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psy77
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wodash
May 7 2009, 12:36 AM
just suggesting stuff here as the topic title says...
as am i:)

diff people play differently.. on hard I dont like c6's in general... getting it off is alot of risk... I tend to prefer shorter strings (or dash attacks)

I guess I'll just share more of my thoughts:

- Armor Gain i think is the only skill that is a must have on ALL suits.. I guess that is mostly because I dont like using DG cells.
- I like to equip my 3 Quabeley's differently, simply because well, their movesets are similar enough... and the fact that you cannot change attachments on the fly. I suggest making at least one quebeley focus on c4 tho... it is very strong (sniper/square drive/zero range shot/armor gain/minorvsky)
- with Zeta gundam i like to use its C2 alot, so I typically equip sniper/zero range/cross drive/bio computer/armor gain... I guess this completely forgoes air combos.. but yeah... just an alternative.
- ZZ's best move IMHO is the c5... so I usually go penta drive/zero range/sniper/biocomputer/armor gain... it is quite awkward to air combo with this ms... so i don't usually bother.
- hexa drive on Nu gundam is probably not useful because a successful "hit" will instagib anything anyway even without hexa, so i tend to focus on c4 and dash charge and do a setup similar to quebeley's
- F91's main weapon is the c3 so impulse/sniper is suggested in my opinion.
- Wing Zero's dash charge is the contender for best in the game (epyon's is the other), so I would definitely equip anything which strengthens it (chase drive, sniper, zero range shot, impulse)
- Epyon I think is easily the best air comboer in the game, i also wouldnt put overdrive on him because I consider the normal ground SP way more useful, but then again, thats just me...
- Destiny Gundam's c6 is actually shot based (believe it or not), so if you plan to use it at all, i suggest impulse/sniper..

more cents from me i suppose^^
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