| Viewing Single Post From: Enemy AI in Warriors Games | |
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| Mr.Honda | Jul 15 2009, 03:03 PM |
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Actively Retired
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Funny no one has mentioned the difficulty of Strikeforce yet in this topic ... When it comes to the basic DW/SW/WO game, I think the AI needs to change, absolutely. There hasn't yet been a happy medium between the mindless fodder AI and the uber-strong-kill-you-in-3-hits AI in the games I've played. If DW6 fixed this, then so be it ... I haven't played it Strikeforce AI is more aggresive from the start and enemies hit harder as you progress and become lethal on 5-star stages. Granted, they allow the enemy officers (even generics) to abuse hyper & Fury modes later on in the game, sometimes to the point of outright cheating (I'm looking at you, Lu Bu )I can say though that in all the time I've spent playing Strikeforce, I haven't had a dull moment where I feel like I don't even need to look at the screen, like I have in the past with previous games. Its remained a challenge every time I pick it up. |
![]() Thanks to Shadow for the matching SW3 Tadakatsu set! Currently Playing: Warriors Orochi PSP - Ability & 4th Weapon Farming w/ Tadakatsu & Lu Bu Dynasty Warriors Strikeforce - Guan Ping | |
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| Enemy AI in Warriors Games · KOEI Heroes | |





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4:39 PM Nov 28