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Lute vs. Tekuma battle; place your bets now because this is going to be a doozy
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Topic Started: Dec 11 2016, 11:41 AM (408 Views)
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Mahit
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Dec 13 2016, 01:01 PM
Post #11
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Tekuma fired a blast at the nearby city, intending to decimate it as a diversion tactic to get away. If she could; that would save the city due to Lute choosing to save the people instead of fight the puppeted bio-android. Of course, this battle was taking a lot out of her, and if he chose to follow her instead of save the city it would result in the downfall of innocent people. Her torso rose and fell with tired breaths, barely dodging the kid's flurry of blows before running for it.
The ki zoomed towards the city as the multicolored creature turned to dart away, exhausted and needing to rest. She wasn't getting a meal at the moment, not with this bratty kid around. Her eyes were still expressionless and blank, and she was shocked by the chip back into fighting, she would power up in a raging rainbow aura turn back and charge the kid. Her hands were placed in front of her as the attack launched; aimed square at his chest.
Spoiler: click to toggle Battle Sequence: Spoiler: click to toggle Action Phase: None Defense Phase: Dodge: STA = 12 pts vs Physical, 14 vs Energy/ [Dodge] This is an evasive maneuver used to completely avoid getting hit by an attack. You lose 2 additional Stamina for each Tier Level. Attack Phase: Hyper Beam: Tekuma fires a large beam of ki to deal damage to her opponent. AD= 20% Preparation Phase: None
*114,735 at Lute!* Stats: Spoiler: click to toggle Base Power Level: 573,675 Bio-Android Power Cell Level 1: 573,675 Maximum Power Level: 1,147,350 Life Force: 573,675 Ki: 57,368 Strength: 573,675 Attack Power: 114,735 Defense: 114,735 Destructive Power: 114,735 Guard: 114,735 Stamina: 25 Power Up Rating: 25% Armor Rating: 0 Equipped Items: Spoiler: click to toggle - x1 Minor Defense Stimulant (Increases Defense 50% for two turns) - Fried Turkey: Provides 12% recovery of Life Force and 25% max Ki when consumed. Requires a full turn to prepare (Eaten on the second turn after completion). - x5 Apple Pie Slice: Consuming this item provides you with 5% of max Life Force. - x4 Pumpkin Pie Slice: Consuming this item provides you with 10% of max Ki.
Training Gear: Spoiler: click to toggle Tier 3 Gloves [Kanji Emblem Weighted]: 1500 Power Level for every round of a Battle Racials: Spoiler: click to toggle 1] Bio Absorption Mastery: [Racial Passive Technique] The Insectoid Bio-Android is capable of maximizing their absorption abilities to be more effective at extracting even more energy. This ability is improved by Artificial Fabrication Credits . Each Artificial Fabrication Credit increases all Absorption technique's damages by 1% [Except Complete Tail Absorption] [Maximum 5 Artificial Fabrication Credits]
2] Drain Life: AD= 10% / [Racial Physical Attack Technique Tier 1] [Hand] The user thrusts their tail or other method of absorption into the limb of an opponent and drains the life force out of that limb. The bio-android obtains the damage of this technique as LF and Ki split evenly when successful. [Insectoid Only]
3] Drain Life Hold: AD= 25% / [Racial Physical Attack Technique Tier 4] [Restrain] This is a technique where the android grabs hold of their opponent and absorbs energy. If this is successful, the android absorbs 5% AD worth of Life Force and 5% AD worth of Ki. Cooldown: 5 turns
4] Consume Life: AD= 25% / [Racial Physical Attack Technique Tier 4] [Hand] The bio-android absorbs his defeated foe granting him bonus Power Level rewards at the end of a battle. They obtain 5% of a defeated downed opponents base Power Level on absorbing them. This can only be used on opponents in the Downed State Phase and kills them. [maximum: 5% of your base Power Level].
K] Masterful Escape: [Racial Passive Technique] Tapping into the survival instincts of the centipede the bio-android is able to escape battle more easily. This technique adds 11 to your Retreat Chance %Roll.
1] Changeling Resilience: [Racial Passive Technique] The Bio-Android has the resilience of Changelings and is able to survive and withstand the most debilitating of injuries. When the Bio-Android suffers from a Fractured Limb or Severed Limb, they ignore any Power Level negated side effects produced by these conditions.
2] Regeneration: Ki= 25% of Maximum Ki/ [Racial Combat Technique] Bio-Androids have the ability to regenerate Fractured and Severed limbs, restoring them to normal function. However, this ability drains them significantly.
3] Zenkai: [Racial Passive Technique] An ability that is genetically exclusive to Saiyans. This ability is a genetic trait that allows a Saiyan's power to increase substantially after recovering from near fatal injuries. When ever they survive (not dying) in a battle, they obtain a 10% increase to their base power level. This damage cannot be self inflicted. This adds to the power level increase upon losing a battle. This can only trigger once ever 5 days upon last Zenkai boost.
4] Bio-Android Power Cell Level 1: [Power Manipulation] Bio-Androids have a storage of power with in their cells which holds 100%(x1) additional Power Level from their base Power Level. -Each Level of an Bio-Android Power Cell can be accessed when unlocked to control how much power output the Android unleashes upon their adversaries. This acts like an Android's version of a Transformation Technique, having the same requirements to perform in battle.
You rolled a Chance% Roll: 8! -FAILED FLEE ROLL-
Edited by Mahit, Dec 13 2016, 01:26 PM.
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Lute
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Dec 13 2016, 06:08 PM
Post #12
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Lute yelled "HEY!!!! FIGHT LIKE A MAN!!!!" Lute said clenching his fist. Lute charges up a powerful attack, Lute then let out a barrage of ki large enough to stop his opponent from fleeing, he was going to make sure that this battle was seen through.
Lute was holding back and he was about ready to unleash his power. Lute had beem training nonstop since he stepped foot on this planet and for his life or death battling debut he was going to go alll out. Call him "Flex on em Lute", the only thing he was worried about was if he might be going to hard.
Battle Sequence 0) Standby Phase: none
1) Evasion Phase: Dodge: STA = 12 pts vs Physical, 14 vs Energy/ [Dodge] This is an evasive maneuver used to completely avoid getting hit by an attack. You lose 2 additional Stamina for each Tier Level.
Stamina Used: 14 Damage Taken: 0
2) Action Phase: none
3) Preparation Phase: Nada. 4) Attack Phase: Energy Barrage: AD= 20% / [Ki Barrage] An Energy Barrage is a basic barrage of energy spheres used to fire at your opponent. Ki Drain: 33,750 Damage dealt: 33,750
| VITALS |
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Power Level | Life Force | Ki | Strength | Attack Power | Defense | Destructive Power | Guard | Stamina | Power up Rating | Armor Rating
| | 337,500 | 141,500 | 75,938 | 168,750 | 33,750 | 33,750 | 33,750 | 33,750 | 13 pts | 0% | 0 pts |
Abilities -
Abilities (Passives, Racials, and Morality Perks):
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Passive Regen/Degeneration Regenerated:
Life Force:- Stamina:- Ki:- PUR:-
Degenerated:
Life Force:- Stamina:- Ki:- PUR:-
Cooldowns -
Edited by Lute, Dec 13 2016, 06:13 PM.
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Mahit
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Dec 13 2016, 06:34 PM
Post #13
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[I've been doing everything wrong; ooc forfeit due to entire battle on my end being messed up. Lute, do what you want.]
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Lute
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Dec 13 2016, 08:29 PM
Post #14
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Lute flailed a bit. "Did I break it" Lute said to himself looking at his opponent on the ground knocked out. Lute grabbed a stick and sneaked up on it, poking it and scurrying back quickly, the monster squirmed but didn't wake up. Lute couldn't just let it attack more people but in the same stroke of logic he couldn't simply kill it. Lute looked about seeing no adults to deal with this problem. They weren't that far from the road so Lute got onto of it, and punched it in the face once for good measure. flew back up and backed away slowly, what an awkward first battle but it was far from his last opportunity to show his strength. The battle was over and Lute was undefeated, one could even say... it was a doozy.
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