll to see who goes first. I am rolling in this post
You rolled a Chance%: 5!
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ZukkahOld
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Sep 30 2016, 07:44 PM
Post #2
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Zukkah had an order to meet Raditz in the training zone, just outside of the saiyan army base. The last time these two met, they had an intense spar, that Zukkah came out on top of. This time, The two saiyans had to push themselves just a bit more for their battle against one another.
As Zukkah entered the area, he noticed the battle field had been war torn from recent trainings from the other saiyans. He grinned as he walked up towards the long haired saiyan. Zukkah cracked his neck and knuckles, then glared at Raditz. "My brother talks so highly of you. I seen potential last time we met, so this time you better prove your worth!" he shouted to the long haired saiyan.
STATS:
Power Level: 500,000 Life Force: 250,000 Ki: 250,000 Strength: 250,000 Attack Power: 50,000 Destructive Power: 50,000 Defense: 50,000 Guard: 50,000 Stamina: 50 Power Up Rating: 25% Armor Rating: 0
You rolled a Chance%: 10!
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ZukkahOld
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Sep 30 2016, 08:09 PM
Post #3
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With that said the tall saiyan loosened his muscled and smiled at the saiyan elite before him. "I think I'll start this off with a bit of a warm up." he said to the long haired saiyan. Zukkah was a saiyan filled with pride and confidence, but he knew better to underestimate his opponents. The tall saiyan launched forward at the long haired saiyan and attempted to strike him in the face with a quick punch.
Zukkah was testing out the other saiyan to see if he was capable of countering a simple punch or not. Either way all Zukkah cared about was obtaining more power.
Traits: Perception -
1]
2] 1) Warrior's Recovery: Every time you're struck by a successful attack you recover Stamina. This doesn't include when [Combat] Evasion Techniques are used. Tier 1 Martial Arts Techniques: 0 Stamina Tier 2 Martial Arts Techniques: 1 Stamina Tier 3 Martial Arts Techniques: 2 Stamina Tier 4 Martial Arts Techniques: 3 Stamina Tier 1 Energy Attack Techniques: 1 Stamina Tier 2 Energy Attack Techniques: 2 Stamina Tier 3 Energy Attack Techniques: 4 Stamina Tier 4 Energy Attack Techniques: 6 Stamina
2) Focused Perception: Obtain 50% Defense and Guard
3) Fighting Courage: You recover 2 Stamina whenever you're interrupted by Launch or Stun. Cooldown: 2 turns
4) Evasive Stamina: Whenever you use a [Combat] Evasion Technique that does attack damage, you recover 1 Stamina. Cooldown: 2 turns
Racials: 1] Zenkai: [Racial Passive Technique] An ability that is genetically exclusive to Saiyans. This ability is a genetic trait that allows a Saiyan's power to increase substantially after recovering from near fatal injuries. When ever they survive (not dying) in a battle, they obtain a 10% increase to their base power level. This damage cannot be self inflicted. This adds to the power level increase upon losing a battle. This can only trigger once ever 5 days upon last Zenkai boost.
2] Great Ape: [Transformation Technique] The transformation is similar to how werewolves transform at the full moon. This unique transformation is accessible to the fighters who possess heritage of the Saiyans. Posted Image Transformation Information
3] Saiyan Power Level 1: [Power Manipulation] Saiyan's have hidden reserves of power within their body which holds 100%(x1) additional Power Level from their base Power Level. -Each Level of Saiyan Power can be accessed when unlocked to control how much power output the Saiyan unleashes upon their adversaries.
STATS:
Power Level: 500,000 Life Force: 250,000 Ki: 250,000 Strength: 250,000 Attack Power: 50,000 Destructive Power: 50,000 Defense: 50,000 Guard: 50,000 Stamina: 50 Power Up Rating: 25% Armor Rating: 0
BATTLE SEQUENCE:
Evasion Phase: NONE Action Phase: NONE Preparation Phase: NONE Attack Phase: Punch: AD = 10% / [Hand] This attack involves a punch. Damage: 25,000 Ki Used: 25,000 Remaining Ki: 225,000
ENDING STATS: STATS:
Power Level: 500,000 Life Force: 250,000 Ki: 225,000 Strength: 250,000 Attack Power: 50,000 Destructive Power: 50,000 Defense: 75,000 Guard: 75,000 Stamina: 50 Power Up Rating: 30% Armor Rating: 0
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RaditzTetra
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Oct 1 2016, 01:07 AM
Post #4
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"Heh, no training gear? Well don't worry, for old times sake I wont hold it against you...much" Raditz said with a grin ready for a fight to redeem himself after his loss to him in a spar.
When Zukkah attacked Raditz threw up his hands to block grunting feeling the punch impact his forearms the Saiyan dropped on one leg and in a sweeping motion went in to counter with a leg sweep kick to trip his opponent up.
Raditz Battle Profile Stats Power Level: 500,000 Life Force: 250,000 Ki: 250,000 Strength: 250,000 Attack Power: 100,000 (+100% Fighter's Spirit) Destructive Power: 100,000 (+100% Fighter's Spirit) Defense: 50,000 Guard: 50,000 Stamina: 50/50 (+5 naturally Pure Turn) Power Up Rating: 25% PUR -Power Up Rating increases by 5% naturally after every one of your turns. -Power Up Rating increases when striking with successful attacks: +2% Power Up Rating -Power Up Rating increases when getting hit with successful attacks: Tier 1 Martial Arts Technique: 0 Power Up Rating Tier 2 Martial Arts Technique: 1 Power Up Rating Tier 3 Martial Arts Technique: 2 Power Up Rating Tier 4 Martial Arts Technique: 3 Power Up Rating Tier 1 Energy Attack Technique: 2 Power Up Rating Tier 2 Energy Attack Technique: 3 Power Up Rating Tier 3 Energy Attack Technique: 4 Power Up Rating Tier 4 Energy Attack Technique: 5 Power Up Rating Armor Rating: 400 Armor Rating 3.57% (Damage Reduction) Traits/Other Effects Trait Points: = 1
Ferocity: = 0 1] 2] 3]
Determination: = 0 1] 2] 3]
Discipline: = 1 1] Fighter's Spirit: While you're above 50% of your maximum Ki, you have +100% Attack Power and Destructive Power. 2] 3]
Perception: = 0 1] 2] 3]
Raditz Gear Saiyan Training Suit --Description-- Item Type: Vendor Item Classification: Training Gi Item Tier: 1 Item Attribute: 400 Armor Rating Item Attribute: Power Level
Kanji Emblem: Weighted Attribute Bonus: 250 Power Level for every 100 words in a Training RP Attribute Bonus: 1,000 Power Level for every round of a Spar Attribute Bonus: 5,000 Power Level for every round of a Battle
Battle Sequence
Evasion Phase: [Evasion Technique]
Zukkah's incoming damage = 10% x Attack Power: 50,000 = 5,000 dmg
Block: STA = 10 pts vs Physical, 12 pts vs Energy/ [Block] This is an evasive maneuver used to obstruct the movement of an attack to reduce it's damage. The damage reduced by blocking is decreased for every Tier level technique above Tier 1. Every Tier level attack blocked, the damage reduction decreases by 5%. You lose 1 additional Stamina for each Tier Level.
-10 STA (+5 naturally Pure Turn) -#800000]- 5 STA[/color] Tier 1 attack = 20% damage reduction/20% x 5,000 = 1,000 - 5,000 = [- 4,000] 400 Armor Rating 3.57% (Damage Reduction)/3.57% x 5,000 = 178.5/179 - 4,000 = [- 3,821]
Action Phase: [Combat Technique, Tactic Technique] N/A
Preparation Phase: [Transformation Technique, Power Up Technique] N/A
Attack Phase: [Martial Arts Technique or Energy Attack Technique]
Leg Sweep: AD = 10% / [Counter] You drop down low, putting all weight on one leg while sweeping the other across the ground in an attempt to knock your opponent off their feet. If they were performing a [Hand, Leg, Weapon] Martial Arts Technique Tier 1 or below on the previous turn, your next Martial Arts Technique has +100% Attack Power.
Incoming Damage to Zukkah = 10% x Attack Power: 100,000 (+100% Fighter's Spirit) = 10,000 dmg
Raditz - 10% ki x 250,000 = - 25,000 ki
Down State Phase:
Finishing Attack Phase
Raditz Ending Battle Stats Power Level: 500,000 Life Force: 250,000 - 3,821 = [246,179] Ki: 248,090 - 25,000 ki = [223,090] Strength: 250,000 Attack Power: 100,000 (+100% Fighter's Spirit) Destructive Power: 100,000 (+100% Fighter's Spirit) Defense: 50,000 Guard: 50,000 Stamina: 50 - 10 (+5 naturally Per Turn) = [45 STA] Power Up Rating: 25% + 5% = 30% PUR -Power Up Rating increases by 5% naturally after every one of your turns. -Power Up Rating increases when striking with successful attacks: +2% Power Up Rating -Power Up Rating increases when getting hit with successful attacks: Tier 1 Martial Arts Technique: 0 Power Up Rating Tier 2 Martial Arts Technique: 1 Power Up Rating Tier 3 Martial Arts Technique: 2 Power Up Rating Tier 4 Martial Arts Technique: 3 Power Up Rating Tier 1 Energy Attack Technique: 2 Power Up Rating Tier 2 Energy Attack Technique: 3 Power Up Rating Tier 3 Energy Attack Technique: 4 Power Up Rating Tier 4 Energy Attack Technique: 5 Power Up Rating Armor Rating: 400 Armor Rating 3.57% (Damage Reduction)
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ZukkahOld
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Oct 1 2016, 12:16 PM
Post #5
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Zukkah watched as Raditz was able to block his incoming punch. A smile rose to the tall saiyans face when he seen Raditz get low and try to leg sweep him. He quickly put his shin in the way of the kick, blocking the attack by the long haired saiyan.
Zukkah backflipped away from Raditz, then he lifted both hands into the air, forming a ki sphere. Purple and orange electricity began jolting around Zukkah as he powered up his attack. He grinned, then chucked the large ki sphere towards Raditz
STATS:
Power Level: 500,000 Life Force: 225,000 Ki: 250,000 Strength: 250,000 Attack Power: 50,000 Destructive Power: 50,000 Defense: 75,000 Guard: 75,000 Stamina: 50 Power Up Rating: 30% Armor Rating: 0
BATTLE SEQUENCE:
Evasion Phase: Block: STA = 10 pts vs Physical, 12 pts vs Energy/ [Block] This is an evasive maneuver used to obstruct the movement of an attack to reduce it's damage. The damage reduced by blocking is decreased for every Tier level technique above Tier 1. Every Tier level attack blocked, the damage reduction decreases by 5%. You lose 1 additional Stamina for each Tier Level. -11 Stamina + 5 naturally gained= -6 Stamina. Action Phase: NONE Preparation Phase: NONE
Attack Phase: Finishing Blast: AD= 20% / [Ki Explosion] You raise your hand and charge purple and orange electricity. Then forming the electricity into a large, purplish-pink energy sphere and release it at your opponent. If your opponent is at 15% of their remaining Life Force or in the Downed State, this attack increases in damage by 15% AD.
Damage: 50,000 Ki Used: 50,000 Remaining Ki: 200,000
ENDING STATS:
Power Level: 500,000 Life Force: 248,730 Ki: 200,000 Strength: 250,000 Attack Power: 94,000 Destructive Power: 85,000 Defense: 75,000 Guard: 75,000 Stamina: 44 Power Up Rating: 35% Armor Rating: 0
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RaditzTetra
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Oct 2 2016, 01:39 AM
Post #6
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The Son of Bardock evaded the ki attack as he side stepped in a dodge to the right,

"Nice light show!" Raditz taunted seeing his opening to follow up with the Leg Sweep, Raditz didn't want to escalate it further just yet. His intentions was to prolong this fight as much as power as he wanted power, not to win a simple battle training session.

"My turn" he said moving in with a swift rushing attack with kicks and punches from Zukkah's left flank attempting to batter him on the side.
Raditz Battle Profile Stats Power Level: 500,000 Life Force: 246,179 Ki: 223,090 Strength: 250,000 Attack Power: 150,000 (+200% Fighter's Spirit) | Leg Sweep: your next Martial Arts Technique has +100% Attack Power. |
Destructive Power: 100,000 (+100% Fighter's Spirit) Defense: 50,000 Guard: 50,000 Stamina: 50 - 10 (+5 naturally Per Turn) = [45 STA] Power Up Rating: 25% + 5% +2% = 32% | -Power Up Rating increases when striking with successful attacks: +2% Power Up Rating |
PUR -Power Up Rating increases by 5% naturally after every one of your turns. -Power Up Rating increases when striking with successful attacks: +2% Power Up Rating -Power Up Rating increases when getting hit with successful attacks: Tier 1 Martial Arts Technique: 0 Power Up Rating Tier 2 Martial Arts Technique: 1 Power Up Rating Tier 3 Martial Arts Technique: 2 Power Up Rating Tier 4 Martial Arts Technique: 3 Power Up Rating Tier 1 Energy Attack Technique: 2 Power Up Rating Tier 2 Energy Attack Technique: 3 Power Up Rating Tier 3 Energy Attack Technique: 4 Power Up Rating Tier 4 Energy Attack Technique: 5 Power Up Rating Armor Rating: 400 Armor Rating 3.57% (Damage Reduction) Traits/Other Effects Trait Points: = 1
Ferocity: = 0 1] 2] 3]
Determination: = 0 1] 2] 3]
Discipline: = 1 1] Fighter's Spirit: While you're above 50% of your maximum Ki, you have +100% Attack Power and Destructive Power. 2] 3]
Perception: = 0 1] 2] 3]
Raditz Gear Saiyan Training Suit --Description-- Item Type: Vendor Item Classification: Training Gi Item Tier: 1 Item Attribute: 400 Armor Rating Item Attribute: Power Level
Kanji Emblem: Weighted Attribute Bonus: 250 Power Level for every 100 words in a Training RP Attribute Bonus: 1,000 Power Level for every round of a Spar Attribute Bonus: 5,000 Power Level for every round of a Battle
Battle Sequence Evasion Phase: [Evasion Technique] Zukkah's incoming damage = Finishing Blast: AD= 20% / [Ki Explosion] You raise your hand and charge purple and orange electricity. Then forming the electricity into a large, purplish-pink energy sphere and release it at your opponent. If your opponent is at 15% of their remaining Life Force or in the Downed State, this attack increases in damage by 15% AD.
Damage: - 50,000
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Dodge: STA = 12 pts vs Physical, 14 vs Energy/ [Dodge] This is an evasive maneuver used to completely avoid getting hit by an attack. You lose 2 additional Stamina for each Tier Level. 45 STA -14 STA (+5 naturally Per Turn) = [36 STA] Action Phase: [Combat Technique, Tactic Technique] N/A Preparation Phase: [Transformation Technique, Power Up Technique] N/A Attack Phase: [Martial Arts Technique or Energy Attack Technique] Rush Attack: AD = 10% / [Rush] This is an attack which involving a rush of physical attacks to assault your opponent. Incoming Damage to Zukkah = 10% x Attack Power: 150,000 (+100% Fighter's Spirit) = 15,000 dmgRaditz - 10% ki x 250,000 = - 25,000 ki Down State Phase: Finishing Attack Phase
Raditz Ending Battle Stats Power Level: 500,000 Life Force: 246,179 Ki: 223,090 - 25,000 ki = [198,090] Strength: 250,000 Attack Power: 100,000 (+100% Fighter's Spirit) Destructive Power: 100,000 (+100% Fighter's Spirit) Defense: 50,000 Guard: 50,000 Stamina: 36 Power Up Rating: 32% PUR -Power Up Rating increases by 5% naturally after every one of your turns. -Power Up Rating increases when striking with successful attacks: +2% Power Up Rating -Power Up Rating increases when getting hit with successful attacks: Tier 1 Martial Arts Technique: 0 Power Up Rating Tier 2 Martial Arts Technique: 1 Power Up Rating Tier 3 Martial Arts Technique: 2 Power Up Rating Tier 4 Martial Arts Technique: 3 Power Up Rating Tier 1 Energy Attack Technique: 2 Power Up Rating Tier 2 Energy Attack Technique: 3 Power Up Rating Tier 3 Energy Attack Technique: 4 Power Up Rating Tier 4 Energy Attack Technique: 5 Power Up Rating Armor Rating: 400 Armor Rating 3.57% (Damage Reduction)
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ZukkahOld
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Oct 3 2016, 12:59 PM
Post #7
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Zukkah watched on as his ki sphere was dodged by the long haired saiyan. A grin swept his face as he sensed Raditz coming at him for another attack. Zukkah didn't move a single muscle. The tall saiyan tanked the attack, then stumbled backwards after each punch and kick was successful. Zukkah looked back at the long haired saiyan with a death glare. "You're much stronger than before. Now give me everything you got!!" he said to the long haired saiyan. Zukkah ran forward and attempted to kick the saiyan in the gut.
STATS:
Power Level: 500,000 Life Force: 248,730 Ki: 175,000 Strength: 250,000 Attack Power: 50,000 Destructive Power: 50,000 Defense: 75,000 Guard: 75,000 Stamina: 50 Power Up Rating: 30% Armor Rating: 0
BATTLE SEQUENCE:
Evasion Phase: NONE Action Phase: NONE Preparation Phase: NONE
Attack Phase: : Kick: AD = 10% / [Foot] This attack involves a kick. Damage: 25,000 Ki Used: 25,000 Remaining Ki: 175,000
ENDING STATS:
Power Level: 500,000 Life Force: 233,480 Ki: 175,000 Strength: 250,000 Attack Power: 94,000 Destructive Power: 85,000 Defense: 75,000 Guard: 75,000 Stamina: 49 Power Up Rating: 40% Armor Rating: 0
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RaditzTetra
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Oct 5 2016, 01:59 AM
Post #8
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Raditz eyes caught the kick and so he threw up his own kick to challenge and clash with the bearded Saiyan as their legs crashed into each other causing a loud thunderous shock wave to radiate out over the training grounds.

"I will show you true Saiyan might!" Raditz growled with a evil grin enjoying the clash and trying to keep Zukkah on his toes.
Raditz Battle Profile Stats Power Level: 500,000 Life Force: 246,179 Ki: 198,090 Strength: 250,000 Attack Power: 100,000 (+100% Fighter's Spirit) Destructive Power: 100,000 (+100% Fighter's Spirit) Defense: 50,000 Guard: 50,000 Stamina: 36 (+5 naturally Per Turn) Power Up Rating: 32% + 5% +2% = 39% | -Power Up Rating increases when striking with successful attacks: +2% Power Up Rating |
PUR -Power Up Rating increases by 5% naturally after every one of your turns. -Power Up Rating increases when striking with successful attacks: +2% Power Up Rating -Power Up Rating increases when getting hit with successful attacks: Tier 1 Martial Arts Technique: 0 Power Up Rating Tier 2 Martial Arts Technique: 1 Power Up Rating Tier 3 Martial Arts Technique: 2 Power Up Rating Tier 4 Martial Arts Technique: 3 Power Up Rating Tier 1 Energy Attack Technique: 2 Power Up Rating Tier 2 Energy Attack Technique: 3 Power Up Rating Tier 3 Energy Attack Technique: 4 Power Up Rating Tier 4 Energy Attack Technique: 5 Power Up Rating Armor Rating: 400 Armor Rating 3.57% (Damage Reduction) Traits/Other Effects Trait Points: = 1
Ferocity: = 0 1] 2] 3]
Determination: = 0 1] 2] 3]
Discipline: = 1 1] Fighter's Spirit: While you're above 50% of your maximum Ki, you have +100% Attack Power and Destructive Power. 2] 3]
Perception: = 0 1] 2] 3]
Raditz Gear Saiyan Training Suit --Description-- Item Type: Vendor Item Classification: Training Gi Item Tier: 1 Item Attribute: 400 Armor Rating Item Attribute: Power Level
Kanji Emblem: Weighted Attribute Bonus: 250 Power Level for every 100 words in a Training RP Attribute Bonus: 1,000 Power Level for every round of a Spar Attribute Bonus: 5,000 Power Level for every round of a Battle
Battle Sequence Evasion Phase: [Evasion Technique] N/A Action Phase: [Combat Technique, Tactic Technique] N/A Preparation Phase: [Transformation Technique, Power Up Technique] N/A Attack Phase: [Martial Arts Technique or Energy Attack Technique] Kick: AD = 10% / [Foot] This attack involves a kick. Incoming Zukkah Damage: - 25,000
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Kick: AD = 10% / [Foot] This attack involves a kick. Damage: - 25,000 (Strength: 250,000) + - 25,000 (Attack Power: 100,000 (+100% Fighter's Spirit) = - 50,000 Ki used: - 25,000Ki Remaining: 198,090 - 25,000 = [173,090] Initiating Physical Clash
A Physical Clash is a situational moment where two techniques collide attempting to interrupt the other. The techniques that can be used in an Physical Clash are listed above in the Physical Attack Classification section. To do this you must use one of these attacks directly after your opponent uses one against you. Countering a Martial Arts Technique this way will take up your entire Battle Sequence which spends your turn. There are two outcomes to an Physical Clash. If you initiate a Physical Clash your opponent can attempt to Physical Clash Break it for a reversal counterattack.
Determining the outcome of an Physical Clash:
To determine the outcome, each fighter must take the sum of the total Attack damage including their Attack Power critical damage, then divide it by 2 to reach your own Physical Clash Threshold. The highest number wins the clash, whatever the outcome is. [[(Total Damage of Attack) / 2 = Physical Clash Threshold]] |
(50,000/2 = 25,000 Physical Clash Threshold) Down State Phase:N/A Finishing Attack PhaseN/A
Raditz Ending Battle Stats Power Level: 500,000 Life Force: 246,179 Ki: 173,090 Strength: 250,000 Attack Power: 100,000 (+100% Fighter's Spirit) Destructive Power: 100,000 (+100% Fighter's Spirit) Defense: 50,000 Guard: 50,000 Stamina: 41 (+5 naturally Per Turn) Power Up Rating: 39% + 5% +2% = 46% PUR -Power Up Rating increases by 5% naturally after every one of your turns. -Power Up Rating increases when striking with successful attacks: +2% Power Up Rating -Power Up Rating increases when getting hit with successful attacks: Tier 1 Martial Arts Technique: 0 Power Up Rating Tier 2 Martial Arts Technique: 1 Power Up Rating Tier 3 Martial Arts Technique: 2 Power Up Rating Tier 4 Martial Arts Technique: 3 Power Up Rating Tier 1 Energy Attack Technique: 2 Power Up Rating Tier 2 Energy Attack Technique: 3 Power Up Rating Tier 3 Energy Attack Technique: 4 Power Up Rating Tier 4 Energy Attack Technique: 5 Power Up Rating Armor Rating: 400 Armor Rating 3.57% (Damage Reduction)
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ZukkahOld
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Oct 9 2016, 02:37 PM
Post #9
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As both kicks connected to one another, Zukkah quickly bounced back into a normal fighting stance. He looked at the long haired saiyan elite with a large grin on his face. "You and I will make great rivals. This battle will show who the true saiyan elite is!" he said to Raditz. The bearded saiyan then lifted a single arm, aimed at Raditz. Within seconds a large ki blast came flying from his palm and heading towards the lo g haired saiyan.
STATS:
Power Level: 500,000 Life Force: 233,480 Ki: 175,000 Strength: 250,000 Attack Power: 50,000 Destructive Power: 50,000 Defense: 75,000 Guard: 75,000 Stamina: 49 Power Up Rating: 40% Armor Rating: 0
BATTLE SEQUENCE:
Evasion Phase: NONE Action Phase: NONE Preparation Phase: NONE
Attack Phase: Energy Blast: AD= 20% / [Ki Burst] An Energy Blast is a basic blast of energy created to fire at your opponent.
Damage: 50,000 Ki Used: 50,000 Remaining Ki: 125,000
ENDING STATS
Power Level: 500,000 Life Force: 233,480 Ki: 125,000 Strength: 250,000 Attack Power: 50,000 Destructive Power: 50,000 Defense: 75,000 Guard: 75,000 Stamina: 50 Power Up Rating: 45% Armor Rating: 0
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RaditzTetra
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Oct 13 2016, 06:42 AM
Post #10
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"Heh, well be rivals if you can keep up with me" he smirked back charging him having enough of this dead lock of wills

As Zukkah fired his ki blast Raditz cocked his hand back sparking with bolts of charging energy and then as the ki blast was about to hit he deflected it careening off to the side in a blazing arch it exploded the two Saiyan bathed in its ominous glow as the long haired Saiyan closed.
Raditz went in for a powerful instep strike stomp to the side of his leg.
Raditz Battle Profile Stats Power Level: 500,000 Life Force: 246,179 Ki: 173,090 Strength: 250,000 Attack Power: 100,000 (+100% Fighter's Spirit) Destructive Power: 100,000 (+100% Fighter's Spirit) Defense: 50,000 Guard: 50,000 Stamina: 41 (+5 naturally Per Turn) Power Up Rating: 39% + 5% +2% = 46% | -Power Up Rating increases when striking with successful attacks: +2% Power Up Rating |
PUR -Power Up Rating increases by 5% naturally after every one of your turns. -Power Up Rating increases when striking with successful attacks: +2% Power Up Rating -Power Up Rating increases when getting hit with successful attacks: Tier 1 Martial Arts Technique: 0 Power Up Rating Tier 2 Martial Arts Technique: 1 Power Up Rating Tier 3 Martial Arts Technique: 2 Power Up Rating Tier 4 Martial Arts Technique: 3 Power Up Rating Tier 1 Energy Attack Technique: 2 Power Up Rating Tier 2 Energy Attack Technique: 3 Power Up Rating Tier 3 Energy Attack Technique: 4 Power Up Rating Tier 4 Energy Attack Technique: 5 Power Up Rating Armor Rating: 400 Armor Rating 3.57% (Damage Reduction) Traits/Other Effects Trait Points: = 1
Ferocity: = 0 1] 2] 3]
Determination: = 0 1] 2] 3]
Discipline: = 1 1] Fighter's Spirit: While you're above 50% of your maximum Ki, you have +100% Attack Power and Destructive Power. 2] 3]
Perception: = 0 1] 2] 3]
Raditz Gear Saiyan Training Suit --Description-- Item Type: Vendor Item Classification: Training Gi Item Tier: 1 Item Attribute: 400 Armor Rating Item Attribute: Power Level
Kanji Emblem: Weighted Attribute Bonus: 250 Power Level for every 100 words in a Training RP Attribute Bonus: 1,000 Power Level for every round of a Spar Attribute Bonus: 5,000 Power Level for every round of a Battle
Battle Sequence Evasion Phase: [Evasion Technique] [Incoming Zukkah Attack] Attack Phase: Energy Blast: AD= 20% / [Ki Burst] An Energy Blast is a basic blast of energy created to fire at your opponent.
Damage: 50,000 Ki Used: 50,000 Remaining Ki: 125,000 |
Deflection: STA = 12 pts vs Physical, 14 vs Energy/ [Deflect] This is an evasive maneuver used to avoid taking damage from physical attacks by pushing them to the side or energy attacks by moving the attack away from it's intended path. You lose 3 additional Stamina for each Tier Level. You obtain 1 Power Up Rating for each Tier level. -14 STA (+5 naturally Per Turn) + 41 = [ 32STA ] +1% PUR Action Phase: [Combat Technique, Tactic Technique] N/A Preparation Phase: [Transformation Technique, Power Up Technique] N/A Attack Phase: [Martial Arts Technique or Energy Attack Technique] Instep Strike: AD = 15% / [Leg] You close in on your enemy and deliver a sharp stomp into the side of their leg. This attack increases in Attack Power by 50% when you have 10 PUR or higher. AP + 50% due to +10 PUR or higher Attack Power: 125,000 (+150% Fighter's Spirit + 50% from attack)
Instep Strike: AD = 15% / [Leg] You close in on your enemy and deliver a sharp stomp into the side of their leg. This attack increases in Attack Power by 50% when you have 10 PUR or higher. Damage: - 37,500 (Strength: 250,000) + - 37,500 (Attack Power: 125,000 +150% Fighter's Spirit) = [- 75,000 ]<------ Damage Incoming to Zukkah Ki used: - 37,500 Ki Remaining: 173,090 - 25,000 = [148,090]
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Down State Phase:N/A Finishing Attack PhaseN/A
Raditz Ending Battle Stats Power Level: 500,000 Life Force: 246,179 Ki: 173,090 Strength: 250,000 Attack Power: 100,000 (+100% Fighter's Spirit) Destructive Power: 100,000 (+100% Fighter's Spirit) Defense: 50,000 Guard: 50,000 Stamina: 41 (+5 naturally Per Turn) Power Up Rating: 46% + 1% PUR = 47% | -Power Up Rating increases when striking with successful attacks: +2% Power Up Rating |
PUR -Power Up Rating increases by 5% naturally after every one of your turns. -Power Up Rating increases when striking with successful attacks: +2% Power Up Rating -Power Up Rating increases when getting hit with successful attacks: Tier 1 Martial Arts Technique: 0 Power Up Rating Tier 2 Martial Arts Technique: 1 Power Up Rating Tier 3 Martial Arts Technique: 2 Power Up Rating Tier 4 Martial Arts Technique: 3 Power Up Rating Tier 1 Energy Attack Technique: 2 Power Up Rating Tier 2 Energy Attack Technique: 3 Power Up Rating Tier 3 Energy Attack Technique: 4 Power Up Rating Tier 4 Energy Attack Technique: 5 Power Up Rating Armor Rating: 400 Armor Rating 3.57% (Damage Reduction)
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