| Viewing Single Post From: Gundam Musou 2 Mobile Suit Analysis | |
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| BlackKite | Dec 21 2008, 07:01 AM |
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東方星蓮船 ~ Undefined Fantastic Object.
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The playable mobile suits in this game can be categorized into 3 classes. Class 1 Mobile Suits These MS have complete movesets. They have up to 6 attack strings and charge attacks*, and they can cancel dash if any charge attacks hit the enemy. They have 3 dash attack strings and 1 dash charge that is executable anywhere in between the dash attacks and can be connected with cancel dash, though it is advisable to launch SST for optimum combo. They also have a smash attack which is very useful when fighting a MA boss. And finally, they have 3 kinds of SP attacks: Normal SP, Aerial SP, and Combination SP. The higher the SP level, the longer and more powerful the SP attacks are. *At first you can only use 4 attack strings & charges, but as the pilot levels up you will be able to use C5 and C6. All returning playable MS from the first game and the newly added main Gundams are categorized here. In order for other pilots to use these MS, they will need to clear the License missions for these MS first. Class 2 Mobile Suits These MS only have up to 4 attack strings and charges. They do not have smash attacks and only 1 dash attack without dash charge. Their SP attacks also only use 1 SP level, though on the bright side, this allows you to launch consecutive SP attacks if your SP level is more than 1. Most MS that are categorized here are non mass-produced MS piloted by less major pilots. Class 3 Mobile Suits These MS have very basic movesets. They have up to 8 attack strings, but only 1 charge attack. They also only have 1 dash attack. And like Class 2 MS, their SP attacks only consume 1 SP level. Most mass-produced grunt MS are categorized here. And this will be the template for each MS. Note that the buttons used are using the PlayStation layout.
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| Gundam Musou 2 Mobile Suit Analysis · Dynasty Warriors: Gundam (Gundam Musou) Guides | |





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4:57 AM Nov 27