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| Balu | May 9 2009, 11:19 PM |
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Soldier
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I've never checked out the modding programs, so I wouldn't know where you might find them. As for hex-editing, the values for the character model start at row 40, column 4 and ends at row 40, column 0c. 44 is the character's model's stance, 45 is the character's model's head, 46 is the character's model's headgear, and so on. I'd recommend creating some dummy officers with the models you want to use first so it's easier to get their values. For example, if you want to create an officer with Zhao Yun's head, Zhang Liao's body, and the quiver on Huang Zhong's back - you'd create three officers with their models. You'd then look up Zhao Yun's value in the hex-editor (I think it's 00), then Zhang Liao's value (I think it's 04), and then the quiver's value. I hope this helps. Hex-editing is time-consuming and a bit hazardous, you might want to consider backing up your character output files and then working on this. |
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| Rotk question · Romance of the Three Kingdoms Series | |




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9:02 PM Nov 28