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Firestorm
Elite Soldier
[ *  * ]
GN-0000 + GNR-010: 00 Raiser:

S1: Swings left to right with GN Sword III
S2: Same, but in other direction
S3: Near vertical slice upward with GN Sword III
S4: Vertical downward slice with GN Sword III
S5: Flips over into the air and slices an enemy in the process.
S6: Lands and makes a 360 slice with GN Sword III

C1: Fires GN Sword III in Beam Rifle mode
C2: Roundhouse kick (makes a 360 before landing)
C3: Throws a Beam Saber at an enemy
C4: Brings GN Sword III level to the ground and fires several quick shots
C5: Quickly gets up and spin-slices
C6: Fires at the ground with the 0 Raiser's Beam Cannons. Shots explode on impact

Charge-Up Attack: Throws combined GN Sword IIs like a boomerang at anything unfortunate enough to be in the way. Weapons return upon flying a certain distence.

DS1-3: Multiple slices with GN Sword III ending with a stab
DC: Makes a GN Field infront of itself and rams several enemies in the direction the player wants to go.

Ground SP: Activates Trans-AM Raiser and spins around 3-7 times, depending on how much of the SP meter is filled.
Air SP: Pulls out GN Sword IIs and does clasic Trans-AM Raiser. The higher the SP meter, the longer the duration.
Critical Air SP: Uses multiple erratic slices with GN Sword III Trans-AM Raiser in the direction the unit is facing
Combination SP: Activates Trans-AM Burst, destroying most enemy grunt units and knocking away any survivors or Aces.
Note: After any SP Move, Trans-AM lingers for a bit.


Susanowo:

S1: Slice left to right with right sword.
S2: Slice in other direction with other sword.
S3: Jumps into the air and performs a double downward slice
S4: Cross-slash
S5: Revetrse-cross-slash
S6: 720 spin-slash with both swords

C1: Throws swords in a boomerang style and catches them when they come back.
C2: Keeps going and does a 360 before slicing again
C3: Same as above, but in the other direction
C4: Does a backflip kick
C5: Plunges both swords into an enemy. Cross-slash if it connects.
C6: Simultaniously dashes forward and does a 360 spin attack.

Charge-Up Attack: Does a 720 version of C6, but much faster and twice as far.

D1-3: Multiple attacks with both swords
DC: Fires a burst from its Particle Cannon

Ground SP: Charges while spinning Double-Sword in front of it. Duration increases depending on how close to full the SP meter is.
Critical Ground SP: Same, but with Trans-AM activated.
Air SP: Fires a continuous beam from Particle Cannon. The higher the SP meter, the longer the duration.
Critical Air SP: same, but with Trans-AM Activated.
Combination SP: Susanowo activates Trans-AM and unleashes multiple consecutive attacks, moving forward with each slice (similar to F-91's Ground SP).
Note: After any move where Trans-AM was used ends, Trans-AM lingers for a bit.


GF13-050NSW: Noble Gundam (normal):

S1: Right punch
S2: Left punch
S3: Right roundhouse
S4: Left backhand
S5: Knees the enemy with left leg
S6: Double-handed overhead smash

C1: Fires vulcans
C2: Left uppercut
C3: Jumps over enemy and elbows him/her from behind
C4: Forms beam hoop while turning, then flings it in the direction the unit is facing
C5: Jumps up and does a drop-kick on an enemy
C6: Pulls out Beam Ribbon and does a 360 attack with it

Charge-Up Attack: Makes a Beam Hoop but doesn't throw it. Instead, holds it around itself and slams into targets while spinning like a top (ultimately similar to Susanowo's Charge-Up, but with the Beem Hoop replacing swords)

D1&2: Punches with the left and right hands respectively
D3: Stomps an enemy with both feet simultaniously
DC: Plows through several enemies using a corkscrew attack with the Beam Ribbon

Ground SP: Forms a Beam Hoop, similar to C4, but more than twice as large and with more range.
Air SP: Multiple medium-range attacks with Beam Ribbin
Combination SP (with anyone): Similar to 00's Ground SP, but replacing Trans-AM Raiser with Beam Ribbon.
Combination SP (with Burning Gundam): Performs Double Burning Finger with Burning Gundam.


More soon
Edited by Firestorm, Apr 14 2009, 12:13 AM.
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