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| mygunufac3 | Aug 14 2009, 03:32 AM |
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"Wyrd bið ful aræd" Fate is Inexorable
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Here is my review: I believe that the main reason that caused reviewers to give DW6 such low scores is the fact that DW6 suffers from a lot of the issues video games have been plagued with for the last few years, such as invisible walls and some awkward controls at times. There are also pop ups and a general lack of polish in DW6 overall visuals. Furthermore, reviewers love to pick on the cheese factor that results from the English translation of Japanese games and the equally cheesy voice acting that usually comes with it. Unfortunately, most reviewers notice those things and don't get over it. They stay there and harp on it all day long while ignoring the rest of the game. This is the case with DW6, but once you overlook some of its shortcomings, and they are minor, you can begin to enjoy everything else the game has to offer. DW6 is a pure hack & slash game with some light tactical considerations that more or less have to do with prioritizing the areas of the map you need to engage in combat in. One of your allies will call for your help, which is reinforced by a blip on the onscreen map to let you know where you need to go. From there you just kill the enemy and move on to the next objective. At any rate, DW6 was never meant to strain your brain and a little bit of trial and error would be enough to devise the optimum strategy for each mission. What DW6 is all about is the combat, and it's as satisfying as any hack & slash you've ever played, if not more so. Individually, most enemies are just target dummies waiting for you to slay them. It doesn't stray too much from the tradition of old martial art flicks where it's common to see a lone martial artist taking on dozens of bad guys whose main tactic is to get close enough to the hero to eat a fist before falling to the ground. Then you have your boss-like figures with longer health bars and are capable of dealing significantly more damage than the weaker enemy types, as well as use better defense. There are many factors involved such as the number of enemies you are faced with and the order in which you dispatched of them. Also, you don't have to defeat every single boss you face, just the ones that are listed as a condition for victory. On a few occasions I've abandoned a fight against a general in order to run to a skirmish nearby to rescue an ally in trouble, only for the general that I thought I'd left behind, to follow me and start attacking. There were already other bosses in the new area that I entered, now I have to worry about the one I thought I ditched, on top of that. The presence of a boss character makes it harder to defend against the weaker enemy types, as the boss could knock you off balance and break your guard. All of a sudden you'll find yourself extremely vulnerable to the usually meaningless pokes that the weak enemies offer. What I'm trying to get at is that while on the surface DW6 may seem overly simplistic, strategy does play a huge part, even if all it is is deciding which enemies to kill and which enemies to kill first, or which strongholds to attack first. But all this means little if the combat sucks. Thankfully, it doesn't. The critics have nitpicked about DW6's control scheme that revolves around a single button, which is the "X" for the Xbox 360. With this single button you can chain an infinite amount of combos. This concept gives the false impression that all the player needs to do is to mash on one button all day, as some reviewers may have said. That is hardly the case. You have two other attack buttons, the Y and the B. The Y is your heavy attack, which although cannot be linked with the X button attacks, has a couple of functions. First, it functions as a single heavy attack that is slower. You can also hold it longer and charge it up for greater damage. If you hold it while running, you will perform an aerial, sweeping attack that can knockdown a dozen or more enemies at once. And if press the Y button while you're in the air, you will land with a heavy strike that causes nearby enemies to fall. The B button is your special attack, which could be used whenever your special attack meter gets filled. Also, combined with the block button, you can perform parries and moves described as a "grapple" (which really is more like a fancy tripping maneuver performed with your weapon) using the X and Y buttons. You have a lot more variety in your attacks than what many reviewers have said. There is so much going on and so many things to worry about such as blocking and rolling out of the way and finding a more advantageous spot to do combat in, that you'd be thankful for this accessible control scheme. The hardest obstacle to overcome, which really isn't all that hard, is getting the feel of the combat, which is significantly different from other hack & slash games. Once you do get in a groove, what you'll find is one of the most epic, large scale battles ever seen in a videogame. It's a grand, movie-like experience unlike no other. Unfortunately, DW6 probably will never get its due credit but that won't stop it from being among the top hack & slash games. It's one of the most immersive gaming experience you'll ever have with its combination of large scale, epic battles, strategic elements and engrossing storyline. Graphics: 8/10 Sound 7/10 Gameplay 10/10 Appeal 9.5/10 Overall 9/10 |
After over 30 hours of dying, restarting files and a large body count. I can now say I completed Empires on Chaos. 9996... 9997... 9998... 9999... Agghh why can't I get 10,000 KO's, curse you Koei!!!! Noobs, you get one hit Chaos? You deserved to be crushed! Looking for someone who can make a awesome DW sig, please PM me if you are interested. I may take a while to reply. Add me on your youtube account so I can
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| Dynasty Warriors 6 Review · Dynasty Warriors Series Reviews | |




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11:33 AM Nov 27