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wodash
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RX-77 Guncannon

general MS setup
Sniper:most of Guncannon's charges are shot based,this attachment is your staple to rack shotdowns
Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,in guncannon's case also the the strongest attack in its arsenal
Zero range:the closer you are the more damaging the cannon shots get,a must for guncannon
Aura burst:another must for MS class below 1,this will ensure you get many shotdowns easily,just dash around after you clear a field
Boost drive/Square drive/Armor gain:optional
attachment,depending on your playstyle

general skill setup
a.early game
Pilot sense:to gain level and skill quickly
Leadership:to raise stats for a bit
Customize:to make things extra easy when you found an "attack x2" bonus

b.combo/powerhouse
Jamming/Instant hero:weakens the enemy or increases your performance by a bit,i find it does about the same effect,your pick.
High tension:increases SP damage,must have this if you want to use guncannon in extra missions
Fault of the youth:increase attack power greatly,but cannot block


MSM-07S Z'Gok & Z'Gok CA (Char Aznable custom)

general MS setup
Sniper:most of Z'Gok's charges are shot based,this attachment is your staple to rack shotdowns
Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,Z'Gok has a very weak SP attack,but you still need it to down MA's
Aura burst:another must for MS class below 1,this will ensure you get many shotdowns easily,just dash around after you clear a field
Zero range:not much,but Z'Gok needs every damage amplifiers it can get
Boost drive/Square drive/Armor gain:optional
attachment,depending on your playstyle

general skill setup
a.early game
Pilot sense:to gain level and skill quickly
Leadership:to raise stats for a bit
Customize:to make things extra easy when you found an "attack x2" bonus

b.combo/powerhouse
Jamming/Instant hero:use Jamming for Z'Gok CA and instant hero for Z'Gok(Z'Gok is a class 3 MS,thus will gain more beenefit)
High tension:increases SP damage,more damage is always good for an MS with limited options
Fault of the youth:increase attack power greatly,but cannot block


MSN-02 Zeong

general MS setup(zeong only has 3 parts)
Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,zeong's SP attack is a solve everything attack,be it aces,MA's or crowds,must have this
Delta drive:zeong's C3 is powerful,this will make it even more
powerful,use this attack along with its SP attack to defeat aces easily
Boost drive/Square drive/Sniper/Hard strike:optional attachment,depending on your playstyle,(i suggest Boost drive)

general skill setup
a.early game
Pilot sense:to gain level and skill quickly
Leadership:to raise stats for a bit
Customize:to make things extra easy when you found an "attack x2" bonus

b.combo/powerhouse
Jamming/Instant hero:weakens the enemy or increases your performance by a bit,i find it does about the same effect,your pick.
High tension:increases SP damage,must have this if you want to use zeong in extra missions
Fault of the youth:increase attack power greatly,makes SP even more damaging,but cannot block


MS-14B Gelgoog JR (Johnny Ridden custom)

general MS setup
Hard strike:most of JR's charges are fight based,this attachment is your staple to rack shotdowns(especially C2)
Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,JR's SP deals a good amount of damage but is hard to land easily and the enemy has a high chance of escaping
Boost drive:followup any charge with a dash cancel to add more damage
Aura burst:another must for MS class below 1,this will ensure you get many shotdowns easily,just dash around after you clear a field
Cross drive/Square drive/Speedster:optional attachment,depending on your playstyle(i suggest Cross drive)

general skill setup
a.early game
Pilot sense:to gain level and skill quickly
Leadership:to raise stats for a bit
Customize:to make things extra easy when you found an "attack x2" bonus

b.combo/powerhouse
Jamming/Instant hero:weakens the enemy or increases your performance by a bit,i find it does about the same effect,your pick.
High tension:increases SP damage,must have this if you want to use JR in extra missions
Fault of the youth:increase attack power greatly,but cannot block

c.balanced
Jamming/Instant hero:weakens the enemy or increases your performance by a bit,i find it does about the same effect,your pick.
Ace killer:easier to defeat aces
Magnetic high:pulls enemy towards you with C2,great crowd clearer


RX-139 Hambrabi

general MS setup
Hard strike:most of hamrabi's charges are fight based,this attachment is your staple to rack shotdowns
Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,hamrabi's SP deals good damage but lacks crowd clearing ability
Delta drive:increases C3 damage,excellent move
Square drive:increases C4 damage,another good one,considering how limited hamrabi's options are
Minovsky drive/Boost drive/Aura burst:optional
attachment,depending on your playstyle

general skill setup
a.early game
Pilot sense:to gain level and skill quickly
Long range:increases C4 range,clears crowd better
Customize:to make things extra easy when you found an "attack x2" bonus

b.combo/powerhouse
Jamming/Instant hero:weakens the enemy or increases your performance by a bit,i find it does about the same effect,your pick.
High tension:increases SP damage,must have this if you want to use hamrabi in extra missions
Fault of the youth:increase attack power greatly,but cannot block

c.balanced
Jamming/Instant hero:weakens the enemy or increases your performance by a bit,i find it does about the same effect,your pick.
Magnetic high:C3and C4 drags enemy towards you,great for crowd clearing
Ace killer:easier to defeat aces


RX-160 Byalant

general MS setup
Sniper:Byalant's C3 are shot based,and is the best crowd clearing attack,this attachment is your staple to rack shotdowns
Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,in byalan't SP can deal decent damage if you can trap enemy near a wall
Zero range:the closer you are the more damaging C3 and SP attack does
Aura burst:another must for MS class below 1,this will ensure you get many shotdowns easily,just dash around after you clear a field
Boost drive/Square drive/Armor gain:optional attachment,depending on your playstyle(i suggest Square drive)

general skill setup
a.early game
Pilot sense:to gain level and skill quickly
Leadership:to raise stats for a bit
Customize:to make things extra easy when you found an "attack x2" bonus

b.combo/powerhouse
Jamming/Instant hero:weakens the enemy or increases your performance by a bit,i find it does about the same effect,your pick.
High tension:increases SP damage
Fault of the youth:increase attack power greatly,but cannot block


NRX-055 Bound Doc

general MS setup
Hard strike:most of Bound Doc's charges are fight based,this attachment is your staple to rack shotdowns
Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,Bound Doc's SP attack clears crowd well and is deadly against MA's
Square drive:increases C4 damage,good for duels and crowd clearing
Aura burst:another must for MS class below 1,this will ensure you get many shotdowns easily,just dash around after you clear a field
Minovsky drive/Boost drive/Armor gain:optional
attachment,depending on your playstyle

general skill setup
a.early game
Pilot sense:to gain level and skill quickly
Leadership:to raise stats for a bit
Customize:to make things extra easy when you found an "attack x2" bonus

b.combo/powerhouse
Jamming/Instant hero:weakens the enemy or increases your performance by a bit,i find it does about the same effect,your pick.
High tension:increases SP damage,must have this if you want to use bound doc in extra missions
Fault of the youth:increase attack power greatly,but cannot block

c.balanced
Ace killer:easier to defeat aces
Magnetic high:C4 drags enemy towards you,great for crowd clearing
Impulse:does wonders when used along with SP attack


PMX-001 Palace Athene

general MS setup
Sniper:all of Palace Athene's charges are shot based,this attachment is your staple to rack shotdowns
Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,Palace Athene's SP attack is great for everything,from crowd clearing,MA's and aces
Zero range:the closer you are the more damaging the shots gets,a must for Palace Athene
Delta drive:increases C3 damage,C3 is a powerful charge attack,great for duels.
Boost drive/Square drive/Aura burst:optional attachment,depending on your playstyle

general skill setup
a.early game
Pilot sense:to gain level and skill quickly
Leadership:to raise stats for a bit
Customize:to make things extra easy when you found an "attack x2" bonus

b.combo/powerhouse
Impulse:works wonders along with SP attack,with enough crowd you are guaranteed to always have SP gauge filled
High tension:increases SP damage
Fault of the youth:increase attack power greatly,but cannot block


PMX-002 Bolinoak Sammahn

general MS setup
Hard strike:most of Bolinoak Sammahn's charges are fight based,this attachment is your staple to rack shotdowns
Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,Bolinoak Sammahn's SP are hard to aim,but deals good damage to crowds if aimed well
Square drive:increases C4 damage,a good charge attack for crowd clearing and duels
Aura burst:another must for MS class below 1,this will ensure you get many shotdowns easily,just dash around after you clear a field
Minovsky drive/Boost drive/Armor gain/Zero range:optional attachment,depending on your playstyle

general skill setup
a.early game
Pilot sense:to gain level and skill quickly
Long range:increases C4 range,clears crowd better
Customize:to make things extra easy when you found an "attack x2" bonus

b.combo/powerhouse
Jamming/Instant hero:weakens the enemy or increases your performance by a bit,i find it does about the same effect,your pick.
High tension:increases SP damage
Fault of the youth:increase attack power greatly,but cannot block


AMX-107 Bawoo,mass Bawoo axis and GT

general MS setup
Sniper:Bawoo's C4 are shot based,and is the best crowd clearing attack,this attachment is your staple to rack shotdowns
Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks
Zero range:the closer you are the more damaging the shots gets,a must for Palace Athene
Square drive:increases C4 damage
Boost drive/Delta drive/Aura burst/Airmaster:optional attachment,depending on your playstyle(richie408 mentioned that Airmaster works wonders with C4)

general skill setup
a.early game
Pilot sense:to gain level and skill quickly
Leadership:to raise stats for a bit
Customize:to make things extra easy when you found an "attack x2" bonus

b.combo/powerhouse
Jamming/Instant hero:use Jamming for bawoo,and instant hero for mass bawoo
High tension:increases SP damage
Fault of the youth:increase attack power greatly,but cannot block


RGZ-91 Re-GZ

general MS setup
Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,Re-GZ's SP is easy to control and does decent damage to aces and crowds alike
Delta drive:increases C3 damage,breaks guard,good for duels
Square drive:increases C4 damage
bost drive:increases dash cancel damage
Minovsky drive/Aura burst/Hard strike/Armor gain:optional attachment,depending on your playstyle

general skill setup
a.early game
Pilot sense:to gain level and skill quickly
Leadership:to raise stats for a bit
Customize:to make things extra easy when you found an "attack x2" bonus

b.combo/powerhouse
Jamming/Instant hero:weakens the enemy or increases your performance by a bit,i find it does about the same effect,your pick.
High tension:increases SP damage
Fault of the youth:increase attack power greatly,but cannot block


MSN-03 Jagd Doga GG (Gyunei Guss' unit) & QP (Quess Paraya's unit)

general MS setup
Sniper:most of Jagd Doga's charges are shot based,this attachment is your staple to rack shotdowns(C3 funnels are also affected)
Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,Jagd Doga's SP attack is good for crowd clearing as long as there is no walls near your target's back
Zero range:the closer you are the more damaging the shots gets,good enhancement for Jagd Doga,especially QP
Delta drive:increases C3 damage,C3 is unblockable and can clear crowds as well.
Boost drive/pressure/Aura burst/Airmaster:optional attachment,depending on your playstyle

general skill setup
a.early game
Pilot sense:to gain level and skill quickly
Leadership:to raise stats for a bit
Customize:to make things extra easy when you found an "attack x2" bonus

b.combo/powerhouse
Jamming/Instant hero:weakens the enemy or increases your performance by a bit,i find it does about the same effect,your pick.
High tension:increases SP damage
Fault of the youth:increase attack power greatly,but cannot block

c.gatling madness!(QP only)
this setup is solely based on C1 although other shot based attack may gain advantage too
Precise shooting:easier to clear crowds with C1
Barrage shot:able to use C1 5 times,in SF's case that means around 25 beams in total
Headshot:enables C1 to OHKO grunts and generic guards,can switch "Sniper" with something else


ZMT-S33S Gottrlatan

general MS setup
Hard strike:most of Gottrlatan's charges are fight based,this attachment is your staple to rack shotdowns
Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,Gottrlatan's SP attack clears crowd well and deals good damage to aces,sadly its easily avoided in harder dificuties
Delta drive:increases C3 damage,good for duels.
Boost drive:increases dash cancel damage
Minovsky drive/Aura burst/Cross drive/Armor gain:optional attachment,depending on your playstyle

general skill setup
a.early game
Pilot sense:to gain level and skill quickly
Leadership:to raise stats for a bit
Customize:to make things extra easy when you found an "attack x2" bonus

b.combo/powerhouse
Heat up:increases combo damage(must use C3>dash cancel>attack>SP in order to maximize combo damage)
High tension:increases SP damage
Fault of the youth:increase attack power greatly,but cannot block


CONCEPT-X 6-1-2 Turn X

general MS setup
Hard strike:most of Turn X's charges are fight based,this attachment is your staple to rack shotdowns
Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,Turn X's SP attack clears crowd well and its aces have trouble of avoiding it,but it does small damage against MA
Delta drive:increases C3 damage,good for duels,the explosion can damage surrounding too
Boost drive:increases dash cancel damage
Minovsky drive/Aura burst/Square drive/Armor gain:optional attachment,depending on your playstyle

general skill setup
a.early game
Pilot sense:to gain level and skill quickly
Leadership:to raise stats for a bit
Customize:to make things extra easy when you found an "attack x2" bonus

b.combo/powerhouse
Heat up:increases combo damage(must use C3>dash cancel>attack>SP in order to maximize combo damage)
High tension:increases SP damage
Fault of the youth:increase attack power greatly,but cannot block


MSA-003 Nemo & RGM-89 Jegan

general MS setup
Hard strike:most of nemo&jegan's charges are fight based,this attachment is your staple to rack shotdowns
Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks
Square drive:increases C4 damage,it can clear crowds and deals decent damage to aces
Boost drive:increases dash cancel damage
Minovsky drive/Aura burst/Delta drive/Armor gain:optional attachment,depending on your playstyle

general skill setup
a.early game
Pilot sense:to gain level and skill quickly
Leadership:to raise stats for a bit
Customize:to make things extra easy when you found an "attack x2" bonus

b.combo/powerhouse
Instant hero:a must for class 3 MS,increases performance greatly
High tension:increases SP damage
Fault of the youth:increase attack power greatly,but cannot block


AMX-004G Mass Qubeley

general MS setup
Hard strike/Sniper:its C3 and C4 are equally good in crowd clearing,pick Hard strike if you like C3 and Sniper if you like C4
Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks
Square/Delta drive:also the same,depending which charge you like better
Zero range:increases C4 and SP attack damage on close range
Minovsky drive/Aura burst/Boost drive/Armor gain:optional attachment,depending on your playstyle

general skill setup
a.early game
Pilot sense:to gain level and skill quickly
Leadership:to raise stats for a bit
Customize:to make things extra easy when you found an "attack x2" bonus

b.combo/powerhouse
Instant hero:a must for class 3 MS,increases performance greatly
High tension:increases SP damage
Fault of the youth:increase attack power greatly,but cannot block


RB-79 Ball

general MS setup(ball only have 3 parts&attachment slot)
Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,ball's SP attack deals serious damage to a single unit,including MAs
Pressure:for a S8 MS moveset Pressure works wonders,8 hits against a blocking MS deals about the same damage
with 1 or 2 successful hits,its not much but it'll make sure you constantly do damage
Aura burst:another must for MS class below 1,this will ensure you get many shotdowns easily,very,very important for ball,since you are required to down at least 1000 MS with it

general skill setup
a.early game
Pilot sense:to gain level and skill quickly
Leadership:to raise stats for a bit
Customize:to make things extra easy when you found an "attack x2" bonus

b.combo/powerhouse
Instant hero:a must for class 3 MS,increases performance greatly
High tension/heat up:increases SP damage,hyper SP is a bit more damaging,but heat up also increases your S8 attack string power albeit slightly
Fault of the youth:increase attack power greatly,but cannot block,you can switch this with heat up instead if you want


MS-06V Zaku Tank

general MS setup(zaku tank only have 3 parts&attachment slot)
Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks
Pressure:for a S8 MS moveset Pressure works wonders,8 hits against a blocking MS deals about the same damage with 1 or 2 successful hits,its not much but it'll make sure you constantly do damage
Aura burst:another must for MS class below 1,this will ensure you get many shotdowns easily,very,very important for zaku tank,since you are required to down at least 1000 MS with it

general skill setup
a.early game
Pilot sense:to gain level and skill quickly
Leadership:to raise stats for a bit
Customize:to make things extra easy when you found an "attack x2" bonus

b.combo/powerhouse
Instant hero:a must for class 3 MS,increases performance greatly
Ace killer:easier to defeat aces
Small giant/One machine matches a thousand :your pick,in zaku tank's extra mision you will need to down 1000 MS,fight many aces AND defeat an MA,welcome to hell>.<,i suggest small giant for that mission and 1=1000 for other missions


MS-07B Gouf

general MS setup
Hard strike:gouf has ONE charge,and that hppens to be fight based,you don't have a choice,this or the gouf will suck
Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,gouf's SP attack is pretty good for a class 3 MS
Cross drive :enhances C2 damage,again not many choices,only way to deal big damage to aces and MA's
Boost drive:increases dash cancel damage,use it because its a luxury!
Aura burst/Pressure/Armor gain:optional attachment,depending on your playstyle(i suggest Pressure for constant damage,but Armor gain&Aura burst is okay too)

general skill setup
a.early game
Pilot sense:to gain level and skill quickly
Leadership:to raise stats for a bit
Customize:to make things extra easy when you found an "attack x2" bonus

b.combo/powerhouse
Instant hero:a must for class 3 MS,increases performance greatly
High tension:increases SP damage
Fault of the youth:increase attack power greatly,but cannot block


the rest of the cast,a.k.a
GM/GM Command/GM II/Zaku II/Dom/Gyan/Gelgoog/Gouf Flight Type/Rick Dias/Hizack/Marasai/Barzam/Gaza C&D/Geara Doga/Geara Doga RS (Rezin Schneider custom)

general MS setup
Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks
Pressure:the only damage increasing upgrade for these MS(sort of)
Aura burst:several of these MS need 3000 shotdowns to unlock extra missions,you NEED this attachment.
Armor gain:increases your survival chance by recovering armor with every hit you do(if you are using DG cells then

forget abut this)
Minovsky drive/Zero range:depends on SP attacks,if the MS SP is shot based pick Zero range to increase SP damage,if its fight based pick Minovsky drive for better mobility

general skill setup
a.early game
Pilot sense:to gain level and skill quickly
Leadership:to raise stats for a bit
Customize:to make things extra easy when you found an "attack x2" bonus

b.combo/powerhouse
Instant hero:a must for class 3 MS,increases performance greatly
High tension/Small giant:increases SP damage,but against an MA small giant is more useful
Fault of the youth:increase attack power greatly,but cannot block
Edited by wodash, Mar 4 2009, 01:52 PM.
TOU ! SEI! NAN! HO! CHUUO FUHAI!!! , SUPER ASIA wa,muteki da! MWAHAHAHAHAHAHAHAHA!
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GUNDAM MUSOU 2 Attachments and Skills sugestion · Dynasty Warriors: Gundam (Gundam Musou) Guides
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