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Shokatshin
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Yes my Sweetest
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MSN-02 Perfect Zeong

Takes into account the sword used in several media iterations of the Perfect Zeong.

Square string: Wide, one-handed swipes that ends in a two-handed swing that sends out a wave, a la Turn X.

C1: Shoots five simultaneous beams from the left hand.
C2: Up-swing sword launch.
C3: Unblockable; grabs a suit with the left hand, followed by a five-beam shot at point blank range.
C4: 180 degree sword swing.
C5: Guardbreak; footstomp with a deceptively good range and radius.
C6: The sword boomerangs forward as the hands fly around for a 360 degree attack.

Dash string: Two swings followed up by a wide swipe.
Dash cancel: Overhead swipe.

Ground SP: Unblockable; forward stab. If it lands, the Perfect Zeong slams the impaled opponent into the floor, following it up with flying, nonstop beam-shooting fists of doom. Afterwards, the Perfect Zeong takes back its sword and kicks the opponent away.
Air SP: Legless Zeong's SP.
Combination SP: Char Kick.

CPU-only SP: The Perfect Zeong pulses for a moment, before doing a version of the Air SP that fires waves of lasers in all four directions.

L2: Head launches to attack the enemy independently for a short period of time. (Yes, I know the pilot is in the head, don't ask me how this works.)
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Create a MS Moveset for Gundam Musou 3! · Dynasty Warriors: Gundam (Gundam Musou) Series
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