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Troop market; Purchase soldiers here
Topic Started: Sun Apr 1, 2007 3:57 am (10,395 Views)
Eddie
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Tiger General
[ *  *  *  * ]
Shouldn't the perk only work when Ieyasu himself is making the purchase?
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Guan Yu's apprentice
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And so his first commander and boss has left this site.
[ *  *  *  *  *  *  *  * ]
I thought it applied for every purchase, that's what I've been doing and nobody complained... -_-
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Wei General Xu Huang
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Jeremy Clarkson watches you while you are alone.
[ *  *  * ]
Ah, true. but I think he's able to make purchases even while in a battle like this, just not have them teleport right there. So in theory it should work for him.
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Eddie
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Tiger General
[ *  *  *  * ]
I never check this thread unless it concerns me somehow.

And isn't the rule that one can't make purchases while in battle? So Ieyasu can't make the purchase.
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Guan Yu's apprentice
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And so his first commander and boss has left this site.
[ *  *  *  *  *  *  *  * ]
I said Amalia was and I thought the Tokugawa perk works for all purchases, not just ones made by him.
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Eddie
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Tiger General
[ *  *  *  * ]
By that logic every perk everyone else has in your own team should work for every officer in the team.
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Guan Yu's apprentice
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And so his first commander and boss has left this site.
[ *  *  *  *  *  *  *  * ]
Well, Terumoto's perk works for all his officers, then mine should work too... -_-
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Eddie
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Tiger General
[ *  *  *  * ]
The difference between his and your perks are the descriptions.

Yours is specifically for one person, you.
His is not specific for any character, but for all armies directly under his command.


Again, if we go by your logic any perk in one team should work for every officer in the team.


"Tokugawa Ieyasu gains 2x as many ashigaru, including ashigaru teppou and marines, when he makes a purchase."

"Any naval reinforcements or battle initiation made by Terumoto's forces take only one turn to occur. This does not apply to secret attacks."

See?
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Guan Yu's apprentice
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And so his first commander and boss has left this site.
[ *  *  *  *  *  *  *  * ]
We're spamming this up...

We can decide later. The teppou are bought and if my perk doesn't apply, then I'll just take out that much gold later, simple. -_-
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Eddie
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Tiger General
[ *  *  *  * ]
True.

But it's obvious that it shouldn't work since it's Ieyasu's perk and not the others, which I just showed :blink:
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JBrace1990
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General
[ *  *  *  * ]
1K Ashigaru
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Guan Yu's apprentice
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And so his first commander and boss has left this site.
[ *  *  *  *  *  *  *  * ]
Ok.
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bain_nick
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Sometimes i wish I could unsay things
[ *  *  *  *  *  *  * ]
I've been put in control of the Hojo since SHUMA's been killed off <_<

10,000 Samurai for 25,000 gold.
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Taishi Ci
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Arrancar Warrior
[ *  *  *  * ]

Yamagata Masakage comes to purchase some troops for himself 0,0

2,000 ashigaru= 2,000 Gold
3,000 Archers= 3,000 Gold
1,000 Teppou= 2,000 Gold
1,000 Samurai= 2,500 gold
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Guan Yu's apprentice
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And so his first commander and boss has left this site.
[ *  *  *  *  *  *  *  * ]
Toyotomi purchase done.

for the Hojo purchase, would you rather wait for a confirmation that Ujimasa is dead or should I just make the purchase?
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bain_nick
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Sometimes i wish I could unsay things
[ *  *  *  *  *  *  * ]
Well I was told to buy it from Shuma's typed lips so go ahead and buy it if you would be so kind.
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Guan Yu's apprentice
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And so his first commander and boss has left this site.
[ *  *  *  *  *  *  *  * ]
Ok, done.
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Zoned
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Twerk Team Captain
[ *  *  *  *  *  *  * ]
can I have 2000 samurai, 2000 ashigaru, and 3000 Sohei

I have permission please
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The Dragon
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The Count
[ *  *  * ]
1,000 Sohei--3,000 Gold
2,000 Samurai-- 6,000 Gold

Correct me if im wrong

(hate math)
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Guan Yu's apprentice
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And so his first commander and boss has left this site.
[ *  *  *  *  *  *  *  * ]
Hehe, good thing I caught the "Correct me" part. 2000 samurai only total 5000, silly.

Done for Uesugi.

To shigezane, you don't have enough money....
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Zeros
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Prounounced 'Zair-ohs' NOT 'Zee-roes'
[ *  *  * ]
koeiman11
 

I have 2000 samurai, 2000 ashigaru, and 3000 Sohei


2000 samurai = 5000 gold
2000 Ashigaru = 2000 Gold
3000 Sohei = 9000 gold

total: 16,000 gold

EDIT: wait a sec... we had 16,000 gold yesterday, 10,000 from the betrayal, 1,000 from taxes, and 5,000 from a job i completed.
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Eddie
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Tiger General
[ *  *  *  * ]
1k sohei for honganji
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Duke
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Commander
[ *  *  *  *  *  * ]
Hondam
Apr 1 2007, 02:57 AM
Here are the different troops you can buy in the game. Each have their advantages and disadvantages. Ashigaru are the most basic unit.

Ashigaru: The most basic of unit types. They fare okay in most conditions, and do not exceed anywhere, but their spears can help hinder a cavalry charge. They are only able to wield yari (spears) or yumi (bows).
Average running speed. A bit slow moving through mountains.
100 for 100 gold.

Archers: Long-range specialists. Compared to ashigaru or samurai armed with bows, they are superior in all factors, but fail in close-range combat. Keep them safe with melee units!
Rather fast, outrunning most other units besides yakuza, shinobi and cavalry. A bit slow moving through forests.
100 for 100 gold.

Marines: As their name implies, these sailors and pirates are very good at water ventures. They can fight effectively in battles in or around rivers and are perfect for ship-to-ship fights. However, they tend to falter on elevated terrain (*cough*most of Japan*cough*), so they are best deployed in naval battles. Weapon-wise, they are able to wield katanas for ship-to-ship battles, yari (spears) for field fights, and yumi (bows) for any occasion.
Slower than ashigaru on the field, unless moving in water, where they are fastest. Marines can traverse all bodies of water safely. Very slow moving through mountains or forests.
100 for 150 gold.

Teppou Ashigaru: Hard and a bit costly to come by because of the difficulty to obtain guns en masse, but fairly powerful. Teppou Ashigaru are essentially ashigaru equipped with and trained extensively with firearms. Their guns can stop a cavalry charge of samurai dead in its' tracks assuming conditions are good, but while reloading they are susceptible to attacks. There are a few disadvantages with gunmen however. 1.) They must be positioned at the front of an army to avoid friendly fire, and 2.) Their guns cannot work if it is raining.
Average running speed. A bit slow moving through mountains.
100 for 200 gold.

Yakuza: Lowly Samurai who no longer serve a lord and find other means to bring in a buck. Sympathetic towards the peasant class, they work well with Ashigaru but detest fighting along with Samurai. Since they wear no armor, their defense is rather low, but they have smart intuition and great group tactics. Though expensive and come in low numbers, Yakuza can bring in more koku and ashigaru/peasants to your cause.
Very fast unit, ideal for quick tactical maneuvering. Yakuza can also traverse all bodies of water safely, and suffer no movement penalties on any terrain. The most mobile unit overall.
50 for 250 gold.

Samurai: The elite fighting class of Japan. They are powerful warriors who can easily fight off a poorly trained army, even when terribly outnumbered. Samurai can either be mounted on horses or go on foot and wield yari (spears), katana, or naginata. Yari are meant for charges while katana are meant for close combat, while naginata are rather effective when fighting against cavalry. They can also utilize yumi (bows) for quick hit-and-run bow tactics when mounted. You cannot transport mounted Samurai on boats. Mounted Samurai are generally meant for large charges and rush attacks, while foot Samurai are for close-quarters, raids, scouting, and sieges.
When mounted, Samurai are the fastest unit on the field. Otherwise they move the same speed as ashigaru. When moving through mountains while mounted, they suffer a huge penalty on movement.
100 for 250 gold.

Shinobi: Trained martial artists who are able to use bows, guns, swords, spears, kamas (scythes) and various ninja weapons fluently. They are not terribly good fighters in open battles and are often easily dispatched by samurai, however in siege battles on either offense or defense, they fare better. In any battle, they are generally more proficient than other troops at using tactics. They are ideal for using explosives.
Somewhat fast on the field. Shinobi can cross rivers and streams safely, but cannot move through lakes or the sea without boats. No other movement penalties.
100 for 300 gold.

Sohei (Warrior monks): Basically the ultimate foot unit, warrior monks are extremely fanatical and especially well-trained soldiers who will be willing to fight for whatever cause you employ them for. They are versatile troops who can use guns, bows, naginata (a type of polearm with a curved blade) or masakiri (battleaxes). They can be interchanged as melee fighters, gunmen or bowmen in battle easily, and are superior to all other units except samurai. Be careful, Warrior Monks tend to falter against other Warrior Monks due to their mutual faith in Buddhism.
A bit faster than ashigaru. No movement penalties.
100 for 300 gold.

Quote:
 
Shinobi: Trained martial artists who are able to use bows, guns, swords, spears, kamas (scythes) and various ninja weapons fluently. They are not terribly good fighters in open battles and are often easily dispatched by samurai, however in siege battles on either offense or defense, they fare better. In any battle, they are generally more proficient than other troops at using tactics.  They are ideal for using explosives.
Somewhat fast on the field.  Shinobi can cross rivers and streams safely, but cannot move through lakes or the sea without boats.  No other movement penalties.


I Want a 500 Shinobi which costs 1500

Quote:
 
Sohei (Warrior monks): Basically the ultimate foot unit, warrior monks are extremely fanatical and especially well-trained soldiers who will be willing to fight for whatever cause you employ them for. They are versatile troops who can use guns, bows, naginata (a type of polearm with a curved blade) or masakiri (battleaxes). They can be interchanged as melee fighters, gunmen or bowmen in battle easily, and are superior to all other units except samurai.  Be careful, Warrior Monks tend to falter against other Warrior Monks due to their mutual faith in Buddhism.
A bit faster than ashigaru.  No movement penalties.
100 for 300 gold.


I Want a 500 Sohei which costs 1500

Quote:
 
Samurai: The elite fighting class of Japan. They are powerful warriors who can easily fight off a poorly trained army, even when terribly outnumbered. Samurai can either be mounted on horses or go on foot and wield yari (spears), katana, or naginata. Yari are meant for charges while katana are meant for close combat, while naginata are rather effective when fighting against cavalry. They can also utilize yumi (bows) for quick hit-and-run bow tactics when mounted.  You cannot transport mounted Samurai on boats. Mounted Samurai are generally meant for large charges and rush attacks, while foot Samurai are for close-quarters, raids, scouting, and sieges.
When mounted, Samurai are the fastest unit on the field.  Otherwise they move the same speed as ashigaru.  When moving through mountains while mounted, they suffer a huge penalty on movement.
100 for 250 gold.


I Want 800 Samurai which costs 2000


So in total it will all be 5000.
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Stavros
Ranmaru Rules!
[ *  * ]
I'll buy:

1500 Teppou: 3000
1500 Sohei: 4500
300 Shinobi: 600
500 Samurai: 1250
600 Archers: 600

9950 in total

Lord Kenshin has given me permission to make this purchase
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Duke
Member Avatar
Commander
[ *  *  *  *  *  * ]
Hidden-Tactics
Sep 16 2007, 12:00 AM
Hondam
Apr 1 2007, 02:57 AM
Here are the different troops you can buy in the game. Each have their advantages and disadvantages. Ashigaru are the most basic unit.

Ashigaru: The most basic of unit types. They fare okay in most conditions, and do not exceed anywhere, but their spears can help hinder a cavalry charge. They are only able to wield yari (spears) or yumi (bows).
Average running speed.  A bit slow moving through mountains.
100 for 100 gold.

Archers: Long-range specialists.  Compared to ashigaru or samurai armed with bows, they are superior in all factors, but fail in close-range combat.  Keep them safe with melee units!
Rather fast, outrunning most other units besides yakuza, shinobi and cavalry.  A bit slow moving through forests.
100 for 100 gold.

Marines: As their name implies, these sailors and pirates are very good at water ventures. They can fight effectively in battles in or around rivers and are perfect for ship-to-ship fights. However, they tend to falter on elevated terrain (*cough*most of Japan*cough*), so they are best deployed in naval battles. Weapon-wise, they are able to wield katanas for ship-to-ship battles, yari (spears) for field fights, and yumi (bows) for any occasion.
Slower than ashigaru on the field, unless moving in water, where they are fastest.  Marines can traverse all bodies of water safely.  Very slow moving through mountains or forests.
100 for 150 gold.

Teppou Ashigaru: Hard and a bit costly to come by because of the difficulty to obtain guns en masse, but fairly powerful. Teppou Ashigaru are essentially ashigaru equipped with and trained extensively with firearms. Their guns can stop a cavalry charge of samurai dead in its' tracks assuming conditions are good, but while reloading they are susceptible to attacks. There are a few disadvantages with gunmen however. 1.) They must be positioned at the front of an army to avoid friendly fire, and 2.) Their guns cannot work if it is raining.
Average running speed.  A bit slow moving through mountains.
100 for 200 gold.

Yakuza: Lowly Samurai who no longer serve a lord and find other means to bring in a buck. Sympathetic towards the peasant class, they work well with Ashigaru but detest fighting along with Samurai. Since they wear no armor, their defense is rather low, but they have smart intuition and great group tactics. Though expensive and come in low numbers, Yakuza can bring in more koku and ashigaru/peasants to your cause.
Very fast unit, ideal for quick tactical maneuvering.  Yakuza can also traverse all bodies of water safely, and suffer no movement penalties on any terrain.  The most mobile unit overall.
50 for 250 gold.

Samurai: The elite fighting class of Japan. They are powerful warriors who can easily fight off a poorly trained army, even when terribly outnumbered. Samurai can either be mounted on horses or go on foot and wield yari (spears), katana, or naginata. Yari are meant for charges while katana are meant for close combat, while naginata are rather effective when fighting against cavalry. They can also utilize yumi (bows) for quick hit-and-run bow tactics when mounted.  You cannot transport mounted Samurai on boats. Mounted Samurai are generally meant for large charges and rush attacks, while foot Samurai are for close-quarters, raids, scouting, and sieges.
When mounted, Samurai are the fastest unit on the field.  Otherwise they move the same speed as ashigaru.  When moving through mountains while mounted, they suffer a huge penalty on movement.
100 for 250 gold.

Shinobi: Trained martial artists who are able to use bows, guns, swords, spears, kamas (scythes) and various ninja weapons fluently. They are not terribly good fighters in open battles and are often easily dispatched by samurai, however in siege battles on either offense or defense, they fare better. In any battle, they are generally more proficient than other troops at using tactics.  They are ideal for using explosives.
Somewhat fast on the field.  Shinobi can cross rivers and streams safely, but cannot move through lakes or the sea without boats.  No other movement penalties.
100 for 300 gold.

Sohei (Warrior monks): Basically the ultimate foot unit, warrior monks are extremely fanatical and especially well-trained soldiers who will be willing to fight for whatever cause you employ them for. They are versatile troops who can use guns, bows, naginata (a type of polearm with a curved blade) or masakiri (battleaxes). They can be interchanged as melee fighters, gunmen or bowmen in battle easily, and are superior to all other units except samurai.  Be careful, Warrior Monks tend to falter against other Warrior Monks due to their mutual faith in Buddhism.
A bit faster than ashigaru.  No movement penalties.
100 for 300 gold.

Quote:
 
Shinobi: Trained martial artists who are able to use bows, guns, swords, spears, kamas (scythes) and various ninja weapons fluently. They are not terribly good fighters in open battles and are often easily dispatched by samurai, however in siege battles on either offense or defense, they fare better. In any battle, they are generally more proficient than other troops at using tactics.  They are ideal for using explosives.
Somewhat fast on the field.  Shinobi can cross rivers and streams safely, but cannot move through lakes or the sea without boats.  No other movement penalties.


I Want a 500 Shinobi which costs 1500

Quote:
 
Sohei (Warrior monks): Basically the ultimate foot unit, warrior monks are extremely fanatical and especially well-trained soldiers who will be willing to fight for whatever cause you employ them for. They are versatile troops who can use guns, bows, naginata (a type of polearm with a curved blade) or masakiri (battleaxes). They can be interchanged as melee fighters, gunmen or bowmen in battle easily, and are superior to all other units except samurai.  Be careful, Warrior Monks tend to falter against other Warrior Monks due to their mutual faith in Buddhism.
A bit faster than ashigaru.  No movement penalties.
100 for 300 gold.


I Want a 500 Sohei which costs 1500

Quote:
 
Samurai: The elite fighting class of Japan. They are powerful warriors who can easily fight off a poorly trained army, even when terribly outnumbered. Samurai can either be mounted on horses or go on foot and wield yari (spears), katana, or naginata. Yari are meant for charges while katana are meant for close combat, while naginata are rather effective when fighting against cavalry. They can also utilize yumi (bows) for quick hit-and-run bow tactics when mounted.  You cannot transport mounted Samurai on boats. Mounted Samurai are generally meant for large charges and rush attacks, while foot Samurai are for close-quarters, raids, scouting, and sieges.
When mounted, Samurai are the fastest unit on the field.  Otherwise they move the same speed as ashigaru.  When moving through mountains while mounted, they suffer a huge penalty on movement.
100 for 250 gold.


I Want 800 Samurai which costs 2000


So in total it will all be 5000.

Just wondering..
When will things be updated and i can add this to my Siggy?
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