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| BlackKite | Dec 29 2008, 02:50 PM |
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東方星蓮船 ~ Undefined Fantastic Object.
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First things first, some general tips.
And now on to tips for each MAs. (Detailed version at a later time) MA-08 Big Zam Appearance: Mobile Suit Gundam Pilot: Dozle Zabi Basically an easy fight, but watch your steps. It is quite easy to avoid its attacks, but if you make a mistake and get hit, you can expect your full HP bar to drop down to yellow or even red. Its kick and headbutt attacks should be quite easy to avoid if you keep circling it, and for the mega particle cannon, staying underneath it is one of the safe spots most of the time. On ground however, fighting this MA would be rated at a different difficulty. Its walking will also cause quakes that will obviously knock any nearby MS away, so it would be hard to do the circling strategy. MRX-009 Psyco Gundam Appearance: Mobile Suit Z Gundam Pilot: Four Murasame Also an easy battle with a lot of openings. Just make sure you are not in front of it when it makes most of its attacks. If its attacks miss an attack chance will appear so utilize it well. But when it goes to low HP expect it to go mad and have new attacks like the angry stomps which do hurt. Also, if you hear a pinging sound and you don't have a charged smash attack ready to be unleashed yet, dash as far away as you can because it will unleash its ultimate attack, an explosion that covers a wide range and deals a hell lot of damage. MRX-010 Psyco Gundam Mk-II Appearance: Mobile Suit Z Gundam, Mobile Suit Gundam ZZ Pilot: Rosamia Badam, Ple-Two The Mk-II is basically the same as its predecessor but with new attacks. It has a beam sword which has a wide range. It also can create an electric sphere in front of it and any MS inside it will automatically get powered down, unless you equip the skill Guts which prevents that. NZ-000 Quin Mantha Appearance: Mobile Suit Gundam ZZ Pilot: Ple-Two, Glemy Toto It is quite difficult to avoid its attacks which have wide range but if you can hit it, then you're in for a big time. Especially when it uses the funnels, the attack chance is available but it's very hard to get close to it so it'll be difficult to use smash attack here and it would be better to use SP attack instead. NZ-333 Alpha Aziel Appearance: Mobile Suit Gundam: Char's Counterattack Pilot: Quess Paraya You only fight this MA in space, but it's one of the MAs that are rated at high difficulty. Its attacks are wide ranged so it will be difficult to maintain smash attack here. Also, this is important when fighting this MA. If it deploys its funnels, aim for them first. They are a real annoyance that their shots will almost always knock you down. When it goes to low HP it may unleash its ultimate attack which is enshrouding in an aura then rushes towards you at high speed. This may be very difficult to avoid that the best bet is to launch a lengthened SP attack and hope you can down it to end it all. JDG-00X Devil Gundam (Dark Gundam in overseas version) Appearance: Mobile Fighter G Gundam Pilot: Kyouji Kasshu As the only MA appearing from an AU series in this game, it has its own quirks. You only fight it on ground, and it won't move, but it has the snake-like Gundam Heads helping it. And in order to immobilize it, you'll have to take down one of these heads; which need to be defeated in MA style as well with the attack chances. Attempting to approach the Devil Gundam while it's still active will almost always mean certain death, especially if it's at low health and has many heads surrounding it. And no, even a Lv3 SP attack won't do. I've tried that once and got immediately pwned afterwards.... orz Some final tidbits
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8:24 PM Nov 28