| Viewing Single Post From: GUNDAM MUSOU 2 Attachments and Skills sugestion | |
|---|---|
| wodash | Mar 2 2009, 01:38 AM |
|
undefeated in all directions
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
you can say i'm trying to give something back to the site,since i have drained KW's resources for a long time>.< and have not been active since most of the games here doesn't need special attention aside from SB(and its too late to be active for THAT) and i don't think i'm on richie's level yet,he can answer the same question with a 2 pages worth of info over and over again,i on the other hand,might kill the topic creator for asking what you had posted in the sticky long time ago that the TC did not bother to read before asking,richie IS determined to make GM2 really popular>.<
indeed it is subjective>.<,unlike the movelist,skill and attachment combinations is like a walkthrough,it has many,many variations depending on the author,i for example tends to ignore defense skills just like how i rarely brake in driving games>.<,other people WILL disagree so yeah,there are too many possible combinations for this kind of topic,and i just posted what i think would blow up everything.....based on my own experience>.< plus i don't think gamefaqs would accept it anyway>.<,or would it? thanks for the heads up!,waiting for that FAQ update>.< |
|
TOU ! SEI! NAN! HO! CHUUO FUHAI!!! , SUPER ASIA wa,muteki da! MWAHAHAHAHAHAHAHAHA! | |
|
|
| GUNDAM MUSOU 2 Attachments and Skills sugestion · Dynasty Warriors: Gundam (Gundam Musou) Guides | |




![]](http://209.85.122.85/static/1/pip_r.png)

8:21 AM Nov 26