| Viewing Single Post From: Warriors Orochi - Weapon Attribute Guide | |
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| Mr.Honda | Oct 11 2007, 07:21 PM |
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Actively Retired
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I'll attempt this I guess ...
They do not increase the life & musou of the characters. Those are determined by Vitality & Focus abilities + the level of the character. Drain & Absorb refills the existing life & musou gauges only during charge attacks.
Not sure on the exact amount, but the higher the attribute level, the more you refill. The amount refilled is the same whether attacking one officer or a crowd of soldiers. You can continue to refill the gauges to their existing limits.
All weapon attributes activate on Charge attacks.
Might is an overall attack power boost, while Brave focuses on officers only. I personally use both in my weapon set ups, but if I had to choose one, it'd be Might probably.
First, no need to have Flame & Bolt. Bolt is far more effective for most characters than Flame, IMO. As far as Flash & Slay, they should both be used. Flash overrides guard on charge attacks, while Slay is basically Demon (Shura) element that can one hit peons & deal massive damage to officers. Hopefully that covers everything! |
![]() Thanks to Shadow for the matching SW3 Tadakatsu set! Currently Playing: Warriors Orochi PSP - Ability & 4th Weapon Farming w/ Tadakatsu & Lu Bu Dynasty Warriors Strikeforce - Guan Ping | |
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| Warriors Orochi - Weapon Attribute Guide · Warriors Orochi (Musou Orochi) Series Guides | |





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5:02 AM Nov 26