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wodash
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undefeated in all directions
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at first i was thinking of making a review for the PS2 GM2,but after a while i decide to make an in depth difference guide instead,this will cover what has changed for the previous game(GM1),and sometimes,the difference between the 3 console versions of GM/DWG 1&2(which also serve as some sort of review for BOTH games anyways)

note that this guide may contain SPOILERS for both games(not that this is an RPG or some oscar winning movie,but just a heads up if you hate spoilers)

THE CHANGES

despite being released quite fast for a sequel,GM2 has many,many changes done from GM1,it covers almost nearly all aspect of the game,some are good,some are okay,but since nothing is perfect,there are some changes that contains negative flaws too.

A.GRAPHICS

the changes in graphics are quite minimal but its visible nonetheless

1.CG Movies

GM1:there are tons of them and they are very well detailed MS wise,almost equal to the MS IGLOO animations,they show various crossover interactions that ranges from serious,funny,or just outright awesome,and you probably won't see it in any other gundam games,

the only bad thing is they don't have a movie viewer to re play them so you will have to play the game again to see it,perhaps the only replay value GM1 has

GM2:its still the same quality as GM1,for a game that boasts 3 times more content than its predecessor it is certainly lacking in this area,it has nearly the same amount of CG movies GM1 has and most of them are really short,uninspired ones

it has a movie gallery in case you want to replay it but you will probably get bored really fast.

2.Mobile Suits(and other in game units)

GM1

the good:the models are quite detailed,but somewhat overly shiny in the next gen versions,it also uses real size comparison in this game which means your MS sizes can vary greatly despite how the all look the same in the MS select,which is a good thing.

its also the first musou game to show "fatality" to destroyed units,you can now randomly chop off the parts of enemy MS whenever you deplete their armor to zero

the bad:despite being the umpteenth 3D gundam action game it does not show real time damage to the MS(no short circuit,broken armors/parts,etc)

this,paired with the fact the the MS is overly shiny in the next gen version could made you think that you're playing with toys instead of serious military robots

surprisingly,the PS2 version does not have this "problem"(although they ARE capable of making it overly shiny,as seen in several PS2 mech games)

the ugly:i don't know about the next gen versions but for the PS2 version several special effects looks really,really ugly and does not match the "actual" version that is used in the anime or other gundam games

i.e when you destroy an ace with ZZ gundam or wing zero's SP attack you can see that its not actually a giant "beam" instead they mashed a couple of rapid firing balls instead...ugh.

GM2

the good:not much difference with GM1 for the playable MS,there are several new units that possesses unique special effects like F91 and destiny gundam

the MS sizes vary even more greatly here,there are really small units and really huge ones now which brings us to.....

the addition of enemy only MA units,its quite a step up in graphical sections,while these giant robots are not of "gears of wars" quality,they are way better and detailed compared to their appearance in several other gundam games

the MA's can suffer real time damage that will affect their performance,they move fluently and has many repertoire of moves,and they blow up big time when you destroy them>.<

and apparently,they have fixed the monstrosity that is the GM1 PS2 version special effects,no longer the giant beams looks like fireballs,its all "normal" now.

the bad:still overly shiny for the next gens,and still no real time damage for playable MS's

the ugly:the PS2 version will get some extremely dumbed down "new" special effects,F91's MEPE is nowhere recognizeable aside from the CG movie and destiny gundam look extremely laughable without its eye candy "wings of light" adding to the fact that its a weak in game unit.


3.Map/Stage details

GM1

the good:the maps are pretty well done,its is divided into 2 kinds of terrain,space and ground,its again divided into "official" maps and "original" maps

the official maps depict the actual UC gundam campaigns,although shortened to some extent it still resemble their anime counterparts,you will usually face nothing special here terrain wise,since the focus are the exclusive "official" enemy units

the original maps is set on the mysterious "red star",it has very varying terrains and special gimmicks from aztec ish ruins complete with teleporters and trapdoors,the hanging gardens with its branching,complicated steep routes,to the mausoleum that sports an ever changing magma routes

overall the original maps looks more interesting and detailed compared to the official ones

the bad:the space maps are pretty uninspiring in this game,unlike other gundam games,you cannot change altitude and direction freely in space but the CPU can,so you will move in a flat surface while the enemy can swarm you from virtually every direction,

there are also not much things to see here aside from the obligatory battleships and and space debris

the ugly:the selection of maps really hurts this game's replayability,there are a less than 15 maps and you can only select most of the maps in official mode,with original mode having a mere 5 maps in different orders for each characters

GM2

the good:it has nearly all of the GM1 maps plus several new ones for both official and mission mode,with official still getting more new maps than the new "mission mode",but note that the official maps are no longer exclusive to that mode and can also show up in mission mode,which is a good thing

still on official maps,there are more details and gimmicks added in the old and new maps,making the official mode maps a bit more interesting than before,some include gigantic exhaust fans,volatile oil tanks,and space elevators

the details have been somewhat improved for the old original maps too,most notable are the "fake" real time weather and time changes in several stage,meaning that in several parts of the map you can experience sudden heavy rain complete with dark sky and thunders or thick mists but once you got pass those area they will revert back to normal

the new original maps are pretty impressive,one of those,the laboratory,is a map with many,many kinds of gimmicks that you can use,from mini earthquake switches,giant spike traps,to bullet time inducing mysterious giant spores

there are also several new gimmicks that can appear in many stages randomly which you can use to your benefit when fighting near these gimmicks,several of those are destroyable barricades,shockwave producing drones,and floating mines

the bad:most of the GM1 original mode map gimmicks is rarely used in GM2,for example the desert ruins is no longer fun since the teleporters and trapdoor are not present most of the time,the satellite lasers in oriental ruins is not even a nuisance now since it deals virtually no damage and does not reinforce the field,plus you must take out FOUR satellite dishes now to make it stop,why bother?

it also still has the same problems with GM1 with the space maps,they are still quite boring in GM2,thank god there are now space only MS that encourages you to play space maps

the ugly:the additional maps is more than the previous game but its still uneven compared to the massive playable pilots and MS they added to GM2,not to mention the mission mode have hundreds of available missions to play,expect to see the same stage over and over again with different mission names

also,they have omitted 2 of the GM1 maps,namely metropolis(now doubles as neo hongkong?) and hanging gardens(the later is in GM2 but is a totally different map),i don't understand why they do that...since this game still lacks map varieties

4.The HUD

GM1:it has 3 gauges,the circular SP gauge,the "MS portrait" a.k.a thruster gauge which doubles as overheat indicator,and the armor gauge/lifebar

you also have a map which shows enemy positions and fields

GM2:if you don't pay attention much,the gauge wil look almost the exact same with GM1,but it works a bit different in this version,the circular gauge is now the thruster gauge,the "ms portrait" is now reduced to an overheat indicator,and there are a separate SP gauge below the armor gauge,which resembles past musou games traditional musou gauges

the map is still the same with GM1 but with an addition of a "haro bar" in mission mode,its works somewhat like a meter to gauge your actions by haro instead of a traditional morale bar the musou game has,how exactly the haro bar works is still unknown


B.CONTROLS

the controls for Gundam Musou is a combination of the traditional musou game controls and the thruster feature of most gundam/mech action games

GM1:the control scheme for GM1 is pretty much similar with previous musou games,you have square for basic melee attacks,triangle for firing your long range weapons and doubles as a charge attack button in conjunction with square buttons,circle button to unleash musou attack(known as SP in this game)and L1 to block/guard

the difference with your regular musou games are the fact that the MS is this game cannot jump,the X button is now used as a short dash thruster button,while R1 is used to make the thruster fly upwards

the combination of these two buttons is essential for mobility in the game since you don't have horses/mounts,some MS can transform into a more mobile form that can fly indefinitely by pressing R1 and then pressing X

GM2:there are no new additional controls for GM2 aside from holding the square button to charge a smash attack,and now you can also hold X to dash infinitely(until you overheat) and double tap it to transform instead of R1>X the previous game has


C.SOUND

this will cover the japanese version only,since i haven't experienced any US version of this game,will include special effects,VA,and music/BGM

1.Special Effects

GM1:the special effects are imported straight from the anime counterpart of the game,everything is in the correct place,from the sound of beam rifle shots,the sound that the MS makes when it walks,to the sound of a charging mega particle cannons,you can't go wrong with the SE department when anime related games is the subject

GM2:completely the same with GM1,plus several new SE's since they added several new ones like SEED destiny and F91,the quality is still anime perfect

2.Voice Acting

GM1:what's a gundam game without VA's?obviously as with the SE department,they pulled no stops in this part,every original voice actors returns to voice the characters they represent in the game

several of them that is no longer in this world(gundam is aired originally on the late 70's!,what do you expect?) either used stock recordings from the anime or replaced by new,but equally talented VA's

GM2:ditto,they bring all of the previous VA's back plus the original VA's for the new series too,note that there are characters that will be voiced by the same guy,that's not cheap,since the person really VA'd for those characters in the anime too>.<

*note:the PS2 version will have several quote cuts compared to the next gen consoles,nothing major,but fans might get pissed by "no domon&puru tag team quotes".....

3.Music/BGM

the music in Gundam Musou is divided into two sections,original music by KOEI and the original anime BGM's and themes

GM1

the good:the game retains KOEI's musou game feel by creating several good BGM's for the original mode,it has the DW rock feel in it so if you like DW's BGM you will love these tunes too

the game will also feature signature BGM's for each gundam series in the
game,some are completely unchanged from the original score while some are remixed by KOEI,mostly these BGM's will appear in official mode exclusively,although several will also appear in original mode

the bad:not all of the series gets their signature themesongs,and some of the remixes and choices are just so "wrong",plus there are no vocal tracks,something that most gundam related games had as default feature these days

the ugly:despite having an okay BGM,the sound quality is somewhat subpar compared to previous musou and gundam related games,you might even need to tone down the SE volume to fully enjoy the BGM while playing.

GM2

the good:all but two of the GM1 BGM's makes a return,KOEI also added several new original BGM's and now every series is guaranteed to have a themesong,and most of them have more than one BGM which no longer exclusive to the official mode because...

one best feature in GM2 is BGM select,yes,now you can pretty much use any BGM in any stage and change it as you wish in the middle of the stage,this will greatly increase the value for gundam fans since now you can use your favorite themes all the time

the bad:still no vocal track,and the anime themesongs(not the regular BGM's like "tobe! gundam") qualities and remixes are very subpar compared to the instrumental version of it in other games like SRW and ACE games,in this game most of the themes are a very short version of the actual themesong(even shorter than the TV version) and it will repeat over and over again quite fast

the DS version of SRW&G generation has better versions of them,just to make a point.

the ugly:the same sound problems as GM1,the volume is somewhat too low,i don't know whether the US version is going to have the anime tracks too.


D.STORY

again this is divided to official story and original story

GM1

the good:for official they follow a somewhat rushed version of the actual anime episodes,fans of the anime will recognize most of the key events in this game which some of them are shown using nicely placed CG cutscenes,

although the stages are not much but there are plenty of important scenes to watch,all in all it captures the anime feel,although not very detailed,non fans will easily get the gist of the story.

for original mode they somewhat used an old crossover anime plot with a some changes in it,basically there is a big red star approaching earth and gundam characters from various series and eras team up and investigate this star with various intentions,

this results in one of the most amusing scenes for the fans since all of the characters will interact uniquely against each other,and several sworn enemies will team up together,probably for the first time ever,definitely a plus for the fans

the bad:the official mode is too short,some of them only has two campaigns,many arched eyebrows of fans will be raised because of this

the original mode might be a wrong representation of the anime characters for non fans,since in this story some of them will act out of character,

and thus several people might think scirocco is deep down as nice as relena peacecraft or master asia is just a senile old man with super powers that have no impact at all in G gundam,mostly these is caused by the lack of official mode for these characters(there is a short encyclopedia of their original self,however)

the ugly:i can't see the any more worse points for the story,its not perfect but its not bad either.

GM2

the good:they have fixed the official mode by adding more character and MS to the game,which adds more depth to the previous stages which are too short and empty in GM1

plus there are several new stages that adds more impact to the story,most of them now ranged from 5 to 8 stages which is way better than GM1's 2~5 official stages

non fans will have an even easier time to understand the storyline since there are several timeline narrative not unlike the historical dynasty warriors games that fills/explains about the "skipped" battles and events

the bad:the mission modes are a step back in story compared to GM1's original mode,since its based on total randomness there are not much scripted dialogues and interactions in this mode aside for a select few events,

very disappointing especially if you liked the unique crossover pairings that they do in GM1

there are several missions called "story missions" in the mission mode but even then its still has mostly random opponents and allies with one or two fixed ones,which means unique character interactions especially crossovers,are minimal in GM2

the ugly:GM2 clearly focuses on gameplay and its massive replay value instead of a fun storyline,and while they've somewhat fixed the official mode,the mission modes takes a huge blow in the story part

Edited by wodash, Apr 17 2009, 01:53 AM.
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