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| Hardcoregamer Review | |
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| Tweet Topic Started: Wed Aug 22, 2007 9:42 pm (550 Views) | |
| Seirio | Wed Aug 22, 2007 9:42 pm Post #1 |
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....are you cursing at me in Jewish?
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The magazine I was reading earlier gave the game a pretty modest review compared to others. 3.5 out of 5. Who else thinks this is a good review for Koei's great Gundam game?It talks about letting both voice option,but usual repetetive gameplay. |
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| KOEI Warriors | Wed Aug 22, 2007 9:52 pm Post #2 |
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_root.admin
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Any link or scan so we can read the review? |
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| Seirio | Wed Aug 22, 2007 10:33 pm Post #3 |
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....are you cursing at me in Jewish?
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Sorry,I dont have one but its in the newest one,issue 26.Ill see if I can find it. Wait 5 minutes andI might get it up. Here it is,I wasn't able to get a scan but I found the words written on it. Dynasty Warriors Gundam is a far classier effort than your average Gundam game, with better gameplay than the last few Dynasty Warriors titles. It’s not quite as good as Samurai Warriors 2, but is also a very different take on the Omega Force formula. Where Samurai Warriors 2 was about battle field strategy, Dynasty Warriors Gundam is about surviving brawls with super-powerful elite units. While the generic troop AI is no more aggressive or interesting than usual, basically any unit piloted by a named character has the potential to seriously mess you up. Replaying stages to hone your reflexes, ready your strategy, level up your mecha and pilots, and gain new skills and customization parts is absolutely essential. Every mobile suit and pilot in the game has very different strengths and weaknesses, and you need to learn them all. The strategies that win battles for Kamille in Zeta Gundam aren’t going to apply to Amuro in the original Gundam RX-78 at all; they may not even work for Judau Ashta in the Zeta Gundam. Each Mobile Suit has a basic melee attack and a ranged attack. Combining them yields a variety of powerful combos specific to that combination of unit and pilot. When your SP gauge is full you can use a super move, or you can team up with an elite ally unit (controlled either by the CPU or a friend). You also need to make skillful use of the Guarding and Boost abilities to avoid taking damage in fights with enemy elites. While beating these elite units is very satisfying, it can also lead to some frustrating gameplay. Gaining ground through most of an hour-long battle just to get creamed at the very end isn’t fun. License-wise, Dynasty Warriors Gundam includes characters and units from the original Mobile Suit Gundam, Zeta Gundam, Gundam Wing, G Gundam, and the as-yet-unreleased Gundam ZZ and Turn-A Gundam. For once, Bandai has managed to localize a Gundam game right; the script is excellent, and actually includes both English and Japanese voice options. Both tracks reuse the original actors who played the characters on TV whenever possible. So not only can you hear the classic Gundam seiyuu, but fans who prefer their Gundam in English get a tantalizing taste of what dubbed Turn-A or ZZ might be like. No music from the original anime appears in Dynasty Warriors Gundam; instead, Koei did something a lot cooler. The game uses an all-original selection of fantastic battle songs designed to emulate the music style of each series, so when you’re using Turn-A you get to hear music that evokes a Yoko Kanno score, and using Amuro in the old-school Gundam gives you music with just a hint of ‘70s disco. It’s a very nice touch, as are the CG cut-scenes that reward your progress. In Official Mode, they recreate famous anime battles right down to character dialogue. Original Mode is a Kingdom Hearts-style fanservice megacrossover, so its story is all about fantasy crossover battles that occur as you pit Domon Kasshu, Heero Yuy, or Loran Cehack against Koei’s original villain unit, Musha Gundam. I sat down with Dynasty Warriors Gundam anticipating one of the crappiest things ever to crap. Koei’s Warriors line of games tends toward relentless mediocrity, while Namco Bandai’s various Gundam action games are usually awful. Instead, I was very pleasantly surprised. This game wouldn’t make a convert out of someone who already hated Gundam or Koei’s action games, but for fans of either it’s a real treat. Rating: 3.5 of 5 |
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| necrosis | Thu Aug 23, 2007 12:37 am Post #4 |
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シュマゴラス 無双
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That's not too bad, pretty fair |
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| The Demon King | Thu Aug 23, 2007 1:51 am Post #5 |
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The One-Eyed Wolf
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The man gave it straight down the middle, simple and blunt. Yes the game is repetitive but what Musou game isn't. The gameplay is great and its a nice welcome to have a game like this on the PS3. This is just step one in the future of Koei Warrior games, most of you have already seen step two (DW6), I could only imagine what SW3 will look like. |
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| Seirio | Fri Aug 24, 2007 5:41 am Post #6 |
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....are you cursing at me in Jewish?
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Its honest,could have been alittle more sincere but its a moddest review.Thats what I think. |
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