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Fayt
Nov 18 2008, 01:00 AM
Getting hit 2 or 3 times to die is not difficult, it just makes the opponent broken and frustrating. Enemy power alone should be determined by the difficulty setting. But having someone move skillfully, time attacks and defend well is completely different, that is the type of AI I'd like to face when fighting opposing officers.

Occasionally you get an officer that defends well and uses quick jump attacks on you, but not often enough. I'd love more challenging battles like that.
Seconded. I'd rather face enemies where the difficulty will open up more attacks (say, for example using DW6) in easy they start in Renbu 1, in Medium their lowest setting is Renbu 2, Hard has Renbu 3, and they're permanently in Infinite Renbu in Chaos. That way we get a greater variety of attacks and therefore ways of trying to counter them. DW6 was something that I could do little but laugh at, because I could sit the controller down (any difficulty) and just walk away: the peons would just stand there like weeds.

Being able to customize the difficulty (maybe enabling/disabling an attack boost, defense boost, renbu boost) would be cool too, but that's never going to happen.

For the record, since Gundam Musou's been mentioned, I want to say I'd rather not see other games like that. Anybody else note how annoying it is that enemies can block your entire moveset, even musou/special attacks (even with Pressure Hit), even if they're facing the opposite direction? That's not fun, that's aggravating.

Give me an enemy that will look for openings in my patterns, swing when he sees an opening (falling for feints), and encourage (while not forcing) me to use special moves - the Darknuts in The Legend of Zelda: Twilight Princess are probably some of my favourite enemies of all time, because they're challenging, strong, and fast, but still vulnerable if you're quick on your feet...er, thumbs, and while Backslice works excellently you can also time their patterns and pre-empt one of their slices with a lunge of your own. Now that's fun.
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