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Weapon Exclusive Techniques List
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Topic Started: Dec 19 2017, 06:17 PM (536 Views)
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Vegeta
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Dec 19 2017, 06:17 PM
Post #1
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Prince of Saiyans
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Weapons
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Edited by Vegeta, Jan 15 2018, 10:30 PM.
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Vegeta
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Jan 13 2018, 03:51 PM
Post #2
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Prince of Saiyans
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- 5,228
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- December 4, 2005
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Sword Techniques
- Tier 1
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Sword Attack: AD = 4% / [Tier 1: Basic] Slash your opponent with your sword. Can be used four times in a Rush Attack.
- Tier 2
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Fast-Draw Slash: AD= 4% / [Tier 1: Charge] Charge at your opponent delivering a swift slashing blow to them. The attack cannot be dodged with a reduced Potential of 2,000
- Tier 3
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Shining Slash: AD= 6% / [Tier 2: Basic] Lunge upwards above your opponent to deliver a swift strike of your weapon. If you performed a Movement Technique on the previous turn this attack increases in Attack Power by 100%.
- Tier 4
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Burning Slash: AD= 6% / [Tier 2: Basic] The user slashes the opponent with their sword and then proceeds to slash the opponent multiple times. Apply 100% Attack Power when used as a Finishing attack in a Rush Attack. If used as a single attack, this technique becomes [Tier 3: Flurry: Precise]
- Tier 5
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Rapid Sword Stream: AD= 8% / [Tier 3: Flurry: Consecutive] Slash the opponent multiple times in rapid motions finishing the attack off with a strong thrust strike.
- Tier 6
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Ki Channeled Sword Slash: AD = 8% / [Tier 3: Charged] Strike with your weapon, channeling Ki throughout the blade.
- Tier 7
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Brave Sword Attack: AD= 10% / [Tier 4: Heavy] Charge energy on the sword and runs towards the opponent to strike with a swift attack with the blade.
- Tier 8
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Sword Blast: AD= 15% / [Tier 1: Ki Blast] This technique is a wave of energy channeled through a sword. The user slashes with their sword, sending a wave of ki energy toward the target. The energy blade fired from the sword is capable of bypassing an opponent's defense. Cannot be Blocked.
- Tier 9
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Crescent Sword: AD= 20% / [Tier 2: Ki Razor] This technique is a wave of energy channeled through a sword. This attack produces a wide wave of ki energy toward the target.
- Tier 10
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Lightning Sword Slash: AD= 25% / [Tier 3: Ki Volley: Consecutive] This technique is a wave of energy channeled through a sword. Swings the sword rapidly, sending several blades of energy toward the opponent.
Edited by Vegeta, Jun 15 2018, 08:06 PM.
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Vegeta
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Jan 13 2018, 03:51 PM
Post #3
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Prince of Saiyans
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- 5,228
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- December 4, 2005
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Spear Techniques
- Tier 1
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Spear Attack: AD = 4% / [Tier 1: Basic] Attack your opponent with the spear. Can be used four times in a Rush Attack.
- Tier 2
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Throw Spear: AD = 4% / [Tier 1: Missile] Throw your weapon at your opponent as a projectile.
- Tier 3
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Lunging Strike: AD= 6%/ [Tier 2: Basic] The user moves half a step forward, and then thrusts with the spear.
- Tier 4
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Leap Attack: AD= 6%/ [Tier 2: Basic] Perform a leaping attack. Apply 75% Attack Power when used as an Opening attack in a Rush Attack.
- Tier 5
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Crippling Spear: AD= 8%/ [Tier 3: Basic] The user moves half a step forward, then performs a low spinning slash with the spear. Apply [4] Debilitation when successful.
- Tier 6
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Lance Stinger: AD = 8% / [Tier 3: Flurry: Precise] The user performs quick multiple strikes with the spear.
- Tier 7
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Crescent Spin: AD = 10% / [Tier 4: Flurry: Consecutive] The user Spin performs an upwards crescent spin with the spear.
- Tier 8
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Spear Impale: AD = 10%/ [Tier 4: Basic] The user lunges with his spear at their target. If the target already has Debilitation applied to them, this attack applies [5] Vulnerability when successful. Cannot be used in a Rush attack.
- Tier 9
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Dragoon's Leap: AD = 10% / [Tier 4: Heavy] The user leaps into the air with a spear or pole-arm, pointing it at their opponent as they become a living missile, spearing them with such force that it drains 3% Ki and 6 Stamina from the opponent when successful.
- Tier 10
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Lightning Spear: AD= 10%/ [Tier 4: Charged] Throw your spear which is enveloped in Ki. Apply Knockback to the opponent when successful.
Edited by Vegeta, Jun 15 2018, 10:27 PM.
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Vegeta
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Jan 13 2018, 03:52 PM
Post #4
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Prince of Saiyans
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- 5,228
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Axe Techniques
- Tier 1
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Axe Attack: AD = 4% / [Tier 1: Basic] Attack your opponent with the axe. Can be used four times in a Rush Attack.
- Tier 2
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Ox Plunge: AD = 4% / [Tier 1: Basic] A strong cleaving blow with the axe.
- Tier 3
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Down Thrust: AD = 6% / [Tier 2: Basic] A ground pound with his axe. It leaves him open after his axe get stuck into the ground. This attack has +200% Attack Power, however, you cannot perform a Dodge on your next turn.
- Tier 4
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Whirling Axe: AD = 6% / [Tier 2: Flurry: Precise] The user spins in place attacking the target.
- Tier 5
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Flying Axe: AD = 8% / [Tier 3: Missile] The user throws their axe at the opponent, and it comes back like a boomerang. Can strike multiple targets which will split the damage between them. Each target struck you obtain +1 Spirit.
- Tier 6
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Axe Smasher: AD = 10% / [Tier 3: Smash] Swing your axe around to obtain momentum which strikes hard upon your opponent. Apply [4] Vulnerability when successful.
- Tier 7
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Savage Axe Strike: AD = 10% / [Tier 4: Smash] Strike at your opponent with a strong strike with the axe. This attack penetrates your opponents Guard which causes 3% of the damage to strike directly to Endurance.
- Tier 8
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Maiming Axe: AD = 10% / [Tier 4: Smash] Strike down with your Axe. Apply [3] Vulnerability and [3] Debilitation when successful.
- Tier 9
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Berserker Axe: AD = 10% / [Tier 4: Smash] Strike fiercely at your opponent. Damage your Guard by 10% when performed to increase your Attack Power for this attack by 250%.
- Tier 10
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Fury Axe: AD = 10% / [Tier 4: Flurry: Consecutive] Your inner power erupts into a volley of swings with your axe. Every time this is performed consecutively this attack increases in Attack Power by 100%.
Edited by Vegeta, Jun 15 2018, 07:45 PM.
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Vegeta
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Jan 13 2018, 03:52 PM
Post #5
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Prince of Saiyans
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- 5,228
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Staff Techniques
- Tier 1
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Staff Attack: AD = 4% / [Tier 1: Basic] Attack your opponent with the staff. Can be used four times in a Rush Attack.
- Tier 2
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Staff Stab: AD = 4% / [Tier 1: Basic] Stab your opponent with the tip of your staff.
- Tier 3
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Sweeping Strike: AD = 6% / [Tier 2: Basic] Sweeps the legs with the staff to drop them on their back. If the opponent was performing a Strike Technique or Rush attack on the previous turn, this attack increases in Attack Power by 100%.
- Tier 4
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Debilitating Arc: AD = 6% / [Tier 2: Basic] Strike at your opponent debilitating them. Apply [3] Debilitation when successful.
- Tier 5
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Hook Strike: AD = 8% / [Tier 3: Basic] Perform a strike with a hooking motion upward.
- Tier 6
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Precise Blow: AD = 8% / [Tier 3: Basic] Attack at the opponent's joints, delivering a strike that inflicts [4] Debilitation on the opponent when successful.
- Tier 7
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Punishing Strike: AD = 10% / [Tier 4: Basic] Apply Seal to the opponent if successful.
- Tier 8
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Blowback Assault: AD = 10% / [Tier 4: Basic] Thrust the staff forward to the chest to push back their opponent. Apply Knockback when successful.
- Tier 9
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Skull Bash: AD = 10% / [Tier 4: Smash] The wielder of the staff slams the weapon down on the opponent's skull. Apply Disorient for one turn when successful.
- Tier 10
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Vaulting Slam: AD = 10% / [Tier 4: Smash] Leap toward your opponent slamming your staff upon them. Has +250% Attack Power if you performed a Movement Technique this turn.
Edited by Vegeta, Jun 15 2018, 10:05 PM.
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Vegeta
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Jan 13 2018, 03:52 PM
Post #6
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Prince of Saiyans
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Bludgeon Techniques .
- Tier 1
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Bludgeon Attack: AD = 4% / [Tier 1: Basic] Attack your opponent with the bludgeon. Can be used four times in a Rush Attack.
- Tier 2
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Heavy Swing: AD = 4% / [Tier 1: Basic] Strike at your opponent with a basic attack.
- Tier 3
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Brutal Attack: AD = 6% / [Tier 2: Basic] Perform a strong slice. If the target is inflicted with Vulnerability this attack has +75% Attack Power.
- Tier 4
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Pulverizing Smash: AD = 6% / [Tier 2: Smash] Swing your heavy weapon into the opponent's chest. Damage their Stamina by 5 if successful.
- Tier 5
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Crushing Blow: AD = 8% / [Tier 3: Smash] Strike at your opponent with crushing force. If they have Debilitation, this attack increases in Attack Power by 100%.
- Tier 6
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Leaping Smash: AD = 8% / [Tier 3: Smash] Leap high and land on your target striking them.
- Tier 7
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Skull Sunder: AD = 10% / [Tier 4: Smash] Strike at your opponent with a strike towards the head. Apply Disorient for one turn when successful.
- Tier 8
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Quaking Slam: AD = 10% / [Tier 4: Smash] Attack the ground, causing an earthquake that shakes the opponents, even causing ripples that travel through the air. If successful or Blocked, the opponents are shaken, reducing their Defense by 100% for one turn.
- Tier 9
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Storm's Path: AD = 10% / [Tier 4: Flurry: Consecutive] Whirl in a target's direction, striking foes along your path. Each opponent struck by this attack you split the damage between them.
- Tier 10
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Strike to the Heavens: AD = 10% / [Tier 4: Heavy] Charge at your opponent and perform an uppercut like swing. Apply Knockback to opponent when successful. If they're already suffering from Knockback, apply [5] Debilitation instead.
Edited by Vegeta, Jun 15 2018, 07:44 PM.
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Vegeta
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Jan 13 2018, 03:52 PM
Post #7
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Prince of Saiyans
- Posts:
- 5,228
- Group:
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- Joined:
- December 4, 2005
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Firearms Techniques
Firearm: Ammunition - Firearms can take advantage of applying different modifications to the techniques below by applying ammunition to a weapon.
- Tier 1
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Shoot Firearm: AD = 4% / [Tier 1: Missile] Shoot at your opponent with the firearm. Can be used four times in a Rush Attack.
- Tier 2
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Quick Fire: AD = 4% / [Tier 1: Missile] Fire your gun quickly from the holster.
- Tier 3
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Hip Shot: AD = 6% / [Tier 2: Missile] Fire quickly from your hip. Defense of target is reduced by 75% for this attack.
- Tier 4
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Overcharge Shot: AD = 6% / [Tier 2: Missile] Fire a powerful shot which requires the firearm to cool off momentarily. Cannot be used in a Rush Attack. Has +150% Attack Power. Cooldown: 2 turns
- Tier 5
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Flip and Unload: AD = 8% / [Tier 3: Missile] Shoot multiple times unloading your firearm. Attack all targets splitting the damage evenly.
- Tier 6
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Seeking Bullet: AD = 8% / [Tier 3: Missile] The user fires a shot with added ki, making it able to follow the opponent's movements. Cannot be Dodged at the cost of reduced Potential by 2,000.
- Tier 7
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Roll and Shoot: STA = 40 / [Counter] Perform a defensive roll to evade the attack. A Firearms Technique used this turn will have an increased Attack Power of 100%. Cooldown: 2 turns.
- Tier 8
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Aerial Ace : AD= 10% / [Tier 4: Missile] Shoot at an enemy right below you while airborne. This attack increases in Attack Power by 150% after performing a Movement Technique.
- Tier 9
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Whirling Shot: AD = 10%/ [Tier 4: Missile] Spin the shotgun around your body like a set of nunchucks, blasting opponents. Each target in the area, this attack's damage is split between them.
- Tier 10
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Gun Storm: AD = 10%/ [Tier 4: Missile] ------(Needs to be made)
Edited by Vegeta, Jun 15 2018, 07:51 PM.
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