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Fighting Talents
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Topic Started: May 9 2017, 07:34 PM (5,445 Views)
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Vegeta
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May 9 2017, 07:34 PM
Post #1
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Prince of Saiyans
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Fighting Talents Fighting Talents are passive abilities that enhance a fighter, provide bonuses to damage and attributes, and other modifications. A fighter has five Fighting Talent trees to choose from which have their own distinct advantages and weaknesses. Each talent tier line you unlock with a trait point you must choose one skill within that tier to utilize for your fighters build.
-Choose a Fighting Talent when you first join. Once you choose you are bound to this choice until purchasing a reset to your Fighting Talent. -Resetting your talent choice can be done by purchasing a Fighting Talent reallocation credit which costs 2,500 Zeni. Post the request in the Item Services board. -Each Trait Tier you choose ONE skill within the tier list for your fighter to use.
Edited by Vegeta, Jun 1 2018, 05:09 PM.
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Vegeta
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May 9 2017, 07:35 PM
Post #2
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Prince of Saiyans
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- Strength
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 The Strength trait line focuses on increasing the effectiveness of attacks and overcoming opponents with sheer determination. These fighters tend to be reckless as they draw out battles over time to test their opponent's strength and learn their fighting style. Talent Line Statistical Distribution
- Endurance: [30% of your Power Level] -20%
- Guard: [70% of your Power Level] +20%
- Battle Power: [100% of your Power Level]
- Ki: 100%
- Stamina: 90 -10%
- Attack Power: 0%
- Defense: 0%
- Destructive Power: +100%
- Resistance: 0%
- Tier 1 Skills
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1) Energy Tenacity: Ki Volley Techniques cannot be evaded with Movement Techniques.
2) Finishing Blast: Kiai Techniques can now be used as a Finish attack in a Rush attack.
3) Warrior Spirit: Power Up Techniques provide +5% additional Ki when performed.
- Tier 2 Skills
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1) Measure of Power: The Stamina cost to perform an Energy Technique is reduced by half when charged with Spirit.
2) Force of Will: Reduce damage taken to Guard by 2% for each Spirit Meter Level you currently have accumulated. [Maximum: 6%]
3) Spirit Burst: Performing Combat Actions provides +1 Spirit.
- Tier 3 Skills
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1) Limit Break: Activate Limit Break to perform a Rush attack at any level this turn. While Limit Break is active you may perform any Rush attack level at the cost of 25 Spirit for five turns. All Spirit will be removed when activated. Cooldown: Once a Battle Minimum: 50 Spirit to function
2) Last Gambit: When an attack would put you into the Down Phase or Overkill you, activate Last Gambit to reduce your Dodge, Block, and Deflect Combat Actions costs to half Stamina to defend against it this turn. Afterward, these combat actions cost 5 less Stamina for five turns. All Spirit will be removed when activated. Cooldown: Once a Battle Minimum: 50 Spirit to function
3) Unyielding Spirit: Activate Unyielding Spirit to fully replenish your Ki this turn and increase your Potential and Toughness by 25% of their base values for five turns. All Spirit will be removed when activated Cooldown: Once a Battle Minimum: 50 Spirit to function
Edited by Vegeta, Jun 12 2018, 05:10 PM.
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Vegeta
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May 13 2017, 11:56 AM
Post #3
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Prince of Saiyans
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- Physical
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 A fighter that wishes to invest in this talent will use traits that focus on increasing the effectiveness of attacks as well as overcoming opponents with raw power. This fighting style can overwhelm even the most well-prepared fighter making an extremely challenging adversary. Talent Line Statistical Distribution
- Endurance: [70% of your Power Level] +20%
- Guard: [30% of your Power Level] -20%
- Battle Power: [100% of your Power Level]
- Ki: 90% -10%
- Stamina: 100
- Attack Power: +100%
- Defense: +0%
- Destructive Power: +0%
- Resistance: +0%
- Tier 1 Skills - Click to View
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1) Thrashing Assault: Smash Techniques cannot be dodged when used on opponents applied with Knockback.
2) Powered Fists: Charged Techniques can now Energy Clash. When this occurs they drain 8% additional Ki. 3) Balanced Technique: Heavy Techniques no longer apply the Overextend penalty.
- Tier 2 Skills - Click to View
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1) Powerful Blows: Reduce the effectiveness of Block by 5% against your Physical attacks.
2) Spiritual Versatility: Increase the Spirit you obtain by 10% from all sources.
3) Safeguard: Obtain +10% Guard while decreasing your Battle Power by 5%.
- Tier 3 Skills - Click to View
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1) Burst of Power: Activate Burst of Power to double the benefits of Power Up Techniques for five turns. All Spirit will be removed when activated. Cooldown: Once a Battle Minimum: 50 Spirit to function
2) Unbreakable: Activate Unbreakable to create a Ki Barrier with 50% of your Power Level as hit points to protect your health against incoming attacks. All Spirit will be removed when activated. Unbreakable's Ki Barrier is struck first before any Ki Shields. Cooldown: Once a Battle Minimum: 50 Spirit to function
3) Second Wind: Activate Second Wind to remove all combat action Fatigue and recieve +5 Stamina every turn for five turns. All Spirit will be removed when activated. Cooldown: Once a Battle Minimum: 50 Spirit to function
Edited by Vegeta, Jun 12 2018, 09:48 PM.
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Vegeta
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May 13 2017, 11:56 AM
Post #4
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Prince of Saiyans
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- Intelligence
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 A fighter that wishes to invest in this talent will use traits which allow the use of sheer wit and understanding of the Ki arts to fight an adversary. Intelligent fighters tend to use Ki to its full extent to become victorious in battle. Talent Line Statistical Distribution
- Endurance: [60% of your Power Level] +10%
- Guard: [40% of your Power Level] -10%
- Battle Power: [90% of your Power Level] -10%
- Ki: 110% +10%
- Stamina: 90 -10%
- Attack Power: +0%
- Defense: +0%
- Destructive Power: +0%
- Resistance: +100%
- Tier 1 Skills
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1) Piercing Precision: Ki Beam Techniques now cause +3% piercing damage if the target suffers from Debilitation. Piercing Damage causes 3% of the attacks total damage to hit directly to Endurance. Attacks causing Debilitation will fulfil this skills condition.
2) Slash and Dash: Ki Slash Techniques now automatically cause a Diversion to occur without an Action Dice roll.
3) Defensive Initiative: Defense Techniques no longer require the Support Phase to perform.
- Tier 2 Skills
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1) Battle Prodigy: Charging energy attacks now consumes 0.75 Spirit instead of 1.
2) Aura Shielding: When performing a Power Up Technique you now obtain 3% Ki Barrier which lasts for three turns. Aura Shielding's Ki Barrier is struck first before any Ki Shields. Doesn't stack and the previous Ki Barrier must be depleted or expire to be applied again.
3) Surging Spirit: Attacking an opponent with Physical attacks provides +1 Spirit. Obtain +1 additional Spirit while using a Channeled Technique.
- Tier 3 Skills
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1) Fighting Adaptation: Activate Fighting Adaptation. When your attacks are defended by a Counter, Movement, Defense, or Ki Shield Technique you recover 50% of the Stamina spent to perform the attack for five turns. All Spirit will be removed when activated. Cooldown: Once a Battle Minimum: 50 Spirit to function
2) Foresight: Activate Foresight to prevent the use of Distractions and Diversions against you for five turns. All Spirit will be removed when activated. The Slash and Dash talent skill is also prevented. Cooldown: Once a Battle Minimum: 50 Spirit to function
3) Spiritual Recovery: Activate Spiritual Recovery. Every time you consume a minimum of 25 Spirit to enhance your attacks you obtain 10% Ki and 10 Stamina for five turns. All Spirit will be removed when activated. Cooldown: Once a Battle Minimum: 50 Spirit to function
Edited by Vegeta, Jun 13 2018, 12:01 AM.
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Vegeta
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May 13 2017, 12:26 PM
Post #5
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Prince of Saiyans
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- Tactical
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 A fighter who wishes to invest in this talent will use traits which are effective at fighting with strategy and counter attacks with tactical precision to overtake even the greatest of opponents. These fighters attempt to catch their opponent off guard with unique tactical techniques and employ misdirection to give a further advantage in battle. Talent Line Statistical Distribution
- Endurance: [60% of your Power Level] +10%
- Guard: [60% of your Power Level] +10%
- Battle Power: [90% of your Power Level] -10%
- Ki: 90% -10%
- Stamina: 90 -10%
- Attack Power: +0%
- Defense: +100%
- Destructive Power: +0%
- Resistance: +0%
- Tier 1 Skills
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1) Surprise Attack: Basic Techniques now cannot be dodged when a previous attack was blocked or energy blocked by their opponent. However, Stamina is drained by 5 Stamina when this occurs.
2) Fient Attack: Ki Manipulation Techniques now automatically cause a Distraction to occur without an Action Dice roll.
3) Counterplay: Attacks performed with Counter Techniques now cannot be defended by another Counter Technique.
- Tier 2 Skills
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1) Strategic Withdraw: Not performing an attack during a turn will increase your next attack by +2% total attack damage.
2) Disruption: When performing a Distraction or Diversion it will prevent a Rush Attack from being performed by the opponent on their next turn.
3) Determination: Obtain +0.5 Spirit every turn while under a Power Up Technique.
- Tier 3 Skills
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1) Tactical Pressure: Activate Tactical Pressure to have attacks damage the opponent's Stamina by 5 when defended with a Dodge, Block, or Deflect for five turns. Cooldown: Once a Battle Minimum: 50 Spirit to function.
2) Stack the Deck: Activate Stack the Deck to perform Distractions or Diversions in the Support Phase of a Battle Sequence and reduce the Stamina cost of Assist, Restraining, Retreat, and Energy Clash combat actions by 10 Stamina for five turns. All Spirit will be removed when activated. Cooldown: Once a Battle Minimum: 50 Spirit to function.
3) Combat Insight: Activate Combat Insight to reduce the cost of your attacks by 25% for five turns. Spirit generation is reduced by 25% while this is active. All Spirit will be removed when activated. Cooldown: Once a Battle Minimum: 50 Spirit to function.
Edited by Vegeta, Jun 13 2018, 03:13 PM.
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Vegeta
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May 21 2017, 01:43 PM
Post #6
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Prince of Saiyans
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- Agility
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A fighter who wishes to invest in this talent will use traits which enhance the senses of the body and mind to fight your adversary through the ability to think and understand quickly in battle. These fighters tend to attack with fast potent attacks at the cost to raw power. Talent Line Statistical Distribution
- Endurance: [40% of your Power Level] -10%
- Guard: [60% of your Power Level] +10
- Battle Power: [90% of your Power Level] -10%
- Ki: 90% -10%
- Stamina: 110 +10%
- Attack Power: +50%
- Defense: +0%
- Destructive Power: +50%
- Resistance: +0%
- Tier 1 Skills
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1) Offensive Haste: Flurry Techniques can now be used as a Super in a Rush attack
2) Off-balance: Throw Techniques now when blocked will prevent Dodge from being performed on the next turn.
3) Burst of Agility: After performing a Movement Technique a Physical attack on the same turn can become "cannot be blocked". However, this attack will decrease in effectiveness by -500 Potential when done so.
- Tier 2 Skills
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1) Swift Positioning: After performing a Dodge your attack this turn increases in total attack damage by 2%.
2) Rapid Improvement: Obtain 2 Stamina when your attacks are blocked.
3) Opportunist: Causing Combat Conditions to an opponent increases your Spirit by +2.5.
- Tier 3 Skills
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1) Bombardment: Activate Bombardment and decrease the Stamina cost of your Rush attacks by 10 and Ki cost of your Charged attacks by 10% for five turns. Drain 5% Ki whenever you perform Rush attacks or 5 Stamina performing Charged attacks for the duration. All Spirit will be removed when activated. Cooldown: Once a Battle Minimum: 50 Spirit to function.
2) Relentless: Activate Relentless to obtain resistance to impairing conditions. Hindering combat conditions which prevent Dodge, Movement, amd Strike Techniques from being performed are ineffective for five turns. These conditions are still applied. All Spirit will be removed when activated. Excludes Blind, Paralyse Cooldown: Once a Battle Minimum: 50 Spirit to function.
3) Spiritual Flourish: Activate Spiritual Flourish to fully replenish your Stamina this turn. Counter, Movement, Defense, and Ki Shield Techniques have a one turn cooldown reduction for five turns. All Spirit will be removed when activated Cooldown: Once a Battle Minimum: 50 Spirit to function.
Edited by Vegeta, Jun 12 2018, 08:04 PM.
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Vegeta
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Apr 2 2018, 01:57 PM
Post #7
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Prince of Saiyans
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- Devotion
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A fighter who wishes to invest in this talent will use traits which ------ Coming Soon! Currently UnavailableTalent Line Statistical Distribution
- Endurance: [40% of your Power Level] -10%
- Guard: [40% of your Power Level] -10%
- Battle Power: [40% of your Power Level] -10%
- Ki: 110% +10%
- Stamina: 110 +10%
- Attack Power: +0%
- Defense: +50%
- Destructive Power: +0%
- Resistance: +50%
Tier 1 Skills - Click to View {Unlocked with 1 Trait Point} 1) Vigiliance: Your ally obtains +50% Defense and Resistance for one turn after you perform an Assist Combat Action to protect them.
2) -----: -----
3) -----: -----
Tier 2 Skills - Click to View {Unlocked with 2 Trait Points} 1) Defender's Insight: Performing a Defense Technique will increase your Attack Power and Destructive Power by 50%. When not performing a Defense Technique you lose all stacks at the end of the turn. Can be stacked up to 2 times.
2) Helping Hand: Your ally obtains +50% Attack Power and Destructive Power for one turn after you perform an Assist Combat Action to protect them.
3) Support in Allies: Obtain increase defenses when an ally performs an Assist battle action for you. Excludes Henchmen - Obtain 100% Defense and Resistance when you're Assisted by
Tier 3 Skills - Click to View {Unlocked with 3 Trait Points} 1) Strength in Allies: Obtain increase offense when an ally performs an Assist battle action for you. Excludes Henchmen - Obtain 100% Attack Power and Destructive Power when you're Assisted by an ally for that turn.
2) Protector: Increase all of your statistics [Attack Power, Defense, Destructive Power, Guard] by 50% for every ally with Health below 50%. If any ally is knocked out or dead on the battlefield, this bonus is doubled. Excludes Henchmen
3) Strategic Advance: Defense Techniques have an increased Attack Technique tier limit by +1. However, they now drain additional 10 Stamina when performed.
Tier 4 Skills - Click to View {Unlocked with 4 Trait Points} 1) Power of Friendship: Performing an Assist Combat Action will require 50% less Stamina when this skill is utilized. Obtain no Spirit when this is utilized. Utilization Cost: Deplete 25 Spirit.
2) The Wall Standing Tall: When you have allies on the battlefield your Toughness increases by +200 for each. Excludes Henchmen
3) Heart and Soul: When you have allies on the battlefield your Potential increases by +200 for each. Excludes Henchmen
Edited by Vegeta, Jun 10 2018, 05:47 PM.
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