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SephirothXer0
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First Lieutenant
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Dash attacks are only slightly more effective than fighting while on a horse, and horses didn't break the game in any other Warriors installments, did they?

They key is to make much better enemy AI, and the levels multi-tiered instead of flat.

Imagine a three level stage... you press R1 and instead of slooowly boosting upwards a few feet before running out of gas, your Mobile Suit boosts up to another level in the air. L1 drops you one level, L2 is guard.

The same way space combat works, but you're hovering above the battlefield instead. There would be certain groups of enemies who only fight in the air and bombard you from above, like Aries suits from Wing, and you have to jump into the sky to fight them.

This is where the tops of skyscrapers would be, and you could land on them, as well as ships. Some of each suit's attack string, Like Wing Zero's second level SP, would be able to fall onto the enemies below.

Then you could jump another level over that, to be above the clouds on that stage.

It would also work in space stages, making it an actual 3D environment instead of running on "ground" in space <_<

Koei has a lot of potential to do with this series things that are impossible in the others, but they're too lazy to take advantage of it.

I would love to be dueling Char's Sazabi with Wing Zero, and have to chase it into the sky to keep fighting.


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Battle System Thoughts · Dynasty Warriors: Gundam (Gundam Musou) Series
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