| Viewing Single Post From: Gundam Musou 2 VS Mobile Armor Strategy | |
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| wodash | Jan 9 2009, 11:18 AM |
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undefeated in all directions
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Trans-Am LOL,aside from not being red it doesn't have afterimages too!,but that's maybe just because i played the PS2 version,where even the wonderful afterimages of F91 doesn't appear ^IMO that's the evil psychoframe kicking in its effects,or maybe DG cells?since GM2 is a mishmash game>.< every mobile armor goes to Trans-Am mode when 1/4 HP is lost,after 1/2 HP is lost they start to use SP attacks........which is pretty stupid if you always have a smash attack ready since you can just cancel them with it(aside from devil gundam of course,that's just suicide...) EDIT:just unlocked&played the "king of hearts" challenge today,and i found an interesting stuff!if you have hard strike attached,there is a high chance that your smash attack will kill "gundam head" in 1 hit a la flash/vorpal this made fighting the devil gundam a cinch even in a 7 star,hard difficulty mission!now i have my god gundam all gold and shiny in its nametag>.< tips for class 2 MS:always have smash hit attached to the MS,it will help bring down MAs faster since it works like a smash attack,letting you damage them at any point...... Edited by wodash, Jan 10 2009, 12:01 PM.
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TOU ! SEI! NAN! HO! CHUUO FUHAI!!! , SUPER ASIA wa,muteki da! MWAHAHAHAHAHAHAHAHA! | |
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| Gundam Musou 2 VS Mobile Armor Strategy · Dynasty Warriors: Gundam (Gundam Musou) Guides | |




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7:40 AM Nov 25