| Viewing Single Post From: GUNDAM MUSOU 2 Attachments and Skills sugestion | |
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| psy77 | May 6 2009, 03:05 PM |
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Sergeant
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Just a few notes on turn A....for hard diffculty, the c3 is your friend... attempting to use c6 on hard is really difficult if any named pilot is present, since they do lots of recovering/dashing around. your best hope on aces 1v1 is use c3 so it crushes their guard, and then do 4 squares, +c5. here is my opinion for turn A setup: Skills: overdrive: allows you to nuke anytime, whats not to like? impulse: enhances your c3 somewhat and also helps your nuke immensely Serene Mind: for the situations where there isnt alot of grunts to gain your sp bar Attachments: Sniper: helps c3 and nuke Zero range shot: helps your c5, also when your c3 hits at close range armor gain: 1 nuke = lots of health back... biocomouter: faster sp gain minorvsky/delta drive/etc - last slot is pretty optional A note on minorvsky drive - i think this skill is only necessary on hardcore air comboers (e.g. Zeta, Epyon), and people who rely on their dash charge (e.g. Wing, Strikefreedom, Epyon, Z). not having it doesnt slow you down that much for getting around the map in my opinion. anyway.. just my 2 cents.... |
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| GUNDAM MUSOU 2 Attachments and Skills sugestion · Dynasty Warriors: Gundam (Gundam Musou) Guides | |




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2:40 AM Nov 25