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| Xia Jin | Nov 28 2007, 05:08 AM |
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In Lurker Mode
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I think it's along the lines of personalizing your character. Yeah I know, it sounds like a lame excuse but if the character you made doesn't speak, it means that you can imagine how he or she sounds like. Preferably in your own voice maybe. But that's the same strategy that GTA has been taking before Vice City. Or even a more renowned example, the recent additions to the Elder Scrolls series (Morrowind+Oblivion). |
![]() He is honest in words, effective in action, faithful in keeping promises, fearless in offering his own life to free the righteous from bondage. -Historian Sima Qian describing the Da Xiá PSN: SatsuRyu | |
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| Talking in Cutscenes · Bladestorm: The Hundred Years' War | |




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1:58 PM Nov 26