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| wodash | Feb 21 2009, 05:05 PM |
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undefeated in all directions
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Class 3 Mobile Suits Spoiler: click to toggle MSM-07 Z'Gok Normal attacks:keep tapping S S1:right swing S2:left swing S3:left upper swing S4:claw stab Charge attacks: T in between normal attacks C1:shoots hand beam C2:claw upper C3:raises both arms,trying to topple the enemy over,breaks guard C4:crouches and shoots rockets from its head Dash attacks: tap S after dashing/cancel dash S1:dashing headbutt SP attack: O on ground SP:crouches and shoots many rockets from its head Hyper SP:the attack power of the SP is raised Comments:gah,another hard to use MS,it suffers from short reach and weak projectile attacks,avoid using it if you can,unless you are a huge Z'Gok fan MSA-003 Nemo Normal attacks:keep tapping S S1:left slash using beam saber S2:right slash S3:left slash with a second beam saber S4:jumping X slash Charge attacks: T in between normal attacks C1:fires beam rifle C2:upwards slash followed with and upwards kick C3:dashes forward and stabs with beam saber,breaks guard C4:double beam saber slash Dash attacks: tap S after dashing/cancel dash S1:dash slash SP attack: O on ground SP:does a single powerful slash with beam saber Hyper SP:the attack power of the SP is raised Comments:once,a typo in the stat info had made nemo a monster MS,but it turns out that it has an average performance after the info is fixed nevertheless its one of a few class 3 MS that have a class 2 moveset,a good one at that,it has fast charge attacks and the SP attack is pretty powerful although laughable RGM-89 Jegan Normal attacks:keep tapping S S1:left slash using beam saber S2:right slash S3:left slash with a second beam saber S4:jumping X slash Charge attacks: T in between normal attacks C1:fires beam rifle C2:upwards slash followed with and upwards kick C3:dashes forward and stabs with beam saber,breaks guard C4:double beam saber slash Dash attacks: tap S after dashing/cancel dash S1:dash slash SP attack: O on ground SP:fires 2 grenades from shield Hyper SP:the attack power of the SP is raised Comments:its basically the same as nemo but without the phenomenal SP attack,a decent MS an a good choice for grunt only missions that restricts class 1&2 MS selection AMX-107 Mass Bawoo Axis> (Glemy Toto's Forces) Normal attacks:keep tapping S S1:shield smack S2:right kick S3:rifle smack S4:shield beam saber slash Charge attacks: T in between normal attacks C1:fires beam rifle C2:shield backhand C3:roundhouse kick,breaks guard C4:fires several beams from shield Dash attacks: tap S after dashing/cancel dash S1:jump kick SP attack: O on ground SP:fires a stronger version of C4 Hyper SP:the attack power of the SP is raised Comments:bawoo is pretty versatile,the mass production version is no different,its has charge attacks for all kinds of situation and they are pretty strong to boot,definitely a solid MS for beginners AMX-004G Mass Qubeley Normal attacks:keep tapping S S1~2:left and right slashes with both beam sabers S3~4:x slash followed by jumping X slash,its actually a part of its LV2 SP in GM1 Charge attacks: T in between normal attacks C1:fires hand beam C2:spins while firing hand beams rapidly C3:throws both beam saber in a "V" arc,breaks guard C4:launches funnels,the funnels will circle quebeley and shoots in all directions Dash attacks: tap S after dashing/cancel dash S1:dash slash SP attack: O on ground SP:launches funnels,the funnels will circle quebeley and shoots in all directions Hyper SP:the attack power of the SP is raised Comments:a somewhat limited MS to use since you need to become a newtype to pilot it even though you don't need a license,its slightly better than the jagd dogas but its SP attack is weaker if your pilot is a newtype and does not have a quebeley license then by all means give this MS a try RGM-79 GM/RGM-79GS GM Command/RGM-79R GM II Normal attacks:keep tapping S S1~8:left and right slashes with beam saber Charge attacks: T in between normal attacks C1:fires beam rifle Dash attacks: tap S after dashing/cancel dash S1:shield bash SP attack: O on ground SP:fires the beam rifle rapidly in many directions Hyper SP:the attack power of the SP is raised Comments:uhh,an okay class 3 MS is you are bored with the other MS,the SP attack pretty powerful,just make sure you have instant hero to boost the performance. RB-79 Ball Normal attacks:keep tapping S S1~7:left and right punches S8:overhead attack with both hands Charge attacks: T in between normal attacks C1:fires cannon Dash attacks: tap S after dashing/cancel dash S1:ball roll!,does multiple hits SP attack: O on ground SP:jackhammer,does many rapid punches ending with hammer punch Hyper SP:the attack power of the SP is raised Comments:ball is your friend!,no,seriously,even though its very unimpressive,ball has very powerful SP and dash attack,this alone makes it better than many class 3 MSand i can guarantee its better than the Z'Gok by far>.< despite the fact that is space only you will be forced to use the ball quite often in the game,compared to the other space only MS,the zeong. MS-06F Zaku II Normal attacks:keep tapping S S1~7:left and right slashes with heat hawk S8:overhead chop with heat hawk Charge attacks: T in between normal attacks C1:fires zaku machinegun Dash attacks: tap S after dashing/cancel dash S1:dash swing with heat hawk SP attack: O on ground SP:cracker grenade,tosses one cracker grenade Hyper SP:cracker special,tosses three cracker grenades,suggested to make a distance from the crowd first since if you do it point blank the effect would be minimal(the damage is the same as one grenade and you get less area coverage) Comments:the zaku is great for nostalgia purposes,it has the same performance with the GM but its SP attack is slightly weaker and have wider area of effect. MS-07B Gouf Normal attacks:keep tapping S S1~7:left and right slashes with heat sword S8:overhead swing with heat rod Charge attacks: T in between normal attacks C1:fires finger manchinegun C2:360* heat rod swing Dash attacks: tap S after dashing/cancel dash S1:dash slash with heat sword SP attack: O on ground SP:720* heat rod swing,ends with a left and right 360* heat rod swing Hyper SP:the attack power of the SP is raised Comments:not zaku!,gouf clearly underlines this by having its own unique C2,very useful for any situation and can be attached with powerful attachments,gouf is one of the small number of class 3 that you can use seriously,instant hero makes the MS way better too bad you can only use it on ground mission,but at least you can try to take down the true gundam warrior mission with it. MS-09 Dom Normal attacks:keep tapping S S1~7:left and right slashes with heat saber S8:stores heat saber and uses a hammer punch(why?) Charge attacks: T in between normal attacks C1:fires bazooka Dash attacks: tap S after dashing/cancel dash S1:dash slash with heat saber SP attack: O on ground SP:beam spraygun,fires a burst from the beam spraygun,knocks away enemies Hyper SP:the attack power of the SP is raised EX SP:CPU only move,done in higher difficulty EX:jet stream attack,black tri stars only,2 or 3 doms is required,the doms will line up and dashes forward while firing the beam spraygun Comments:a cool MS when used by the CPU,it has a weird S8,the SP attack is fairly weak,don't forget to use instant hero. YMS-15 Gyan Normal attacks:keep tapping S S1~7:left and right slashes with heat rapier S8:stabs with heat rapier Charge attacks: T in between normal attacks C1:fires rockets from shield Dash attacks: tap S after dashing/cancel dash S1:dash slash with heat rapier SP attack: O on ground SP:sprays rockets from shield in a 180* arc in front of MS Hyper SP:the attack power of the SP is raised,sprays more rockets in a tighter formation Comments:a disappointing MS,for a prototype model it doesn't even have a C2 despite its uniqueness,the SP attack is pretty good though,lets just hope they promote its status in GM3... MS-14A Gelgoog Normal attacks:keep tapping S S1~7:left and right slashes with beam naginata S8:upward slash with beam naginata Charge attacks: T in between normal attacks C1:fires beam rifle Dash attacks: tap S after dashing/cancel dash S1:dash slash with beam naginata SP attack: O on ground SP:upwards slash while twirling the beam naginata Hyper SP:the attack power of the SP is raised Comments:not bad,the SP attack chains smoothly from normal attacks,just don't forget instant hero MS-06V Zaku Tank Normal attacks:keep tapping S S1~7:punches left and right S8:hammer punch Charge attacks: T in between normal attacks C1:fires machine cannon Dash attacks: tap S after dashing/cancel dash S1:pokes both arms forward SP attack: O on ground SP:skids on the ground back and forth Hyper SP:the attack power of the SP is raised Comments:the strongest MS on land!,at least that's what the game said,it has very short reach,the SP attack is pretty powerful if you managed to connect all hits,but its hard to do so,if you want to see how big an MA is,try facing it with this MS. MS-07H Gouf Flight Type Normal attacks:keep tapping S S1~7:left and right slashes with heat saber S8:overhead slash with heat saber Charge attacks: T in between normal attacks C1:fires zaku bazooka Dash attacks: tap S after dashing/cancel dash S1:dash slash SP attack: O on ground SP:fires zaku bazooka a few times Hyper SP:the attack power of the SP is raised Comments:funny that despite the name,this MS still cannot operate in space,so much for "flight type",just use the original gouf,its better in all aspect. RMS-099 Rick Dias Normal attacks:keep tapping S S1~7:left and right slashes with beam saber S8:overhead slash with beam saber Charge attacks: T in between normal attacks C1:fires bazooka Dash attacks: tap S after dashing/cancel dash S1:dash slash with beam saber SP attack: O on ground SP:fires bazooka multiple times Hyper SP:the attack power of the SP is raised Comments:average MS,obviously for roberto and apolly fans. RMS-106 Hizack Normal attacks:keep tapping S S1~7:left and right swings with heat hawk S8:right upwards swing with heat hawk Charge attacks: T in between normal attacks C1:fires beam rifle Dash attacks: tap S after dashing/cancel dash S1:dash heat hawk swing SP attack: O on ground SP:fires several salvos from its hip rocket launcher Hyper SP:the attack power of the SP is raised Comments:slightly stronger than zakuII,it has a duel oriented SP attack,deals good damage to one target but can be a problem when you need to clear a field fast.... RMS-108 Marasai Normal attacks:keep tapping S S1~7:left and right slashes with beam saber S8:overhead slash Charge attacks: T in between normal attacks C1:fires beam rifle Dash attacks: tap S after dashing/cancel dash S1:dash slash SP attack: O on ground SP:fires three powerful beam with a slight interval between shots Hyper SP:the attack power of the SP is raised Comments:an average MS aside from its weird SP attack,the SP is good for crowd clearing since you can aim it casually but for duelling enemy ace its hard to hit them with all three shots since its quite slow RMS-154 Barzam Normal attacks:keep tapping S S1~8:left and right slashes with beam saber Charge attacks: T in between normal attacks C1:fires beam from claw hand Dash attacks: tap S after dashing/cancel dash S1:dash slash SP attack: O on ground SP:fires several beam bursts from claw hand Hyper SP:the attack power of the SP is raised Comments:an average MS with nothing special in this game,they should at least utilize its claws for something aside from shooting IMO... AMX-003 Gaza C/AMX-006 Gaza D Normal attacks:keep tapping S S1~7:left and right slashes S8:drop kick Charge attacks: T in between normal attacks C1:fires beam rifle Dash attacks: tap S after dashing/cancel dash S1:shoulder tackle SP attack: O on ground SP:crouches and fires several powerful beams from its "head" Hyper SP:the attack power of the SP is raised Comments:gaza C&D is a cool class 3 MS with funky S8 and dash attacks,its SP attack is quite powerful too,one of the first MS i beat devil gundam with... AMS-119 Geara Doga/Geara Doga RS (Rezin Schneider custom) Normal attacks:keep tapping S S1~7:left and right swings with beam axe S8:right upwards swing with beam axe Charge attacks: T in between normal attacks C1:fires beam rifle Dash attacks: tap S after dashing/cancel dash S1:dash beam axe swing SP attack: O on ground SP:fires grenades from shield Hyper SP:the attack power of the SP is raised Comments:an okay MS but it has nothing special,i was hoping the RS variation would provide something interesting,but apparently it doesnt.... Edited by wodash, Mar 9 2009, 11:47 AM.
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TOU ! SEI! NAN! HO! CHUUO FUHAI!!! , SUPER ASIA wa,muteki da! MWAHAHAHAHAHAHAHAHA! | |
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4:30 PM Nov 27