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| Osiris | Mar 31 2009, 04:21 PM |
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Tiger General
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Ok, I'm planning on making a MS + Skills combo guide. Wodash did something similar here but it wasn't quite the guide I'm planning on making. Basically, I've noticed playing Gundam Musou 1 that there are certain X/[] string moves, as well as Charge and SP moves that come to life with certain other Skills and Attachments put in place. I basically plan on going through all the MS in both games with various skills and attachments in place and seeing what particularly 'poor' moves can become very useful. Examples so far that I've found would be the Musha Gundam's C4 with Impulse and Hard Strike (which can seriously drain Ace health and clear crowds at the same time if you're lucky enough), and Master Gundam's C4. This C4 is a particular 'centre piece' of the Guide so to say, as it's pretty useless at clearing crowds until you combine it with Impulse and it suddenly becomes extremely useful. The end of Turn A Gundam's level 1 SP becomes pretty devastating with Zero Range Shot too. Concerning Gundam Musou 2, I also noticed in a Youtube video that a player was using Hating to Lose, Square Drive and that Overdrive skill which made every Ground SP a Combo SP. He was using God Gundam and was able to become extremely deadly with this combination. He would win a duel with God Gundam, which then doubled his attack. Straight away he'd use God Gundam's combo SP which created two clones, and he'd then use the C4, which when combined with Square Drive could completely destroy an Ace in a matter of seconds. So yeah, I basically plan on going into depth with every single move every MS has and pointing out how you can improve on them with various skills and attachments. Wodash's guide was more specific to each MS rather than each move, which shows the difference between the Guides.. With roughly 3 weeks to go until this is out, I'm going to go through every MS on GM1, and then begin to make a proper Guide out of this in due time. If anyone, and I mean anyone already has certain little combinations they already use, whether it be in GM 1 or 2, please share them here and help build this guide up. You'll receive all credit for what you post. Please please please help me out here. Of course I will go a through a general 'clean up' of various moves as well. If a combination SP is much, much more useful than a standard one, even without any other attachments or skills to improve it, I will state this with each MS (Strike Freedom, Turn A, God Gundam etc). I will explain why in each case. And of course I will add in the obvious combinations such as C1 = Sniper, Headshot, Zero Range, Sharp Shot, etc, even if it's obvious. - I also feel like adding another list to the Skills Guides others have released, but I feel the authors can probably do it themselves, though I gather I'll have to add this regardless. Basically, I'm after an A to Z listing of all Skills, and then what MS can be used to gain them. BlackKite created one similar here but it's not in the order/listing I would prefer, so maybe with your permission I can take what you've got there and change it into a more user-friendly England language version please. What you currently have is this layout: "ヘッドショット Headshot C1 shots have chance of destroying enemy in 1 hit Probability: Very rare Available MS: Gundam, Z Gundam 明鏡止水 Serene Mind SP gauge gradually refills by itseld Probability: Very rare Available MS: God Gundam, Musha Gundam Mk-II DG細胞 DG Cells Enemies do more damage, but HP gradually recovers by itself Probability: Very rare Available MS: Master Gundam, Musha Gundam " Whereas I would prefer to turn it more into this kind of list below. I don't need to explain the benefits of the skills in the list as I will have done so previously throughout the entire guide: "Charisma: Barzam, Geara Doga, Gelgoog JR, Gyan, Jegan, Z'Gok CA Damage Cancellor: Geara Doga RS, Gouf, Hambrabi, Mass Bawoo Axis, Rick Dias, Palace Athene DG Cells: Master Gundam, Musha Gundam Fault of the Youth: Barzam, Bawoo, Destiny, Jagd Doga, Zaku II CA Fighting Instinct: Bolinoak Sammahn, Bound Doc, Epyon, Gelgoog, Mass Bawoo GT, Zaku II CA Good Luck: Ball, Jagd Doga QP, Zaku Tank, ZZ Gundam" In an alphabetical order, basically. I've yet to find one prioritised as so and it's what I'd look for if I was after such a Skill Guide, so maybe I'll make it myself tonight, who knows. Thanks for reading and helping in advance if you do so
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| MS + Skill Combination Guide in the works · Dynasty Warriors: Gundam (Gundam Musou) Guides | |




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8:36 PM Nov 27