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| Fayt | Nov 18 2008, 01:00 AM |
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Sakon, has left the topic.
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That is pretty much it. I want smarter opponents, not overpowered ones. Getting hit 2 or 3 times to die is not difficult, it just makes the opponent broken and frustrating. Enemy power alone should be determined by the difficulty setting. But having someone move skillfully, time attacks and defend well is completely different, that is the type of AI I'd like to face when fighting opposing officers. Occasionally you get an officer that defends well and uses quick jump attacks on you, but not often enough. I'd love more challenging battles like that. |
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| Enemy AI in Warriors Games · KOEI Heroes | |




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2:51 AM Nov 26