| Viewing Single Post From: Did Koei Over Do It? | |
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| Tetsuo9999 | Mar 10 2009, 08:06 AM |
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Commander
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It stops being fun when every single officer activates Hyper mode for minutes at a time. This also renders 99% of the moves in the game useless, as they're simply not safe if the enemy isn't going to stagger. At this point I'd have to rank Zhou Yu's staff as a top-tier weapon simply because it becomes the only safe way to fight officers later in the game where they never get staggered by anything. Also, each ball from the staff's special move has a chance of causing a status ailment, meaning you're getting about 8 chances to activate an element per special. You can do up to 5 before touching the ground, meaning that's roughly 40 chances to poison someone. This also makes any character with a high rank in staves a high-tier character, since they'll do more damage per special. Unless another move is found that rivals the safety and damage/element activation of Zhou Yu's elemental balls, I'd have to rank any character bad with staves as a low tier at this point. Unfortunately, this kills the fun of the game, as you're obligated to spam a handful of moves simply because they're safe. I understand that this was probably done to prevent four players from comboing an enemy to death, but they should have put some consideration for the solo gamers in, since there seems to be no solo handicap whatsoever besides a possible decrease in health and defense. The game is great fun at the beginning when you're allowed to experiment with moves and create your favorite combination of weapons, but quickly drifts into frustration when nothing staggers the officers anymore. Hyper mode should be reserved for unique officers like Lu Bu, not every single one. It just cheapens the experience, and makes you feel dirty for spamming the same move to win when in reality, that's the only practical option. All of the great strides they took to create a new combo system go to waste, since there's simply too much risk involved in doing a long combo when the enemy can simply musou out every single time, and there's no limit to the amount of musou attacks that they can do. This is the only aspect of the game that I feel was overdone, but unfortunately, it's a big one. Edited by Tetsuo9999, Mar 10 2009, 08:18 AM.
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| Did Koei Over Do It? · Dynasty Warriors: Strikeforce | |





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2:40 PM Nov 27