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| Warriors Orochi - Weapon Attribute Guide; Need advice? Look here! | |
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| Topic Started: Oct 10 2007, 08:40 PM (6,311 Views) | |
| psy77 | Oct 16 2007, 04:28 PM Post #26 |
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Sergeant
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My take: Essential on every weapon: Flash Slay Agility Range Usually 4 of these are picked depending on character: Might Brave Bolt Ice Air Multi Kinda Crappy: Absorb (drains too little) Drain (ditto) Fire (air is almost always better from what I experienced for jugglers) Rage (duh) |
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| Mr.Honda | Oct 16 2007, 04:46 PM Post #27 |
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Actively Retired
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Keep in mind, Agility for certain characters can alter the strike point for certain charge attacks (pretty sure this was mentioned somewhere - EDIT: By LoW in the next post
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![]() Thanks to Shadow for the matching SW3 Tadakatsu set! Currently Playing: Warriors Orochi PSP - Ability & 4th Weapon Farming w/ Tadakatsu & Lu Bu Dynasty Warriors Strikeforce - Guan Ping | |
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| LoW | Oct 16 2007, 04:47 PM Post #28 |
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This guy definitely isn't a rock anymore....
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I don't recommend Agility for all characters since it makes some attacks buggy. Usually stomp attacks, like Huang Zhong's C5, Oichi's C6, Dun's C5, Xu Huang's C5 etc. but overall, it's good attribute to have on your weapon. Absorb and Drain become effective at level 10. They're useful for characters who have don't need Bolt, Fire and Ice elements (like Orochi). |
![]() This sig still rules, thanks to Mr. Honda >_>. LoW's DWSF Material Locations Guide available now. Check it out! | |
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| GoW | Oct 16 2007, 04:52 PM Post #29 |
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KOEI Warriors Unifier
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I'm trying to see your point on that LoW. But whats the point of using them when you can just tag out, or even just help and ally to get it back faster? I'm going to try out both of them on LVL 10 just to see though. |
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| Mr.Honda | Oct 16 2007, 05:00 PM Post #30 |
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Actively Retired
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I use Absorb on Mitsunari's 4th ... not high level yet, but it does regain some on his C4. I find it helpful, though. Couple that with Conserve ability & you can spam his R1 for quite awhile. |
![]() Thanks to Shadow for the matching SW3 Tadakatsu set! Currently Playing: Warriors Orochi PSP - Ability & 4th Weapon Farming w/ Tadakatsu & Lu Bu Dynasty Warriors Strikeforce - Guan Ping | |
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| Flute & Butterfly | Oct 16 2007, 07:30 PM Post #31 |
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Officer
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Is Air really that useful? I can only think of Okuni and Nobunaga as characters who can use their charge attacks effectively on airborne characters. Yue Ying's C6 too, I believe. |
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| LittleDragonZ | Oct 16 2007, 08:01 PM Post #32 |
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Behold the spear of Baby Dragon!
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As well with Yukimura's C3 to C1 to JC. And his R1 of course. Also characters like Zhao Yun and Cao Pi also benefit with Air on their JC. |
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| GoW | Oct 16 2007, 08:11 PM Post #33 |
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KOEI Warriors Unifier
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And dont forget his C4 may start on the ground, but lifts them in the air for a very cheap multi-hit move. He's definitely one of the most effective characters with air. |
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| LittleDragonZ | Oct 16 2007, 08:17 PM Post #34 |
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Behold the spear of Baby Dragon!
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I find his C3 to C1 to connect to his JC much harder now. Since his speed has increased in WO it'll end up doing his JC whilst missing out his C1, if I press them too fast. |
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| Rydain | Oct 20 2007, 05:37 AM Post #35 |
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The illest shorty
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Absorb and/or Drain are useful if you plan to use a character as your main and they have charge attacks that fill efficiently. For Cao Ren, I have a 4th set up as opfer_gv recommends, and it comes in handy when I'm farming weapons for weak characters on chaos. His C1 (and, to a lesser extent, C4) hit several enemies at once, so it doesn't take much tanking through peons to keep musou handy (essential for counters and crowd-scattering R1 throws) and recover from general clumsiness or impatience on my part. I put Drain on Zhang Fei because he tends to get poked a lot and his wide-reaching C4 fills well. Swapping out and turtling with allies works, too, but if I can keep my characters healthy without sacrificing too much of their ability to beat the tar out of bad guys, I will. In a discussion on GameFAQs, opfer_gv mentioned that the Air + Multi combination increases technique characters' chances of critical hits on charges that knock enemies off the ground. Air does work wonders for Cao Ren. He can juggle with his airborne charges - whack an officer with C4, stomp them before they land, chase after them and stomp them again if they're not already dead - but even if he doesn't, Air increases the damage. I have another 4th similar to the recommended one (with Air instead of Drain) and it consistently kills officers faster. It seems to land more critical hits. I use Diao Chan's recommended weapon setup for C1 spam, and I suspect the Air really helps with her magical officer ownage as well. |
![]() Musou Orochi: Maou Sairin character card scans My Dynasty Warriors fanfiction :: Resonance, a rubber reality horror tale | |
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| Lordraviel | Oct 23 2007, 01:01 PM Post #36 |
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Soldier
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I remember you from the gamefaqs FF XII board (waits for confimation that it is the same person), if it wasn't for you I would have only played the DW series and still would not have played any of the SW games. Anyway currently I am using Ranmaru alot and he always features in my party of three. I often spam the C4 attack but I also tend to use the special stomp attack against ranged units and multiple officer groups so I would like to get Absorb in there as one of the skills but I can't decide what to remove. Any sugestions. Bolt, Flash, Slay, Drain, Air, Range, Speed, Might : C4-3 spam BTW did you go back and complete FF XII in the end. I did everything except get the Black Hole concurence. |
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| zenkokuku | Oct 24 2007, 10:09 AM Post #37 |
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Just a question about Air. When I hit an enemy from the ground and it sends them flying, while they are lifted in air, does the effect of the element still take place? Or do I have to attack them while they are in air? |
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| ZYTD | Oct 26 2007, 02:17 AM Post #38 |
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Banned
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It is just like the Technique Air Charge Power-Up. It increases the damage when using CHARGE ATTACKS IF THEY ARE IN THE AIR. |
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| zenkokuku | Oct 26 2007, 02:20 AM Post #39 |
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Oh ok, that means Zhao Yun's C3 when it only lifts the enemies in air, its not actually taking any benefits from Air unless i hit them while they're in air. Damn, that kinda sucks. |
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| Rydain | Oct 26 2007, 02:36 AM Post #40 |
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The illest shorty
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Not necessarily. I haven't done enough experimentation with Zhao Yun's charges to tell how Air affects his C3, but it seems to make at least some knock-enemies-off-feet charges hit harder right off the bat. A few posts up, I described my observations on Cao Ren's C4 with and without Air. I wonder if certain charge attacks actually register the hit after the enemy is off the ground, and that's why Air works with them even if they're not used to juggle. |
![]() Musou Orochi: Maou Sairin character card scans My Dynasty Warriors fanfiction :: Resonance, a rubber reality horror tale | |
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| Kenuru | Nov 17 2007, 11:00 PM Post #41 |
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Soldier
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So from reading these posts, I take it Air only works on charge attacks and would not work if I were to simply juggle them with normal attacks? What about Brave then? If Brave were to work on all forms of damage against enemy officers rather than just charge attacks, then it may be better for me to substitute it in for Air. Always Flash Slay Range (except I've heard this doesn't affect Oichi at all) Agility Might - Ken |
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| LoW | Nov 18 2007, 01:18 AM Post #42 |
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This guy definitely isn't a rock anymore....
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In WO, attritbutes are only activated during Charge attacks. That's why Range doesn't work for characters like Ling Tong, Nobunaga, Orochi, Sakon etc. since many of their Charge attacks are shockwaves or stomps (in Da Ji's and Oichi's case, the size of their weapons is the reason why Range doesn't make a difference). |
![]() This sig still rules, thanks to Mr. Honda >_>. LoW's DWSF Material Locations Guide available now. Check it out! | |
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| Kenuru | Nov 18 2007, 02:44 AM Post #43 |
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Soldier
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Well then, it looks like I have to change up my weapon attributes yet again (and right after they've been maxed, too). Like when I play as either of the Qiaos, I just juggle officers via normal attacks after setting them ablaze and bouncing them high with C5. In this case, Flame would work wonders, but I guess everything else would be useless 'cause the charge attack was only used once. - Ken |
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| Frederick Mercury | Nov 21 2007, 03:08 PM Post #44 |
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Killing people in the jungle since your mom was born
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I've also read in some cases that Air is a good replacement for Fire in many cases... especially in the case of Air + Critical hitz thingy... So its like Air + Might + Slay + Brave for those chars with Juggle Charges **************************************** Agility can be good... but there are some chars that with MAX Agility, can make certain charge attacks bugged.. for some reason... but still AGI helps for chars like Keiji and Kenshin... in general, I mostly get AGI for PWR chars since they need the extra attack speed to compliment to their crowd tanking and clearing XD. Also, Ice in many i've read is BAD for TECs... and i pretty much know the reason why.. xD (and I learned that lesson too) |
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| Coronos | Nov 22 2007, 08:12 PM Post #45 |
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Young Romantic
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Huh, well this info has helped me decide a lot on what attributes to aim for. In earlier DW and SW games my friend and I mostly focused on Ice or Asura/Death elements; my friend always goes for Ice in this game. Also when we were playing the Shu storyline together, he was mostly using Zhao Yun and I was Yukimura. I told him to put Air into Yukimura's weapon, but he kept disagreeing on how useless Air is. We argued for a while lol I finally convinced him on it, but now this still leaves Bolt or Ice as a main elemental attribute. Any ideas? I know for some characters it may vary, but Im a little unsure between Ice or Bolt in some of my favorites.. |
(~Courtesy of G.O.W. and Tiny_Caterpillar for the creation of the sig.~)![]() "A true warrior is not measured by his own strength, but by the strength in his own heart." | |
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| Frederick Mercury | Nov 24 2007, 11:37 AM Post #46 |
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Killing people in the jungle since your mom was born
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As long as you don't put Air and Ice... they don't mix because you can't have the Air effect if you are putting him in the ground) Bolt from my experience so far with my fave characters (Ginchiyo, Nobunaga, Xiahou Dun, Musashi, Taichi Ci, Sun Ce) - none of them are messing some things.. though Bolt tends to mess up certain juggle moves... though, I seem to manage a lot with Zhou Yu even with Bolt... after all, Bolt in WO doesn't mess up certain juggle attacks like what it did in DW4... Bolt though adds more overall damage to attacks than Ice does.. especially for Tech Chars with Enhanced Charge attacks which activate elements in all attacks... add that with Brave and Slay, killing officers would be a lot easier.. especially Juggernauts like Lu Bu, Da Ji, Keiji, and Orochi... Ice in one of my views is more useful to certain DW chars in which do their best hitting an officer while frozen with their musou attack (Like Xu Zhu or Pang De + Frozen Officer = Lulz time) since The DW chars have more attack animations in ther Musou attacks than the SW chars are.... |
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| StrikeForce9 | Nov 24 2007, 12:50 PM Post #47 |
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Is That All You Got?
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Yeah, I agree. Bolt is a good (or perhaps the best) natural element in WO. All my weapons have bolt. @Coronos: If you can't decide whether to choose bolt or ice, you could pick both. That what I do with some characters but instead of ice, I use bolt and flame but that also means two slots are used just for the elements. I'm not sure if it deals more damage or not but it sure looks cool.
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| Frederick Mercury | Nov 24 2007, 03:25 PM Post #48 |
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Killing people in the jungle since your mom was born
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Bolt and Flame works very well. I used that set up for Zhou Yu (his C1 fire orb isn't that reliable to me since it leaves me wide open for a beating if its cast) and juggling higher level officers with with became very fun... especially since a weapon with only Brave and Slay, at lower levels and fighting a bloated officer will not not even do much especially since my overall damage isn't high yet... so I let the effect of Fire burn away an officer's HP... Bolt is just there for helping clear crowds. Right now, I'm in the processing of making a weapon with High levels of Air rather than Fire to see how strong it is.... especially for Xiahou Dun since right now, he's my most pumped up juggler char. I could combine Air and Fire to make the deadliest juggle combination but its a waste of 1 good slot i think... |
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| Coronos | Nov 25 2007, 05:36 PM Post #49 |
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Young Romantic
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Oh, thanks for the advice so far. I did have Ice in Zhao Yun's weapon due to my friend leveling him, but I decided to swap it for Air.. and I also added Bolt to his weapon instead of Absorb, and I must say I'm pleased with the results now in groups lol. Air is especially nice for Techs I can see What are your opinions on Brave though? I was thinking for some weapons for swapping Brave on some Tech characters something like Air or Bolt now. (EDIT: Im currently playing as Nobunaga and recieved his ultimate with Air 4, do you think Air would be a decent addition to his weapon? I know his C2 and certain moves could benefit.. but then again maybe another element could benefit off of the slot.) |
(~Courtesy of G.O.W. and Tiny_Caterpillar for the creation of the sig.~)![]() "A true warrior is not measured by his own strength, but by the strength in his own heart." | |
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| Frederick Mercury | Nov 25 2007, 11:44 PM Post #50 |
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Killing people in the jungle since your mom was born
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Brave is good for me since killing officers quickly is as useful as anything in the game. And add that with Might and Slay, taking care of Bosses like Keiji, Da Ji, Lu Bu, Main Commanders, and Orochi, makes things easier. Air is very good for Nobunaga. Might as well add this for him aside from that +4 Air: - Might = Yep, his demon regalia isn't the strongest damaging weapon out there. And more damage dealt to anyone is as good as anything - Bolt = Incredible element to add to almost everyone in the game. - Slay = Its just like might, except even more awesome! - Absorb = Since Nobun's going to abuse his enhanced strikes, i guess this isn't so bad to add. - Brave = If you want to make Nobunaga your officer killer, in which he can do pretty well, might as well add this. Heck, it will make his Psycho Crusher even more devastating. Elements NOT to add to Nobunaga in my cases: Ice - not only he's a tech character, but a frozen opponent has pretty much no Synergy with Nobunaga, since you can't abuse a frozen officer with his musou attack - and his Musou is just so lame compare to others. Fire - While Nobunaga can make people fly, he doesn't have anything to let them stay on the air since Oda likes to fly around as well... Might as well just let someone else in the team torch the officer. Range - Range Effect only works on Charge attacks (I hate this!), but the thing is that Oda's charge attacks are mostly stomps and shockwaves. Thus, the added weapon range isn't significant at all.... Rage - Self Explanatory. Its better for him to say at Honnojui than add this element... |
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) & also is not needed for some characters who already have high attack speed (e.g. Ling Tong).











7:54 PM Nov 23