| Viewing Single Post From: GUNDAM MUSOU 2 Attachments and Skills sugestion | |
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| wodash | Mar 1 2009, 01:50 PM |
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undefeated in all directions
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RX-77 Guncannon general MS setup Sniper:most of Guncannon's charges are shot based,this attachment is your staple to rack shotdowns Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,in guncannon's case also the the strongest attack in its arsenal Zero range:the closer you are the more damaging the cannon shots get,a must for guncannon Aura burst:another must for MS class below 1,this will ensure you get many shotdowns easily,just dash around after you clear a field Boost drive/Square drive/Armor gain:optional attachment,depending on your playstyle general skill setup a.early game Pilot sense:to gain level and skill quickly Leadership:to raise stats for a bit Customize:to make things extra easy when you found an "attack x2" bonus b.combo/powerhouse Jamming/Instant hero:weakens the enemy or increases your performance by a bit,i find it does about the same effect,your pick. High tension:increases SP damage,must have this if you want to use guncannon in extra missions Fault of the youth:increase attack power greatly,but cannot block MSM-07S Z'Gok & Z'Gok CA (Char Aznable custom) general MS setup Sniper:most of Z'Gok's charges are shot based,this attachment is your staple to rack shotdowns Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,Z'Gok has a very weak SP attack,but you still need it to down MA's Aura burst:another must for MS class below 1,this will ensure you get many shotdowns easily,just dash around after you clear a field Zero range:not much,but Z'Gok needs every damage amplifiers it can get Boost drive/Square drive/Armor gain:optional attachment,depending on your playstyle general skill setup a.early game Pilot sense:to gain level and skill quickly Leadership:to raise stats for a bit Customize:to make things extra easy when you found an "attack x2" bonus b.combo/powerhouse Jamming/Instant hero:use Jamming for Z'Gok CA and instant hero for Z'Gok(Z'Gok is a class 3 MS,thus will gain more beenefit) High tension:increases SP damage,more damage is always good for an MS with limited options Fault of the youth:increase attack power greatly,but cannot block MSN-02 Zeong general MS setup(zeong only has 3 parts) Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,zeong's SP attack is a solve everything attack,be it aces,MA's or crowds,must have this Delta drive:zeong's C3 is powerful,this will make it even more powerful,use this attack along with its SP attack to defeat aces easily Boost drive/Square drive/Sniper/Hard strike:optional attachment,depending on your playstyle,(i suggest Boost drive) general skill setup a.early game Pilot sense:to gain level and skill quickly Leadership:to raise stats for a bit Customize:to make things extra easy when you found an "attack x2" bonus b.combo/powerhouse Jamming/Instant hero:weakens the enemy or increases your performance by a bit,i find it does about the same effect,your pick. High tension:increases SP damage,must have this if you want to use zeong in extra missions Fault of the youth:increase attack power greatly,makes SP even more damaging,but cannot block MS-14B Gelgoog JR (Johnny Ridden custom) general MS setup Hard strike:most of JR's charges are fight based,this attachment is your staple to rack shotdowns(especially C2) Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,JR's SP deals a good amount of damage but is hard to land easily and the enemy has a high chance of escaping Boost drive:followup any charge with a dash cancel to add more damage Aura burst:another must for MS class below 1,this will ensure you get many shotdowns easily,just dash around after you clear a field Cross drive/Square drive/Speedster:optional attachment,depending on your playstyle(i suggest Cross drive) general skill setup a.early game Pilot sense:to gain level and skill quickly Leadership:to raise stats for a bit Customize:to make things extra easy when you found an "attack x2" bonus b.combo/powerhouse Jamming/Instant hero:weakens the enemy or increases your performance by a bit,i find it does about the same effect,your pick. High tension:increases SP damage,must have this if you want to use JR in extra missions Fault of the youth:increase attack power greatly,but cannot block c.balanced Jamming/Instant hero:weakens the enemy or increases your performance by a bit,i find it does about the same effect,your pick. Ace killer:easier to defeat aces Magnetic high:pulls enemy towards you with C2,great crowd clearer RX-139 Hambrabi general MS setup Hard strike:most of hamrabi's charges are fight based,this attachment is your staple to rack shotdowns Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,hamrabi's SP deals good damage but lacks crowd clearing ability Delta drive:increases C3 damage,excellent move Square drive:increases C4 damage,another good one,considering how limited hamrabi's options are Minovsky drive/Boost drive/Aura burst:optional attachment,depending on your playstyle general skill setup a.early game Pilot sense:to gain level and skill quickly Long range:increases C4 range,clears crowd better Customize:to make things extra easy when you found an "attack x2" bonus b.combo/powerhouse Jamming/Instant hero:weakens the enemy or increases your performance by a bit,i find it does about the same effect,your pick. High tension:increases SP damage,must have this if you want to use hamrabi in extra missions Fault of the youth:increase attack power greatly,but cannot block c.balanced Jamming/Instant hero:weakens the enemy or increases your performance by a bit,i find it does about the same effect,your pick. Magnetic high:C3and C4 drags enemy towards you,great for crowd clearing Ace killer:easier to defeat aces RX-160 Byalant general MS setup Sniper:Byalant's C3 are shot based,and is the best crowd clearing attack,this attachment is your staple to rack shotdowns Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,in byalan't SP can deal decent damage if you can trap enemy near a wall Zero range:the closer you are the more damaging C3 and SP attack does Aura burst:another must for MS class below 1,this will ensure you get many shotdowns easily,just dash around after you clear a field Boost drive/Square drive/Armor gain:optional attachment,depending on your playstyle(i suggest Square drive) general skill setup a.early game Pilot sense:to gain level and skill quickly Leadership:to raise stats for a bit Customize:to make things extra easy when you found an "attack x2" bonus b.combo/powerhouse Jamming/Instant hero:weakens the enemy or increases your performance by a bit,i find it does about the same effect,your pick. High tension:increases SP damage Fault of the youth:increase attack power greatly,but cannot block NRX-055 Bound Doc general MS setup Hard strike:most of Bound Doc's charges are fight based,this attachment is your staple to rack shotdowns Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,Bound Doc's SP attack clears crowd well and is deadly against MA's Square drive:increases C4 damage,good for duels and crowd clearing Aura burst:another must for MS class below 1,this will ensure you get many shotdowns easily,just dash around after you clear a field Minovsky drive/Boost drive/Armor gain:optional attachment,depending on your playstyle general skill setup a.early game Pilot sense:to gain level and skill quickly Leadership:to raise stats for a bit Customize:to make things extra easy when you found an "attack x2" bonus b.combo/powerhouse Jamming/Instant hero:weakens the enemy or increases your performance by a bit,i find it does about the same effect,your pick. High tension:increases SP damage,must have this if you want to use bound doc in extra missions Fault of the youth:increase attack power greatly,but cannot block c.balanced Ace killer:easier to defeat aces Magnetic high:C4 drags enemy towards you,great for crowd clearing Impulse:does wonders when used along with SP attack PMX-001 Palace Athene general MS setup Sniper:all of Palace Athene's charges are shot based,this attachment is your staple to rack shotdowns Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,Palace Athene's SP attack is great for everything,from crowd clearing,MA's and aces Zero range:the closer you are the more damaging the shots gets,a must for Palace Athene Delta drive:increases C3 damage,C3 is a powerful charge attack,great for duels. Boost drive/Square drive/Aura burst:optional attachment,depending on your playstyle general skill setup a.early game Pilot sense:to gain level and skill quickly Leadership:to raise stats for a bit Customize:to make things extra easy when you found an "attack x2" bonus b.combo/powerhouse Impulse:works wonders along with SP attack,with enough crowd you are guaranteed to always have SP gauge filled High tension:increases SP damage Fault of the youth:increase attack power greatly,but cannot block PMX-002 Bolinoak Sammahn general MS setup Hard strike:most of Bolinoak Sammahn's charges are fight based,this attachment is your staple to rack shotdowns Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,Bolinoak Sammahn's SP are hard to aim,but deals good damage to crowds if aimed well Square drive:increases C4 damage,a good charge attack for crowd clearing and duels Aura burst:another must for MS class below 1,this will ensure you get many shotdowns easily,just dash around after you clear a field Minovsky drive/Boost drive/Armor gain/Zero range:optional attachment,depending on your playstyle general skill setup a.early game Pilot sense:to gain level and skill quickly Long range:increases C4 range,clears crowd better Customize:to make things extra easy when you found an "attack x2" bonus b.combo/powerhouse Jamming/Instant hero:weakens the enemy or increases your performance by a bit,i find it does about the same effect,your pick. High tension:increases SP damage Fault of the youth:increase attack power greatly,but cannot block AMX-107 Bawoo,mass Bawoo axis and GT general MS setup Sniper:Bawoo's C4 are shot based,and is the best crowd clearing attack,this attachment is your staple to rack shotdowns Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks Zero range:the closer you are the more damaging the shots gets,a must for Palace Athene Square drive:increases C4 damage Boost drive/Delta drive/Aura burst/Airmaster:optional attachment,depending on your playstyle(richie408 mentioned that Airmaster works wonders with C4) general skill setup a.early game Pilot sense:to gain level and skill quickly Leadership:to raise stats for a bit Customize:to make things extra easy when you found an "attack x2" bonus b.combo/powerhouse Jamming/Instant hero:use Jamming for bawoo,and instant hero for mass bawoo High tension:increases SP damage Fault of the youth:increase attack power greatly,but cannot block RGZ-91 Re-GZ general MS setup Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,Re-GZ's SP is easy to control and does decent damage to aces and crowds alike Delta drive:increases C3 damage,breaks guard,good for duels Square drive:increases C4 damage bost drive:increases dash cancel damage Minovsky drive/Aura burst/Hard strike/Armor gain:optional attachment,depending on your playstyle general skill setup a.early game Pilot sense:to gain level and skill quickly Leadership:to raise stats for a bit Customize:to make things extra easy when you found an "attack x2" bonus b.combo/powerhouse Jamming/Instant hero:weakens the enemy or increases your performance by a bit,i find it does about the same effect,your pick. High tension:increases SP damage Fault of the youth:increase attack power greatly,but cannot block MSN-03 Jagd Doga GG (Gyunei Guss' unit) & QP (Quess Paraya's unit) general MS setup Sniper:most of Jagd Doga's charges are shot based,this attachment is your staple to rack shotdowns(C3 funnels are also affected) Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,Jagd Doga's SP attack is good for crowd clearing as long as there is no walls near your target's back Zero range:the closer you are the more damaging the shots gets,good enhancement for Jagd Doga,especially QP Delta drive:increases C3 damage,C3 is unblockable and can clear crowds as well. Boost drive/pressure/Aura burst/Airmaster:optional attachment,depending on your playstyle general skill setup a.early game Pilot sense:to gain level and skill quickly Leadership:to raise stats for a bit Customize:to make things extra easy when you found an "attack x2" bonus b.combo/powerhouse Jamming/Instant hero:weakens the enemy or increases your performance by a bit,i find it does about the same effect,your pick. High tension:increases SP damage Fault of the youth:increase attack power greatly,but cannot block c.gatling madness!(QP only) this setup is solely based on C1 although other shot based attack may gain advantage too Precise shooting:easier to clear crowds with C1 Barrage shot:able to use C1 5 times,in SF's case that means around 25 beams in total Headshot:enables C1 to OHKO grunts and generic guards,can switch "Sniper" with something else ZMT-S33S Gottrlatan general MS setup Hard strike:most of Gottrlatan's charges are fight based,this attachment is your staple to rack shotdowns Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,Gottrlatan's SP attack clears crowd well and deals good damage to aces,sadly its easily avoided in harder dificuties Delta drive:increases C3 damage,good for duels. Boost drive:increases dash cancel damage Minovsky drive/Aura burst/Cross drive/Armor gain:optional attachment,depending on your playstyle general skill setup a.early game Pilot sense:to gain level and skill quickly Leadership:to raise stats for a bit Customize:to make things extra easy when you found an "attack x2" bonus b.combo/powerhouse Heat up:increases combo damage(must use C3>dash cancel>attack>SP in order to maximize combo damage) High tension:increases SP damage Fault of the youth:increase attack power greatly,but cannot block CONCEPT-X 6-1-2 Turn X general MS setup Hard strike:most of Turn X's charges are fight based,this attachment is your staple to rack shotdowns Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,Turn X's SP attack clears crowd well and its aces have trouble of avoiding it,but it does small damage against MA Delta drive:increases C3 damage,good for duels,the explosion can damage surrounding too Boost drive:increases dash cancel damage Minovsky drive/Aura burst/Square drive/Armor gain:optional attachment,depending on your playstyle general skill setup a.early game Pilot sense:to gain level and skill quickly Leadership:to raise stats for a bit Customize:to make things extra easy when you found an "attack x2" bonus b.combo/powerhouse Heat up:increases combo damage(must use C3>dash cancel>attack>SP in order to maximize combo damage) High tension:increases SP damage Fault of the youth:increase attack power greatly,but cannot block MSA-003 Nemo & RGM-89 Jegan general MS setup Hard strike:most of nemo&jegan's charges are fight based,this attachment is your staple to rack shotdowns Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks Square drive:increases C4 damage,it can clear crowds and deals decent damage to aces Boost drive:increases dash cancel damage Minovsky drive/Aura burst/Delta drive/Armor gain:optional attachment,depending on your playstyle general skill setup a.early game Pilot sense:to gain level and skill quickly Leadership:to raise stats for a bit Customize:to make things extra easy when you found an "attack x2" bonus b.combo/powerhouse Instant hero:a must for class 3 MS,increases performance greatly High tension:increases SP damage Fault of the youth:increase attack power greatly,but cannot block AMX-004G Mass Qubeley general MS setup Hard strike/Sniper:its C3 and C4 are equally good in crowd clearing,pick Hard strike if you like C3 and Sniper if you like C4 Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks Square/Delta drive:also the same,depending which charge you like better Zero range:increases C4 and SP attack damage on close range Minovsky drive/Aura burst/Boost drive/Armor gain:optional attachment,depending on your playstyle general skill setup a.early game Pilot sense:to gain level and skill quickly Leadership:to raise stats for a bit Customize:to make things extra easy when you found an "attack x2" bonus b.combo/powerhouse Instant hero:a must for class 3 MS,increases performance greatly High tension:increases SP damage Fault of the youth:increase attack power greatly,but cannot block RB-79 Ball general MS setup(ball only have 3 parts&attachment slot) Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,ball's SP attack deals serious damage to a single unit,including MAs Pressure:for a S8 MS moveset Pressure works wonders,8 hits against a blocking MS deals about the same damage with 1 or 2 successful hits,its not much but it'll make sure you constantly do damage Aura burst:another must for MS class below 1,this will ensure you get many shotdowns easily,very,very important for ball,since you are required to down at least 1000 MS with it general skill setup a.early game Pilot sense:to gain level and skill quickly Leadership:to raise stats for a bit Customize:to make things extra easy when you found an "attack x2" bonus b.combo/powerhouse Instant hero:a must for class 3 MS,increases performance greatly High tension/heat up:increases SP damage,hyper SP is a bit more damaging,but heat up also increases your S8 attack string power albeit slightly Fault of the youth:increase attack power greatly,but cannot block,you can switch this with heat up instead if you want MS-06V Zaku Tank general MS setup(zaku tank only have 3 parts&attachment slot) Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks Pressure:for a S8 MS moveset Pressure works wonders,8 hits against a blocking MS deals about the same damage with 1 or 2 successful hits,its not much but it'll make sure you constantly do damage Aura burst:another must for MS class below 1,this will ensure you get many shotdowns easily,very,very important for zaku tank,since you are required to down at least 1000 MS with it general skill setup a.early game Pilot sense:to gain level and skill quickly Leadership:to raise stats for a bit Customize:to make things extra easy when you found an "attack x2" bonus b.combo/powerhouse Instant hero:a must for class 3 MS,increases performance greatly Ace killer:easier to defeat aces Small giant/One machine matches a thousand :your pick,in zaku tank's extra mision you will need to down 1000 MS,fight many aces AND defeat an MA,welcome to hell>.<,i suggest small giant for that mission and 1=1000 for other missions MS-07B Gouf general MS setup Hard strike:gouf has ONE charge,and that hppens to be fight based,you don't have a choice,this or the gouf will suck Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks,gouf's SP attack is pretty good for a class 3 MS Cross drive :enhances C2 damage,again not many choices,only way to deal big damage to aces and MA's Boost drive:increases dash cancel damage,use it because its a luxury! Aura burst/Pressure/Armor gain:optional attachment,depending on your playstyle(i suggest Pressure for constant damage,but Armor gain&Aura burst is okay too) general skill setup a.early game Pilot sense:to gain level and skill quickly Leadership:to raise stats for a bit Customize:to make things extra easy when you found an "attack x2" bonus b.combo/powerhouse Instant hero:a must for class 3 MS,increases performance greatly High tension:increases SP damage Fault of the youth:increase attack power greatly,but cannot block the rest of the cast,a.k.a GM/GM Command/GM II/Zaku II/Dom/Gyan/Gelgoog/Gouf Flight Type/Rick Dias/Hizack/Marasai/Barzam/Gaza C&D/Geara Doga/Geara Doga RS (Rezin Schneider custom) general MS setup Biocomputer:the bread and butter of any MS class below 1,you cannot down an MA or do any significant damage to it without SP attacks Pressure:the only damage increasing upgrade for these MS(sort of) Aura burst:several of these MS need 3000 shotdowns to unlock extra missions,you NEED this attachment. Armor gain:increases your survival chance by recovering armor with every hit you do(if you are using DG cells then forget abut this) Minovsky drive/Zero range:depends on SP attacks,if the MS SP is shot based pick Zero range to increase SP damage,if its fight based pick Minovsky drive for better mobility general skill setup a.early game Pilot sense:to gain level and skill quickly Leadership:to raise stats for a bit Customize:to make things extra easy when you found an "attack x2" bonus b.combo/powerhouse Instant hero:a must for class 3 MS,increases performance greatly High tension/Small giant:increases SP damage,but against an MA small giant is more useful Fault of the youth:increase attack power greatly,but cannot block Edited by wodash, Mar 4 2009, 01:52 PM.
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TOU ! SEI! NAN! HO! CHUUO FUHAI!!! , SUPER ASIA wa,muteki da! MWAHAHAHAHAHAHAHAHA! | |
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| GUNDAM MUSOU 2 Attachments and Skills sugestion · Dynasty Warriors: Gundam (Gundam Musou) Guides | |




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9:29 AM Nov 28