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| Tweet Topic Started: Thu Aug 30, 2007 2:58 am (477 Views) | |
| Darkcloud | Thu Aug 30, 2007 2:58 am Post #1 |
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hmmmm.....
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This is mostly FYI, So I made this post so we could Talk about are selves. You don't have to tell every thing about your selve, just keep it simple like this. -------------------------------------- I live in the U.S. in the State of Arkansas There I live in the City of Hot Springs wich is full of Hot Springs (hints the name) I'm in the 11th Grade and I have no job. I study martial Arts and I have a Macaw Sreaming at me why'll I'm on KoeiWarriors. :lol: |
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| bain_nick | Thu Aug 30, 2007 7:20 am Post #2 |
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Sometimes i wish I could unsay things
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I live in Australia, Victoria. I'm in Ballarat during the week, and back home to Colac on the wekend. I'm a 22 year old Uni student (Primary School Teaching) with a casual job, and a weekend hobby/sport of AFL umpiring and cricket (in alternate seasons). I'm an RPGer and was introduced to KOEI through Dynasty Warriors 2. Oh and I'm averaging about 5 games bough a month at the moment, and .5 games passed! |
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| necrosis | Thu Aug 30, 2007 9:31 am Post #3 |
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シュマゴラス 無双
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21 yars old, aye. I live in Alabama in the USA. But I live in Mobile (pronounced MOH-Beel, its French. city on the gulf coast. mardi gras started here, not new orleans, historical trivia lols) so I'm radically different from most people in this state. I'm even more radically different from people in this city though! '>_> Jobless, I'll earn an Associate's degree in Criminal Justice when I finish these final classes in about 6 weeks from now. But I think I may stick with education, and try and get another degree in something. I just hope all this college doesn't get too expensive. ... I have no aims in life so far, I wander through it, and have no idea what I really wanna do. Thus why I'm thinking of sticking in school for another degree somewhere else. >_> Have little to know idea how I got involved in DW/SW. I have a livejournl where I talk about pretty much nothing interesting. >_> I'm a mega nerd, and games and neralities are pretty much what dominate my life. |
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| mayahabee | Thu Aug 30, 2007 2:42 pm Post #4 |
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These are my fake walls arrrr
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Hi guys. I'm the new Nouhime. I'm 17, still studying, well this year is my last high school year. I love surfing the Internet, playing videogmaes and onlinegames, cycling, playing the piano, and bla bla bla. I learn karate and I have a black belt in karate. This year I have a big exam to determine whether I can enter university or not. Well, after the exam, I might go and find a part time job and earn some money. LOL. I have an interest on graphics. Thats all.
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| Darkcloud | Thu Aug 30, 2007 11:28 pm Post #5 |
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hmmmm.....
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Hello nenemeia -------------- to Shuma: I whent to molbile this summer to see the battleship there, Very nice city
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| bain_nick | Thu Aug 30, 2007 11:34 pm Post #6 |
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Sometimes i wish I could unsay things
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For Nouhimes special Move Oda (DESTROYED) Oda Nobunaga (DEAD, ASSASSINATED) *Ruler* Bio: The first unifier of Japan. He was an able commander who pulled off one of the greatest retreats of the Sengoku era against the Azai army and successfully won such great battles as Nagashino and Okehazama. Perk: Demon King (Sohei and Ashigaru lose morale when engaged with Oda Nobunaga's soldiers) Repeating Rifle Barrage: Some of Nobunaga's riflemen fire while others reload, allowing for a continuous stream of fire to come and do damage to enemies from any ashigaru teppou Nobunaga have. Meatshield: Nobunaga sacrifices 300 troops to allow the rest of his ashigaru to escape or fire at enemies with bows. Pure might: Nobunaga can use this to give Ashigaru directly under him the strength of Samurai for a small while. Heaven's Mandate: Nobunaga can use this tactic to change the weather to sunny for a few turns, allowing all his ashigaru to gain more morale and his gunmen to fire. |
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| Darkcloud | Fri Aug 31, 2007 12:07 am Post #7 |
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hmmmm.....
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I say go with Heaven's Mandate that would be real neat. |
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| bain_nick | Fri Aug 31, 2007 12:23 am Post #8 |
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Sometimes i wish I could unsay things
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Pure Might is also handy if you ever get into a melee situation. |
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| necrosis | Fri Aug 31, 2007 3:05 am Post #9 |
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シュマゴラス 無双
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Thanks. Battleship=mega groovy. Mobile isn't too bad compared to the rest of the state. : ) Wow, I just realized, Nohime became quite versatile and powarful now that she can use 1 of Nobby's skill per battle. Cao David never utilized Nobunaga's skill before being blowed up by Slick's Naoe... |
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| bain_nick | Tue Sep 4, 2007 1:31 am Post #10 |
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Character Info Hojo Ujimasa (SHUMA-GORATH) Bio: Fourth generation head of the Hojo clan, an effective tactician and politician. Was forced to commit suicide when besieged at Odawara castle by Toyotomi Hideyoshi. Perk: Guardian of Odawara (All Hojo troops get a defensive boost when in battle alongside Ujimasa) Warrior's Tactics: When Ujimasa uses this skill, Ujimasa's troops conduct a charge and get a significant morale boost. Skills in Politics: Ujimasa has a 20% chance of converting enemy troops to his side. The percent increases if Ujimasa uses a speech, is winning the battle, etc. Economics: Ujimasa can make purchases during this turn when this skill is used. He may not attack during this turn. Ice Breath: In a duel, Ujimasa has a 30% chance of freezing the enemy, skipping their next turn and doign damage to them. In battle, Ujimasa has pillars of ice erupt from the ground which can impede enemy movement. Odawara defence: All action this turn is stopped. All Hojo troops take no damage. War: 72 Fuuma Kotarou (bain_nick) Bio: A ninja who loyally served the Hojo clan. After the demise of the Hojo, Kotaro disappeared and his whereabouts were unknown. Perk: Chaos Warrior (Kotaro's shinobi are stronger, have more defense, and gain morale more easily when Kotarou's army is at the disadvantage.) Fireball: Kotaro deals a fire blow to enemy troops. Damage increases depending on how many shinobi Kotaro has in battle. Darkness Grasp: When this skill is used during a duel, Kotaro throws the enemy, dealing damage. When this skill is used in battle, the opposing army loses morale and the ashigaru become too shocked to move for a turn. Whirlwind: Kotarou is able to summon a huge blast of wind to the battlefield when this skill is used. The wind will rip through enemies, arrows cannot be fired for two turns, and all movement is slowed down except for Kotarou's shinobi. Utter Chaos: Kotaro uses the secret Fuuma ninjutsu and unleashes a raging storm of hatred on the enemy. Morale drops severely and damage is dealt. Enemy Shinobi may join Kotaro. War: 86 Hojo Ujinao (Darkcloud) Bio: Son of Ujimasa and husband of Tokuhime. He seized Nobunaga's camp at Honnoji. He was spared at the siege of Odawara for being Tokugawa Ieyasu's son-in-law, but was exiled and died a year later. Perk: Hojo's hope (When Ujinao engages with any Oda, Tokugawa, Akechi, or Toyotomi troops or officers, his army gains a huge morale boost at the start of the battle.) Odawara daimyo: When Ujinao is in any Hojo or Hojo ally territories and this skill is used, all castles and forts become extra-forticated. Exiled revenge: Ujinao may use this skill to have all Defensive Turtles increase in mobilty and gain extra defense. Show of Sturdiness: Ujinao fights on. His formation cannot be broken in battle, and his attack and defence rise sharply. War: 70 Hojo Ujiteru (Dogman) Bio: Ujiteru was the brother of Ujimasa and son of Ujiyasu. During the battle of Mimasetoge, Ujiteru nearly stopped Takeda Shingen and the Takeda forces from returning to Kai after attacking Odawara. He was forced to commit seppuku after Odawara fell to Hideyoshi. Perk: Grand Chance (When an enemy is attempting to retreat or run to a different location other than the battle, Ujiteru's speed and morale exponentially increase.) Grand Defense: When this skill is used, Ujiteru summons an iron wall to block projectile attacks for one turn. Grand Extradionare: Ujiteru may use this skill to automatically appear anywhere on the field (sans buildings and structures) and increase morale. Lightning Orb: Ujiteru calls a lightning ball from the sky. The enemy unit takes moderate damage and it’s men are paralyzed for two turns. War: 71 Nouhime(nenemeia) Bio: Nobunaga's wife and Saitou Dousan's daughter. Rumoured to have fought at Honnouji, though said to have fought on either side by different sources. Known to have been a Saitou spy originally. Perk: Graceful Spy (Tactics requiring espionage work a bit better) Hush: If this ability is used, Nouhime's tactics are better concealed from adversaries, and thus more likely to succeed against enemies. Demon Queen: Nouhime's troops release poison among her enemies, whom take damage each turn for a couple turns. Demon Wife: Nouhime can temporarily use a skill of her husband's, as well as boost morale for any ally soldiers. |
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| bain_nick | Tue Sep 4, 2007 1:34 am Post #11 |
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Subs Maeda Toshiie Perk: Inuchiyo(Toshiie is capable of critical strikes in a duel.) Perfect attack: Toshiie’s attack this turn will be a critical strike without fail Slice and Dice: Toshiie goes into a rampage and leads a beserk charge into the enemy formation, dealing massive damage, but leaving him severely weakened. War: 91 Awarded to Hojo Ujimasa for wisdom and action Okuni Perk: Beautiful Maiden(All male officers who come into contact with Okuni aren’t paying attention and are less effective) Love at first sight: Okuni will do a dance for a specific enemy unit, stopping it from reacting to anything this turn. However, next turn the enemy will head right for Okuni with the intent to capture. P’shaw: Okuni insult’s the enemy’s manliness and causes them to enrage, but making them very susceptible to tactics. After two turns the enrage subsides. War: 45 |
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| bain_nick | Sat Oct 6, 2007 12:58 am Post #12 |
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Sakakibara Yasumasa Perk: Tokugawa Guardian (When fighting alongside allied officers, Yasumasa’s army receives a defensive boost.) Rebel Suppression: Yasumasa can amass a small army of captured Yakuza and Sohei to fight for him. Loyal Vassal: Yasumasa can assist an officer in a joint attack, dealing triple damage. War: 88 |
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| bain_nick | Sun Oct 7, 2007 5:46 pm Post #13 |
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Kirigakure Saizou Perk: Shinobi of the Mist (Saizou’s shinobi are doubly effective and all of his plans have a higher chance for success) Water Storm: Saizou can send a select few shinobi to any body of water to cause a succession of tremendous waves, water implosions, tide pools, and water spouts to confuse and attack an enemy or building. Rising Moon: Saizou can make nightfall happen in two turns. Enemy morale begins to plummet and his Shinobi become stronger. War: 86 Ohatsu Bio: Second daughter of Azai Nagamasa and Oichi, thus making her cousin of Oda Nobunaga. She was taken care by Hideyoshi after Oichi commited suicide, and later married Kyogoku Takatsugu, a former Oda retainer. Ohatsu would play a part in diplomacy between East and West during Sekigahara campaign. Perk: Cousin of the Demon King (On critical situations, Ohatsu will unleash an aura that increases attack power of her troops as well as nearby ally generals, and decreases that of nearby enemy troops) Arms Expertise: When this skill is used, projectile troops under Ohatsu will have greater accuracy in shooting. Medic: Ohatsu can use this skill to heal a number of troops in an ally general's unit. With courage: Ohatsu may select any army on the field and give them extreme power and endurance for a few turns. War: 61 |
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| bain_nick | Sun Oct 7, 2007 11:46 pm Post #14 |
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Haohmaru Bio: Special Guest Character from Samurai Shodown series. Perk: Ittou Ryoudan (In duels, Haohmaru's attacks have a small chance of breaking through the enemy's guard) Senpu Retsu Zan: Haohmaru can blast an enemy nearby with a gust of wind from his sword; this both deals damage and throws the enemy troops into confusion. Samurai Spirits: Haohmaru can challenge an enemy officer to a duel with this skill; if they refuse, Haohmaru's samurai will be twice as powerful for the next two turns. War: 96 |
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7:54 PM Jul 11