| Viewing Single Post From: MS + Skill Combination Guide in the works | |
|---|---|
| wodash | Apr 10 2009, 01:29 AM |
|
undefeated in all directions
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
okay,played TGW with these MS that you've posted,i find TGW is the only way to rate these setups,it it works there i congratulate you with finding a new awesome setup....does not work much,the impulse almost never triggers at all and i've tried it against more than 4 super ace MS'es already,the C5 damage is good but its doesnt deal miraculous damage like the REGZ does,i don't think my bad luck have anything to do with this since i when switched back to REGZ&palace athene the impulses shows up 80%of the time.... ditto here,after having an extremely hard time connecting it against the super ace about 30 times of C4,i find myself C6'ing my way to victory after all,it does however,gain a good amount of armor back, oh and about the C6,i do know that impulse doesnt have any effect on it,but not that it needs even more godly properties rite?>.<,just by adding pressure hit it will constantly deal damage whatever the enemy do,of course fighting instinct is important here. it seems so there's no impulse ownage with gundam MKII's C5 either anyways still about jagd doga,i recall someone saying its C3 works with impulse...i tried and nope,i doesnt apparently,i did C3 on a super ace so many times and noted that the damage comes from my delta drive instead of sniper or impulse(the stab damage way WAY higher than the funnel,the funnel did...a pixel of damage in TGW) ,as with nu i ended up C1'ing my way to victory here as i usually do....(note that with pressure hit,your blocked attacks still count as a combo,combine that with heat up and QP's C1........) on powered down aces C3 deals even more damage than that IMO(with the same setup with delta instead of cross)...especially with a DC>dash attack followup and started with a hate to lose skill......ouch! first,delta drive does not increase C5 damage second,the C5 is very risky since unlike god's C5 it activates without a starting move(master starts kicking upwards from the get go),so unlike god's gut punch,the C5 will be easily punished if it missed,not fun to do in TGW...... i usually use C6 instead and then pull upwards using dash charge toward the aces when they try to flip escape the ground dash cancel combo(it works,with very strict timing however),and then continuing the airmaster induced pain righto,been using counters for class3 for quite a while now,it helps to make me not forget how to parry when i finally get to play SBBH..... Edited by wodash, Apr 10 2009, 01:33 AM.
|
|
TOU ! SEI! NAN! HO! CHUUO FUHAI!!! , SUPER ASIA wa,muteki da! MWAHAHAHAHAHAHAHAHA! | |
|
|
| MS + Skill Combination Guide in the works · Dynasty Warriors: Gundam (Gundam Musou) Guides | |




![]](http://209.85.122.85/static/1/pip_r.png)

8:25 AM Nov 25