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Viewing Single Post From: XXXG-00W0 Wing Gundam Zero
Madcap
First Lieutenant
[ *  *  * ]
I wasn't certain if ranged attack boosts work with abilities outside of C1. Of course I've been using it along with Sniper for the last couple of days, so I', satisfied with the results

The air SP, in my personal opinion, feels more effective on an ace in the distance. Sometimes the spinning rifles will push them out of the range or even cause them to land early, causing them to avoid the following strikes(rare, but it depends on terrain, I think).

I knew of the C4-to-dash option, but that kills the purpose of the C4 being my usual crowd killer. For Zero, that's pretty much gone to my C6. Of course with a biocomputer attached, all I need to do is perform one basic combo on a group, fill up one level of Musou, then use it in a crowd. Amazing crowd clearer.

I'm experimenting with the dash combos so far. I find that the ones that have a melee dash charge has a superior connection rate, but I often find that going with a C3 after a dash rather than a C4 can help keep it going. I'll experiment more on this to see if the results remain consistent.

Here's what I'm using so far-

Pilot Skills:
-Piercing Shot
-Overdrive
-Optional spot. Have yet to unlock more skills that I find effective.

Part Upgrades:
-Zero Range [Added bonus to a mobile suit with a focus on guns? Nice!]
-Hexa Drive
-Armor Gain [Almost full health refills when you Musou a crowd. Priceless.]
- Sniper

After that, I'll interchange parts.

- Shock Absorber/ I Field/ Pressure/ Advance Guard
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XXXG-00W0 Wing Gundam Zero · Mobile Suit Specific Discussions
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